|
MrMime
|
Class:
Rare
|
Types:
Psychic
Fairy
|
Catch Rate:
45
|
Level Gain Rate:
Medium Fast
|
Base Reward EXP:
476
|
Reward EV Point:
SpDefense: 2
|
MrMime in game:
927
Who?
|
AVG Level:
71
|
Gender Ratios:
50% Male 50% Female
|
|
|
MrMime's elemental sensitivity to the enemy attacks:
|
:
100%
|
:
100%
|
:
0%
|
:
100%
|
:
25%
|
:
100%
|
:
100%
|
:
200%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
200%
|
:
50%
|
:
100%
|
:
200%
|
:
100%
|
MrMime's Transformation Line
|
|
|
|
|
|
MrMime's Level-Up Attacks
|
|
|
|
ID:
39
|
Barrier
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
252
|
Guard Swap
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
383
|
Misty Terrain
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
436
|
Pound
|
Level:
1
|
|
Category:
Physical
|
Base Power:
40
|
PP:
35
|
Accuracy:
100
|
|
ID:
441
|
Power Swap
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
467
|
Quick Guard
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
691
|
Wide Guard
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
101
|
Copycat
|
Level:
4
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
96
|
Confusion
|
Level:
15
|
|
Category:
Special
|
Base Power:
50
|
PP:
25
|
Accuracy:
100
|
|
ID:
449
|
Protect
|
Level:
20
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
460
|
Psywave
|
Level:
20
|
|
Category:
Special
|
Base Power:
1
|
PP:
15
|
Accuracy:
80
|
|
ID:
352
|
Magical Leaf
|
Level:
22
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
138
|
Double Slap
|
Level:
31
|
|
Category:
Physical
|
Base Power:
15
|
PP:
10
|
Accuracy:
85
|
|
ID:
169
|
Encore
|
Level:
31
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
374
|
Mimic
|
Level:
32
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
477
|
Recycle
|
Level:
33
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
339
|
Light Screen
|
Level:
36
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
450
|
Psybeam
|
Level:
36
|
|
Category:
Special
|
Base Power:
65
|
PP:
20
|
Accuracy:
100
|
|
ID:
478
|
Reflect
|
Level:
36
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
658
|
Trick
|
Level:
37
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
362
|
Meditate
|
Level:
39
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
610
|
Sucker Punch
|
Level:
40
|
|
Category:
Physical
|
Base Power:
70
|
PP:
5
|
Accuracy:
100
|
|
ID:
499
|
Role Play
|
Level:
43
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
121
|
Dazzling Gleam
|
Level:
44
|
|
Category:
Special
|
Base Power:
95
|
PP:
10
|
Accuracy:
100
|
|
ID:
608
|
Substitute
|
Level:
47
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
452
|
Psychic
|
Level:
48
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
40
|
Baton Pass
|
Level:
49
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
636
|
Teeter Dance
|
Level:
52
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
507
|
Safeguard
|
Level:
53
|
|
Category:
Status
|
Base Power:
1
|
PP:
25
|
Accuracy:
1000
|
|
TM (Technical Machine) Moves MrMime Can Learn
|
|
|
|
ID:
458
|
Psyshock
|
TM003
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
77
|
Calm Mind
|
TM004
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
653
|
Toxic
|
TM006
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
278
|
Hidden Power
|
TM010
|
|
Category:
Special
|
Base Power:
60
|
PP:
15
|
Accuracy:
100
|
|
ID:
611
|
Sunny Day
|
TM011
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
632
|
Taunt
|
TM012
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
292
|
Hyper Beam
|
TM015
|
|
Category:
Special
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
339
|
Light Screen
|
TM016
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
449
|
Protect
|
TM017
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
471
|
Rain Dance
|
TM018
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
507
|
Safeguard
|
TM020
|
|
Category:
Status
|
Base Power:
1
|
PP:
25
|
Accuracy:
1000
|
|
ID:
226
|
Frustration
|
TM021
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
570
|
Solar Beam
|
TM022
|
|
Category:
Special
|
Base Power:
120
|
PP:
10
|
Accuracy:
100
|
|
ID:
649
|
Thunderbolt
|
TM024
|
|
Category:
Special
|
Base Power:
90
|
PP:
15
|
Accuracy:
100
|
|
ID:
644
|
Thunder
|
TM025
|
|
Category:
Special
|
Base Power:
110
|
PP:
10
|
Accuracy:
70
|
|
ID:
485
|
Return
|
TM027
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
452
|
Psychic
|
TM029
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
524
|
Shadow Ball
|
TM030
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
65
|
Brick Break
|
TM031
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
139
|
Double Team
|
TM032
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
478
|
Reflect
|
TM033
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
9
|
Aerial Ace
|
TM040
|
|
Category:
Physical
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
652
|
Torment
|
TM041
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
179
|
Facade
|
TM042
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
482
|
Rest
|
TM044
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
30
|
Attract
|
TM045
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
639
|
Thief
|
TM046
|
|
Category:
Physical
|
Base Power:
75
|
PP:
25
|
Accuracy:
100
|
|
ID:
504
|
Round
|
TM048
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
214
|
Focus Blast
|
TM052
|
|
Category:
Special
|
Base Power:
120
|
PP:
5
|
Accuracy:
70
|
|
ID:
172
|
Energy Ball
|
TM053
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
209
|
Fling
|
TM056
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
83
|
Charge Beam
|
TM057
|
|
Category:
Special
|
Base Power:
50
|
PP:
10
|
Accuracy:
90
|
|
ID:
419
|
Payback
|
TM066
|
|
Category:
Physical
|
Base Power:
50
|
PP:
10
|
Accuracy:
100
|
|
ID:
239
|
Giga Impact
|
TM068
|
|
Category:
Physical
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
648
|
Thunder Wave
|
TM073
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
451
|
Psych Up
|
TM077
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
313
|
Infestation
|
TM083
|
|
Category:
Special
|
Base Power:
20
|
PP:
20
|
Accuracy:
100
|
|
ID:
153
|
Dream Eater
|
TM085
|
|
Category:
Special
|
Base Power:
100
|
PP:
15
|
Accuracy:
100
|
|
ID:
243
|
Grass Knot
|
TM086
|
|
Category:
Special
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
617
|
Swagger
|
TM087
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
90
|
|
ID:
556
|
Sleep Talk
|
TM088
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
608
|
Substitute
|
TM090
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
659
|
Trick Room
|
TM092
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
121
|
Dazzling Gleam
|
TM099
|
|
Category:
Special
|
Base Power:
95
|
PP:
10
|
Accuracy:
100
|
|
ID:
94
|
Confide
|
TM100
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
140
|
Double-Edge
|
TM103
|
|
Category:
Physical
|
Base Power:
120
|
PP:
15
|
Accuracy:
100
|
|
ID:
352
|
Magical Leaf
|
TM106
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
396
|
Natural Gift
|
TM108
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
548
|
Skull Bash
|
TM110
|
|
Category:
Physical
|
Base Power:
130
|
PP:
10
|
Accuracy:
100
|
|
ID:
216
|
Focus Punch
|
TM113
|
|
Category:
Physical
|
Base Power:
150
|
PP:
20
|
Accuracy:
100
|
|
ID:
304
|
Ice Punch
|
TM115
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
308
|
Icy Wind
|
TM116
|
|
Category:
Special
|
Base Power:
55
|
PP:
15
|
Accuracy:
95
|
|
ID:
499
|
Role Play
|
TM119
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
567
|
Snore
|
TM120
|
|
Category:
Special
|
Base Power:
50
|
PP:
15
|
Accuracy:
100
|
|
ID:
79
|
Captivate
|
TM124
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
265
|
Headbutt
|
TM126
|
|
Category:
Physical
|
Base Power:
70
|
PP:
15
|
Accuracy:
100
|
|
ID:
392
|
Mud-Slap
|
TM127
|
|
Category:
Special
|
Base Power:
20
|
PP:
10
|
Accuracy:
100
|
|
ID:
205
|
Flash
|
TM128
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
517
|
Secret Power
|
TM129
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
16
|
Ally Switch
|
TM130
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
169
|
Encore
|
TM132
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
195
|
Fire Punch
|
TM133
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
252
|
Guard Swap
|
TM135
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
547
|
Skill Swap
|
TM139
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
646
|
Thunder Punch
|
TM140
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
151
|
Drain Punch
|
TM141
|
|
Category:
Physical
|
Base Power:
75
|
PP:
10
|
Accuracy:
100
|
|
ID:
221
|
Foul Play
|
TM142
|
|
Category:
Physical
|
Base Power:
95
|
PP:
15
|
Accuracy:
100
|
|
ID:
350
|
Magic Coat
|
TM144
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
351
|
Magic Room
|
TM145
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
477
|
Recycle
|
TM146
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
539
|
Shock Wave
|
TM147
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
541
|
Signal Beam
|
TM148
|
|
Category:
Special
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
566
|
Snatch
|
TM149
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
658
|
Trick
|
TM150
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
697
|
Wonder Room
|
TM151
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
706
|
Zen Headbutt
|
TM152
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
90
|
|
ID:
56
|
Body Slam
|
TM153
|
|
Category:
Physical
|
Base Power:
85
|
PP:
15
|
Accuracy:
100
|
|
ID:
107
|
Counter
|
TM154
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
157
|
Dynamic Punch
|
TM155
|
|
Category:
Physical
|
Base Power:
100
|
PP:
5
|
Accuracy:
50
|
|
ID:
364
|
Mega Kick
|
TM156
|
|
Category:
Physical
|
Base Power:
120
|
PP:
5
|
Accuracy:
75
|
|
ID:
365
|
Mega Punch
|
TM157
|
|
Category:
Physical
|
Base Power:
80
|
PP:
20
|
Accuracy:
85
|
|
ID:
372
|
Metronome
|
TM158
|
|
Category:
Physical
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
374
|
Mimic
|
TM159
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
521
|
Seismic Toss
|
TM160
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
637
|
Telekinesis
|
TM161
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
40
|
Baton Pass
|
TM163
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
116
|
Curse
|
TM164
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
171
|
Endure
|
TM182
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
46
|
Bide
|
TM191
|
|
Category:
Physical
|
Base Power:
130
|
PP:
10
|
Accuracy:
100
|
|
ID:
317
|
Iron Defense
|
TM199
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
667
|
Uproar
|
TM224
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
445
|
Power-Up Punch
|
TM229
|
|
Category:
Physical
|
Base Power:
40
|
PP:
10
|
Accuracy:
100
|
|
ID:
108
|
Covet
|
TM232
|
|
Category:
Physical
|
Base Power:
70
|
PP:
25
|
Accuracy:
100
|
|
ID:
182
|
Fake Out
|
TM234
|
|
Category:
Physical
|
Base Power:
40
|
PP:
10
|
Accuracy:
100
|
|
ID:
650
|
Tickle
|
TM245
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
276
|
Helping Hand
|
TM246
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
441
|
Power Swap
|
TM250
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
469
|
Rage
|
TM251
|
|
Category:
Physical
|
Base Power:
20
|
PP:
20
|
Accuracy:
100
|
|
ID:
631
|
Take Down
|
TM264
|
|
Category:
Physical
|
Base Power:
90
|
PP:
20
|
Accuracy:
85
|
|
ID:
270
|
Healing Wish
|
TM302
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
232
|
Future Sight
|
TM315
|
|
Category:
Special
|
Base Power:
120
|
PP:
10
|
Accuracy:
100
|
|
ID:
84
|
Charm
|
TM322
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
95
|
Confuse Ray
|
TM330
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
395
|
Nasty Plot
|
TM352
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
638
|
Teleport
|
TM353
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
636
|
Teeter Dance
|
TM355
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
298
|
Hypnosis
|
TM390
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
60
|
|
ID:
680
|
Wake-Up Slap
|
TM391
|
|
Category:
Physical
|
Base Power:
70
|
PP:
10
|
Accuracy:
100
|
|
ID:
440
|
Power Split
|
TM413
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
607
|
Submission
|
TM425
|
|
Category:
Physical
|
Base Power:
80
|
PP:
25
|
Accuracy:
80
|
|
ID:
599
|
Stored Power
|
TM426
|
|
Category:
Special
|
Base Power:
20
|
PP:
5
|
Accuracy:
100
|
|
ID:
383
|
Misty Terrain
|
TM433
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
404
|
Nightmare
|
TM442
|
|
Category:
Special
|
Base Power:
150
|
PP:
15
|
Accuracy:
100
|
|
ID:
394
|
Mystical Fire
|
TM462
|
|
Category:
Special
|
Base Power:
65
|
PP:
10
|
Accuracy:
100
|
|
ID:
460
|
Psywave
|
TM490
|
|
Category:
Special
|
Base Power:
1
|
PP:
15
|
Accuracy:
80
|
|
ID:
705
|
Zap Cannon
|
TM527
|
|
Category:
Special
|
Base Power:
120
|
PP:
5
|
Accuracy:
50
|
|
ID:
454
|
Psychic Terrain
|
TM555
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
758
|
Expanding Force
|
TM590
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
Pokémon: MrMime - Level Gain Rate: Medium Fast - Class: Rare
This level gain rate Pokémon required total EXP amounts for each level
L
1:
0
EXP
L
2:
48
EXP
L
3:
162
EXP
L
4:
384
EXP
L
5:
750
EXP
L
6:
1,296
EXP
L
7:
2,058
EXP
L
8:
3,072
EXP
L
9:
4,374
EXP
L
10:
6,000
EXP
L
11:
7,986
EXP
L
12:
10,368
EXP
L
13:
13,182
EXP
L
14:
16,464
EXP
L
15:
20,250
EXP
L
16:
24,576
EXP
L
17:
29,478
EXP
L
18:
34,992
EXP
L
19:
41,154
EXP
L
20:
48,000
EXP
L
21:
55,566
EXP
L
22:
63,888
EXP
L
23:
73,002
EXP
L
24:
82,944
EXP
L
25:
93,750
EXP
L
26:
105,456
EXP
L
27:
118,098
EXP
L
28:
131,712
EXP
L
29:
146,334
EXP
L
30:
162,000
EXP
L
31:
178,746
EXP
L
32:
196,608
EXP
L
33:
215,622
EXP
L
34:
235,824
EXP
L
35:
257,250
EXP
L
36:
279,936
EXP
L
37:
303,918
EXP
L
38:
329,232
EXP
L
39:
355,914
EXP
L
40:
384,000
EXP
L
41:
413,526
EXP
L
42:
444,528
EXP
L
43:
477,042
EXP
L
44:
511,104
EXP
L
45:
546,750
EXP
L
46:
584,016
EXP
L
47:
622,938
EXP
L
48:
663,552
EXP
L
49:
705,894
EXP
L
50:
750,000
EXP
L
51:
795,906
EXP
L
52:
843,648
EXP
L
53:
893,262
EXP
L
54:
944,784
EXP
L
55:
998,250
EXP
L
56:
1,053,696
EXP
L
57:
1,111,158
EXP
L
58:
1,170,672
EXP
L
59:
1,232,274
EXP
L
60:
1,296,000
EXP
L
61:
1,361,886
EXP
L
62:
1,429,968
EXP
L
63:
1,500,282
EXP
L
64:
1,572,864
EXP
L
65:
1,647,750
EXP
L
66:
1,724,976
EXP
L
67:
1,804,578
EXP
L
68:
1,886,592
EXP
L
69:
1,971,054
EXP
L
70:
2,058,000
EXP
L
71:
2,147,466
EXP
L
72:
2,239,488
EXP
L
73:
2,334,102
EXP
L
74:
2,431,344
EXP
L
75:
2,531,250
EXP
L
76:
2,633,856
EXP
L
77:
2,739,198
EXP
L
78:
2,847,312
EXP
L
79:
2,958,234
EXP
L
80:
3,072,000
EXP
L
81:
3,188,646
EXP
L
82:
3,308,208
EXP
L
83:
3,430,722
EXP
L
84:
3,556,224
EXP
L
85:
3,684,750
EXP
L
86:
3,816,336
EXP
L
87:
3,951,018
EXP
L
88:
4,088,832
EXP
L
89:
4,229,814
EXP
L
90:
4,374,000
EXP
L
91:
4,521,426
EXP
L
92:
4,672,128
EXP
L
93:
4,826,142
EXP
L
94:
4,983,504
EXP
L
95:
5,144,250
EXP
L
96:
5,308,416
EXP
L
97:
5,476,038
EXP
L
98:
5,647,152
EXP
L
99:
5,821,794
EXP
L
100:
6,000,000
EXP
L
101:
6,300,000
EXP
L
102:
6,615,000
EXP
L
103:
6,945,000
EXP
L
104:
7,292,000
EXP
L
105:
7,656,000
EXP
L
106:
8,038,000
EXP
L
107:
8,439,000
EXP
L
108:
8,860,000
EXP
L
109:
9,303,000
EXP
L
110:
9,768,000
EXP
L
111:
10,256,000
EXP
L
112:
10,768,000
EXP
L
113:
11,306,000
EXP
L
114:
11,871,000
EXP
L
115:
12,464,000
EXP
L
116:
13,087,000
EXP
L
117:
13,741,000
EXP
L
118:
14,428,000
EXP
L
119:
15,149,000
EXP
L
120:
15,906,000
EXP

" data-width="700" data-numposts="5" data-colorscheme="dark">
Important notice! Pokemon MrMime is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)
Mr. Mime (Japanese: バリヤード Barrierd) is a dual-type Psychic/Fairy Pokémon introduced in Generation I. Prior to Generation VI, it was a pure Psychic-type Pokémon.
It evolves from Mime Jr. when leveled up while knowing Mimic.
Biology
Mr. Mime is a bipedal, humanoid Pokémon with a round, white body with a magenta spot in the middle. Its light pink arms and legs are connected to its body by magenta spheres. Its knees have small, white coverings. There are magenta pads on the tips of its white fingers, and its dark blue feet curl upward at the tips. Blue growths resembling clown hair extend from the sides of its pale pink head, and there are magenta circles on its cheeks. Its jaw is curved inward, resembling the mouth of a wooden dummy.
From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to compose invisible objects with its gestures. It punishes those who interrupt its act by slapping them. Mr. Mime is usually very rare, but can be found in suburban areas.
In the anime
Major appearances
Mr. Mime's first anime appearance was in It's Mr. Mime Time. Ash and his friends were looking for a Mr. Mime to replace another one that was supposed to perform in Stella's circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing his mother when a wild Mr. Mime arrived at her house.
Other
Stella had her own, lazy Mr. Mime in It's Mr. Mime Time which had quit obeying her because she was too hard on it. It listened to her once more once it saw how she was willing to protect it from Team Rocket.
In Stage Fight!, a Mr. Mime was part of a showboat stage show along with other Pokémon.
A Mr. Mime was one of the Pokémon living in Len Town under the ownership of Toku in The Psychic Sidekicks!.
Mr. Mime also appears in Hail to the Chef under the ownership of Rhonda, a girl who lives outside Saffron City who was competing with her sister, who owned a Sneasel, for the ownership of her father's restaurant.
Another one appeared in Short and To the Punch! under the ownership of Clayton. It battled Ash's Buizel twice, beating it the first time but losing the second due to Buizel's Ice Punch.
Minor appearances
Mr. Mime first appeared in Pikachu's Vacation in a Pokémon park.
An image of a Mr. Mime appeared in Hocus Pokémon.
Another one appeared in Historical Mystery Tour! under the ownership of a Clown.
A Mr. Mime appeared in A Fashionable Battle!, under the ownership of Valerie.
Pokédex entries
Entry |
EP064 |
Mr. Mime |
Ash's Pokédex |
Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited. |
This concludes the entries from the original series. |
|
Entry |
DP159 |
Mr. Mime |
Dawn's Pokédex |
Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to compose an invisible wall. |
This concludes the entries from the Diamond & Pearl series. |
|
In the manga
In the Pokémon Adventures manga
Mr. Mime was first seen under the control of Sabrina in Peace of Mime, generating a Light Screen to seal off the whole of Saffron City.
The same Mr. Mime was seen again during the Gym Leader faceoff in the Indigo Plateau, using its miming powers to trap Bugsy within walls breed from solidified air, and defeating his Heracross with a Psybeam.
Crystal was revealed to have added a Mr. Mime, nicknamed Mymee, to her team during the Emerald chapter in order to imitate Sabrina's tactics.
Valerie owns a Mr. Mime in the X & Y chapter, where it was used to help stop the Ultimate weapon from activating. Bryony's familiarity with the tactic used by Valerie's Mr. Mime, by means of referring to pages from an encyclopedia, is a direct reference to the two occasions the tactic was previously used in Pokémon Adventures.
Pokédex entries
Chapter |
Entry |
Pokémon Adventures |
PS158 |
It can release mysterious waves from its finger and solidify the air, creating invisible walls.* |
|
In the TCG
- Main article: Mr. Mime (TCG)
Game data
NPC appearances
Pokédex entries
Generation I |
|
Red |
If interrupted while it is miming, it will slap around the offender with its broad hands. |
Blue |
Yellow |
Always practices its pantomime act. It makes enemies believe something exists that really doesn't. |
Stadium |
It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands. |
|
|
Generation II |
|
Gold |
A skilled mime from birth, it gains the ability to compose invisible objects as it matures. |
Silver |
Its fingertips emit a peculiar force field that hardens air to compose an actual wall. |
Crystal |
It uses the mysterious power it has in its fingers to solidify air into an invisible wall. |
Stadium 2 |
A skilled mime from birth, it gains the ability to compose invisible objects as it matures. |
|
|
Generation III |
|
Ruby |
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing. |
Sapphire |
Emerald |
A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real. |
FireRed |
It is adept at conning people. It is said to be able to compose walls out of thin air by miming. |
LeafGreen |
If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands. |
|
|
Generation IV |
|
Diamond |
It is a pantomime expert that can compose invisible but solid walls using miming gestures. |
Pearl |
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks. |
Platinum |
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air. |
HeartGold |
A skilled mime from birth, it gains the ability to compose invisible objects as it matures. |
SoulSilver |
Its fingertips emit a peculiar force field that hardens air to compose an actual wall. |
|
|
Generation V |
|
Black |
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air. |
White |
Black 2 |
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air. |
White 2 |
|
|
Generation VI |
|
X |
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks. |
Y |
It is adept at conning people. It is said to be able to compose walls out of thin air by miming. |
Omega Ruby |
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real. |
Alpha Sapphire |
|
|
Game locations
In side games
|
Generation II |
|
This Pokémon is unavailable in Generation II side games. |
|
|
|
|
|
|
In events
Held items
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
|
100 - 147 |
190 - 284 |
|
45 - 106 |
85 - 207 |
|
63 - 128 |
121 - 251 |
|
94 - 167 |
184 - 328 |
|
112 - 189 |
220 - 372 |
|
85 - 156 |
166 - 306 |
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
- This Pokémon's Special base stat in Generation I was 100.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VII, this Pokémon is: |
|
|
|
|
|
|
Notes: |
- If this Pokémon is given a Ring Target, the effectiveness of Dragon-type moves is 1×.
- If this Pokémon has Filter, the effectiveness of Poison -, Ghost -, and Steel-type moves is 1½×. In Generation IV-Generation V, the effectiveness of Bug -, Ghost -, and Dark-type moves is 1½×.
- In Generation I, the effectiveness of Ghost-type moves is 0×.
- Due to the conversion to Fairy-type , the effectiveness of Dragon-type , Steel-type and Poison-type moves was 1×, Dark-type and Bug-type was 2× and Fighting-type moves was ½× prior to Generation VI.
|
|
Learnset
|
|
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
- Click on the generation numbers at the top to see level-up moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
- Click on the generation numbers at the top to see TM moves from other generations
|
|
|
- Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VII
- Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
- Click on the generation numbers at the top to see Egg moves from other generations
|
|
|
- A black or white abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
- A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
Generation VII |
Other generations: |
IV - V - VI |
|
|
|
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
- Click on the generation numbers at the top to see moves from other generations
|
Side game data
|
|
|
|
Pokémon Ranger
Group: |
|
Poké Assist: |
|
Field move: |
None |
Loops: 8 |
Min. exp.: 68 |
Max. exp.: 81 |
Browser entry |
Mr. Mime puts up invisible barriers while performing its pantomime motions. |
|
|
|
|
|
|
|
|
|
Evolution
Sprites
Trivia
- The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This may have been a homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles in Yellow, and Mimien in FireRed and LeafGreen.
- In all official artwork and in-game sprites prior to the release of Pokémon FireRed and LeafGreen, Mr. Mime only had four fingers. However, Mr. Mime has always had five fingers in the anime.
Origin
Mr. Mime appears to be based on a combination of a clown, a mime, and the pantomime of pretending to be trapped in invisible boxes. Its feet also appear to be reminiscent of the various hook-toed shoes worn by jesters. Its jerky animations and jaw suggest that it may also be a tsukumogami of a jointed puppet, dummy, or doll.
Name origin
Mr. Mime is mime with an English male honorific. The assignment of a gendered title has no bearing of its equal male/female gender ratio, as it was named before the gender mechanic was introduced in the games.
Barrierd may be a combination of barrier (referring to the mime trait of 'being trapped' behind invisible walls) and weird or barricade.
In other languages
Language |
Title |
Meaning |
Japanese |
バリヤード Barrierd |
From barrier and weird |
French |
M. Mime |
Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur. |
Spanish |
Mr. Mime |
Same as English name (in some episodes in the Latin American dub of the anime, the name is Señor Mime) |
German |
Pantimos |
From Pantomime |
Italian |
Mr. Mime |
Same as English name |
Korean |
마임맨 Maimman |
A combination of mime and man |
Cantonese Chinese |
吸盤小丑 Kāppùhnsíucháu |
From 吸盤 kāppùhn and 小丑 síucháu |
Mandarin Chinese |
吸盤魔偶 / 吸盘魔偶 Xīpánmó'ǒu |
From 吸盤 xīpán and 魔偶 mó'ǒu |
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[hide]More languages |
Hindi |
मिसटर माइम Mr. Mime |
Transcription of English name |
Icelandic |
Látbragð* |
Literally "gesture" |
Russian |
Мистер Майм Mister Maym |
Transcription of English name |
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Related articles
External links