|
Mega Dusknoir
|
Class:
Mega Ultra Rare
|
Type:
Ghost
|
Catch Rate:
45
|
Level Gain Rate:
Fast
|
Base Reward EXP:
1,575
|
Reward EV Point:
Defense: 1
SpDefense: 2
|
Mega Dusknoir in game:
123
Who?
|
AVG Level:
108
|
Gender Ratios:
50% Male 50% Female
|
|
|
Mega Dusknoir's elemental sensitivity to the enemy attacks:
|
:
50%
|
:
200%
|
:
100%
|
:
100%
|
:
0%
|
:
100%
|
:
100%
|
:
200%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
0%
|
:
50%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
Mega Dusknoir's Transformation Line
|
|
|
|
|
|
|
|
Mega Dusknoir's Other Forms
|
|
HM (Hidden Machine) Moves Mega Dusknoir Can Learn
|
|
|
ID:
601
|
Strength
|
HM04
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
495
|
Rock Smash
|
HM06
|
|
Category:
Physical
|
Base Power:
40
|
PP:
15
|
Accuracy:
100
|
|
Mega Dusknoir's Level-Up Attacks
|
|
|
|
ID:
47
|
Bind
|
Level:
1
|
|
Category:
Physical
|
Base Power:
15
|
PP:
20
|
Accuracy:
85
|
|
ID:
195
|
Fire Punch
|
Level:
1
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
247
|
Gravity
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
304
|
Ice Punch
|
Level:
1
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
336
|
Leer
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
30
|
Accuracy:
100
|
|
ID:
646
|
Thunder Punch
|
Level:
1
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
130
|
Disable
|
Level:
6
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
28
|
Astonish
|
Level:
14
|
|
Category:
Physical
|
Base Power:
30
|
PP:
15
|
Accuracy:
100
|
|
ID:
219
|
Foresight
|
Level:
14
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
402
|
Night Shade
|
Level:
16
|
|
Category:
Special
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
531
|
Shadow Sneak
|
Level:
22
|
|
Category:
Physical
|
Base Power:
40
|
PP:
30
|
Accuracy:
100
|
|
ID:
464
|
Pursuit
|
Level:
25
|
|
Category:
Physical
|
Base Power:
60
|
PP:
20
|
Accuracy:
100
|
|
ID:
95
|
Confuse Ray
|
Level:
30
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
693
|
Will-O-Wisp
|
Level:
33
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
85
|
|
ID:
116
|
Curse
|
Level:
36
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
530
|
Shadow Punch
|
Level:
37
|
|
Category:
Physical
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
277
|
Hex
|
Level:
42
|
|
Category:
Special
|
Base Power:
65
|
PP:
10
|
Accuracy:
100
|
|
ID:
524
|
Shadow Ball
|
Level:
45
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
361
|
Mean Look
|
Level:
52
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
125
|
Destiny Bond
|
Level:
54
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
419
|
Payback
|
Level:
58
|
|
Category:
Physical
|
Base Power:
50
|
PP:
10
|
Accuracy:
100
|
|
ID:
232
|
Future Sight
|
Level:
64
|
|
Category:
Special
|
Base Power:
120
|
PP:
10
|
Accuracy:
100
|
|
TM (Technical Machine) Moves Mega Dusknoir Can Learn
|
|
|
|
ID:
77
|
Calm Mind
|
TM004
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
653
|
Toxic
|
TM006
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
278
|
Hidden Power
|
TM010
|
|
Category:
Special
|
Base Power:
60
|
PP:
15
|
Accuracy:
100
|
|
ID:
611
|
Sunny Day
|
TM011
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
632
|
Taunt
|
TM012
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
300
|
Ice Beam
|
TM013
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
52
|
Blizzard
|
TM014
|
|
Category:
Special
|
Base Power:
110
|
PP:
5
|
Accuracy:
70
|
|
ID:
292
|
Hyper Beam
|
TM015
|
|
Category:
Special
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
449
|
Protect
|
TM017
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
471
|
Rain Dance
|
TM018
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
226
|
Frustration
|
TM021
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
159
|
Earthquake
|
TM026
|
|
Category:
Physical
|
Base Power:
100
|
PP:
10
|
Accuracy:
100
|
|
ID:
485
|
Return
|
TM027
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
452
|
Psychic
|
TM029
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
524
|
Shadow Ball
|
TM030
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
65
|
Brick Break
|
TM031
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
139
|
Double Team
|
TM032
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
497
|
Rock Tomb
|
TM039
|
|
Category:
Physical
|
Base Power:
60
|
PP:
15
|
Accuracy:
95
|
|
ID:
652
|
Torment
|
TM041
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
179
|
Facade
|
TM042
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
482
|
Rest
|
TM044
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
30
|
Attract
|
TM045
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
639
|
Thief
|
TM046
|
|
Category:
Physical
|
Base Power:
75
|
PP:
25
|
Accuracy:
100
|
|
ID:
504
|
Round
|
TM048
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
214
|
Focus Blast
|
TM052
|
|
Category:
Special
|
Base Power:
120
|
PP:
5
|
Accuracy:
70
|
|
ID:
209
|
Fling
|
TM056
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
83
|
Charge Beam
|
TM057
|
|
Category:
Special
|
Base Power:
50
|
PP:
10
|
Accuracy:
90
|
|
ID:
693
|
Will-O-Wisp
|
TM061
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
85
|
|
ID:
167
|
Embargo
|
TM063
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
419
|
Payback
|
TM066
|
|
Category:
Physical
|
Base Power:
50
|
PP:
10
|
Accuracy:
100
|
|
ID:
239
|
Giga Impact
|
TM068
|
|
Category:
Physical
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
451
|
Psych Up
|
TM077
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
73
|
Bulldoze
|
TM078
|
|
Category:
Physical
|
Base Power:
60
|
PP:
20
|
Accuracy:
100
|
|
ID:
494
|
Rock Slide
|
TM080
|
|
Category:
Physical
|
Base Power:
75
|
PP:
10
|
Accuracy:
90
|
|
ID:
313
|
Infestation
|
TM083
|
|
Category:
Special
|
Base Power:
20
|
PP:
20
|
Accuracy:
100
|
|
ID:
153
|
Dream Eater
|
TM085
|
|
Category:
Special
|
Base Power:
100
|
PP:
15
|
Accuracy:
100
|
|
ID:
617
|
Swagger
|
TM087
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
90
|
|
ID:
556
|
Sleep Talk
|
TM088
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
608
|
Substitute
|
TM090
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
659
|
Trick Room
|
TM092
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
118
|
Dark Pulse
|
TM097
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
94
|
Confide
|
TM100
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
396
|
Natural Gift
|
TM108
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
216
|
Focus Punch
|
TM113
|
|
Category:
Physical
|
Base Power:
150
|
PP:
20
|
Accuracy:
100
|
|
ID:
304
|
Ice Punch
|
TM115
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
308
|
Icy Wind
|
TM116
|
|
Category:
Special
|
Base Power:
55
|
PP:
15
|
Accuracy:
95
|
|
ID:
567
|
Snore
|
TM120
|
|
Category:
Special
|
Base Power:
50
|
PP:
15
|
Accuracy:
100
|
|
ID:
79
|
Captivate
|
TM124
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
265
|
Headbutt
|
TM126
|
|
Category:
Physical
|
Base Power:
70
|
PP:
15
|
Accuracy:
100
|
|
ID:
392
|
Mud-Slap
|
TM127
|
|
Category:
Special
|
Base Power:
20
|
PP:
10
|
Accuracy:
100
|
|
ID:
205
|
Flash
|
TM128
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
517
|
Secret Power
|
TM129
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
16
|
Ally Switch
|
TM130
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
195
|
Fire Punch
|
TM133
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
547
|
Skill Swap
|
TM139
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
646
|
Thunder Punch
|
TM140
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
247
|
Gravity
|
TM143
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
566
|
Snatch
|
TM149
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
658
|
Trick
|
TM150
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
697
|
Wonder Room
|
TM151
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
56
|
Body Slam
|
TM153
|
|
Category:
Physical
|
Base Power:
85
|
PP:
15
|
Accuracy:
100
|
|
ID:
364
|
Mega Kick
|
TM156
|
|
Category:
Physical
|
Base Power:
120
|
PP:
5
|
Accuracy:
75
|
|
ID:
365
|
Mega Punch
|
TM157
|
|
Category:
Physical
|
Base Power:
80
|
PP:
20
|
Accuracy:
85
|
|
ID:
372
|
Metronome
|
TM158
|
|
Category:
Physical
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
637
|
Telekinesis
|
TM161
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
187
|
Feint Attack
|
TM165
|
|
Category:
Physical
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
277
|
Hex
|
TM166
|
|
Category:
Special
|
Base Power:
65
|
PP:
10
|
Accuracy:
100
|
|
ID:
610
|
Sucker Punch
|
TM173
|
|
Category:
Physical
|
Base Power:
70
|
PP:
5
|
Accuracy:
100
|
|
ID:
584
|
Spite
|
TM175
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
171
|
Endure
|
TM182
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
125
|
Destiny Bond
|
TM194
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
411
|
Ominous Wind
|
TM215
|
|
Category:
Special
|
Base Power:
60
|
PP:
5
|
Accuracy:
100
|
|
ID:
445
|
Power-Up Punch
|
TM229
|
|
Category:
Physical
|
Base Power:
40
|
PP:
10
|
Accuracy:
100
|
|
ID:
487
|
Revenge
|
TM236
|
|
Category:
Physical
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
415
|
Pain Split
|
TM243
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
276
|
Helping Hand
|
TM246
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
262
|
Haze
|
TM248
|
|
Category:
Status
|
Base Power:
1
|
PP:
30
|
Accuracy:
1000
|
|
ID:
47
|
Bind
|
TM274
|
|
Category:
Physical
|
Base Power:
15
|
PP:
20
|
Accuracy:
85
|
|
ID:
232
|
Future Sight
|
TM315
|
|
Category:
Special
|
Base Power:
120
|
PP:
10
|
Accuracy:
100
|
|
ID:
309
|
Imprison
|
TM331
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
80
|
|
ID:
367
|
Memento
|
TM415
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
250
|
Grudge
|
TM472
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
530
|
Shadow Punch
|
TM473
|
|
Category:
Physical
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
120
|
Darkest Lariat
|
TM546
|
|
Category:
Physical
|
Base Power:
85
|
PP:
10
|
Accuracy:
100
|
|
ID:
327
|
Laser Focus
|
TM573
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
767
|
Skitter Smack
|
TM598
|
|
Category:
Physical
|
Base Power:
70
|
PP:
10
|
Accuracy:
90
|
|
ID:
770
|
Poltern
|
TM601
|
|
Category:
Physical
|
Base Power:
22
|
PP:
5
|
Accuracy:
90
|
|
Pokémon: Mega Dusknoir - Level Gain Rate: Fast - Class: Mega
This level gain rate Pokémon required total EXP amounts for each level
L
1:
0
EXP
L
2:
36
EXP
L
3:
126
EXP
L
4:
306
EXP
L
5:
600
EXP
L
6:
1,032
EXP
L
7:
1,644
EXP
L
8:
2,454
EXP
L
9:
3,498
EXP
L
10:
4,800
EXP
L
11:
6,384
EXP
L
12:
8,292
EXP
L
13:
10,542
EXP
L
14:
13,170
EXP
L
15:
16,200
EXP
L
16:
19,656
EXP
L
17:
23,580
EXP
L
18:
27,990
EXP
L
19:
32,922
EXP
L
20:
38,400
EXP
L
21:
44,448
EXP
L
22:
51,108
EXP
L
23:
58,398
EXP
L
24:
66,354
EXP
L
25:
75,000
EXP
L
26:
84,360
EXP
L
27:
94,476
EXP
L
28:
105,366
EXP
L
29:
117,066
EXP
L
30:
129,600
EXP
L
31:
142,992
EXP
L
32:
157,284
EXP
L
33:
172,494
EXP
L
34:
188,658
EXP
L
35:
205,800
EXP
L
36:
223,944
EXP
L
37:
243,132
EXP
L
38:
263,382
EXP
L
39:
284,730
EXP
L
40:
307,200
EXP
L
41:
330,816
EXP
L
42:
355,620
EXP
L
43:
381,630
EXP
L
44:
408,882
EXP
L
45:
437,400
EXP
L
46:
467,208
EXP
L
47:
498,348
EXP
L
48:
530,838
EXP
L
49:
564,714
EXP
L
50:
600,000
EXP
L
51:
636,720
EXP
L
52:
674,916
EXP
L
53:
714,606
EXP
L
54:
755,826
EXP
L
55:
798,600
EXP
L
56:
842,952
EXP
L
57:
888,924
EXP
L
58:
936,534
EXP
L
59:
985,818
EXP
L
60:
1,036,800
EXP
L
61:
1,089,504
EXP
L
62:
1,143,972
EXP
L
63:
1,200,222
EXP
L
64:
1,258,290
EXP
L
65:
1,318,200
EXP
L
66:
1,379,976
EXP
L
67:
1,443,660
EXP
L
68:
1,509,270
EXP
L
69:
1,576,842
EXP
L
70:
1,646,400
EXP
L
71:
1,717,968
EXP
L
72:
1,791,588
EXP
L
73:
1,867,278
EXP
L
74:
1,945,074
EXP
L
75:
2,025,000
EXP
L
76:
2,107,080
EXP
L
77:
2,191,356
EXP
L
78:
2,277,846
EXP
L
79:
2,366,586
EXP
L
80:
2,457,600
EXP
L
81:
2,550,912
EXP
L
82:
2,646,564
EXP
L
83:
2,744,574
EXP
L
84:
2,844,978
EXP
L
85:
2,947,800
EXP
L
86:
3,053,064
EXP
L
87:
3,160,812
EXP
L
88:
3,271,062
EXP
L
89:
3,383,850
EXP
L
90:
3,499,200
EXP
L
91:
3,617,136
EXP
L
92:
3,737,700
EXP
L
93:
3,860,910
EXP
L
94:
3,986,802
EXP
L
95:
4,115,400
EXP
L
96:
4,246,728
EXP
L
97:
4,380,828
EXP
L
98:
4,517,718
EXP
L
99:
4,657,434
EXP
L
100:
4,800,000
EXP
L
101:
5,040,000
EXP
L
102:
5,292,000
EXP
L
103:
5,556,000
EXP
L
104:
5,833,000
EXP
L
105:
6,124,000
EXP
L
106:
6,430,000
EXP
L
107:
6,751,000
EXP
L
108:
7,088,000
EXP
L
109:
7,442,000
EXP
L
110:
7,814,000
EXP
L
111:
8,204,000
EXP
L
112:
8,614,000
EXP
L
113:
9,044,000
EXP
L
114:
9,496,000
EXP
L
115:
9,970,000
EXP
L
116:
10,468,000
EXP
L
117:
10,991,000
EXP
L
118:
11,540,000
EXP
L
119:
12,117,000
EXP
L
120:
12,722,000
EXP

" data-width="700" data-numposts="5" data-colorscheme="dark">
Important notice! Pokemon Mega Dusknoir is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)
Dusknoir (Japanese: ???—? Yonoir) is a Ghost-type Pokémon introduced in Generation IV.
It evolves from Dusclops when traded holding a Reaper Cloth. It is the final form of Duskull.
Biology
Dusknoir is a primarily black Pokémon somewhat resembling a cyclops. Its cylindrical head is light gray with a single eye that has a yellow iris and a red pupil. There is a yellow band near the top of its head, and a short, yellow antenna with a disc-shaped tip extends from on top. Six flat projections extend from the base of its neck and surround its head, resembling an upturned collar. Dusknoir has well-developed arms with two yellow bands near its wrists and large, gray hands. On the front of its torso are two almond-shaped marking, and on its back are two circular markings. Both sets of markings resemble eyes. A yellow band encircles its body, zigzagging along the front and forming a long curve around the back. It has a wispy tail in place of feet.
The antenna on Dusknoir's head allows it to receive transmissions from the spirit world, which tell it to bring people there. However, the anime has also shown it protecting people from being taken to the spirit world. The band on its body can open, similar to a mouth. It uses this ability to take spirits into its body and carry them home or as it travels to unknown places.
In the anime
Major appearances
Dusknoir appeared in Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness where it was sent back in time to prevent Team Poképals from changing the future.
Other
Dusknoir made its debut appearance in Ghoul Daze! where it tried to protect humans from a ghost girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.
Conway's Dusknoir appeared in Working on a Right Move! where it was used in a battle against Ash in the Lily of the Valley Conference.
Two Dusknoir appeared in Celebrating the Hero's Comet!.
A Dusknoir appeared in Breaking Titles at the Chateau! under the ownership of a Trainer named Farrell.
Minor appearances
A Dusknoir appeared in the opening of Arceus and the Jewel of Life, battling against Ash's Pikachu.
Pokédex entries
Entry |
DP090 |
Dusknoir |
Dawn's Pokédex |
Dusknoir, the Gripper Pokémon. It receives electrical waves from the spirit world with its antenna and is said to take people to the spirit world as well. |
This concludes the entries from the Diamond & Pearl series. |
|
Entry |
XY020 |
Dusknoir |
Serena's Pokédex |
Dusknoir, the Gripper Pokémon. Dusknoir is said to travel between the human and spirit worlds. |
This concludes the entries from the XY series. |
|
In the manga
In the Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic manga
Dusknoir appears in the manga adaptation of Pokémon Ranger under control of Kincaid. It plays the same role it does in the game.
In the Phantom Thief Pokémon 7 manga
Lily owned a Dusknoir when she was a member of Team Galactic.
In the Pokémon Adventures manga
A Dusknoir debuted in All About Arceus II, where it was under the ownership of Hiro. It arrived with its trainer just after the Ecruteak Gym had been destroyed by Arceus. Later when the battle with Arceus had ended, it accompanied its trainer at the Sinjoh Ruins where Hiro reveals that he plans making a show for children called Proteam Omega to the Pokédex
In the Pokémon Diamond and Pearl Adventure!
Mitsumi used Dusknoir to battle Hareta in Clash! Hareta vs. Mitsumi!!.
In the Pokémon Mystery Dungeon: Blazing Exploration Team manga
- Main article: Dusknoir (Explorers of Time, Darkness, and Sky)
Dusknoir appeared in Pokémon Mystery Dungeon: Blazing Exploration Team where it played the same role as it did in the games.
In the Pokémon Pocket Monsters manga
- Main article: Dusknoir (Explorers of Time, Darkness, and Sky)
Dusknoir appeared in PMDP18 and was hired by Professor Oak to find the Time Gears.
In the Pokémon Try Adventure manga
Dusknoir appeared in TA16.
In the TCG
- Main article: Dusknoir (TCG)
Game data
NPC appearances
Pokédex entries
This Pokémon was unavailable prior to Generation IV. |
|
Generation V |
|
Black |
It is said to take lost spirits into its pliant body and guide them home. |
White |
Black 2 |
It is said to take lost spirits into its pliant body and guide them home. |
White 2 |
|
|
Generation VI |
|
X |
It is said to take lost spirits into its pliant body and guide them home. |
Y |
The antenna on its head captures radio waves from the world of spirits that command it to take people there. |
Omega Ruby |
It is said to take lost spirits into its pliant body and guide them home. |
Alpha Sapphire |
The antenna on its head captures radio waves from the world of spirits that command it to take people there. |
|
|
Game locations
This Pokémon was unavailable prior to Generation IV. |
|
|
|
|
In side games
This Pokémon was unavailable prior to Generation IV. |
|
|
|
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
|
105 - 152 |
200 - 294 |
|
94 - 167 |
184 - 328 |
|
126 - 205 |
247 - 405 |
|
63 - 128 |
121 - 251 |
|
126 - 205 |
247 - 405 |
|
45 - 106 |
85 - 207 |
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VII, this Pokémon is: |
|
|
|
|
|
|
|
Learnset
Generation VII |
Other generations: |
IV - V - VI |
|
|
|
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see level-up moves from other generations
|
Generation VII |
Other generations: |
IV - V - VI |
|
|
|
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see TM moves from other generations
|
Generation VII |
Other generations: |
IV - V - VI |
|
|
|
- Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see Egg moves from other generations
|
Generation VII |
Other generations: |
IV - V - VI |
|
|
|
- A black or white abbreviation in a colored box indicates that Dusknoir can be tutored the move in that game
- A colored abbreviation in a white box indicates that Dusknoir cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
Generation VII |
Other generations: |
IV - V - VI |
|
|
|
- Bold indicates a move that gets STAB when used by Dusknoir
- Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
- Click on the generation numbers at the top to see moves from other generations
|
Side game data
|
Pokémon Ranger: Shadows of Almia
Group: |
|
Poké Assist: |
|
Field move: |

(Psy Power ×3) |
Browser entry |
It protects itself with a ghostly fire. It attacks with eerie orbs. |
|
|
Pokémon Ranger: Guardian Signs
Group: |
|
Poké Assist:
(present) |
|
Field move:
(present) |

(Psy Power ×2) |
Poké Assist:
(past) |
|
Field move:
(past) |

(Psy Power ×1) |
Browser entry |
It shoots out orbs imbued with loathsome emotions that make Pokémon Paused. |
|
|
|
|
|
|
|
|
|
Evolution
Sprites
This Pokémon was unavailable prior to Generation IV. |
|
|
|
Trivia
Origin
Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawarawa may also have been the inspiration for this Pokémon. Like Dusclops, due to its rotund shape and single eye, it may also be based on the Chochin-obake. Its ability to receive transmissions from the world of spirits may be based on paranormal explanations for electronic voice phenomena.
Name origin
Dusknoir is a combination of dusk and noir (French for black).
Yonoir is a combination of ?? yoma (ghost) or ? yoru (night) and noir.
In other languages
Language |
Title |
Meaning |
Japanese |
???—? Yonoir |
From ?? yoma, ? yoru, and noir |
French |
Noctunoir |
From nocturne and noir |
Spanish |
Dusknoir |
Same as English name |
German |
Zwirrfinst |
From Zwielicht, Irrlicht, and Finsternis |
Italian |
Dusknoir |
Same as English name |
Korean |
????? Yaneuwareumong |
From ? (?) ya, noir, and ? (?) mong or monster |
Cantonese Chinese |
|
|
Mandarin Chinese |
???? Yèheimórén |
Literally "Night sorcerer" |
|
|
|
|
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