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Medicham

Class: Uncommon
Types:
Fighting
Psychic
Catch Rate: 90
Level Gain Rate: Medium Fast
Base Reward EXP: 306
Reward EV Point: Speed: 2
Medicham in game: 464 Who?
AVG Level: 67
Gender Ratios:
50% Male
50% Female
Pokemon Id: 308

Base Stats

HP: 60
Attack: 60
Defense: 75
SpAttack: 60
SpDefense: 75
Speed: 80
Total: 410
Default Ability 1: Attack Master
Default Ability 2: Butcher
Default Ability 3: Speed Master
Concept Artist: Nintendo
Artwork Artist: Nintendo

Medicham's elemental sensitivity to the enemy attacks:

: 100% : 100% : 100% : 100% : 50% : 100% : 200% : 200% : 100%
: 100% : 100% : 200% : 100% : 100% : 100% : 50% : 100% : 100%

Medicham's Transformation Line

#307 Meditite
Fighting (Type 1) Psychic (Type 2)
Level 41
#308 Medicham
Fighting (Type 1) Psychic (Type 2)
Level 51
Use item Mega Gem
#8308 Mega Medicham
Fighting (Type 1) Psychic (Type 2)

Medicham's Other Forms

#2308 Shiny Medicham
Fighting (Type 1) Psychic (Type 2)

HM (Hidden Machine) Moves Medicham Can Learn

ID: 601 Strength HM04 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 495 Rock Smash HM06 Category: Physical Base Power: 40 PP: 15 Accuracy: 100

Medicham's Level-Up Attacks

ID: 46 Bide Level: 1 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 195 Fire Punch Level: 1 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 304 Ice Punch Level: 1 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 646 Thunder Punch Level: 1 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 706 Zen Headbutt Level: 1 Category: Physical Base Power: 80 PP: 15 Accuracy: 90
ID: 362 Meditate Level: 4 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 96 Confusion Level: 9 Category: Special Base Power: 50 PP: 25 Accuracy: 100
ID: 126 Detect Level: 12 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 171 Endure Level: 12 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 278 Hidden Power Level: 20 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 617 Swagger Level: 20 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 186 Feint Level: 22 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 375 Mind Reader Level: 25 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 77 Calm Mind Level: 28 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 218 Force Palm Level: 29 Category: Physical Base Power: 60 PP: 10 Accuracy: 100
ID: 280 High Jump Kick Level: 33 Category: Physical Base Power: 130 PP: 10 Accuracy: 90
ID: 451 Psych Up Level: 40 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 8 Acupressure Level: 42 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 442 Power Trick Level: 49 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 107 Counter Level: 53 Category: Physical Base Power: 80 PP: 20 Accuracy: 100
ID: 488 Reversal Level: 55 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
ID: 476 Recover Level: 62 Category: Status Base Power: 1 PP: 10 Accuracy: 1000

TM (Technical Machine) Moves Medicham Can Learn

ID: 699 Work Up TM001 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 458 Psyshock TM003 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 72 Bulk Up TM008 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 452 Psychic TM029 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 524 Shadow Ball TM030 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 65 Brick Break TM031 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 497 Rock Tomb TM039 Category: Physical Base Power: 60 PP: 15 Accuracy: 95
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 344 Low Sweep TM047 Category: Physical Base Power: 65 PP: 20 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 214 Focus Blast TM052 Category: Special Base Power: 120 PP: 5 Accuracy: 70
ID: 172 Energy Ball TM053 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 494 Rock Slide TM080 Category: Physical Base Power: 75 PP: 10 Accuracy: 90
ID: 431 Poison Jab TM084 Category: Physical Base Power: 80 PP: 20 Accuracy: 100
ID: 153 Dream Eater TM085 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 243 Grass Knot TM086 Category: Special Base Power: 70 PP: 20 Accuracy: 100
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 216 Focus Punch TM113 Category: Physical Base Power: 150 PP: 20 Accuracy: 100
ID: 499 Role Play TM119 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 252 Guard Swap TM135 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 151 Drain Punch TM141 Category: Physical Base Power: 75 PP: 10 Accuracy: 100
ID: 247 Gravity TM143 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 350 Magic Coat TM144 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 477 Recycle TM146 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 658 Trick TM150 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 157 Dynamic Punch TM155 Category: Physical Base Power: 100 PP: 5 Accuracy: 50
ID: 364 Mega Kick TM156 Category: Physical Base Power: 120 PP: 5 Accuracy: 75
ID: 365 Mega Punch TM157 Category: Physical Base Power: 80 PP: 20 Accuracy: 85
ID: 372 Metronome TM158 Category: Physical Base Power: 90 PP: 10 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 521 Seismic Toss TM160 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 637 Telekinesis TM161 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 40 Baton Pass TM163 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 484 Retaliate TM181 Category: Physical Base Power: 80 PP: 5 Accuracy: 100
ID: 219 Foresight TM204 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 343 Low Kick TM223 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 445 Power-Up Punch TM229 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 182 Fake Out TM234 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 467 Quick Guard TM235 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 415 Pain Split TM243 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 441 Power Swap TM250 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 456 Psycho Cut TM370 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 670 Vacuum Wave TM380 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 74 Bullet Punch TM451 Category: Physical Base Power: 40 PP: 30 Accuracy: 100
ID: 327 Laser Focus TM573 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
Pokémon: Medicham - Level Gain Rate: Medium Fast - Class: Uncommon
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 48 EXP
L 3: 162 EXP
L 4: 384 EXP
L 5: 750 EXP
L 6: 1,296 EXP
L 7: 2,058 EXP
L 8: 3,072 EXP
L 9: 4,374 EXP
L 10: 6,000 EXP
L 11: 7,986 EXP
L 12: 10,368 EXP
L 13: 13,182 EXP
L 14: 16,464 EXP
L 15: 20,250 EXP
L 16: 24,576 EXP
L 17: 29,478 EXP
L 18: 34,992 EXP
L 19: 41,154 EXP
L 20: 48,000 EXP
L 21: 55,566 EXP
L 22: 63,888 EXP
L 23: 73,002 EXP
L 24: 82,944 EXP
L 25: 93,750 EXP
L 26: 105,456 EXP
L 27: 118,098 EXP
L 28: 131,712 EXP
L 29: 146,334 EXP
L 30: 162,000 EXP
L 31: 178,746 EXP
L 32: 196,608 EXP
L 33: 215,622 EXP
L 34: 235,824 EXP
L 35: 257,250 EXP
L 36: 279,936 EXP
L 37: 303,918 EXP
L 38: 329,232 EXP
L 39: 355,914 EXP
L 40: 384,000 EXP
L 41: 413,526 EXP
L 42: 444,528 EXP
L 43: 477,042 EXP
L 44: 511,104 EXP
L 45: 546,750 EXP
L 46: 584,016 EXP
L 47: 622,938 EXP
L 48: 663,552 EXP
L 49: 705,894 EXP
L 50: 750,000 EXP
L 51: 795,906 EXP
L 52: 843,648 EXP
L 53: 893,262 EXP
L 54: 944,784 EXP
L 55: 998,250 EXP
L 56: 1,053,696 EXP
L 57: 1,111,158 EXP
L 58: 1,170,672 EXP
L 59: 1,232,274 EXP
L 60: 1,296,000 EXP
L 61: 1,361,886 EXP
L 62: 1,429,968 EXP
L 63: 1,500,282 EXP
L 64: 1,572,864 EXP
L 65: 1,647,750 EXP
L 66: 1,724,976 EXP
L 67: 1,804,578 EXP
L 68: 1,886,592 EXP
L 69: 1,971,054 EXP
L 70: 2,058,000 EXP
L 71: 2,147,466 EXP
L 72: 2,239,488 EXP
L 73: 2,334,102 EXP
L 74: 2,431,344 EXP
L 75: 2,531,250 EXP
L 76: 2,633,856 EXP
L 77: 2,739,198 EXP
L 78: 2,847,312 EXP
L 79: 2,958,234 EXP
L 80: 3,072,000 EXP
L 81: 3,188,646 EXP
L 82: 3,308,208 EXP
L 83: 3,430,722 EXP
L 84: 3,556,224 EXP
L 85: 3,684,750 EXP
L 86: 3,816,336 EXP
L 87: 3,951,018 EXP
L 88: 4,088,832 EXP
L 89: 4,229,814 EXP
L 90: 4,374,000 EXP
L 91: 4,521,426 EXP
L 92: 4,672,128 EXP
L 93: 4,826,142 EXP
L 94: 4,983,504 EXP
L 95: 5,144,250 EXP
L 96: 5,308,416 EXP
L 97: 5,476,038 EXP
L 98: 5,647,152 EXP
L 99: 5,821,794 EXP
L 100: 6,000,000 EXP
L 101: 6,300,000 EXP
L 102: 6,615,000 EXP
L 103: 6,945,000 EXP
L 104: 7,292,000 EXP
L 105: 7,656,000 EXP
L 106: 8,038,000 EXP
L 107: 8,439,000 EXP
L 108: 8,860,000 EXP
L 109: 9,303,000 EXP
L 110: 9,768,000 EXP
L 111: 10,256,000 EXP
L 112: 10,768,000 EXP
L 113: 11,306,000 EXP
L 114: 11,871,000 EXP
L 115: 12,464,000 EXP
L 116: 13,087,000 EXP
L 117: 13,741,000 EXP
L 118: 14,428,000 EXP
L 119: 15,149,000 EXP
L 120: 15,906,000 EXP
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Important notice! Pokemon Medicham is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Medicham
Meditate Pokémon
チャーレム
Charem
#308
Medicham
Medicham
Mega Medicham
Mega Medicham
Images on the Bulbagarden Archives
Type
Fighting Psychic
Abilities
Pure Power
Medicham
Telepathy
Hidden Ability
Pure Power
Mega Medicham
Gender ratio
 
 
50% male, 50% female
Catch rate
90 (11.8%)
Breeding
Egg Group
Human-Like
Hatch time
5397 - 5653 steps
Height
4'03" 1.3 m
Medicham
4'03" 1.3 m
Mega Medicham
Weight
69.4 lbs. 31.5 kg
Medicham
69.4 lbs. 31.5 kg
Mega Medicham
Mega Stone
Medichamite
Regional numbers
Pokédex
#079
Hoenn
#087
Sinnoh
Central
#144
Kalos
Browser
R-086
Fiore
Base experience yield
153
Gen. III-IV
144
V+
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
Body style
Body12.png
Footprint
F308.png
Pokédex color
 Red
Base friendship
70
External Links

Medicham (Japaneseチャーレム Charem) is a dual-type Fighting/Psychic Pokémon introduced in Generation III.

It evolves from Meditite starting at level 37. It can Mega Evolve into Mega Medicham using the Medichamite.

Biology

Medicham is a humanoid, bipedal Pokémon that resembles a yoga practitioner. It has a gray body with red and yellow adornments. A red headpiece with three bulb-like extensions covers the upper portion of its head: one on top and one on either side. The bulb on top is short on a female Medicham. Its large, focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position. Its legs appear to be covered with puffy, red pants that have a large yellow spot on the knees and yellow bands next to the hips.

As Mega Medicham, its headpiece now resembles a white turban with a yellow stone in the center. The red extension in the back is retained, and there are five white extensions on the turban, three extending from the stone and one on either side of its head. There is now a gold band on each wrist and additional gold bands around its waist. Several blue, teardrop-shaped decorations hang from the lowest hip band. Using its enhanced willpower, Mega Medicham has formed four ghost-like arms around itself. The more trained its spirit, the more realistic and dexterous its self become.[1]

 

Through the power of meditation and fasting, Medicham has developed a sixth sense. This allows it to use psychokinetic powers, and it heightens its energy to enhance this sixth sense. It battles with elegant, dance-like movements, which it uses to dodge attacks and launch devastating blows. It only eats once per month. It lives in fields and mountains. It will hide itself by using its powers to blend into its surroundings.

In the anime

 
Medicham in the anime

Major appearances

Team Meanies

A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!, similar to the one in the games.

Other

Medicham first appeared during the Fallarbor Contest under the ownership of Grace in Pros and Con Artists and Come What May!.

Greta used a Medicham in her battle against Ash in the Battle Arena in Wheel of Frontier. It went up against Ash's Snorlax and lost.

Medicham and its pre-evolution were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea. The two Meditation Pokémon used Psychic to make balls of water retain their form.

A Medicham under the ownership of Candice appeared in Sliding Into Seventh! where it battled against Ash's Staraptor. It first appeared in a preview in DP120.

A Trainer's Medicham appeared in Valuable Experience for All!, where it was seen being defeated by Sawyer's Slaking in the Lumiose Conference.

Minor appearances

 
Mega Medicham in the anime

A Medicham appeared in the opening of Lucario and the Mystery of Mew.

Trainer's Medicham appeared in A Marathon Rivalry! participating in the Pokéathlon held in Camellia Town.

Coordinator's Medicham appeared in Opposites Interact! participating in the Sinnoh Grand Festival.

A Medicham appeared as a mask for the festival in Capacia Island UFO!.

A Medicham appeared in Alexa's magazine in The Journalist from Another Region!.

Three Medicham appeared in Kalos, Where Dreams and Adventures Begin!.

A Medicham appeared in Grooming Furfrou!.

A Medicham that can Mega Evolve into Mega Medicham appeared in Mega Evolution Special I.

A Medicham appeared in A Battle by Any Other Name!.

A Medicham is shown Mega Evolving during the intro of Volcanion and the Mechanical Marvel.

A Trainer's Medicham appeared in The First Day of the Rest of Your Life!.

Pokédex entries

Episode Pokémon Source Entry
AG050 Medicham May's Pokédex Medicham, the Meditate Pokémon. Medicham is able to harness psychic powers through yoga. Being at one with nature, it can make itself vanish completely.
This concludes the entries from the Advanced Generation series.
Episode Pokémon Source Entry
DP127 Medicham Dawn's Pokédex Medicham, the Meditate Pokémon. Through a combination of food deprivation and meditation, Medicham gains the ability to see its opponent's aura.
This concludes the entries from the Diamond & Pearl series.

In the manga

 
Medicham in Pokémon Adventures

In the Pokémon Adventures manga

A Medicham was one of Ruby's opponents in the Normal Rank Beauty Contest in Verdanturf Town, and later as one of the rampaging rental Pokémon in the Battle Tower. It was calmed with the rest of the disturbed Pokémon afterwards.

Arcade Star Dahlia has a Medicham that she uses in battle. It, along with Togekiss and Ludicolo, got swapped with Platinum's Pokémon because of the Game Board.

In the TCG

Main article: Medicham (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III  
Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Sapphire Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Emerald Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement.
FireRed It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
LeafGreen
Generation IV  
Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl Through daily meditation, it hones its spiritual power. It can sense what others are thinking.
Platinum It gains the ability to see the aura of its opponents by honing its mind through starvation.
HeartGold Through yoga training, it gained the psychic power to predict its foe's next move.
SoulSilver
Generation V  
Black It gains the ability to see the aura of its opponents by honing its mind through starvation.
White
Black 2 It gains the ability to see the aura of its opponents by honing its mind through starvation.
White 2
Generation VI  
X It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
Y Through yoga training, it gained the psychic power to predict its foe's next move.
Omega Ruby It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.
Alpha Sapphire Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.

Game locations

This Pokémon was unavailable prior to Generation III.
Generation III  
Ruby Sapphire
Victory Road
Emerald
Trade
FireRed LeafGreen
Trade
Colosseum
Evolve Meditite
XD
Evolve Meditite
Generation IV  
Diamond Pearl
Route 217Acuity LakefrontMt. CoronetVictory Road
Platinum
Mt. Coronet
HeartGold SoulSilver
Evolve Meditite
Pal Park
Mountain
Generation V  
Black White
Trade
Black 2 White 2
Pinwheel Forest (Hidden Grotto)*
Generation VI  
X Y
Evolve Meditite
Omega Ruby Alpha Sapphire
Victory Road
Generation VII  
Sun Moon
Pokémon Bank

 

In side games

This Pokémon was unavailable prior to Generation III.
Generation III  
Pinball: R&S
Evolve Meditite
Trozei!
Endless Level 16, Endless Level 35, Forever Level 65, Mr. Who's Den
MD Red MD Blue
Evolve Meditite
Ranger
Panula CaveFiore Temple
Generation IV  
MD Time MD Darkness
Lost Wilderness (B1F-B17F)
MD Sky
Lost Wilderness (B1F-B17F)
Generation V  
Rumble Blast
Canyon: Sunny Seashore
Rumble U
Adventure Area: Grab and Go!
Generation VI  
Battle Trozei
Infinite Ruins: Stage 2
Shuffle
Albens Town: Stage 230
Rumble World
Legend Terrain: Sky Crest Range (All Areas)
Picross
Area 23: Stage 04

 

Stats

Base stats

Medicham
Stat Range
At Lv. 50 At Lv. 100
HP: 60  
120 - 167 230 - 324
Attack: 60  
58 - 123 112 - 240
Defense: 75  
72 - 139 139 - 273
Sp.Atk: 60  
58 - 123 112 - 240
Sp.Def: 75  
72 - 139 139 - 273
Speed: 80  
76 - 145 148 - 284
Total: 410   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVsIVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 

 
 
 
 
 
 
 
 
 
 
 
Mega Medicham
Stat Range
At Lv. 50 At Lv. 100
HP: 60  
120 - 167 230 - 324
Attack: 100  
94 - 167 184 - 328
Defense: 85  
81 - 150 157 - 295
Sp.Atk: 80  
76 - 145 148 - 284
Sp.Def: 85  
81 - 150 157 - 295
Speed: 100  
94 - 167 184 - 328
Total: 510   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVsIVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 

 

 

 

 

 

 

 

 

 

 

Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
3/5 ★★★☆☆
Skill
4/5 ★★★★
Stamina
2/3 ★★
Jump
3/4 ★★★
Total
15/22 ★★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VII, this Pokémon is:  
Damaged
normally by:
Normal
Poison
Ground
Bug
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Weak to:
Flying
Ghost
Fairy
Immune to:
None
Resistant to:
Fighting ½×
Rock ½×

Learnset

By leveling up

Generation VII
Other generations:
III - IV - V - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Zen Headbutt Psychic Physical 80 90% 15
1 Fire Punch Fire Physical 75 100% 15
1 Thunder Punch Electric Physical 75 100% 15
1 Ice Punch Ice Physical 75 100% 15
1 Bide Normal Physical —% 10
1 Meditate Psychic Status —% 40
1 Confusion Psychic Special 50 100% 25
1 Detect Fighting Status —% 5
4 Meditate Psychic Status —% 40
7 Confusion Psychic Special 50 100% 25
9 Detect Fighting Status —% 5
12 Endure Normal Status —% 10
15 Feint Normal Physical 30 100% 10
17 Force Palm Fighting Physical 60 100% 10
20 Hidden Power Normal Special 60 100% 15
23 Calm Mind Psychic Status —% 20
25 Mind Reader Normal Status —% 5
28 High Jump Kick Fighting Physical 130 90% 10
31 Psych Up Normal Status —% 10
33 Acupressure Normal Status —% 30
36 Power Trick Psychic Status —% 10
42 Reversal Fighting Physical 100% 15
47 Recover Normal Status —% 10
53 Counter Fighting Physical 100% 20
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
III - IV - V - VI
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.png TM01 Work Up Normal Status —% 30
Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status —% 20
Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Fighting VI Sprite.png TM08 Bulk Up Fighting Status —% 20
Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 60 100% 15
Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status —% 5
Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status —% 30
Bag TM Normal VI Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water VI Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Normal VI Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal VI Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Psychic VI Sprite.png TM33 Reflect Psychic Status —% 20
Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 60 95% 15
Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Fighting VI Sprite.png TM47 Low Sweep Fighting Physical 65 100% 20
Bag TM Normal VI Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 90 100% 10
Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 100% 10
Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status —% 10
Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Poison VI Sprite.png TM84 Poison Jab Poison Physical 80 100% 20
Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 100% 20
Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 85% 15
Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status —% 10
Bag TM Normal VI Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Normal VI Sprite.png TM100 Confide Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see TM moves from other generations
 

By breeding

Generation VII
Other generations:
III - IV - V - VI
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Mr. MimeBunearyLopunny Baton Pass Normal Status —% 40
HitmonchanPangoro Bullet Punch Steel Physical 40 100% 30
MienfooMienshao Drain Punch Fighting Physical 75 100% 10
MachopMachokeMachampTimburrGurdurrConkeldurr Dynamic Punch Fighting Physical 100 50% 5
MakuhitaHariyamaSableyeMienfooMienshao Fake Out Normal Physical 40 100% 10
HitmonchanMagmarMagmortarMedichamElectivire Fire Punch Fire Physical 75 100% 15
MachopMachokeMachampHitmonleeSableyeBuneary
LopunnyLucario
Foresight Normal Status —% 40
Mr. Mime Guard Swap Psychic Status —% 10
HitmonchanMedicham Ice Punch Ice Physical 75 100% 15
Mr. Mime Power Swap Psychic Status —% 10
KadabraAlakazam Psycho Cut Psychic Physical 70 100% 20
HitmonchanHitmontopMr. MimeLucarioSawkMienfoo Quick Guard Fighting Status —% 15
AbraKadabraAlakazamMachopMachokeMachamp
DrowzeeHypnoHitmonleeHitmonchanHitmontopMr. Mime
ElectabuzzElectivireMagmarMagmortarMakuhitaHariyama
SableyeMedititeMedichamVolbeatSpindaCacnea
CacturneChimcharMonfernoInfernapeBunearyLopunny
LucarioCroagunkToxicroakTimburrGurdurrConkeldurr
ThrohSawkGothitaGothoritaGothitelleElgyem
BeheeyemMienfooMienshaoPawniardBisharpPancham
PangoroHawlucha
Secret Power Normal Physical 70 100% 20
HitmonchanElectabuzzElectivireMedichamMagmortar Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Medicham in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Medicham in that game.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Medicham can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Medicham cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
III - IV - V - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an evolution of Medicham
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Rolling Kick Medicham (EX Power Keepers 34)
Sky Uppercut Medicham (EX Crystal Guardians 25)

Side game data

Pokémon Pinball RS
PinRS308.png
Acquisition: Evolve
Pokémon Trozei!
Trozeiani308.png
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP308.png Body size: 1
Recruit rate: Evolve
Friend AreaMt. Discipline
Phrases
51%-100% HP The mystical power of nature--that is yoga!
26%-50% HP So swiftly, my health has fallen to half.
1%-25% HP I stand on the brink... This may be my last act of elegance...
Level up Leveled up! The power of yoga permeates me!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP308.png Body size: 1
Recruit rate: -12%
IQ group: C
Pokémon Ranger
Group:
Psychic
Poké Assist: Fighting PA.png
Fighting
Field move: Crush fm.pngCrush fm.png
(Crush ×2)
Loops: 9 Min. exp.: 52 Max. exp.: 76
Browser entry
Medicham moves as if it were dancing. The impact of its kicks is astounding.
Pokémon Rumble Blast
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Battle Trozei
Fighting
Attack Power: ★★★★★

BT308.png

 
 
Pokémon Shuffle
Dream Medichamite Sprite.png
Fighting
None.png Attack Power: 60 - 105 Raise Max Level.png 5

#314
Shuffle308.png
Shuffle308M.png

Mega Boost
Fills the Mega Gauge of a Pokémon of the same type.
Mega Effects Mega Speedup.png 6
Erases a group of Pokémon in the middle at once.

Evolution

307Meditite.png
Unevolved
Meditite
 Fighting  Psychic 
Rare Candy
Level 37
308Medicham.png
First evolution
Medicham
 Fighting  Psychic 

 

Sprites

This Pokémon was unavailable prior to Generation III.
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 308.png Spr b 3r 308.png   Spr 3e 308.png Spr b 3r 308.png   Spr 3r 308.png Spr b 3r 308.png
Spr 3r 308 s.png Spr b 3r 308 s.png   Spr 3e 308 s.png Spr b 3r 308 s.png   Spr 3r 308 s.png Spr b 3r 308 s.png
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Male Male   Male Male   Male Male
Female Female   Female Female   Female Female
Shiny Male Shiny Male   Shiny Male Shiny Male   Shiny Male Shiny Male
Shiny Female Shiny Female   Shiny Female Shiny Female   Shiny Female Shiny Female
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Male Male   Male Male
Female Female   Female Female
Shiny Male Shiny Male   Shiny Male Shiny Male
Shiny Female Shiny Female   Shiny Female Shiny Female
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Male Male   Male Male
Female Female   Female Female
Form Form   Form Form
Shiny Male Shiny Male   Shiny Male Shiny Male
Shiny Female Shiny Female   Shiny Female Shiny Female
Shiny Form Shiny Form   Shiny Form Shiny Form
Front Back   Front Back
308MS.png For other sprites and images, please see Medicham images on the Bulbagarden Archives.

 

Trivia

  • Medicham and its pre-evolution are the only known Pokémon to have the Ability Pure Power.
  • Mega Medicham has the lowest maximum stats of all Mega Evolutions, with its Attack and Speed having a maximum of 100.

Origin

Medicham resembles a primate of some sort, like its pre-evolution. It appears to have been based on a practitioner of yoga. It may have also been based on Arabian belly dancers, as its pants resemble traditional bedlah pants and its headgear resembles a shawl. One headpiece growth, the longest one, resembles a ponytail, which can be seen on Persian genies in most American fiction, such as Jeannie of I Dream of Jeannie, who also wear bedlahs. 

Name origin

Medicham may be a combination of meditate and champion.

Charem may derive from charmharem pantschallenge, or champion.

In other languages

Language Title Meaning
Japan Flag.png Japanese チャーレム Charem From charmharem pantschallenge, or champion
France Flag.png French Charmina From charme and minauderies
Spain Flag.png Spanish Medicham Same as English name
Germany Flag.png German Meditalis From Meditation and Talisman
Italy Flag.png Italian Medicham Same as English name
South Korea Flag.png Korean 요가램 Yogaram From yoga and harem
Hong Kong Flag.png Cantonese Chinese    
China and Taiwan Flags.png Mandarin Chinese 恰雷姆 Qiàléimǔ Transliteration of its Japanese name
 
 

 

Related articles

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