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PokemonPets Pokémon Abilities List


  • Each Pokémon has 3 ability assigned by us

  • They always get these abilities when they are captured

  • These abilities never changes

  • You can see each Pokémon abilities at the Pokédex

  • Click Pokémon name to see details at Pokédex

ID Ability Name Ability Description
1 Accelerator Increases the Speed stat of the Pokémon by 1 at the end of every turn.
2 Accuracy Decreaser Decreases the opponent's Accuracy stat by 15%.
3 Accuracy Expert Increases the Pokémon's Accuracy stat by 20%.
4 Accuracy Gainer Increases the Pokémon's Accuracy stat by 1 stage at the end of every turn with a chance of 25%.
5 Accuracy Master Increases the Pokémon's Accuracy stat by 30%.
6 Accuracy Novice Increases the Pokémon's Accuracy stat by 10%.
7 Anger Increases move base power by 40% as long as burning, poisoned, paralyzed or bleeding.
8 Assassin Increases critical hit damage by 50% (making it equal to 3x the normal damage).
9 Attack Decreaser Decreases the opponent's Attack stat by 15%.
10 Attack Expert Increases the Pokémon's Attack stat by 20%.
11 Attack Gainer Increases the Pokémon's Attack stat by 1 stage at the end of every turn with a chance of 25%.
12 Attack Master Increases the Pokémon's Attack stat by 30%.
13 Attack Novice Increases the Pokémon's Attack stat by 10%.
14 Berserk Increases the Pokémon's Attack and Special Attack stats by 50%, but decreases it's Accuracy stat by 15%.
15 Beyond Type Allows the Pokémon to hit immune opponents (ignores type immunities).
16 Blazing The Pokémon has a 25% chance to burn the opponent with damaging moves.
17 Bleeding Immunity The Pokémon is immune to bleeding.
18 Bonus Damage Increases the Pokémon's same type attack bonus from 1.5x to 2.0x.
19 Bug Expert Increases the Pokémon's Bug moves base Power by 20%.
20 Bug Immunity The Pokémon is immune to Bug moves.
21 Bug Mania Increases the Pokémon's Bug moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
22 Bug Master Increases the Pokémon's Bug moves base Power by 30%.
23 Bug Novice Increases the Pokémon's Bug moves base Power by 10%.
24 Bug Shield Decreases the opponent's Bug moves base Power by 25%.
25 Burn Immunity The Pokémon is immune to burning.
26 Butcher The Pokémon has a 25% chance to inflict a bleeding on the opponent with damaging moves.
27 Camouflage Opponent's move effectiveness is reduced to 1.
28 Cautious Increases the Pokémon's Defense and Special Defense stats by 50%, but decreases it's Accuracy stat by 15%.
29 Competition Increases move base power by 40% against opponents of the same gender, but decreases it by 40% against enemies of the opposite gender.
30 Confusion Immunity The Pokémon is immune to confusion.
31 Cringe Immunity The Pokémon is immune to cringe.
32 Crippling The Pokémon has a 25% chance to paralyze the opponent with damaging moves.
33 Critic Expert Increases the Pokémon's Critical Hit Chance stat by 20%.
34 Critic Master Increases the Pokémon's Critical Hit Chance stat by 30%.
35 Critic Novice Increases the Pokémon's Critical Hit Chance stat by 10%.
36 Critical Immunity Makes the Pokémon immune to critical hits.
37 Dark Expert Increases the Pokémon's Dark moves base Power by 20%.
38 Dark Immunity The Pokémon is immune to Dark moves.
39 Dark Mania Increases the Pokémon's Dark moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
40 Dark Master Increases the Pokémon's Dark moves base Power by 30%.
41 Dark Novice Increases the Pokémon's Dark moves base Power by 10%.
42 Dark Shield Decreases the opponent's Dark moves base Power by 25%.
43 Defense Decreaser Decreases the opponent's Defense stat by 15%.
44 Defense Expert Increases the Pokémon's Defense stat by 20%.
45 Defense Gainer Increases the Pokémon's Defense stat by 1 stage at the end of every turn with a chance of 25%.
46 Defense Master Increases the Pokémon's Defense stat by 30%.
47 Defense Novice Increases the Pokémon's Defense stat by 10%.
48 Dragon Expert Increases the Pokémon's Dragon moves base Power by 20%.
49 Dragon Immunity The Pokémon is immune to Dragon moves.
50 Dragon Mania Increases the Pokémon's Dragon moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
51 Dragon Master Increases the Pokémon's Dragon moves base Power by 30%.
52 Dragon Novice Increases the Pokémon's Dragon moves base Power by 10%.
53 Dragon Shield Decreases the opponent's Dragon moves base Power by 25%.
54 Effect Expert Increases the priority of the Pokémon's status category moves by 1.
55 Effective Healing Increases the effectiveness of usable healing items by 100% and the effectiveness of held items by 50%.
56 Electric Expert Increases the Pokémon's Electric moves base Power by 20%.
57 Electric Immunity The Pokémon is immune to Electric moves.
58 Electric Mania Increases the Pokémon's Electric moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
59 Electric Master Increases the Pokémon's Electric moves base Power by 30%.
60 Electric Novice Increases the Pokémon's Electric moves base Power by 10%.
61 Electric Shield Decreases the opponent's Electric moves base Power by 25%.
62 Evasion Decreaser Decreases the opponent's Evasion stat by 15%.
63 Evasion Expert Increases the Pokémon's Evasion stat by 20%.
64 Evasion Master Increases the Pokémon's Evasion stat by 30%.
65 Evasion Novice Increases the Pokémon's Evasion stat by 10%.
66 Expert Defender Decreases the enemy Pokémon's ultra effective (4x damaging) moves base power by 40%.
67 Expert Leader Adds 50% to the experience gain from wild monsters and NPC's. This stacks with other experience boosts.
68 Expert Regenerator Heal the Pokémon for 15% of it's maximum HP at the end of every turn.
69 Fairy Expert Increases the Pokémon's Fairy moves base Power by 20%.
70 Fairy Immunity The Pokémon is immune to Fairy moves.
71 Fairy Mania Increases the Pokémon's Fairy moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
72 Fairy Master Increases the Pokémon's Fairy moves base Power by 30%.
73 Fairy Novice Increases the Pokémon's Fairy moves base Power by 10%.
74 Fairy Shield Decreases the opponent's Fairy moves base Power by 25%.
75 Fighting Eager Increases the Pokémon's Attack and Special Attack stats by 1 stage after fainting each opponent.
76 Fighting Expert Increases the Pokémon's Fighting moves base Power by 20%.
77 Fighting Immunity The Pokémon is immune to Fighting moves.
78 Fighting Mania Increases the Pokémon's Fighting moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
79 Fighting Master Increases the Pokémon's Fighting moves base Power by 30%.
80 Fighting Novice Increases the Pokémon's Fighting moves base Power by 10%.
81 Fighting Shield Decreases the opponent's Fighting moves base Power by 25%.
82 Fire Expert Increases the Pokémon's Fire moves base Power by 20%.
83 Fire Immunity The Pokémon is immune to Fire moves.
84 Fire Mania Increases the Pokémon's Fire moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
85 Fire Master Increases the Pokémon's Fire moves base Power by 30%.
86 Fire Novice Increases the Pokémon's Fire moves base Power by 10%.
87 Fire Shield Decreases the opponent's Fire moves base Power by 25%.
88 Flame Body Increases the Pokémon's Attack and Special Attack stats by 50% when the Pokémon is burning.
89 Flying Expert Increases the Pokémon's Flying moves base Power by 20%.
90 Flying Immunity The Pokémon is immune to Flying moves.
91 Flying Mania Increases the Pokémon's Flying moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
92 Flying Master Increases the Pokémon's Flying moves base Power by 30%.
93 Flying Novice Increases the Pokémon's Flying moves base Power by 10%.
94 Flying Shield Decreases the opponent's Flying moves base Power by 25%.
95 Freeze Immunity The Pokémon is immune to freezing.
96 Frost Body Increases the Pokémon's Defense and Special Defense stats by 100% when the Pokémon is frozen.
97 Frosty The Pokémon has a 15% chance to freeze the opponent with damaging moves.
98 Ghost Expert Increases the Pokémon's Ghost moves base Power by 20%.
99 Ghost Immunity The Pokémon is immune to Ghost moves.
100 Ghost Mania Increases the Pokémon's Ghost moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
101 Ghost Master Increases the Pokémon's Ghost moves base Power by 30%.
102 Ghost Novice Increases the Pokémon's Ghost moves base Power by 10%.
103 Ghost Shield Decreases the opponent's Ghost moves base Power by 25%.
104 Grass Expert Increases the Pokémon's Grass moves base Power by 20%.
105 Grass Immunity The Pokémon is immune to Grass moves.
106 Grass Mania Increases the Pokémon's Grass moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
107 Grass Master Increases the Pokémon's Grass moves base Power by 30%.
108 Grass Novice Increases the Pokémon's Grass moves base Power by 10%.
109 Grass Shield Decreases the opponent's Grass moves base Power by 25%.
110 Ground Expert Increases the Pokémon's Ground moves base Power by 20%.
111 Ground Immunity The Pokémon is immune to Ground moves.
112 Ground Mania Increases the Pokémon's Ground moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
113 Ground Master Increases the Pokémon's Ground moves base Power by 30%.
114 Ground Novice Increases the Pokémon's Ground moves base Power by 10%.
115 Ground Shield Decreases the opponent's Ground moves base Power by 25%.
116 Ice Expert Increases the Pokémon's Ice moves base Power by 20%.
117 Ice Immunity The Pokémon is immune to Ice moves.
118 Ice Mania Increases the Pokémon's Ice moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
119 Ice Master Increases the Pokémon's Ice moves base Power by 30%.
120 Ice Novice Increases the Pokémon's Ice moves base Power by 10%.
121 Ice Shield Decreases the opponent's Ice moves base Power by 25%.
122 Maximum Accuracy The Pokémon's Accuracy stat cannot be reduced by enemy moves.
123 Maximum Attack The Pokémon's Attack stat cannot be reduced by enemy moves.
124 Maximum Defense The Pokémon's Defense stat cannot be reduced by enemy moves.
125 Maximum Evasion The Pokémon's Evasion stat cannot be reduced by enemy moves.
126 Maximum Guard The Pokémon's stats cannot be reduced by enemy moves.
127 Maximum SpAttack The Pokémon's Special Attack stat cannot be reduced by enemy moves.
128 Maximum SpDefense The Pokémon's Special defense stat cannot be reduced by enemy moves.
129 Maximum Speed The Pokémon's Speed stat cannot be reduced by enemy moves.
130 Mind Breaker The Pokémon has a 20% chance to confuse the opponent with damaging moves.
131 Move Expert Increases the power of moves with a base power of 60 or less by 50%.
132 Natural Heal Heal the Pokémon for 5% of it's maximum HP at the end of every turn.
133 Normal Expert Increases the Pokémon's Normal moves base Power by 20%.
134 Normal Immunity The Pokémon is immune to Normal moves.
135 Normal Mania Increases the Pokémon's Normal moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
136 Normal Master Increases the Pokémon's Normal moves base Power by 30%.
137 Normal Novice Increases the Pokémon's Normal moves base Power by 10%.
138 Normal Shield Decreases the opponent's Normal moves base Power by 25%.
139 Observer Increases the Pokémon's move base power by 35% if the Pokémon attacks last this round.
140 Paralysis Immunity The Pokémon is immune to paralyzation.
141 Perfect Body Makes the Pokémon immune to all status problems. For instance Burn.
142 Physical Expert Increases the Pokémon's Physical move's base power with by 20%.
143 Physical Master Increases the Pokémon's Physical move's base power with by 30%.
144 Physical Novice Increases the Pokémon's Physical move's base power with by 10%.
145 Poison Expert Increases the Pokémon's Poison moves base Power by 20%.
146 Poison Immunity The Pokémon is immune to Poison moves.
147 Poison Mania Increases the Pokémon's Poison moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
148 Poison Master Increases the Pokémon's Poison moves base Power by 30%.
149 Poison Novice Increases the Pokémon's Poison moves base Power by 10%.
150 Poison Shield Decreases the opponent's Poison moves base Power by 25%.
151 Poisoning Immunity The Pokémon is immune to poison.
152 Psychic Expert Increases the Pokémon's Psychic moves base Power by 20%.
153 Psychic Immunity The Pokémon is immune to Psychic moves.
154 Psychic Mania Increases the Pokémon's Psychic moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
155 Psychic Master Increases the Pokémon's Psychic moves base Power by 30%.
156 Psychic Novice Increases the Pokémon's Psychic moves base Power by 10%.
157 Psychic Shield Decreases the opponent's Psychic moves base Power by 25%.
158 Radiation Deals damage equal to 10% of the enemy Pokémon's maximum HP at the end of every turn.
159 Regenerator Heal the Pokémon for 10% of it's maximum HP at the end of every turn.
160 Rock Expert Increases the Pokémon's Rock moves base Power by 20%.
161 Rock Immunity The Pokémon is immune to Rock moves.
162 Rock Mania Increases the Pokémon's Rock moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
163 Rock Master Increases the Pokémon's Rock moves base Power by 30%.
164 Rock Novice Increases the Pokémon's Rock moves base Power by 10%.
165 Rock Shield Decreases the opponent's Rock moves base Power by 25%.
166 Scary The Pokémon has a 15% chance to cringe the opponent with damaging moves. Only effective when the Pokémon attacks first.
167 Shield Expert Decreases the opponent's move base power by 20%.
168 Shield Master Decreases the opponent's move base power by 30%.
169 Shield Novice Decreases the opponent's move base power by 10%.
170 Sleep Immunity The Pokémon is immune to sleeping.
171 Sleep Master The Pokémon has a 15% chance to put the opponent asleep with damaging moves.
172 Slow Strong Increases the Pokémon's Attack and Special Attack stats by 40%, but decreases the Pokémon's Speed stat by 30%.
173 Slow Tough Increases the Pokémon's Defense and Special Defense stats by 40%, but decreases the Pokémon's Speed stat by 30%.
174 SpAttack Decreaser Decreases the opponent's Special Attack stat by 15%.
175 SpAttack Expert Increases the Pokémon's Special Attack stat by 20%.
176 SpAttack Gainer Increases the Pokémon's Special Attack stat by 1 stage at the end of every turn with a chance of 25%.
177 SpAttack Master Increases the Pokémon's Special Attack stat by 30%.
178 SpAttack Novice Increases the Pokémon's Special Attack stat by 10%.
179 SpDefense Decreaser Decreases the opponent's Special Defense stat by 15%.
180 SpDefense Expert Increases the Pokémon's Special Defense stat by 20%.
181 SpDefense Gainer Increases the Pokémon's Special Defense stat by 1 stage at the end of every turn with a chance of 25%.
182 SpDefense Master Increases the Pokémon's Special Defense stat by 30%.
183 SpDefense Novice Increases the Pokémon's Special Defense stat by 10%.
184 Special Expert Increases the Pokémon's Special move's base power with by 20%.
185 Special Master Increases the Pokémon's Special move's base power with by 30%.
186 Special Novice Increases the Pokémon's Special move's base power with by 10%.
187 Speed Decreaser Decreases the opponent's Speed stat by 15%.
188 Speed Expert Increases the Pokémon's Speed stat by 20%.
189 Speed Gainer Increases the Pokémon's Speed stat by 1 stage at the end of every turn with a chance of 25%.
190 Speed Master Increases the Pokémon's Speed stat by 30%.
191 Speed Novice Increases the Pokémon's Speed stat by 10%.
192 Stat Expert Increases 1 random stat of the Pokémon by 1 stage with a chance of 20% whenever it uses a damaging move.
193 Stat Master Increases 1 random stat of the Pokémon by 1 stage with a chance of 30% whenever it uses a damaging move.
194 Stat Novice Increases 1 random stat of the Pokémon by 1 stage with a chance of 10% whenever it uses a damaging move.
195 Steel Expert Increases the Pokémon's Steel moves base Power by 20%.
196 Steel Immunity The Pokémon is immune to Steel moves.
197 Steel Mania Increases the Pokémon's Steel moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
198 Steel Master Increases the Pokémon's Steel moves base Power by 30%.
199 Steel Novice Increases the Pokémon's Steel moves base Power by 10%.
200 Steel Shield Decreases the opponent's Steel moves base Power by 25%.
201 Venomous The Pokémon has a 25% chance to poison the opponent with damaging moves.
202 Water Expert Increases the Pokémon's Water moves base Power by 20%.
203 Water Immunity The Pokémon is immune to Water moves.
204 Water Mania Increases the Pokémon's Water moves base Power by 40% if the Pokémon's HP are below 40% of it's maximum HP.
205 Water Master Increases the Pokémon's Water moves base Power by 30%.
206 Water Novice Increases the Pokémon's Water moves base Power by 10%.
207 Water Shield Decreases the opponent's Water moves base Power by 25%.
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