|
Spinda
|
Class:
Uncommon
|
Type:
Normal
|
Catch Rate:
255
|
Level Gain Rate:
Fast
|
Base Reward EXP:
170
|
Reward EV Point:
SpAttack: 1
|
Spinda in game:
6,436
Who?
|
AVG Level:
11
|
Gender Ratios:
50% Male 50% Female
|
|
|
Spinda's elemental sensitivity to the enemy attacks:
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
200%
|
:
100%
|
:
100%
|
:
0%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
Spinda's Transformation Line
|
|
|
|
HM (Hidden Machine) Moves Spinda Can Learn
|
|
|
ID:
601
|
Strength
|
HM04
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
495
|
Rock Smash
|
HM06
|
|
Category:
Physical
|
Base Power:
40
|
PP:
15
|
Accuracy:
100
|
|
Spinda's Level-Up Attacks
|
|
|
|
ID:
626
|
Tackle
|
Level:
1
|
|
Category:
Physical
|
Base Power:
50
|
PP:
35
|
Accuracy:
100
|
|
ID:
101
|
Copycat
|
Level:
10
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
187
|
Feint Attack
|
Level:
14
|
|
Category:
Physical
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
450
|
Psybeam
|
Level:
19
|
|
Category:
Special
|
Base Power:
65
|
PP:
20
|
Accuracy:
100
|
|
ID:
298
|
Hypnosis
|
Level:
23
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
60
|
|
ID:
134
|
Dizzy Punch
|
Level:
28
|
|
Category:
Physical
|
Base Power:
70
|
PP:
10
|
Accuracy:
100
|
|
ID:
610
|
Sucker Punch
|
Level:
32
|
|
Category:
Physical
|
Base Power:
70
|
PP:
5
|
Accuracy:
100
|
|
ID:
636
|
Teeter Dance
|
Level:
37
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
667
|
Uproar
|
Level:
37
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
451
|
Psych Up
|
Level:
41
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
140
|
Double-Edge
|
Level:
46
|
|
Category:
Physical
|
Base Power:
120
|
PP:
15
|
Accuracy:
100
|
|
ID:
199
|
Flail
|
Level:
50
|
|
Category:
Physical
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
642
|
Thrash
|
Level:
56
|
|
Category:
Physical
|
Base Power:
120
|
PP:
10
|
Accuracy:
75
|
|
TM (Technical Machine) Moves Spinda Can Learn
|
|
|
|
ID:
699
|
Work Up
|
TM001
|
|
Category:
Status
|
Base Power:
1
|
PP:
30
|
Accuracy:
1000
|
|
ID:
77
|
Calm Mind
|
TM004
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
653
|
Toxic
|
TM006
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
278
|
Hidden Power
|
TM010
|
|
Category:
Special
|
Base Power:
60
|
PP:
15
|
Accuracy:
100
|
|
ID:
611
|
Sunny Day
|
TM011
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
449
|
Protect
|
TM017
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
471
|
Rain Dance
|
TM018
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
507
|
Safeguard
|
TM020
|
|
Category:
Status
|
Base Power:
1
|
PP:
25
|
Accuracy:
1000
|
|
ID:
226
|
Frustration
|
TM021
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
485
|
Return
|
TM027
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
452
|
Psychic
|
TM029
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
524
|
Shadow Ball
|
TM030
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
65
|
Brick Break
|
TM031
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
139
|
Double Team
|
TM032
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
497
|
Rock Tomb
|
TM039
|
|
Category:
Physical
|
Base Power:
60
|
PP:
15
|
Accuracy:
95
|
|
ID:
179
|
Facade
|
TM042
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
482
|
Rest
|
TM044
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
30
|
Attract
|
TM045
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
639
|
Thief
|
TM046
|
|
Category:
Physical
|
Base Power:
75
|
PP:
25
|
Accuracy:
100
|
|
ID:
504
|
Round
|
TM048
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
209
|
Fling
|
TM056
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
451
|
Psych Up
|
TM077
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
494
|
Rock Slide
|
TM080
|
|
Category:
Physical
|
Base Power:
75
|
PP:
10
|
Accuracy:
90
|
|
ID:
153
|
Dream Eater
|
TM085
|
|
Category:
Special
|
Base Power:
100
|
PP:
15
|
Accuracy:
100
|
|
ID:
617
|
Swagger
|
TM087
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
90
|
|
ID:
556
|
Sleep Talk
|
TM088
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
608
|
Substitute
|
TM090
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
659
|
Trick Room
|
TM092
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
692
|
Wild Charge
|
TM093
|
|
Category:
Physical
|
Base Power:
90
|
PP:
15
|
Accuracy:
100
|
|
ID:
94
|
Confide
|
TM100
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
140
|
Double-Edge
|
TM103
|
|
Category:
Physical
|
Base Power:
120
|
PP:
15
|
Accuracy:
100
|
|
ID:
396
|
Natural Gift
|
TM108
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
216
|
Focus Punch
|
TM113
|
|
Category:
Physical
|
Base Power:
150
|
PP:
20
|
Accuracy:
100
|
|
ID:
304
|
Ice Punch
|
TM115
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
308
|
Icy Wind
|
TM116
|
|
Category:
Special
|
Base Power:
55
|
PP:
15
|
Accuracy:
95
|
|
ID:
499
|
Role Play
|
TM119
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
567
|
Snore
|
TM120
|
|
Category:
Special
|
Base Power:
50
|
PP:
15
|
Accuracy:
100
|
|
ID:
683
|
Water Pulse
|
TM122
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
100
|
|
ID:
79
|
Captivate
|
TM124
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
265
|
Headbutt
|
TM126
|
|
Category:
Physical
|
Base Power:
70
|
PP:
15
|
Accuracy:
100
|
|
ID:
392
|
Mud-Slap
|
TM127
|
|
Category:
Special
|
Base Power:
20
|
PP:
10
|
Accuracy:
100
|
|
ID:
205
|
Flash
|
TM128
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
517
|
Secret Power
|
TM129
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
169
|
Encore
|
TM132
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
195
|
Fire Punch
|
TM133
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
251
|
Guard Split
|
TM134
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
457
|
Psycho Shift
|
TM138
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
90
|
|
ID:
547
|
Skill Swap
|
TM139
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
646
|
Thunder Punch
|
TM140
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
151
|
Drain Punch
|
TM141
|
|
Category:
Physical
|
Base Power:
75
|
PP:
10
|
Accuracy:
100
|
|
ID:
477
|
Recycle
|
TM146
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
539
|
Shock Wave
|
TM147
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
566
|
Snatch
|
TM149
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
658
|
Trick
|
TM150
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
706
|
Zen Headbutt
|
TM152
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
90
|
|
ID:
56
|
Body Slam
|
TM153
|
|
Category:
Physical
|
Base Power:
85
|
PP:
15
|
Accuracy:
100
|
|
ID:
107
|
Counter
|
TM154
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
157
|
Dynamic Punch
|
TM155
|
|
Category:
Physical
|
Base Power:
100
|
PP:
5
|
Accuracy:
50
|
|
ID:
364
|
Mega Kick
|
TM156
|
|
Category:
Physical
|
Base Power:
120
|
PP:
5
|
Accuracy:
75
|
|
ID:
365
|
Mega Punch
|
TM157
|
|
Category:
Physical
|
Base Power:
80
|
PP:
20
|
Accuracy:
85
|
|
ID:
372
|
Metronome
|
TM158
|
|
Category:
Physical
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
374
|
Mimic
|
TM159
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
521
|
Seismic Toss
|
TM160
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
40
|
Baton Pass
|
TM163
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
610
|
Sucker Punch
|
TM173
|
|
Category:
Physical
|
Base Power:
70
|
PP:
5
|
Accuracy:
100
|
|
ID:
621
|
Swift
|
TM178
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
484
|
Retaliate
|
TM181
|
|
Category:
Physical
|
Base Power:
80
|
PP:
5
|
Accuracy:
100
|
|
ID:
171
|
Endure
|
TM182
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
562
|
Smelling Salts
|
TM222
|
|
Category:
Physical
|
Base Power:
70
|
PP:
10
|
Accuracy:
100
|
|
ID:
343
|
Low Kick
|
TM223
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
667
|
Uproar
|
TM224
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
123
|
Defense Curl
|
TM225
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
501
|
Rollout
|
TM227
|
|
Category:
Physical
|
Base Power:
90
|
PP:
20
|
Accuracy:
90
|
|
ID:
129
|
Dig
|
TM228
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
445
|
Power-Up Punch
|
TM229
|
|
Category:
Physical
|
Base Power:
40
|
PP:
10
|
Accuracy:
100
|
|
ID:
108
|
Covet
|
TM232
|
|
Category:
Physical
|
Base Power:
70
|
PP:
25
|
Accuracy:
100
|
|
ID:
182
|
Fake Out
|
TM234
|
|
Category:
Physical
|
Base Power:
40
|
PP:
10
|
Accuracy:
100
|
|
ID:
328
|
Last Resort
|
TM240
|
|
Category:
Physical
|
Base Power:
140
|
PP:
5
|
Accuracy:
75
|
|
ID:
276
|
Helping Hand
|
TM246
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
295
|
Hyper Voice
|
TM249
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
472
|
Rapid Spin
|
TM268
|
|
Category:
Physical
|
Base Power:
20
|
PP:
40
|
Accuracy:
100
|
|
ID:
130
|
Disable
|
TM270
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
695
|
Wish
|
TM297
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
183
|
Fake Tears
|
TM314
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
456
|
Psycho Cut
|
TM370
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
26
|
Assist
|
TM424
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
587
|
Spotlight
|
TM534
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
597
|
Stomping Tantrum
|
TM553
|
|
Category:
Physical
|
Base Power:
150
|
PP:
10
|
Accuracy:
100
|
|
Pokémon: Spinda - Level Gain Rate: Fast - Class: Uncommon
This level gain rate Pokémon required total EXP amounts for each level
L
1:
0
EXP
L
2:
36
EXP
L
3:
126
EXP
L
4:
306
EXP
L
5:
600
EXP
L
6:
1,032
EXP
L
7:
1,644
EXP
L
8:
2,454
EXP
L
9:
3,498
EXP
L
10:
4,800
EXP
L
11:
6,384
EXP
L
12:
8,292
EXP
L
13:
10,542
EXP
L
14:
13,170
EXP
L
15:
16,200
EXP
L
16:
19,656
EXP
L
17:
23,580
EXP
L
18:
27,990
EXP
L
19:
32,922
EXP
L
20:
38,400
EXP
L
21:
44,448
EXP
L
22:
51,108
EXP
L
23:
58,398
EXP
L
24:
66,354
EXP
L
25:
75,000
EXP
L
26:
84,360
EXP
L
27:
94,476
EXP
L
28:
105,366
EXP
L
29:
117,066
EXP
L
30:
129,600
EXP
L
31:
142,992
EXP
L
32:
157,284
EXP
L
33:
172,494
EXP
L
34:
188,658
EXP
L
35:
205,800
EXP
L
36:
223,944
EXP
L
37:
243,132
EXP
L
38:
263,382
EXP
L
39:
284,730
EXP
L
40:
307,200
EXP
L
41:
330,816
EXP
L
42:
355,620
EXP
L
43:
381,630
EXP
L
44:
408,882
EXP
L
45:
437,400
EXP
L
46:
467,208
EXP
L
47:
498,348
EXP
L
48:
530,838
EXP
L
49:
564,714
EXP
L
50:
600,000
EXP
L
51:
636,720
EXP
L
52:
674,916
EXP
L
53:
714,606
EXP
L
54:
755,826
EXP
L
55:
798,600
EXP
L
56:
842,952
EXP
L
57:
888,924
EXP
L
58:
936,534
EXP
L
59:
985,818
EXP
L
60:
1,036,800
EXP
L
61:
1,089,504
EXP
L
62:
1,143,972
EXP
L
63:
1,200,222
EXP
L
64:
1,258,290
EXP
L
65:
1,318,200
EXP
L
66:
1,379,976
EXP
L
67:
1,443,660
EXP
L
68:
1,509,270
EXP
L
69:
1,576,842
EXP
L
70:
1,646,400
EXP
L
71:
1,717,968
EXP
L
72:
1,791,588
EXP
L
73:
1,867,278
EXP
L
74:
1,945,074
EXP
L
75:
2,025,000
EXP
L
76:
2,107,080
EXP
L
77:
2,191,356
EXP
L
78:
2,277,846
EXP
L
79:
2,366,586
EXP
L
80:
2,457,600
EXP
L
81:
2,550,912
EXP
L
82:
2,646,564
EXP
L
83:
2,744,574
EXP
L
84:
2,844,978
EXP
L
85:
2,947,800
EXP
L
86:
3,053,064
EXP
L
87:
3,160,812
EXP
L
88:
3,271,062
EXP
L
89:
3,383,850
EXP
L
90:
3,499,200
EXP
L
91:
3,617,136
EXP
L
92:
3,737,700
EXP
L
93:
3,860,910
EXP
L
94:
3,986,802
EXP
L
95:
4,115,400
EXP
L
96:
4,246,728
EXP
L
97:
4,380,828
EXP
L
98:
4,517,718
EXP
L
99:
4,657,434
EXP
L
100:
4,800,000
EXP
L
101:
5,040,000
EXP
L
102:
5,292,000
EXP
L
103:
5,556,000
EXP
L
104:
5,833,000
EXP
L
105:
6,124,000
EXP
L
106:
6,430,000
EXP
L
107:
6,751,000
EXP
L
108:
7,088,000
EXP
L
109:
7,442,000
EXP
L
110:
7,814,000
EXP
L
111:
8,204,000
EXP
L
112:
8,614,000
EXP
L
113:
9,044,000
EXP
L
114:
9,496,000
EXP
L
115:
9,970,000
EXP
L
116:
10,468,000
EXP
L
117:
10,991,000
EXP
L
118:
11,540,000
EXP
L
119:
12,117,000
EXP
L
120:
12,722,000
EXP

" data-width="700" data-numposts="5" data-colorscheme="dark">
Important notice! Pokemon Spinda is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)
Spinda (Japanese: パッチール Patcheel) is a Normal-type Pokémon introduced in Generation III.
It is not known to evolve into or from any other Pokémon.
Biology
Spinda is a bipedal, panda Pokémon with rabbit-like features. Its eyes are made of two black spirals, which point in the opposite direction to each other. There is a similar swirling pattern on its ears. It has a small body with short stumpy arms and legs, and its coat is primarily cream-colored. Its arms are red and it has a red stripe bordering along the bottom of its belly, as well as two small spots on the soles of its feet. It has four spots, which can appear anywhere on its face and ears, with a fifth on the back of its head. These spot patterns are different for each Spinda.
It has dizzying, confusing, and scattering dance-like movements, which can be used for its former signature move, Teeter Dance. These movements confuse its opponents and make it difficult for them to aim at it. It lives in the mountains.
In the anime
Major appearances
Spinda first appeared in Going for a Spinda. Ash and his friends had to help a girl named Claire find a Spinda with a heart-shaped spot on its forehead. Brock, meanwhile, kept picking one up with a broken heart-shaped spot, to his displeasure.
Minor appearances
A Coordinator's Spinda appeared in Disguise Da Limit!.
A Spinda belonging to a Pokémon Coordinator appeared in A Fan with a Plan.
A Trainer's Spinda appeared in What I Did For Love!.
A Trainer's Spinda appeared in SM013, where it participated in the Pancake Race.
Pokédex entries
This concludes the entries from the Advanced Generation series. |
|
In the manga
In the Pokémon Adventures manga
Norman owns a Spinda which first appeared in Rayquaza Redemption I. He uses it in conjunction with his Slaking to switch their Abilities with Skill Swap.
In The Transfer Student, Yancy owns a Spinda, it was first seen with its Trainer when she was breaking up with Blake. Afterward, it left with Yancy while she said her tearful goodbyes.
In the TCG
- Main article: Spinda (TCG)
In the TFG
One Spinda figure has been released.
Game data
NPC appearances
- Pokémon Mystery Dungeon: One day, a Spinda appears in Pokémon Square and collapses. When it regains consciousness, Spinda explains that it is giving up a long journey to find the Mirage Pokémon and hands its one clue, the Clear Wing, to the player. The player must then solve the Mystery of the Mirage Pokémon, which will reward him or her with the Rainbow Wing. Upon showing the Rainbow Wing to Spinda, it becomes happy and leaves Pokémon Square.
- Pokémon Mystery Dungeon: Explorers of Sky: Spinda runs Spinda's café and takes over the juice bar. A Wynaut and a Wobbuffet also work at the café running the recycle shop. Later in the game, Project P is introduced. After it is introduced, occasionally when speaking to Wynaut the player may gain access to a dungeon normally accessed by selecting a job with ??? as the location or get a choice of more items in the recycle shop.
Pokédex entries
This Pokémon was unavailable prior to Generation III. |
Generation III |
|
Ruby |
All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing. |
Sapphire |
No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused. |
Emerald |
It is distinguished by a pattern of spots that is always different. Its unsteady, tottering walk has the effect of fouling its foe's aim. |
FireRed |
No two Spinda are said to have identical patterns. It confuses foes with its stumbling motions. |
LeafGreen |
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|
Generation IV |
|
Diamond |
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. |
Pearl |
Platinum |
HeartGold |
The chances of two Spinda having identical spot patterns is less than one in four billion. |
SoulSilver |
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|
Generation V |
|
Black |
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. |
White |
Black 2 |
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. |
White 2 |
|
|
Generation VI |
|
X |
No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes. |
Y |
The chances of two Spinda having identical spot patterns is less than one in four billion. |
Omega Ruby |
All the Spinda that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing. |
Alpha Sapphire |
No two Spinda are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused. |
|
|
Generation VII |
|
Sun |
Its steps are staggering and unsteady, but Spinda thinks it's walking in a straight line. |
Moon |
Each and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns. |
|
|
Game locations
This Pokémon was unavailable prior to Generation III. |
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In side games
This Pokémon was unavailable prior to Generation III. |
|
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In events
Held items
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
|
120 - 167 |
230 - 324 |
|
58 - 123 |
112 - 240 |
|
58 - 123 |
112 - 240 |
|
58 - 123 |
112 - 240 |
|
58 - 123 |
112 - 240 |
|
58 - 123 |
112 - 240 |
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VII, this Pokémon is: |
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Learnset
|
|
- Bold indicates a move that gets STAB when used by Spinda
- Italic indicates a move that gets STAB only when used by an evolution of Spinda
- Click on the generation numbers at the top to see level-up moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Spinda
- Italic indicates a move that gets STAB only when used by an evolution of Spinda
- Click on the generation numbers at the top to see TM moves from other generations
|
|
|
- Moves marked with an asterisk (*) must be chain bred onto Spinda in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Spinda in that game.
- Bold indicates a move that gets STAB when used by Spinda
- Italic indicates a move that gets STAB only when used by an evolution of Spinda
- Click on the generation numbers at the top to see Egg moves from other generations
|
|
|
- A black or white abbreviation in a colored box indicates that Spinda can be tutored the move in that game
- A colored abbreviation in a white box indicates that Spinda cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Spinda
- Italic indicates a move that gets STAB only when used by an evolution of Spinda
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
Side game data
Evolution
Sprites
This Pokémon was unavailable prior to Generation III. |
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Trivia
- In Pokémon Battle Revolution, Toxic is depicted as two purple orbs spinning around each other towards the target. However, when Spinda uses Toxic, the orbs travel erratically. The same animation is used for Carnivine.
- Some of Spinda's Pokédex entries mention the odds of two Spinda having the same spot pattern as less than one in four billion. Since Spinda's spots are based on its personality value (a 32-bit number), a simplistic model would put the odds at 1 in 4,294,967,295, which is indeed smaller than one in four billion; however, it is actually possible for two personality values to produce spot patterns that are visually identical, so the real odds are somewhat higher.
- Unlike other Pokémon with no gender differences, the Rotom Pokédex does not display a single model for both male and female Spinda, but rather a separate one for each.
Origin
Spinda's body structure is based on the giant panda with elongated rabbit ears, with its coloring close to that of a subspecies of giant panda, the Qinling panda. The different spot patterns may be a reference to red pandas, which also have their own unique facial markings.
Name origin
Spinda is a combination of spin (referring to its twirly eyes and ears) and panda.
Patcheel may be a combination of patch (referring to its appearance) and reel (to stagger, as from dizziness).
In other languages