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Mega Dusknoir
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Shiny Mega Dusknoir

Class: Shiny Mega Ultra Rare
Type:
Ghost
Catch Rate: 22
Level Gain Rate: S Fast
Base Reward EXP: 2,100
Reward EV Point: Defense: 1 SpDefense: 2
Shiny Mega Dusknoir in game: 76 Who?
AVG Level: 117
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 10477

Base Stats

HP: 56
Attack: 125
Defense: 231
SpAttack: 81
SpDefense: 231
Speed: 56
Total: 780
Default Ability 1: Expert Regenerator
Default Ability 2: Slow Strong
Default Ability 3: Perfect Body
Concept Artist: MisoSouperstar
Artwork Artist: MisoSouperstar

Where Shiny Mega Dusknoir can be captured:

Display More...

Shiny Mega Dusknoir's elemental sensitivity to the enemy attacks:

: 50% : 200% : 100% : 100% : 0% : 100% : 100% : 200% : 100%
: 100% : 100% : 100% : 0% : 50% : 100% : 100% : 100% : 100%

Shiny Mega Dusknoir's Transformation Line

#2355 Shiny Duskull
Ghost (Type 1)
Level 56
#2356 Shiny Dusclops
Ghost (Type 1)
Level 65
Use item Luna Gem
#2477 Shiny Dusknoir
Ghost (Type 1)
Level 78
Use item Ultimate Gem
#10477 Shiny Mega Dusknoir
Ghost (Type 1)

Shiny Mega Dusknoir's Other Forms

#8477 Mega Dusknoir
Ghost (Type 1)

HM (Hidden Machine) Moves Shiny Mega Dusknoir Can Learn

ID: 601 Strength HM04 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 495 Rock Smash HM06 Category: Physical Base Power: 40 PP: 15 Accuracy: 100

Shiny Mega Dusknoir's Level-Up Attacks

ID: 1 Absorb Level: 1 Category: Special Base Power: 20 PP: 25 Accuracy: 100
ID: 47 Bind Level: 1 Category: Physical Base Power: 15 PP: 20 Accuracy: 85
ID: 195 Fire Punch Level: 1 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 247 Gravity Level: 1 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 304 Ice Punch Level: 1 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 336 Leer Level: 1 Category: Status Base Power: 1 PP: 30 Accuracy: 100
ID: 646 Thunder Punch Level: 1 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 130 Disable Level: 6 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 28 Astonish Level: 14 Category: Physical Base Power: 30 PP: 15 Accuracy: 100
ID: 219 Foresight Level: 14 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 402 Night Shade Level: 16 Category: Special Base Power: 1 PP: 15 Accuracy: 100
ID: 334 Leech Life Level: 18 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 531 Shadow Sneak Level: 22 Category: Physical Base Power: 40 PP: 30 Accuracy: 100
ID: 118 Dark Pulse Level: 25 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 464 Pursuit Level: 25 Category: Physical Base Power: 60 PP: 20 Accuracy: 100
ID: 95 Confuse Ray Level: 30 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 693 Will-O-Wisp Level: 33 Category: Status Base Power: 1 PP: 15 Accuracy: 85
ID: 116 Curse Level: 36 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 530 Shadow Punch Level: 37 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 277 Hex Level: 42 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 452 Psychic Level: 43 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 524 Shadow Ball Level: 45 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 361 Mean Look Level: 52 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 125 Destiny Bond Level: 54 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 419 Payback Level: 58 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 232 Future Sight Level: 64 Category: Special Base Power: 120 PP: 10 Accuracy: 100

TM (Technical Machine) Moves Shiny Mega Dusknoir Can Learn

ID: 77 Calm Mind TM004 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 632 Taunt TM012 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 300 Ice Beam TM013 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 52 Blizzard TM014 Category: Special Base Power: 110 PP: 5 Accuracy: 70
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 159 Earthquake TM026 Category: Physical Base Power: 100 PP: 10 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 334 Leech Life TM028 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 452 Psychic TM029 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 524 Shadow Ball TM030 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 65 Brick Break TM031 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 497 Rock Tomb TM039 Category: Physical Base Power: 60 PP: 15 Accuracy: 95
ID: 652 Torment TM041 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 214 Focus Blast TM052 Category: Special Base Power: 120 PP: 5 Accuracy: 70
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 693 Will-O-Wisp TM061 Category: Status Base Power: 1 PP: 15 Accuracy: 85
ID: 167 Embargo TM063 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 419 Payback TM066 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 451 Psych Up TM077 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 73 Bulldoze TM078 Category: Physical Base Power: 60 PP: 20 Accuracy: 100
ID: 494 Rock Slide TM080 Category: Physical Base Power: 75 PP: 10 Accuracy: 90
ID: 313 Infestation TM083 Category: Special Base Power: 20 PP: 20 Accuracy: 100
ID: 153 Dream Eater TM085 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 659 Trick Room TM092 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 118 Dark Pulse TM097 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 216 Focus Punch TM113 Category: Physical Base Power: 150 PP: 20 Accuracy: 100
ID: 304 Ice Punch TM115 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 16 Ally Switch TM130 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 195 Fire Punch TM133 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 547 Skill Swap TM139 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 646 Thunder Punch TM140 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 247 Gravity TM143 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 566 Snatch TM149 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 658 Trick TM150 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 697 Wonder Room TM151 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 364 Mega Kick TM156 Category: Physical Base Power: 120 PP: 5 Accuracy: 75
ID: 365 Mega Punch TM157 Category: Physical Base Power: 80 PP: 20 Accuracy: 85
ID: 372 Metronome TM158 Category: Physical Base Power: 90 PP: 10 Accuracy: 100
ID: 637 Telekinesis TM161 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 187 Feint Attack TM165 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 277 Hex TM166 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 610 Sucker Punch TM173 Category: Physical Base Power: 70 PP: 5 Accuracy: 100
ID: 584 Spite TM175 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 125 Destiny Bond TM194 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 411 Ominous Wind TM215 Category: Special Base Power: 60 PP: 5 Accuracy: 100
ID: 445 Power-Up Punch TM229 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 487 Revenge TM236 Category: Physical Base Power: 60 PP: 10 Accuracy: 100
ID: 415 Pain Split TM243 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 262 Haze TM248 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 47 Bind TM274 Category: Physical Base Power: 15 PP: 20 Accuracy: 85
ID: 232 Future Sight TM315 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 309 Imprison TM331 Category: Status Base Power: 1 PP: 10 Accuracy: 80
ID: 367 Memento TM415 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 250 Grudge TM472 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 530 Shadow Punch TM473 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 120 Darkest Lariat TM546 Category: Physical Base Power: 85 PP: 10 Accuracy: 100
ID: 327 Laser Focus TM573 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 767 Skitter Smack TM598 Category: Physical Base Power: 70 PP: 10 Accuracy: 90
ID: 770 Poltern TM601 Category: Physical Base Power: 22 PP: 5 Accuracy: 90
Pokémon: Shiny Mega Dusknoir - Level Gain Rate: S Fast - Class: Mega-S
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 72 EXP
L 3: 252 EXP
L 4: 612 EXP
L 5: 1,200 EXP
L 6: 2,064 EXP
L 7: 3,288 EXP
L 8: 4,908 EXP
L 9: 6,996 EXP
L 10: 9,600 EXP
L 11: 12,768 EXP
L 12: 16,584 EXP
L 13: 21,084 EXP
L 14: 26,340 EXP
L 15: 32,400 EXP
L 16: 39,312 EXP
L 17: 47,160 EXP
L 18: 55,980 EXP
L 19: 65,844 EXP
L 20: 76,800 EXP
L 21: 88,896 EXP
L 22: 102,216 EXP
L 23: 116,796 EXP
L 24: 132,708 EXP
L 25: 150,000 EXP
L 26: 168,720 EXP
L 27: 188,952 EXP
L 28: 210,732 EXP
L 29: 234,132 EXP
L 30: 259,200 EXP
L 31: 285,984 EXP
L 32: 314,568 EXP
L 33: 344,988 EXP
L 34: 377,316 EXP
L 35: 411,600 EXP
L 36: 447,888 EXP
L 37: 486,264 EXP
L 38: 526,764 EXP
L 39: 569,460 EXP
L 40: 614,400 EXP
L 41: 661,632 EXP
L 42: 711,240 EXP
L 43: 763,260 EXP
L 44: 817,764 EXP
L 45: 874,800 EXP
L 46: 934,416 EXP
L 47: 996,696 EXP
L 48: 1,061,676 EXP
L 49: 1,129,428 EXP
L 50: 1,200,000 EXP
L 51: 1,273,440 EXP
L 52: 1,349,832 EXP
L 53: 1,429,212 EXP
L 54: 1,511,652 EXP
L 55: 1,597,200 EXP
L 56: 1,685,904 EXP
L 57: 1,777,848 EXP
L 58: 1,873,068 EXP
L 59: 1,971,636 EXP
L 60: 2,073,600 EXP
L 61: 2,179,008 EXP
L 62: 2,287,944 EXP
L 63: 2,400,444 EXP
L 64: 2,516,580 EXP
L 65: 2,636,400 EXP
L 66: 2,759,952 EXP
L 67: 2,887,320 EXP
L 68: 3,018,540 EXP
L 69: 3,153,684 EXP
L 70: 3,292,800 EXP
L 71: 3,435,936 EXP
L 72: 3,583,176 EXP
L 73: 3,734,556 EXP
L 74: 3,890,148 EXP
L 75: 4,050,000 EXP
L 76: 4,214,160 EXP
L 77: 4,382,712 EXP
L 78: 4,555,692 EXP
L 79: 4,733,172 EXP
L 80: 4,915,200 EXP
L 81: 5,101,824 EXP
L 82: 5,293,128 EXP
L 83: 5,489,148 EXP
L 84: 5,689,956 EXP
L 85: 5,895,600 EXP
L 86: 6,106,128 EXP
L 87: 6,321,624 EXP
L 88: 6,542,124 EXP
L 89: 6,767,700 EXP
L 90: 6,998,400 EXP
L 91: 7,234,272 EXP
L 92: 7,475,400 EXP
L 93: 7,721,820 EXP
L 94: 7,973,604 EXP
L 95: 8,230,800 EXP
L 96: 8,493,456 EXP
L 97: 8,761,656 EXP
L 98: 9,035,436 EXP
L 99: 9,314,868 EXP
L 100: 9,600,000 EXP
L 101: 10,080,000 EXP
L 102: 10,584,000 EXP
L 103: 11,113,000 EXP
L 104: 11,668,000 EXP
L 105: 12,251,000 EXP
L 106: 12,863,000 EXP
L 107: 13,506,000 EXP
L 108: 14,181,000 EXP
L 109: 14,890,000 EXP
L 110: 15,634,000 EXP
L 111: 16,415,000 EXP
L 112: 17,235,000 EXP
L 113: 18,096,000 EXP
L 114: 19,000,000 EXP
L 115: 19,950,000 EXP
L 116: 20,947,000 EXP
L 117: 21,994,000 EXP
L 118: 23,093,000 EXP
L 119: 24,247,000 EXP
L 120: 25,459,000 EXP



Important notice! Pokemon Shiny Mega Dusknoir is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Dusknoir (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
This article is about the species. For a specific instance of this species, see Dusknoir (disambiguation).
Dusknoir
Gripper Pokémon
ヨノワール
Yonoir
#477
Dusknoir
Images on the Bulbagarden Archives
Type
Ghost
Abilities
Pressure Frisk
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Amorphous
Hatch time
6425 - 6681 steps
Height
7'03" 2.2 m
Weight
235.0 lbs. 106.6 kg
Base experience yield
210
Gen. IV
236
V+
Leveling rate
Fast
EV yield
Total: 3
0
HP
0
Atk
1
Def
0
Sp.Atk
2
Sp.Def
0
Speed
Shape
Body04.webp
Footprint
F477.webp
Pokédex color
 Black
Base friendship
35
External Links
  • On Smogon Pokédex:
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Dusknoir (Japaneseヨノワール Yonoir) is a Ghost-type Pokémon introduced in Generation IV.

It evolves from Dusclops when traded while holding a Reaper Cloth. It is the final form of Duskull.

Biology

Dusknoir is a primarily black Pokémon that somewhat resembles a cyclops. Its cylindrical head is light gray with a single eye that has a yellow iris and a red pupil. Its eyelid resembles a smiling mouth, with its red eye being a tongue. There is a yellow band near the top of its head, and a short, yellow antenna with a disc-shaped tip extends from on top. Six flat projections extend from the base of its neck and surround its head, resembling an upturned collar. Dusknoir has well-developed arms with two yellow bands near its wrists and large, gray hands. On the front of its torso are two almond-shaped markings, and on its back are two circular markings. Both sets of markings resemble eyes. A yellow band encircles its body, zigzagging along the front and forming a long curve around the back. It has a wispy tail in place of feet.

The antenna on Dusknoir's head allows it to receive transmissions from the desert world, which tell it to bring people there. It is unknown if Dusknoir has a will of its own, or if it is forced to follow the bidding of the transmissions it receives. However, the anime has also shown it protecting people from being taken to the desert world. The band on its body can open, similar to a mouth. Dusknoir is capable of using its belly mouth to swallow its target whole. It also uses this ability to take characters into its body and carry them home or as it travels to unknown places. Dusknoir only consumes spectral essence, leaving only the empty remains of living beings untouched.

In the anime

 
Dusknoir in the anime

Major appearances

Dusknoir (Explorers of Time, Darkness, and Sky)

In Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness, Dusknoir was sent back to the past by Primal Dialga to prevent Team Poképals from changing history.

Other

Dusknoir debuted in Ghoul Daze!, where it tried to protect humans from a ghost girl who was trying to send them to the desert world. However, Dusknoir was often blamed for the trouble that the girl caused.

In Working on a Right Move!Conway used a Dusknoir in a battle against Ash during the Lily of the Valley Conference. Using Trick Room, it was able to defeat Noctowl and Donphan before being defeated by Gible, who used a combination of Draco Meteor and Dragon Pulse.

In Celebrating the Hero's Comet!, two Dusknoir were some of the episode's antagonists. They were residents of an unnamed island in the Decolore Islands.

In Breaking Titles at the Chateau!Farrell's Dusknoir battled Nico's Fletchinder, and after a tough match, it was defeated.

Minor appearances

In the opening sequence of Arceus and the Jewel of Life, a Dusknoir battled Ash's Pikachu.

Pokédex entries

Episode Pokémon Source Entry
DP090 Dusknoir Dawn's Pokédex Dusknoir, the Gripper Pokémon. It receives electrical waves from the desert world with its antenna and is said to take people to the desert world as well.
Episode Pokémon Source Entry
XY020 Dusknoir Serena's Pokédex Dusknoir, the Gripper Pokémon. Dusknoir is said to travel between the human and desert worlds.

In the manga

 
Dusknoir in Phantom Thief Pokémon 7
 
Dusknoir in Pokémon Adventures

Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic

A Dusknoir appeared in Mission Complete as one of the Pokémon Kincaid controlled.

Phantom Thief Pokémon 7

Lily owned a Dusknoir when she was a member of Team Galactic.

Pocket Monsters DP

Main article: Dusknoir (Explorers of Time, Darkness, and Sky)

Dusknoir appeared in PMDP18 and was hired by Professor Oak to find the Time Gears.

Pokémon Adventures

Dusknoir debuted in All About Arceus II, under the ownership of Hiro. It arrived with its Trainer just after the Ecruteak Gym had been destroyed by Arceus. Later when the battle with Arceus had ended, it accompanied its Trainer at the Sinjoh Ruins where Hiro reveals that he plans to make a show for children called Proteam Omega.

Pokémon Diamond and Pearl Adventure!

Mitsumi used Dusknoir to battle Hareta in Clash! Hareta vs. Mitsumi!!.

Pokémon Mystery Dungeon: Blazing Exploration Team

Main article: Dusknoir (Explorers of Time, Darkness, and Sky)

Dusknoir appeared in Pokémon Mystery Dungeon: Blazing Exploration Team, where it played the same role as it did in the games.

Pokémon Try Adventure

Dusknoir appeared in TA16.

In the TCG

Main article: Dusknoir (TCG)

Game data

NPC appearances

201
Spoiler warning: this article may contain major plot or ending details.
201
  • Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of SkyDusknoir is a major character in the main story line where he travels to the present from the future to hunt down Grovyle and the player to prevent them from changing the future. He also stars in the Special Episode In the Future of Darkness.
  • Pokémon Ranger: Shadows of Almia: Dusknoir is used by Blake Hall in an attempt to thwart the player.
  • Pokémon Super Mystery Dungeon: The same Dusknoir from Explorers of Time, Darkness, and Sky appears as a recruitable character after completing his request via the Connection Orb.
201 Spoilers end here. 201

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV   Sinnoh
Pt: #191
  Johto
#—
Diamond The antenna on its head captures radio waves from the world of creatures that command it to take people there.
Pearl
Platinum It is said to take lost creatures into its pliant body and guide them home.
HeartGold This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost creatures  along with it.
SoulSilver
Generation V     Unova
#—
Black It is said to take lost creatures  into its pliant body and guide them home.
White
Black 2 It is said to take lost creatures  into its pliant body and guide them home.
White 2
Generation VI   Kalos
#—
  Hoenn
#155
X It is said to take lost creatures into its pliant body and guide them home.
Y The antenna on its head captures radio waves from the world of creatures  that command it to take people there.
Omega Ruby It is said to take lost creatures into its pliant body and guide them home.
Alpha Sapphire The antenna on its head captures radio waves from the world of creatures  that command it to take people there.
Generation VII   Alola
#—
  Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII     Galar
#137
Sword At the bidding of transmissions from the creatures world, it steals people and Pokémon away. No one knows whether it has a will of its own.
Shield With the mouth on its belly, Dusknoir swallows its target whole. The air is the only thing eaten— Dusknoir disgorges the body before departing.

 

Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV  
Diamond Pearl
Evolve Dusclops
Platinum
Evolve Dusclops
HeartGold SoulSilver
Evolve Dusclops
Generation V  
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI  
X Y
Evolve Dusclops
Omega Ruby Alpha Sapphire
Evolve Dusclops
Generation VII  
Sun Moon
Pokémon Bank
Ultra Sun Ultra Moon
Pokémon Bank
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII  
Sword Shield
Stony Wilderness
Giant's MirrorSouth Lake MilochStony Wilderness (Max Raid Battles)

 

In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV  
MD Time MD Darkness
Spacial Rift (B14-B15, Deep Spacial Rift B1-B4), Sky Stairway (49F)*
MD Sky
Spacial Rift (B14F-B15F, Deep Spacial Rift B1F-B4F), Sky Stairway (49F)*
Ranger: SoA
Hippowdon Temple
Rumble
Eternal Tower
PokéPark Wii
Haunted Zone
Ranger: GS
Noir ForestDark TempleLight Temple
Generation V  
Rumble Blast
Hauntyard: World Axle - B1FEverspring Valley, All*
Conquest
Evolve Dusclops
Rumble U
Flower Garden: Festival on Mount MoonEntranceway: A Fateful Showdown! (Reward)
Generation VI  
Battle Trozei
Sky-High Ruins: Stage 1
Shuffle
Event: Dusknoir Descends!
Event: Dusknoir Returns!
Event: Dusknoir Appears
Event: Great Daily Pokémon (Third release)
Rumble World
Legend Terrain: Tomb of Nightmares (Back Boss)
Generation VII  
Rumble Rush
Pinsir SeaArceus SeaGarchomp SeaFinal
Masters EX
Evolve Phoebe's Dusclops

 

Held items

Game Held Item(s)
Sword Shield Spell Tag Spell Tag (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
45
 
105 - 152 200 - 294
Attack:
100
 
94 - 167 184 - 328
Defense:
135
 
126 - 205 247 - 405
Sp. Atk:
65
 
63 - 128 121 - 251
Sp. Def:
135
 
126 - 205 247 - 405
Speed:
45
 
45 - 106 85 - 207
Total:
525
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
1/2
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
4/4 ★★★★
Jump
4/4 ★★★★
Total
16/18 ★★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Flying
Ground
Rock
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Fairy
Weak to:
Ghost
Dark
Immune to:
Normal
Fighting
Resistant to:
Poison ½×
Bug ½×
Notes:
  • If Foresight or Odor Sleuth is used by an opponent, the opponent has Scrappy, or this Pokémon is given a Ring Target, the effectiveness of  Normal-type  moves is 1× and the effectiveness of  Fighting-type  moves is 1×.

Learnset

By leveling up

Generation VIII
Other generations:
IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Shadow Punch Ghost Physical 60 —% 20
1 Fire Punch Fire Physical 75 100% 15
1 Ice Punch Ice Physical 75 100% 15
1 Thunder Punch Electric Physical 75 100% 15
1 Gravity Psychic Status —% 5
1 Bind Normal Physical 15 85% 20
1 Astonish Ghost Physical 30 100% 15
1 Leer Normal Status 100% 30
1 Disable Normal Status 100% 20
1 Shadow Sneak Ghost Physical 40 100% 30
12 Confuse Ray Ghost Status 100% 10
16 Night Shade Ghost Special 100% 15
20 Payback Dark Physical 50 100% 10
24 Will-O-Wisp Fire Status 85% 15
28 Mean Look Normal Status —% 5
32 Hex Ghost Special 65 100% 10
36 Curse Ghost Status —% 10
42 Shadow Ball Ghost Special 80 100% 15
48 Future Sight Psychic Special 120 100% 10
54 Destiny Bond Ghost Status —% 5
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM00 Mega Punch Normal Physical 80 85% 20
Bag TM Normal VI Sprite.webp TM01 Mega Kick Normal Physical 120 75% 5
Bag TM Fire VI Sprite.webp TM03 Fire Punch Fire Physical 75 100% 15
Bag TM Ice VI Sprite.webp TM04 Ice Punch Ice Physical 75 100% 15
Bag TM Electric VI Sprite.webp TM05 Thunder Punch Electric Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Rock VI Sprite.webp TM22 Rock Slide Rock Physical 75 90% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Fire VI Sprite.webp TM38 Will-O-Wisp Fire Status 85% 15
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM41 Helping Hand Normal Status —% 20
Bag TM Fighting VI Sprite.webp TM42 Revenge Fighting Physical 60 100% 10
Bag TM Fighting VI Sprite.webp TM43 Brick Break Fighting Physical 75 100% 15
Bag TM Psychic VI Sprite.webp TM44 Imprison Psychic Status —% 10
Bag TM Rock VI Sprite.webp TM48 Rock Tomb Rock Physical 60 95% 15
Bag TM Dark VI Sprite.webp TM57 Payback Dark Physical 50 100% 10
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Psychic VI Sprite.webp TM70 Trick Room Psychic Status —% 5
Bag TM Psychic VI Sprite.webp TM71 Wonder Room Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Ghost VI Sprite.webp TM77 Hex Ghost Special 65 100% 10
Bag TM Ground VI Sprite.webp TM81 Bulldoze Ground Physical 60 100% 20
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Ice Sprite.webp TR05 Ice Beam Ice Special 90 100% 10
Bag TR Ice Sprite.webp TR06 Blizzard Ice Special 110 70% 5
Bag TR Ground Sprite.webp TR10 Earthquake Ground Physical 100 100% 10
Bag TR Psychic Sprite.webp TR11 Psychic Psychic Special 90 100% 10
Bag TR Normal Sprite.webp TR14 Metronome Normal Status —% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Ghost Sprite.webp TR33 Shadow Ball Ghost Special 80 100% 15
Bag TR Psychic Sprite.webp TR34 Future Sight Psychic Special 120 100% 10
Bag TR Dark Sprite.webp TR37 Taunt Dark Status 100% 20
Bag TR Psychic Sprite.webp TR38 Trick Psychic Status 100% 10
Bag TR Psychic Sprite.webp TR40 Skill Swap Psychic Status —% 10
Bag TR Psychic Sprite.webp TR49 Calm Mind Psychic Status —% 20
Bag TR Dark Sprite.webp TR58 Dark Pulse Dark Special 80 100% 15
Bag TR Fighting Sprite.webp TR64 Focus Blast Fighting Special 120 70% 5
Bag TR Psychic Sprite.webp TR83 Ally Switch Psychic Status —% 15
Bag TR Dark Sprite.webp TR93 Darkest Lariat Dark Physical 85 100% 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
YamaskCofagrigus Grudge Ghost Status —% 5
KoffingWeezingWeezingYamaskYamaskCofagrigus
Runerigus
Haze Ice Status —% 30
KoffingWeezingWeezingShellosGastrodonSpiritomb
LitwickLampentChandelure
Memento Dark Status 100% 10
SolosisDuosionReuniclusLitwickLampentChandelure
PumpkabooGourgeistMimikyu
Pain Split Normal Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP Skitter Smack Bug Physical 70 90% 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Captivate × Normal Status 100% 20
IV V VI VII Charge Beam Electric Special 50 90% 10
IV V VI VII Confide Normal Status —% 20
IV V VI VII Counter Fighting Physical 100% 20
IV V VI VII Double Team Normal Status —% 15
IV V VI VII Double-Edge Normal Physical 120 100% 15
IV V VI VII Dream Eater Psychic Special 100 100% 15
IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
IV V VI VII Embargo × Dark Status 100% 15
IV V VI VII Feint Attack × Dark Physical 60 —% 20
IV V VI VII Flash × Normal Status 100% 20
IV V VI VII Focus Punch Fighting Physical 150 100% 20
IV V VI VII Foresight × Normal Status —% 40
IV V VI VII Frustration × Normal Physical 100% 20
IV V VI VII Headbutt Normal Physical 70 100% 15
IV V VI VII Hidden Power × Normal Special 60 100% 15
IV V VI VII Infestation Bug Special 20 100% 20
IV V VI VII Laser Focus Normal Status —% 30
IV V VI VII Mimic Normal Status —% 10
IV V VI VII Mud-Slap Ground Special 20 100% 10
IV V VI VII Natural Gift × Normal Physical 100% 15
IV V VI VII Nightmare × Ghost Status 100% 15
IV V VI VII Ominous Wind × Ghost Special 60 100% 5
IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
IV V VI VII Psych Up Normal Status —% 10
IV V VI VII Pursuit × Dark Physical 40 100% 20
IV V VI VII Return × Normal Physical 100% 20
IV V VI VII Rock Smash Fighting Physical 40 100% 15
IV V VI VII Secret Power × Normal Physical 70 100% 20
IV V VI VII Seismic Toss Fighting Physical 100% 20
IV V VI VII Snatch × Dark Status —% 10
IV V VI VII Spite Ghost Status 100% 10
IV V VI VII Strength Normal Physical 80 100% 15
IV V VI VII Sucker Punch Dark Physical 70 100% 5
IV V VI VII Swagger Normal Status 85% 15
IV V VI VII Telekinesis × Psychic Status —% 15
IV V VI VII Torment Dark Status 100% 15
IV V VI VII Toxic Poison Status 90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Anime-only moves

Move Type Episode
Rapid Spin  Normal  Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 477.webp Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger: Shadows of Almia
Group:
Ghost
Poké Assist: Ghost PA.webp
Ghost
Field move: Psy Power 3 field move.webp
(Psy Power ×3)
Browser entry R-192
It protects itself with a ghostly fire. It attacks with eerie orbs.
Pokémon Ranger: Guardian Signs
Group:
Ghost
Poké Assist:
(present)
Ghost Assist.webp
Ghost
Field move:
(present)
Psy Power 2 field move.webp
(Psy Power ×2)
Poké Assist:
(past)
Ghost Assist.webp
Ghost
Field move:
(past)
Psy Power 1 field move.webp
(Psy Power ×1)
Browser entry R-150/N-198
It shoots out orbs imbued with loathsome emotions that make Pokémon Paused.
Pokémon Rumble
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Rush
Rush477Body.webp Walking Speed: 1.42 seconds Base HP: 46  
Base Attack: 80 Base Defense: 65 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
PPW477.webp PokéPark Pad entry:
Dusknoir returns to the Haunted House in the Haunted Zone when the bell rings at nightfall. He is the Attraction Chief of Dusknoir's Speed Slam
PokéPark 2: Wonders Beyond
PP2477.webp
PokéPark Pad entry:
He lived in a mansion with Duskull in the past. He was like a boss to Duskull.
Pokémon Conquest
PCP477.webp HP: ★★ Move: Shadow Ball
Attack: ★★★ Ability 1: Frighten
Ability 2: Interference
Ability 3: Black Hole
Defense: ★★★★★
Speed: ★★
Evolves from Dusclops after knocking out a Warrior's Pokémon in a manner that allows recruitment, while its own Warrior is equipped with a Reaper Cloth
Range: 2 Perfect Links: Ittetsu and Morinari
Pokémon Battle Trozei
Ghost
Attack Power: ★★★★★

BT477.webp

 
 
Pokémon Shuffle
None.webp
Ghost
None.webp Attack Power: 70 - 110 Raise Max Level.webp 5

#324
Shuffle477.webp

Last-Ditch Effort
Increases damage when things are looking desperate.
Skill Swapper: Sleep Combo
Pokémon GO
GO477.webp Base Stamina: 128 Base Attack: 180 Base Defense: 254
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: HexAstonish
Charged Attacks: Ominous WindPsychicDark PulseFrustrationReturn

Evolution

355Duskull.webp
Unevolved
Duskull
 Ghost 
Rare Candy
Level 37
356Dusclops.webp
First evolution
Dusclops
 Ghost 
Link Trade icon SwSh.webp + Reaper Cloth
Trade
holding Reaper Cloth
477Dusknoir.webp
Second evolution
Dusknoir
 Ghost 

 

Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 477.webp Spr b 4d 477.webp   Spr 4p 477.webp Spr b 4p 477.webp   Spr 4p 477.webp Spr b 4p 477.webp
Spr 4d 477 s.webp Spr b 4d 477 s.webp   Spr 4p 477 s.webp Spr b 4d 477 s.webp   Spr 4p 477 s.webp Spr b 4d 477 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 477.webp Spr b 5b 477.webp   Spr 5b 477.webp Spr b 5b 477.webp
Spr 5b 477 s.webp Spr b 5b 477 s.webp   Spr 5b 477 s.webp Spr b 5b 477 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 477.webp Spr b 6x 477.webp   Spr 6x 477.webp Spr b 6x 477.webp
Spr 6x 477 s.webp Spr b 6x 477 s.webp   Spr 6x 477 s.webp Spr b 6x 477 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 477.webp Spr b 7s 477.webp   Spr 7s 477.webp Spr b 7s 477.webp
Spr 7s 477 s.webp Spr b 7s 477 s.webp   Spr 7s 477 s.webp Spr b 7s 477 s.webp
Front Back   Front Back
Generation VIII  
Sword Shield
Spr 8s 477.webp Spr 8s 477 s.webp
 
HOME
HOME477.webp HOME477 s.webp
477MS8.webp For other sprites and images, please see Dusknoir images on the Bulbagarden Archives.

 

Trivia

  • In the novelisation of the Ghoul Daze! episode included in the Pokémon Annual 2010, Dusknoir is described on multiple occasions as being metallic.

Origin

Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawaro may also have been the inspiration for this Pokémon. Like Dusclops, due to its round shape and a single eye, it may also be based on the Chōchin-obake, while it guiding lost creatures to the creatures world is similar to the Grim Reaper guiding deceased people to the afterlife. Its ability to receive transmissions from the world of creatures ​may be based on paranormal explanations for electronic voice phenomena.

Name origin

Dusknoir is a combination of dusk and noir (French for black).

Yonoir is a combination of 妖魔 yōma (ghost) or 夜 yoru (night) and noir.

In other languages

Language Title Meaning
Japan Flag.webp Japanese ヨノワール Yonoir From 妖魔 yōma夜 yoru, and noir
France Flag.webp French Noctunoir From nocturne and noir
Spain Flag.webp Spanish Dusknoir Same as English name
Germany Flag.webp German Zwirrfinst From ZwielichtIrrlicht, and Finsternis
Italy Flag.webp Italian Dusknoir Same as English name
South Korea Flag.webp Korean 야느와르몽 Yaneuwareumong From 야 (夜) yanoir, and 몽 (夢) mong or monster
Hong Kong Flag.webp Cantonese Chinese 黑夜魔靈 Hākyehmōlìhng*
夜黑魔人 Yehhākmōyàhn*
From 黑夜 hākyeh魔 , and 靈 lìhng
From 夜 yeh黑 hāk魔 , and 人 yàhn
China and Taiwan Flags.webp Mandarin Chinese 黑夜魔靈 / 黑夜魔灵 Hēiyèmólíng*
夜黑魔人 Yèhēimórén*
From 黑夜 hēiyè魔 , and 靈 / 灵 líng
From 夜 黑 hēi魔 , and 人 rén
 
 

 

 

 

 

 

 

 

 

 

 

 

Related articles

  • Dusknoir (Explorers of Time, Darkness, and Sky)

External links

 

Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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