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MimeJr
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Shiny MimeJr

Class: Shiny Common
Types:
Psychic
Fairy
Catch Rate: 72
Level Gain Rate: S Medium Fast
Base Reward EXP: 117
Reward EV Point: SpDefense: 1
Shiny MimeJr in game: 155 Who?
AVG Level: 96
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 2439

Base Stats

HP: 25
Attack: 31
Defense: 56
SpAttack: 87
SpDefense: 112
Speed: 75
Total: 386
Default Ability 1: Move Expert
Default Ability 2: Psychic Novice
Default Ability 3: SpDefense Novice
Concept Artist: Nintendo
Artwork Artist: Nintendo

Where Shiny MimeJr can be captured:

RO: 180, Oasis Town Display More...

Shiny MimeJr's elemental sensitivity to the enemy attacks:

: 100% : 100% : 0% : 100% : 25% : 100% : 100% : 200% : 100%
: 100% : 100% : 100% : 100% : 200% : 50% : 100% : 200% : 100%

Shiny MimeJr's Transformation Line

#2439 Shiny MimeJr
Psychic (Type 1) Fairy (Type 2)
Level 57
If knowing Mimic move
#2122 Shiny MrMime
Psychic (Type 1) Fairy (Type 2)
Level 69
Use item Ultimate Gem
#10122 Shiny Mega MrMime
Psychic (Type 1) Fairy (Type 2)

Shiny MimeJr's Other Forms

#439 MimeJr
Psychic (Type 1) Fairy (Type 2)

Shiny MimeJr's Level-Up Attacks

ID: 39 Barrier Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 436 Pound Level: 1 Category: Physical Base Power: 40 PP: 35 Accuracy: 100
ID: 650 Tickle Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 101 Copycat Level: 4 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 362 Meditate Level: 8 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 96 Confusion Level: 12 Category: Special Base Power: 50 PP: 25 Accuracy: 100
ID: 138 Double Slap Level: 15 Category: Physical Base Power: 15 PP: 10 Accuracy: 85
ID: 169 Encore Level: 18 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 449 Protect Level: 20 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 450 Psybeam Level: 28 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 608 Substitute Level: 29 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 374 Mimic Level: 32 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 477 Recycle Level: 32 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 339 Light Screen Level: 36 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 478 Reflect Level: 36 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 658 Trick Level: 36 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 610 Sucker Punch Level: 40 Category: Physical Base Power: 70 PP: 5 Accuracy: 100
ID: 499 Role Play Level: 43 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 121 Dazzling Gleam Level: 44 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 40 Baton Pass Level: 46 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 452 Psychic Level: 48 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 507 Safeguard Level: 50 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 636 Teeter Dance Level: 52 Category: Status Base Power: 1 PP: 20 Accuracy: 100

TM (Technical Machine) Moves Shiny MimeJr Can Learn

ID: 458 Psyshock TM003 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 77 Calm Mind TM004 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 632 Taunt TM012 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 507 Safeguard TM020 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 570 Solar Beam TM022 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 452 Psychic TM029 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 524 Shadow Ball TM030 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 65 Brick Break TM031 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 652 Torment TM041 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 451 Psych Up TM077 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 313 Infestation TM083 Category: Special Base Power: 20 PP: 20 Accuracy: 100
ID: 153 Dream Eater TM085 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 243 Grass Knot TM086 Category: Special Base Power: 70 PP: 20 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 659 Trick Room TM092 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 121 Dazzling Gleam TM099 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 216 Focus Punch TM113 Category: Physical Base Power: 150 PP: 20 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 499 Role Play TM119 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 16 Ally Switch TM130 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 169 Encore TM132 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 547 Skill Swap TM139 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 151 Drain Punch TM141 Category: Physical Base Power: 75 PP: 10 Accuracy: 100
ID: 350 Magic Coat TM144 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 351 Magic Room TM145 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 477 Recycle TM146 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 566 Snatch TM149 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 658 Trick TM150 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 697 Wonder Room TM151 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 637 Telekinesis TM161 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 40 Baton Pass TM163 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 667 Uproar TM224 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 108 Covet TM232 Category: Physical Base Power: 70 PP: 25 Accuracy: 100
ID: 182 Fake Out TM234 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 650 Tickle TM245 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 270 Healing Wish TM302 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 232 Future Sight TM315 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 84 Charm TM322 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 95 Confuse Ray TM330 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 395 Nasty Plot TM352 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 636 Teeter Dance TM355 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 298 Hypnosis TM390 Category: Status Base Power: 1 PP: 20 Accuracy: 60
ID: 680 Wake-Up Slap TM391 Category: Physical Base Power: 70 PP: 10 Accuracy: 100
ID: 440 Power Split TM413 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 599 Stored Power TM426 Category: Special Base Power: 20 PP: 5 Accuracy: 100
ID: 383 Misty Terrain TM433 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 454 Psychic Terrain TM555 Category: Status Base Power: 1 PP: 10 Accuracy: 100
Pokémon: Shiny MimeJr - Level Gain Rate: S Medium Fast - Class: Shiny
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 96 EXP
L 3: 324 EXP
L 4: 768 EXP
L 5: 1,500 EXP
L 6: 2,592 EXP
L 7: 4,116 EXP
L 8: 6,144 EXP
L 9: 8,748 EXP
L 10: 12,000 EXP
L 11: 15,972 EXP
L 12: 20,736 EXP
L 13: 26,364 EXP
L 14: 32,928 EXP
L 15: 40,500 EXP
L 16: 49,152 EXP
L 17: 58,956 EXP
L 18: 69,984 EXP
L 19: 82,308 EXP
L 20: 96,000 EXP
L 21: 111,132 EXP
L 22: 127,776 EXP
L 23: 146,004 EXP
L 24: 165,888 EXP
L 25: 187,500 EXP
L 26: 210,912 EXP
L 27: 236,196 EXP
L 28: 263,424 EXP
L 29: 292,668 EXP
L 30: 324,000 EXP
L 31: 357,492 EXP
L 32: 393,216 EXP
L 33: 431,244 EXP
L 34: 471,648 EXP
L 35: 514,500 EXP
L 36: 559,872 EXP
L 37: 607,836 EXP
L 38: 658,464 EXP
L 39: 711,828 EXP
L 40: 768,000 EXP
L 41: 827,052 EXP
L 42: 889,056 EXP
L 43: 954,084 EXP
L 44: 1,022,208 EXP
L 45: 1,093,500 EXP
L 46: 1,168,032 EXP
L 47: 1,245,876 EXP
L 48: 1,327,104 EXP
L 49: 1,411,788 EXP
L 50: 1,500,000 EXP
L 51: 1,591,812 EXP
L 52: 1,687,296 EXP
L 53: 1,786,524 EXP
L 54: 1,889,568 EXP
L 55: 1,996,500 EXP
L 56: 2,107,392 EXP
L 57: 2,222,316 EXP
L 58: 2,341,344 EXP
L 59: 2,464,548 EXP
L 60: 2,592,000 EXP
L 61: 2,723,772 EXP
L 62: 2,859,936 EXP
L 63: 3,000,564 EXP
L 64: 3,145,728 EXP
L 65: 3,295,500 EXP
L 66: 3,449,952 EXP
L 67: 3,609,156 EXP
L 68: 3,773,184 EXP
L 69: 3,942,108 EXP
L 70: 4,116,000 EXP
L 71: 4,294,932 EXP
L 72: 4,478,976 EXP
L 73: 4,668,204 EXP
L 74: 4,862,688 EXP
L 75: 5,062,500 EXP
L 76: 5,267,712 EXP
L 77: 5,478,396 EXP
L 78: 5,694,624 EXP
L 79: 5,916,468 EXP
L 80: 6,144,000 EXP
L 81: 6,377,292 EXP
L 82: 6,616,416 EXP
L 83: 6,861,444 EXP
L 84: 7,112,448 EXP
L 85: 7,369,500 EXP
L 86: 7,632,672 EXP
L 87: 7,902,036 EXP
L 88: 8,177,664 EXP
L 89: 8,459,628 EXP
L 90: 8,748,000 EXP
L 91: 9,042,852 EXP
L 92: 9,344,256 EXP
L 93: 9,652,284 EXP
L 94: 9,967,008 EXP
L 95: 10,288,500 EXP
L 96: 10,616,832 EXP
L 97: 10,952,076 EXP
L 98: 11,294,304 EXP
L 99: 11,643,588 EXP
L 100: 12,000,000 EXP
L 101: 12,600,000 EXP
L 102: 13,230,000 EXP
L 103: 13,891,000 EXP
L 104: 14,585,000 EXP
L 105: 15,314,000 EXP
L 106: 16,079,000 EXP
L 107: 16,882,000 EXP
L 108: 17,726,000 EXP
L 109: 18,612,000 EXP
L 110: 19,542,000 EXP
L 111: 20,519,000 EXP
L 112: 21,544,000 EXP
L 113: 22,621,000 EXP
L 114: 23,752,000 EXP
L 115: 24,939,000 EXP
L 116: 26,185,000 EXP
L 117: 27,494,000 EXP
L 118: 28,868,000 EXP
L 119: 30,311,000 EXP
L 120: 31,826,000 EXP



Important notice! Pokemon Shiny MimeJr is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Mime Jr. (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Bonsly #438: Bonsly
Pokémon
#440: Happiny Happiny
This article is about the species. For a specific instance of this species, see Mime Jr. (disambiguation).
Mime Jr.
Mime Pokémon
マネネ
Manene
#439
Mime Jr.
Images on the Bulbagarden Archives
Type
Psychic Fairy
Abilities
Soundproof or Filter Technician
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
145 (28.7%)
Breeding
Egg Group
Undiscovered
Hatch time
6425 - 6681 steps
Height
2'00" 0.6 m
Weight
28.7 lbs. 13.0 kg
Base experience yield
78
Gen. IV
62
V+
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
Shape
Body12.webp
Footprint
F439.webp
Pokédex color
 Pink
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Mime Jr. (Japaneseマネネ Manene) is a dual-type Psychic/Fairy baby Pokémon introduced in Generation IV. Prior to Generation VI, it was a pure Psychic-type Pokémon.

It evolves into Mr. Mime when leveled up while knowing Mimic. In Galar, it evolves into Galarian Mr. Mime when leveled up while knowing Mimic, which evolves into Mr. Rime starting at level 42.

Biology

Mime Jr. is a small, pink Pokémon with dark-blue legs and "hat", which appears crooked and has a white ball on it. A red bump appears on its stomach and a typical red clown nose appears on its face. It has slender arms and small hands. Mime Jr. has a knack for imitating others, though is not very good at it; it can easily pick up emotions of those around it and imitate them. It has been known to mimic its foes in order to compose distractions. Once the foe is confused, it will quickly escape. It likes places where many people gather.

In Galar, Mime Jr. tends to idolize and imitate its final evolved form Mr. Rime, which are widely popular in the region for their talent in tap-dancing. By practicing their dance steps, they eventually evolve into a regional variant of Mr. Mime.

In the anime

 
Mime Jr. in the anime

Major appearances

James's Mime Jr.

James obtained a Mime Jr. from his Nanny and Pop-Pop in Sweet Baby James, which also marked the species' main series debut. Although Mime Jr. was rarely used in battle by James, it has helped Jessie during the Performance Stage of several Pokémon Contests. James eventually left Mime Jr. at Team Rocket HQ when he headed to Unova so he would not attract attention by using Pokémon foreign to the region.

Other

Mime Jr. debuted in Lucario and the Mystery of Mew, under the ownership of Queen Ilene. It was always seen outside of its Poké Ball.

In King and Queen for a Day, a Mime Jr. and a Bonsly were the stars of a television show. The two went missing, and when they were found, they were discovered to be sick. As a result, James's Mime Jr. and Brock's Bonsly had to fill in for them.

In Performing with Fiery Charm!Santo owns a Mime Jr. It helped its Trainer and the other judges to evaluate the Poké Puffs made by the Performers during the Theme Performance of the Dendemille Showcase Rookie Class.

Minor appearances

In Lucario and the Mystery of Mew, a Mime Jr. was one of Mew's transformations.

In Meloetta's Moonlight Serenade, a Mime Jr. watched Meloetta's concert.

A Mime Jr. appeared in Day Three Blockbusters!.

A Mime Jr. appeared in Cloudy Fate, Bright Future!, under the ownership of a Psychic.

In Party Dancecapades!, a Performer's Mime Jr. attended Monsieur Pierre's dance party.

Two Mime Jr. appeared in A League of His Own!, each under the ownership of a different Trainer.

Two Mime Jr. appeared in a fantasy in Betrayed, Bothered, and Beleaguered!.

A Trainer's Mime Jr. appeared in Secrets of the Jungle.

In JN071, a Mime Jr. appeared under the ownership of Professor Hodaka.

Pokédex entries

Episode Pokémon Source Entry
AG147 Mime Jr. Ash's Pokédex Mime Jr., the Mime Pokémon. It can quickly imitate anyone it sees. It can sense people's emotions as well, and when it senses danger, will erect a barrier so it can escape.

In the manga

 
Mime Jr. in Pokémon Adventures

Phantom Thief Pokémon 7

Hiori, the hero of Phantom Thief Pokémon 7, has a Mime Jr. While Mime Jr.'s primary duty to Hiori is to receive messages intended for Hiori's alter-ego, the Phantom Thief named Pokémon 7, he has also used it in battle a couple of times. It first appears in Seven's Real Identity In Peril.

Pocket Monsters DP

A Mime Jr. appeared in PMDP10, under the ownership of Dia.

Pokémon Adventures

A Mime Jr. appeared in a flashback in Perturbed by Pachirisu.

Ken's Mime Jr. appeared in All About Arceus VI.

A Mime Jr. appeared in a fantasy in the Sword & Shield chapter.

Pokémon Diamond and Pearl Adventure!

Jun's Mime Jr. is seen standing next to him in A Surprise Visit from Hareta's Father!.

In the TCG

Main article: Mime Jr. (TCG)

Game data

NPC appearances

  • Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team: A possible reward for one of the toughest optional missions is a statue of Mime Jr. that is displayed outside the rescue base.

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV   Sinnoh
#094
  Johto
#—
Diamond It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Pearl It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Platinum It mimics the expressions and motions of those it sees to understand the feelings of others.
HeartGold In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
SoulSilver
Generation V     Unova
#—
Black It mimics the expressions and motions of those it sees to understand the feelings of others.
White
Black 2 It mimics the expressions and motions of those it sees to understand the feelings of others.
White 2
Generation VI   Kalos
Coastal #113
  Hoenn
#—
X In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
Y It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Omega Ruby In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce!
Alpha Sapphire It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
Generation VII   Alola
USUM: #059
  Kanto
#—
This Pokémon has no Pokédex entries in Sun, MoonLet's Go, Pikachu! and Let's Go, Eevee!‎.
Ultra Sun It does its absolute best to mimic the movements and expressions of its opponents, but it's still not very good at it.
Ultra Moon When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something.
Generation VIII   Galar
#364
  Galar
Crown Tundra #010
Sword It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.
Shield It looks for a Mr. Rime that's a good dancer and carefully copies the Mr. Rime's steps like an apprentice.

 

Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV  
Diamond
Routes 209 and 210Trophy Garden
Pearl
Trophy Garden
Platinum
Trophy Garden
HeartGold SoulSilver
Breed Mr. Mime holding an Odd Incense
Pokéwalker
Sinnoh Field
Generation V  
Black White
Trade
Black 2
Trade
White 2
Breed Mr. Mime holding an Odd Incense
Generation VI  
X Y
Reflection Cave (Horde Encounter)
Omega Ruby Alpha Sapphire
Trade
Generation VII  
Sun Moon
Trade
Ultra Sun Ultra Moon
Hau'oli City
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII  
Sword Shield
Rolling Fields (Wanderer)
Bridge FieldHammerlocke HillsLake of OutrageMotostoke RiverbankStony Wilderness (Max Raid Battle)
Expansion Pass
Slippery SlopeFrostpoint FieldGiant's BedOld CemeterySnowslide SlopeGiant's FootFrigid SeaThree-Point PassBallimere Lake

 

In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV  
MD Time MD Darkness
Happy Outlook (B4F-B12F)
MD Sky
Happy Outlook (B4F-B12F)
Ranger: SoA
Boyleland
Rumble
Eternal Tower
PokéPark Wii
Meeting Place
Ranger: GS
Old MansionFire Temple
Generation V  
Rumble Blast
Tower: Challenger's Ground
Rumble U
Toy Collection: Guided by Pichu
Generation VI  
Battle Trozei
Mysterious Fountain: Stage 3
Shuffle
Albens Town: Stage 214
Rumble World
Dark Land: Ice Floe Island (All Areas)
Picross
Area 03: Stage 03
Generation VII  
Rumble Rush
Mimikyu SeaRowlet SeaArceus SeaMimikyu SeaFinalRowlet SeaFinal

 

In events

Wild Area News
Games Event Gigantamax Level Distribution period
SwSh Wild Area News No 40 April 10 to 15, 2020

Held items

Game Held Item(s)
Diamond Pearl Leppa Berry Leppa Berry (5%)
Platinum

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
20
 
80 - 127 150 - 244
Attack:
25
 
27 - 84 49 - 163
Defense:
45
 
45 - 106 85 - 207
Sp. Atk:
70
 
67 - 134 130 - 262
Sp. Def:
90
 
85 - 156 166 - 306
Speed:
60
 
58 - 123 112 - 240
Total:
310
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
4/5 ★★★★
Power
1/2
Skill
3/5 ★★★☆☆
Stamina
1/3 ☆☆
Jump
3/3 ★★★
Total
12/18 ★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Flying
Ground
Rock
Bug
Fire
Water
Grass
Electric
Ice
Dark
Fairy
Weak to:
Poison
Ghost
Steel
Immune to:
Dragon
Resistant to:
Fighting ¼×
Psychic ½×
Notes:
  • If this Pokémon is given a Ring Target, the effectiveness of  Dragon-type  moves is 1×.
  • If this Pokémon has Filter, the effectiveness of  Poison -,  Ghost -, and  Steel-type  moves is 1½×. In Generation IV-Generation V, the effectiveness of  Bug -,  Ghost -, and  Dark-type  moves is 1½×.
  • Due to the conversion to  Fairy-type , the effectiveness of  Dragon-type  Steel-type  and  Poison-type  moves was 1×,  Dark-type  and  Bug-type  was 2× and  Fighting-type  moves was ½× prior to Generation VI.

Learnset

By leveling up

Generation VIII
Other generations:
IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Pound Normal Physical 40 100% 35
1 Copycat Normal Status —% 20
4 Baton Pass Normal Status —% 40
8 Encore Normal Status 100% 5
12 Confusion Psychic Special 50 100% 25
16 Role Play Psychic Status —% 10
20 Protect Normal Status —% 10
24 Recycle Normal Status —% 10
28 Psybeam Psychic Special 65 100% 20
32 Mimic Normal Status —% 10
36 Light Screen Psychic Status —% 30
36 Reflect Psychic Status —% 20
36 Safeguard Normal Status —% 25
40 Sucker Punch Dark Physical 70 100% 5
44 Dazzling Gleam Fairy Special 80 100% 10
48 Psychic Psychic Special 90 100% 10
52 Teeter Dance Normal Status 100% 20
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Grass VI Sprite.webp TM11 Solar Beam Grass Special 120 100% 10
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM18 Reflect Psychic Status —% 20
Bag TM Normal VI Sprite.webp TM19 Safeguard Normal Status —% 25
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Fairy Sprite.webp TM29 Charm Fairy Status 100% 20
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM41 Helping Hand Normal Status —% 20
Bag TM Fighting VI Sprite.webp TM43 Brick Break Fighting Physical 75 100% 15
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Fighting VI Sprite.webp TM63 Drain Punch Fighting Physical 75 100% 10
Bag TM Psychic VI Sprite.webp TM70 Trick Room Psychic Status —% 5
Bag TM Psychic VI Sprite.webp TM71 Wonder Room Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM72 Magic Room Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Fairy Sprite.webp TM89 Misty Terrain Fairy Status —% 10
Bag TM Psychic VI Sprite.webp TM91 Psychic Terrain Psychic Status —% 10
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Psychic Sprite.webp TR11 Psychic Psychic Special 90 100% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Psychic Sprite.webp TR25 Psyshock Psychic Special 80 100% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Normal Sprite.webp TR29 Baton Pass Normal Status —% 40
Bag TR Normal Sprite.webp TR30 Encore Normal Status 100% 5
Bag TR Ghost Sprite.webp TR33 Shadow Ball Ghost Special 80 100% 15
Bag TR Psychic Sprite.webp TR34 Future Sight Psychic Special 120 100% 10
Bag TR Normal Sprite.webp TR35 Uproar Normal Special 90 100% 10
Bag TR Dark Sprite.webp TR37 Taunt Dark Status 100% 20
Bag TR Psychic Sprite.webp TR38 Trick Psychic Status 100% 10
Bag TR Psychic Sprite.webp TR40 Skill Swap Psychic Status —% 10
Bag TR Psychic Sprite.webp TR49 Calm Mind Psychic Status —% 20
Bag TR Dark Sprite.webp TR68 Nasty Plot Dark Status —% 20
Bag TR Grass Sprite.webp TR77 Grass Knot Grass Special 100% 20
Bag TR Psychic Sprite.webp TR82 Stored Power Psychic Special 20 100% 10
Bag TR Psychic Sprite.webp TR83 Ally Switch Psychic Status —% 15
Bag TR Fairy Sprite.webp TR92 Dazzling Gleam Fairy Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
MagmarMagmortarSableye Confuse Ray Ghost Status 100% 10
HitmonleeHitmonchanHitmontopSableyeMienfooMienshao
ImpidimpMorgremGrimmsnarl
Fake Out Normal Physical 40 100% 10
Mr. MimeMr. RimeRaltsKirliaGardevoirGallade
GothitaGothoritaGothitelle
Hypnosis Psychic Status 60% 20
ElgyemBeheeyem Power Split Psychic Status —% 10
GothitaGothoritaGothitelle Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Barrier × Psychic Status —% 20
IV V VI VII Captivate × Normal Status 100% 20
IV V VI VII Charge Beam Electric Special 50 90% 10
IV V VI VII Confide Normal Status —% 20
IV V VI VII Covet Normal Physical 60 100% 25
IV V VI VII Double Slap × Normal Physical 15 85% 10
IV V VI VII Double Team Normal Status —% 15
IV V VI VII Dream Eater Psychic Special 100 100% 15
IV V VI VII Flash × Normal Status 100% 20
IV V VI VII Focus Punch Fighting Physical 150 100% 20
IV V VI VII Frustration × Normal Physical 100% 20
IV V VI VII Headbutt Normal Physical 70 100% 15
IV V VI VII Healing Wish Psychic Status —% 10
IV V VI VII Hidden Power × Normal Special 60 100% 15
IV V VI VII Infestation Bug Special 20 100% 20
IV V VI VII Magic Coat Psychic Status —% 15
IV V VI VII Meditate × Psychic Status —% 40
IV V VI VII Mud-Slap Ground Special 20 100% 10
IV V VI VII Natural Gift × Normal Physical 100% 15
IV V VI VII Psych Up Normal Status —% 10
IV V VI VII Return × Normal Physical 100% 20
IV V VI VII Secret Power × Normal Physical 70 100% 20
IV V VI VII Shock Wave Electric Special 60 —% 20
IV V VI VII Signal Beam × Bug Special 75 100% 15
IV V VI VII Snatch × Dark Status —% 10
IV V VI VII Swagger Normal Status 85% 15
IV V VI VII Telekinesis × Psychic Status —% 15
IV V VI VII Torment Dark Status 100% 15
IV V VI VII Toxic Poison Status 90% 10
IV V VI VII Wake-Up Slap × Fighting Physical 70 100% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 439.webp Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist: Psychic PA.webp
Psychic
Field move: None
Browser entry R-164
It launches strange orbs to attack. It protects itself with a psychic barrier.
Pokémon Ranger: Guardian Signs
Group:
Psychic
Poké Assist:
(present)
Psychic Assist.webp
Psychic
Field move:
(present)
Tackle 1 field move.webp
(Tackle ×1)
Poké Assist:
(past)
Psychic Assist.webp
Psychic
Field move:
(past)
Tackle 1 field move.webp
(Tackle ×1)
Browser entry R-169/N-101
It attacks by launching strange rings that make Pokémon Stopped.
Pokémon Rumble
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
Rush439Body.webp Walking Speed: 2.08 seconds Base HP: 36  
Base Attack: 69 Base Defense: 52 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
PPW439.webp PokéPark Pad entry:
Mime Jr. will give you some interesting stats. You'll find him in the Tree House. His favorite Attraction is Rayquaza's Balloon Panic.
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★

BT439.webp

 
 
Pokémon Shuffle
None.webp
Psychic
None.webp Attack Power: 50 - 100 Raise Max Level.webp 5

#294
Shuffle439.webp

Quirky
Sometimes erases one extra matching Pokémon elsewhere.

 

Pokémon GO
GO439.webp Base Stamina: 85 Base Attack: 125 Base Defense: 142
Egg Distance: 5 km Buddy Distance: 5 km Evolution Requirement: Mr. Mime Candy 50 + GO Buddy icon.webp15 km
Fast Attacks: ConfusionPound
Charged Attacks: PsybeamPsychicPsyshock

Evolution

Outside of Galar

439Mime Jr.webp
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Breed
holding Odd Incense



TM Normal VI
Level up
knowing Mimic
122Mr. Mime.webp
First evolution
Mr. Mime
 Psychic  Fairy 

 

In Galar

439Mime Jr.webp
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Breed
holding Odd Incense


TM Normal VI + Bag Dynamax Band Sprite.webp
Level up
knowing Mimic
in Galar
122Mr. Mime-Galar.webp
First evolution
Mr. Mime
 Ice  Psychic 
Rare Candy
Level 42
866Mr. Rime.webp
Second evolution
Mr. Rime
 Ice  Psychic 

 

Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 439.webp Spr b 4d 439.webp   Spr 4p 439.webp Spr b 4d 439.webp   Spr 4p 439.webp Spr b 4h 439.webp
Spr 4d 439 s.webp Spr b 4d 439 s.webp   Spr 4p 439 s.webp Spr b 4d 439 s.webp   Spr 4p 439 s.webp Spr b 4d 439 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 439.webp Spr b 5b 439.webp   Spr 5b 439.webp Spr b 5b 439.webp
Spr 5b 439 s.webp Spr b 5b 439 s.webp   Spr 5b 439 s.webp Spr b 5b 439 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 439.webp Spr b 6x 439.webp   Spr 6x 439.webp Spr b 6x 439.webp
Spr 6x 439 s.webp Spr b 6x 439 s.webp   Spr 6x 439 s.webp Spr b 6x 439 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 439.webp Spr b 7s 439.webp   Spr 7s 439.webp Spr b 7s 439.webp
Spr 7s 439 s.webp Spr b 7s 439 s.webp   Spr 7s 439 s.webp Spr b 7s 439 s.webp
Front Back   Front Back
Generation VIII  
Sword Shield
Spr 8s 439.webp Spr 8s 439 s.webp
 
HOME
HOME439.webp HOME439 s.webp
439MS8.webp For other sprites and images, please see Mime Jr. images on the Bulbagarden Archives.

 

Trivia

  • Mime Jr. is the only Pokémon with a catch rate of 145.
  • In HeartGold and SoulSilver, if the player has a Mime Jr. as their partner in Copycat's room, the Mime Jr. will "mimic" the player when interacted with.
  • Mime Jr. has the lowest base HP of all Psychic and Fairy-type Pokémon.

Origin

Mime Jr. seems to be based on a toddler and a mime artist due to its mimicking behavior. It is also reminiscent of a clown due to its bright colors and big, red nose. The blue growth on its head resembles a knit cap with earflaps or a fool's cap worn by court jesters. Its Fairy type and pointed hat may be inspired by various humanoid fairy tale creatures such as gnomes and dwarves. Its body shape also resembles a hand puppet or a doll. In Japanese folklore, inanimate objects that are possessed by spirits and come to life are known as tsukumogami.

Mime Jr. is also reminiscent of an ice cream cone, with its pointy legs resembling a cone, its pink body and head resembling scoops of strawberry ice cream, its hat resembling a swirl of whipped cream, and its red nose and button resembling maraschino cherries.

Name origin

Mime Jr. may be derived from mime and the abbreviation of Junior.

Manene may be a combination of 真似 mane (mimicry) and nene (Spanish for baby).

In other languages

Language Title Meaning
Japan Flag.webp Japanese マネネ Manene Possibly from 真似 mane and nene.
France Flag.webp French Mime Jr Same as English name
Spain Flag.webp Spanish Mime Jr. Same as English name
Germany Flag.webp German Pantimimi Possibly from Pantomime and Mimik
Italy Flag.webp Italian Mime Jr. Same as English name
South Korea Flag.webp Korean 흉내내 Hungnaenae From 흉내내기
Hong Kong Flag.webp Cantonese Chinese    
China and Taiwan Flags.webp Mandarin Chinese 魔尼尼 Mó Ní Ní Transliteration of its Japanese name. 魔 also means magic.
 
 

 

 

 

 

 

 

 

 

 

Related articles

  • James's Mime Jr.
  • Baby Pokémon

External links

 

Bonsly #438: Bonsly
Pokémon
#440: Happiny Happiny
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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