|
Mega Magnezone
|
Class:
Mega Ultra Rare
|
Types:
Electric
Steel
|
Catch Rate:
30
|
Level Gain Rate:
Medium Fast
|
Base Reward EXP:
1,582
|
Reward EV Point:
SpAttack: 3
|
Mega Magnezone in game:
177
Who?
|
AVG Level:
106
|
Gender Ratios:
Genderless
|
|
|
Mega Magnezone's elemental sensitivity to the enemy attacks:
|
:
50%
|
:
100%
|
:
50%
|
:
50%
|
:
200%
|
:
200%
|
:
25%
|
:
100%
|
:
50%
|
:
400%
|
:
50%
|
:
50%
|
:
50%
|
:
0%
|
:
50%
|
:
50%
|
:
25%
|
:
100%
|
Mega Magnezone's Transformation Line
|
|
|
|
|
|
|
|
Mega Magnezone's Other Forms
|
|
Mega Magnezone's Level-Up Attacks
|
|
|
|
ID:
39
|
Barrier
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
356
|
Magnetic Flux
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
378
|
Mirror Coat
|
Level:
1
|
|
Category:
Special
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
626
|
Tackle
|
Level:
1
|
|
Category:
Physical
|
Base Power:
50
|
PP:
35
|
Accuracy:
100
|
|
ID:
657
|
Tri Attack
|
Level:
1
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
647
|
Thunder Shock
|
Level:
7
|
|
Category:
Special
|
Base Power:
40
|
PP:
30
|
Accuracy:
100
|
|
ID:
163
|
Electric Terrain
|
Level:
11
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
615
|
Supersonic
|
Level:
11
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
55
|
|
ID:
572
|
Sonic Boom
|
Level:
17
|
|
Category:
Special
|
Base Power:
1
|
PP:
20
|
Accuracy:
90
|
|
ID:
648
|
Thunder Wave
|
Level:
17
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
574
|
Spark
|
Level:
22
|
|
Category:
Physical
|
Base Power:
65
|
PP:
20
|
Accuracy:
100
|
|
ID:
165
|
Electro Ball
|
Level:
34
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
354
|
Magnet Bomb
|
Level:
34
|
|
Category:
Physical
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
206
|
Flash Cannon
|
Level:
39
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
515
|
Screech
|
Level:
45
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
100
|
|
ID:
370
|
Metal Sound
|
Level:
46
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
85
|
|
ID:
380
|
Mirror Shot
|
Level:
50
|
|
Category:
Special
|
Base Power:
65
|
PP:
10
|
Accuracy:
85
|
|
ID:
132
|
Discharge
|
Level:
51
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
339
|
Light Screen
|
Level:
52
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
341
|
Lock-On
|
Level:
58
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
355
|
Magnet Rise
|
Level:
62
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
257
|
Gyro Ball
|
Level:
67
|
|
Category:
Physical
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
705
|
Zap Cannon
|
Level:
73
|
|
Category:
Special
|
Base Power:
120
|
PP:
5
|
Accuracy:
50
|
|
TM (Technical Machine) Moves Mega Magnezone Can Learn
|
|
|
|
ID:
653
|
Toxic
|
TM006
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
278
|
Hidden Power
|
TM010
|
|
Category:
Special
|
Base Power:
60
|
PP:
15
|
Accuracy:
100
|
|
ID:
611
|
Sunny Day
|
TM011
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
292
|
Hyper Beam
|
TM015
|
|
Category:
Special
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
339
|
Light Screen
|
TM016
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
449
|
Protect
|
TM017
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
471
|
Rain Dance
|
TM018
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
226
|
Frustration
|
TM021
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
649
|
Thunderbolt
|
TM024
|
|
Category:
Special
|
Base Power:
90
|
PP:
15
|
Accuracy:
100
|
|
ID:
644
|
Thunder
|
TM025
|
|
Category:
Special
|
Base Power:
110
|
PP:
10
|
Accuracy:
70
|
|
ID:
485
|
Return
|
TM027
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
139
|
Double Team
|
TM032
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
478
|
Reflect
|
TM033
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
179
|
Facade
|
TM042
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
482
|
Rest
|
TM044
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
504
|
Round
|
TM048
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
83
|
Charge Beam
|
TM057
|
|
Category:
Special
|
Base Power:
50
|
PP:
10
|
Accuracy:
90
|
|
ID:
175
|
Explosion
|
TM064
|
|
Category:
Physical
|
Base Power:
250
|
PP:
5
|
Accuracy:
100
|
|
ID:
239
|
Giga Impact
|
TM068
|
|
Category:
Physical
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
677
|
Volt Switch
|
TM072
|
|
Category:
Special
|
Base Power:
70
|
PP:
5
|
Accuracy:
100
|
|
ID:
648
|
Thunder Wave
|
TM073
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
257
|
Gyro Ball
|
TM074
|
|
Category:
Physical
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
451
|
Psych Up
|
TM077
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
617
|
Swagger
|
TM087
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
90
|
|
ID:
556
|
Sleep Talk
|
TM088
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
608
|
Substitute
|
TM090
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
206
|
Flash Cannon
|
TM091
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
692
|
Wild Charge
|
TM093
|
|
Category:
Physical
|
Base Power:
90
|
PP:
15
|
Accuracy:
100
|
|
ID:
94
|
Confide
|
TM100
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
396
|
Natural Gift
|
TM108
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
567
|
Snore
|
TM120
|
|
Category:
Special
|
Base Power:
50
|
PP:
15
|
Accuracy:
100
|
|
ID:
205
|
Flash
|
TM128
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
517
|
Secret Power
|
TM129
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
16
|
Ally Switch
|
TM130
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
247
|
Gravity
|
TM143
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
350
|
Magic Coat
|
TM144
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
477
|
Recycle
|
TM146
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
539
|
Shock Wave
|
TM147
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
541
|
Signal Beam
|
TM148
|
|
Category:
Special
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
621
|
Swift
|
TM178
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
171
|
Endure
|
TM182
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
317
|
Iron Defense
|
TM199
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
318
|
Iron Head
|
TM200
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
355
|
Magnet Rise
|
TM201
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
515
|
Screech
|
TM221
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
100
|
|
ID:
501
|
Rollout
|
TM227
|
|
Category:
Physical
|
Base Power:
90
|
PP:
20
|
Accuracy:
90
|
|
ID:
163
|
Electric Terrain
|
TM260
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
166
|
Electroweb
|
TM265
|
|
Category:
Special
|
Base Power:
55
|
PP:
15
|
Accuracy:
95
|
|
ID:
275
|
Heavy Slam
|
TM384
|
|
Category:
Physical
|
Base Power:
120
|
PP:
10
|
Accuracy:
100
|
|
ID:
523
|
Self-Destruct
|
TM389
|
|
Category:
Physical
|
Base Power:
200
|
PP:
5
|
Accuracy:
100
|
|
ID:
657
|
Tri Attack
|
TM468
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
165
|
Electro Ball
|
TM477
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
737
|
Body Press
|
TM588
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
759
|
Steel Roller
|
TM591
|
|
Category:
Physical
|
Base Power:
130
|
PP:
5
|
Accuracy:
100
|
|
ID:
765
|
Rising Voltage
|
TM596
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
100
|
|
Pokémon: Mega Magnezone - Level Gain Rate: Medium Fast - Class: Mega
This level gain rate Pokémon required total EXP amounts for each level
L
1:
0
EXP
L
2:
48
EXP
L
3:
162
EXP
L
4:
384
EXP
L
5:
750
EXP
L
6:
1,296
EXP
L
7:
2,058
EXP
L
8:
3,072
EXP
L
9:
4,374
EXP
L
10:
6,000
EXP
L
11:
7,986
EXP
L
12:
10,368
EXP
L
13:
13,182
EXP
L
14:
16,464
EXP
L
15:
20,250
EXP
L
16:
24,576
EXP
L
17:
29,478
EXP
L
18:
34,992
EXP
L
19:
41,154
EXP
L
20:
48,000
EXP
L
21:
55,566
EXP
L
22:
63,888
EXP
L
23:
73,002
EXP
L
24:
82,944
EXP
L
25:
93,750
EXP
L
26:
105,456
EXP
L
27:
118,098
EXP
L
28:
131,712
EXP
L
29:
146,334
EXP
L
30:
162,000
EXP
L
31:
178,746
EXP
L
32:
196,608
EXP
L
33:
215,622
EXP
L
34:
235,824
EXP
L
35:
257,250
EXP
L
36:
279,936
EXP
L
37:
303,918
EXP
L
38:
329,232
EXP
L
39:
355,914
EXP
L
40:
384,000
EXP
L
41:
413,526
EXP
L
42:
444,528
EXP
L
43:
477,042
EXP
L
44:
511,104
EXP
L
45:
546,750
EXP
L
46:
584,016
EXP
L
47:
622,938
EXP
L
48:
663,552
EXP
L
49:
705,894
EXP
L
50:
750,000
EXP
L
51:
795,906
EXP
L
52:
843,648
EXP
L
53:
893,262
EXP
L
54:
944,784
EXP
L
55:
998,250
EXP
L
56:
1,053,696
EXP
L
57:
1,111,158
EXP
L
58:
1,170,672
EXP
L
59:
1,232,274
EXP
L
60:
1,296,000
EXP
L
61:
1,361,886
EXP
L
62:
1,429,968
EXP
L
63:
1,500,282
EXP
L
64:
1,572,864
EXP
L
65:
1,647,750
EXP
L
66:
1,724,976
EXP
L
67:
1,804,578
EXP
L
68:
1,886,592
EXP
L
69:
1,971,054
EXP
L
70:
2,058,000
EXP
L
71:
2,147,466
EXP
L
72:
2,239,488
EXP
L
73:
2,334,102
EXP
L
74:
2,431,344
EXP
L
75:
2,531,250
EXP
L
76:
2,633,856
EXP
L
77:
2,739,198
EXP
L
78:
2,847,312
EXP
L
79:
2,958,234
EXP
L
80:
3,072,000
EXP
L
81:
3,188,646
EXP
L
82:
3,308,208
EXP
L
83:
3,430,722
EXP
L
84:
3,556,224
EXP
L
85:
3,684,750
EXP
L
86:
3,816,336
EXP
L
87:
3,951,018
EXP
L
88:
4,088,832
EXP
L
89:
4,229,814
EXP
L
90:
4,374,000
EXP
L
91:
4,521,426
EXP
L
92:
4,672,128
EXP
L
93:
4,826,142
EXP
L
94:
4,983,504
EXP
L
95:
5,144,250
EXP
L
96:
5,308,416
EXP
L
97:
5,476,038
EXP
L
98:
5,647,152
EXP
L
99:
5,821,794
EXP
L
100:
6,000,000
EXP
L
101:
6,300,000
EXP
L
102:
6,615,000
EXP
L
103:
6,945,000
EXP
L
104:
7,292,000
EXP
L
105:
7,656,000
EXP
L
106:
8,038,000
EXP
L
107:
8,439,000
EXP
L
108:
8,860,000
EXP
L
109:
9,303,000
EXP
L
110:
9,768,000
EXP
L
111:
10,256,000
EXP
L
112:
10,768,000
EXP
L
113:
11,306,000
EXP
L
114:
11,871,000
EXP
L
115:
12,464,000
EXP
L
116:
13,087,000
EXP
L
117:
13,741,000
EXP
L
118:
14,428,000
EXP
L
119:
15,149,000
EXP
L
120:
15,906,000
EXP

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Important notice! Pokemon Mega Magnezone is a fictional character of humans.
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All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)
Magnezone (Japanese: ????? Jibacoil) is a dual-type Electric/Steel Pokémon introduced in Generation IV.
It evolves from Magneton when leveled up in a special magnetic field. It is the final form of Magnemite.
Biology
Magnezone is the result of Magneton leveling up in the presence of a special magnetic field. The evolution is done on a molecular level, but despite this, scientists have failed at attempts to force it. Magnezone's body is wide and circular, similar to a disc or saucer, with a thin edge circling the diameter of its body. Its main eye is in the center, containing a large, red pupil. On each side of its body, it has a ball shaped addition, with each side containing an eye, horseshoe magnet, and Phillips head screw. On top of its head is a tall, thin, yellow rod, closely resembling an antenna, which it uses for certain attacks. Behind its body is a third horseshoe magnet, positioned like a tail.
Magnezone is a seemingly-mechanical, genderless creature, but it has emotions, a way of reproducing, and the need for nourishment. With its magnets, it has the ability to control anti-gravity and float through the air at will. As seen in Giratina and the Sky Warrior and Phantom Thief Pokémon 7, Magnezone's anti-gravity is strong enough to carry humans with ease. Magnezone is rarely seen in the wild, but as seen in the anime, Magnezone can be very aggressive and territorial. However, it will rarely attack unless provoked. Magnezone is said to be one of the best defensive Pokémon yet.
In the anime
Major appearances
Magnezone made its debut in the movie Giratina and the Sky Warrior under the ownership of the main antagonist, Zero. Despite Zero's maniacal behavior, Magnezone was very loyal to him. Magnezone generally acted as a leader to the Magnemite/Magneton army.
A wild Magnezone appeared in Regaining the Home Advantage!, where it battled non-stop with a Metagross. These two Pokémon normally battled with each other on a regular basis until their "battle arena" (a deep crater) became filled with water. Because their crater was no longer usable, they took their battle to the streets of a nearby town, and continued fighting, causing much collateral damage.
A Magnezone appeared in Secrets From Out of the Fog!, Meowth, Colress and Team Rivalry! and Ash and N: A Clash of Ideals! under the ownership of Barret, a Team Plasma Grunt.
A Magnezone appeared in Confronting the Darkness! under the ownership of Belmondo.
Minor appearances
Six Magnezone appeared in The Future Is Now, Thanks to Determination!.
Pokédex entries
Entry |
DP158 |
Magnezone |
Ash's Pokédex |
Magnezone, the Magnet Area Pokémon. It evolves from Magneton in certain magnetic areas, and emits energy from each of its three magnets. |
This concludes the entries from the Diamond & Pearl series. |
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In the manga
In the Phantom Thief Pokémon 7 manga
Magnezone was used by a Galactic Grunt that attacked Hiori and Rocco when they attempted to fly to the Team Galactic section base. In the air it fought Hiori's Drifblim, but despite the type advantage Magnezone and the Galactic Grunt were defeated by Hiori's quick thinking.
In the Pokémon Adventures manga
Cyrus has a Magnezone that evolved from a Magneton at Mt. Coronet.
A Magnezone appeared in PAORAS16 under the ownership of Wally.
In the Pokémon Diamond and Pearl Adventure! manga
Mars has a Magnezone which she used to battle Hareta while he was trying to get to the Spear Pillar.
In the TCG
- Main article: Magnezone (TCG)
Other appearances
Magnezone appears on the Electric terrain of Pokémon Stadium 2.
Trophy information
"A Magnet Area Pokémon. It's a Magneton that evolved in a special magnetic field at Mt. Coronet. Its appearance is quite different after it evolves, but it still has three round eyes. Its shape changes but not its type--it's still both an Electric and Steel type. It learns Magnet Rise, a technique that temporarily nullifies Ground-type attacks, a traditional weakness."
Game data
NPC appearances
Pokédex entries
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
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Diamond |
It evolved from exposure to a special magnetic field. Three units generate magnetism. |
Pearl |
Platinum |
A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure. |
HeartGold |
Exposure to a special magnetic field changed Magneton's molecular structure, turning it into Magnezone. |
SoulSilver |
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Generation V |
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Black |
A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure. |
White |
Black 2 |
Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move. |
White 2 |
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Generation VI |
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X |
Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move. |
Y |
It evolved from exposure to a special magnetic field. Three units generate magnetism. |
Omega Ruby |
Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move. |
Alpha Sapphire |
It evolved from exposure to a special magnetic field. Three units generate magnetism. |
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Generation VII |
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Sun |
Three units generate magnetism. There have been many mistaken reports of UFO sightings when Magnezone flies through the night sky. |
Moon |
As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose. |
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Game locations
This Pokémon was unavailable prior to Generation IV. |
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In side games
This Pokémon was unavailable prior to Generation IV. |
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Held Items
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
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130 - 177 |
250 - 344 |
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67 - 134 |
130 - 262 |
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108 - 183 |
211 - 361 |
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121 - 200 |
238 - 394 |
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85 - 156 |
166 - 306 |
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58 - 123 |
112 - 240 |
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- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VII, this Pokémon is: |
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Learnset
Generation VII |
Other generations: |
IV - V - VI |
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- Bold indicates a move that gets STAB when used by Magnezone
- Italic indicates a move that gets STAB only when used by an evolution of Magnezone
- Click on the generation numbers at the top to see level-up moves from other generations
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Generation VII |
Other generations: |
IV - V - VI |
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- Bold indicates a move that gets STAB when used by Magnezone
- Italic indicates a move that gets STAB only when used by an evolution of Magnezone
- Click on the generation numbers at the top to see TM moves from other generations
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Generation VII |
Other generations: |
IV - V - VI |
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- Moves marked with an asterisk (*) must be chain bred onto Magnezone in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Magnezone in that game.
- Bold indicates a move that gets STAB when used by Magnezone
- Italic indicates a move that gets STAB only when used by an evolution of Magnezone
- Click on the generation numbers at the top to see Egg moves from other generations
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Generation VII |
Other generations: |
IV - V - VI |
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- A black or white abbreviation in a colored box indicates that Magnezone can be tutored the move in that game
- A colored abbreviation in a white box indicates that Magnezone cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Magnezone
- Italic indicates a move that gets STAB only when used by an evolution of Magnezone
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Generation VII |
Other generations: |
IV - V - VI |
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- Bold indicates a move that gets STAB when used by Magnezone
- Italic indicates a move that gets STAB only when used by an evolution of Magnezone
- Click on the generation numbers at the top to see moves from other generations
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Side game data
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Pokémon Ranger: Shadows of Almia
Group: |
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Poké Assist: |
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Field move: |

(Electrify ×3) |
Browser entry |
It generates magnetism from its body. It protects itself with an electric barrier. |
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Pokémon Ranger: Guardian Signs
Group: |
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Poké Assist:
(present) |
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Field move:
(present) |

(Electrify ×3) |
Poké Assist:
(past) |
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Field move:
(past) |

(Electrify ×1) |
Browser entry |
It generates electricity and launches an orb of electricity to attack. |
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Evolution
Sprites
This Pokémon was unavailable prior to Generation IV. |
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Trivia
- As there is no strongly electromagnetic location in Pokémon HeartGold and SoulSilver, it is impossible to evolve Magneton into a Magnezone in these games. The same applies for Probopass, Leafeon, and Glaceon. All have to be traded from Pokémon Diamond, Pearl, and Platinum to be obtained.
- The colors on the ends of Magnezone's magnets can turn on and off at will, as seen in the Pokémon Mystery Dungeon series and the 3D Pokémon games.
- In Pokémon Battle Revolution, if Magnezone is caused to fall asleep, its central "eye" remains open. The outer eyes, however, close.
- This is reversed in Pokémon Black 2 and White 2, yet maintained in Pokémon X and Y, and Sun and Moon.
- In the September 2013 Pokémon Direct, Magnezone was mistakenly labeled as a female Pokémon, when it should be genderless. It was later corrected on the official website.
- Despite most depictions of Magnezone showing they are able to float through the air, Magnezone does not have the Ability Levitate, so it is still affected by Ground-type moves. However, Magnezone can learn Magnet Rise, which simulates Levitate for five turns.
Origin
Magnezone appears to be based on the concept of a fused Magneton; one of the Magnemite taking a larger form and the remaining two Magnemite taking the forms of the smaller bodies on each side. The Magnemite evolution line seem to be based on the objectification of electromagnetism, one of the four fundamental interactions of nature. Magnezone in particular is possibly based on electromagnetic forming caused by electromagnetic fields and combined with an objectification in the form of a flying saucer or a UFO.
Name origin
Magnezone is a shortening and combination of magnetic zone, an alternative name for a magnetic field.
Jibacoil is a combination of ?? jiba (magnetic field) and coil (referring to an electro-magnetic coil).
In other languages
Language |
Title |
Meaning |
Japanese |
????? Jibacoil |
From ?? jiba and coil (referring to an electro-magnetic coil) |
French |
Magnézone |
Same as English name |
Spanish |
Magnezone |
Same as English name |
German |
Magnezone |
Same as English name |
Italian |
Magnezone |
Same as English name |
Korean |
???? Zapokoil |
From ?? (??) japok and ?? Koil |
Cantonese Chinese |
???? Jihbaauchìhgwaai |
Literally "Self-detonating magnetic monster" |
Mandarin Chinese |
???? Zìbàocíguài |
Literally "Self-detonating magnetic monster" |
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