|
Shiny Mega Medicham
|
Class:
Shiny Mega Uncommon
|
Types:
Fighting
Psychic
|
Catch Rate:
45
|
Level Gain Rate:
S Medium Fast
|
Base Reward EXP:
994
|
Reward EV Point:
Speed: 2
|
Shiny Mega Medicham in game:
15
Who?
|
AVG Level:
117
|
Gender Ratios:
50% Male 50% Female
|
|
|
Shiny Mega Medicham's elemental sensitivity to the enemy attacks:
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
50%
|
:
100%
|
:
200%
|
:
200%
|
:
100%
|
:
100%
|
:
100%
|
:
200%
|
:
100%
|
:
100%
|
:
100%
|
:
50%
|
:
100%
|
:
100%
|
Shiny Mega Medicham's Transformation Line
|
|
|
|
|
|
Shiny Mega Medicham's Other Forms
|
|
HM (Hidden Machine) Moves Shiny Mega Medicham Can Learn
|
|
|
ID:
601
|
Strength
|
HM04
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
495
|
Rock Smash
|
HM06
|
|
Category:
Physical
|
Base Power:
40
|
PP:
15
|
Accuracy:
100
|
|
Shiny Mega Medicham's Level-Up Attacks
|
|
|
|
ID:
46
|
Bide
|
Level:
1
|
|
Category:
Physical
|
Base Power:
130
|
PP:
10
|
Accuracy:
100
|
|
ID:
195
|
Fire Punch
|
Level:
1
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
304
|
Ice Punch
|
Level:
1
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
646
|
Thunder Punch
|
Level:
1
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
706
|
Zen Headbutt
|
Level:
1
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
90
|
|
ID:
362
|
Meditate
|
Level:
4
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
96
|
Confusion
|
Level:
9
|
|
Category:
Special
|
Base Power:
50
|
PP:
25
|
Accuracy:
100
|
|
ID:
126
|
Detect
|
Level:
12
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
171
|
Endure
|
Level:
12
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
278
|
Hidden Power
|
Level:
20
|
|
Category:
Special
|
Base Power:
60
|
PP:
15
|
Accuracy:
100
|
|
ID:
617
|
Swagger
|
Level:
20
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
90
|
|
ID:
186
|
Feint
|
Level:
22
|
|
Category:
Physical
|
Base Power:
50
|
PP:
10
|
Accuracy:
100
|
|
ID:
375
|
Mind Reader
|
Level:
25
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
77
|
Calm Mind
|
Level:
28
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
218
|
Force Palm
|
Level:
29
|
|
Category:
Physical
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
280
|
High Jump Kick
|
Level:
33
|
|
Category:
Physical
|
Base Power:
130
|
PP:
10
|
Accuracy:
90
|
|
ID:
451
|
Psych Up
|
Level:
40
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
8
|
Acupressure
|
Level:
42
|
|
Category:
Status
|
Base Power:
1
|
PP:
30
|
Accuracy:
1000
|
|
ID:
442
|
Power Trick
|
Level:
49
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
107
|
Counter
|
Level:
53
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
488
|
Reversal
|
Level:
55
|
|
Category:
Physical
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
476
|
Recover
|
Level:
62
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
TM (Technical Machine) Moves Shiny Mega Medicham Can Learn
|
|
|
|
ID:
699
|
Work Up
|
TM001
|
|
Category:
Status
|
Base Power:
1
|
PP:
30
|
Accuracy:
1000
|
|
ID:
458
|
Psyshock
|
TM003
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
77
|
Calm Mind
|
TM004
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
653
|
Toxic
|
TM006
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
72
|
Bulk Up
|
TM008
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
278
|
Hidden Power
|
TM010
|
|
Category:
Special
|
Base Power:
60
|
PP:
15
|
Accuracy:
100
|
|
ID:
611
|
Sunny Day
|
TM011
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
292
|
Hyper Beam
|
TM015
|
|
Category:
Special
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
339
|
Light Screen
|
TM016
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
449
|
Protect
|
TM017
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
471
|
Rain Dance
|
TM018
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
226
|
Frustration
|
TM021
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
485
|
Return
|
TM027
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
452
|
Psychic
|
TM029
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
524
|
Shadow Ball
|
TM030
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
65
|
Brick Break
|
TM031
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
139
|
Double Team
|
TM032
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
478
|
Reflect
|
TM033
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
497
|
Rock Tomb
|
TM039
|
|
Category:
Physical
|
Base Power:
60
|
PP:
15
|
Accuracy:
95
|
|
ID:
179
|
Facade
|
TM042
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
482
|
Rest
|
TM044
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
30
|
Attract
|
TM045
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
344
|
Low Sweep
|
TM047
|
|
Category:
Physical
|
Base Power:
65
|
PP:
20
|
Accuracy:
100
|
|
ID:
504
|
Round
|
TM048
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
214
|
Focus Blast
|
TM052
|
|
Category:
Special
|
Base Power:
120
|
PP:
5
|
Accuracy:
70
|
|
ID:
172
|
Energy Ball
|
TM053
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
209
|
Fling
|
TM056
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
239
|
Giga Impact
|
TM068
|
|
Category:
Physical
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
451
|
Psych Up
|
TM077
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
494
|
Rock Slide
|
TM080
|
|
Category:
Physical
|
Base Power:
75
|
PP:
10
|
Accuracy:
90
|
|
ID:
431
|
Poison Jab
|
TM084
|
|
Category:
Physical
|
Base Power:
80
|
PP:
20
|
Accuracy:
100
|
|
ID:
153
|
Dream Eater
|
TM085
|
|
Category:
Special
|
Base Power:
100
|
PP:
15
|
Accuracy:
100
|
|
ID:
243
|
Grass Knot
|
TM086
|
|
Category:
Special
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
617
|
Swagger
|
TM087
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
90
|
|
ID:
556
|
Sleep Talk
|
TM088
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
608
|
Substitute
|
TM090
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
94
|
Confide
|
TM100
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
140
|
Double-Edge
|
TM103
|
|
Category:
Physical
|
Base Power:
120
|
PP:
15
|
Accuracy:
100
|
|
ID:
396
|
Natural Gift
|
TM108
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
216
|
Focus Punch
|
TM113
|
|
Category:
Physical
|
Base Power:
150
|
PP:
20
|
Accuracy:
100
|
|
ID:
304
|
Ice Punch
|
TM115
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
499
|
Role Play
|
TM119
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
567
|
Snore
|
TM120
|
|
Category:
Special
|
Base Power:
50
|
PP:
15
|
Accuracy:
100
|
|
ID:
79
|
Captivate
|
TM124
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
265
|
Headbutt
|
TM126
|
|
Category:
Physical
|
Base Power:
70
|
PP:
15
|
Accuracy:
100
|
|
ID:
392
|
Mud-Slap
|
TM127
|
|
Category:
Special
|
Base Power:
20
|
PP:
10
|
Accuracy:
100
|
|
ID:
205
|
Flash
|
TM128
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
517
|
Secret Power
|
TM129
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
195
|
Fire Punch
|
TM133
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
252
|
Guard Swap
|
TM135
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
646
|
Thunder Punch
|
TM140
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
151
|
Drain Punch
|
TM141
|
|
Category:
Physical
|
Base Power:
75
|
PP:
10
|
Accuracy:
100
|
|
ID:
247
|
Gravity
|
TM143
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
350
|
Magic Coat
|
TM144
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
477
|
Recycle
|
TM146
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
541
|
Signal Beam
|
TM148
|
|
Category:
Special
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
658
|
Trick
|
TM150
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
706
|
Zen Headbutt
|
TM152
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
90
|
|
ID:
56
|
Body Slam
|
TM153
|
|
Category:
Physical
|
Base Power:
85
|
PP:
15
|
Accuracy:
100
|
|
ID:
107
|
Counter
|
TM154
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
157
|
Dynamic Punch
|
TM155
|
|
Category:
Physical
|
Base Power:
100
|
PP:
5
|
Accuracy:
50
|
|
ID:
364
|
Mega Kick
|
TM156
|
|
Category:
Physical
|
Base Power:
120
|
PP:
5
|
Accuracy:
75
|
|
ID:
365
|
Mega Punch
|
TM157
|
|
Category:
Physical
|
Base Power:
80
|
PP:
20
|
Accuracy:
85
|
|
ID:
372
|
Metronome
|
TM158
|
|
Category:
Physical
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
374
|
Mimic
|
TM159
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
521
|
Seismic Toss
|
TM160
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
637
|
Telekinesis
|
TM161
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
40
|
Baton Pass
|
TM163
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
621
|
Swift
|
TM178
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
484
|
Retaliate
|
TM181
|
|
Category:
Physical
|
Base Power:
80
|
PP:
5
|
Accuracy:
100
|
|
ID:
171
|
Endure
|
TM182
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
219
|
Foresight
|
TM204
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
343
|
Low Kick
|
TM223
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
445
|
Power-Up Punch
|
TM229
|
|
Category:
Physical
|
Base Power:
40
|
PP:
10
|
Accuracy:
100
|
|
ID:
182
|
Fake Out
|
TM234
|
|
Category:
Physical
|
Base Power:
40
|
PP:
10
|
Accuracy:
100
|
|
ID:
467
|
Quick Guard
|
TM235
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
415
|
Pain Split
|
TM243
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
276
|
Helping Hand
|
TM246
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
441
|
Power Swap
|
TM250
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
456
|
Psycho Cut
|
TM370
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
670
|
Vacuum Wave
|
TM380
|
|
Category:
Special
|
Base Power:
40
|
PP:
30
|
Accuracy:
100
|
|
ID:
74
|
Bullet Punch
|
TM451
|
|
Category:
Physical
|
Base Power:
40
|
PP:
30
|
Accuracy:
100
|
|
ID:
327
|
Laser Focus
|
TM573
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
Pokémon: Shiny Mega Medicham - Level Gain Rate: S Medium Fast - Class: Mega-S
This level gain rate Pokémon required total EXP amounts for each level
L
1:
0
EXP
L
2:
96
EXP
L
3:
324
EXP
L
4:
768
EXP
L
5:
1,500
EXP
L
6:
2,592
EXP
L
7:
4,116
EXP
L
8:
6,144
EXP
L
9:
8,748
EXP
L
10:
12,000
EXP
L
11:
15,972
EXP
L
12:
20,736
EXP
L
13:
26,364
EXP
L
14:
32,928
EXP
L
15:
40,500
EXP
L
16:
49,152
EXP
L
17:
58,956
EXP
L
18:
69,984
EXP
L
19:
82,308
EXP
L
20:
96,000
EXP
L
21:
111,132
EXP
L
22:
127,776
EXP
L
23:
146,004
EXP
L
24:
165,888
EXP
L
25:
187,500
EXP
L
26:
210,912
EXP
L
27:
236,196
EXP
L
28:
263,424
EXP
L
29:
292,668
EXP
L
30:
324,000
EXP
L
31:
357,492
EXP
L
32:
393,216
EXP
L
33:
431,244
EXP
L
34:
471,648
EXP
L
35:
514,500
EXP
L
36:
559,872
EXP
L
37:
607,836
EXP
L
38:
658,464
EXP
L
39:
711,828
EXP
L
40:
768,000
EXP
L
41:
827,052
EXP
L
42:
889,056
EXP
L
43:
954,084
EXP
L
44:
1,022,208
EXP
L
45:
1,093,500
EXP
L
46:
1,168,032
EXP
L
47:
1,245,876
EXP
L
48:
1,327,104
EXP
L
49:
1,411,788
EXP
L
50:
1,500,000
EXP
L
51:
1,591,812
EXP
L
52:
1,687,296
EXP
L
53:
1,786,524
EXP
L
54:
1,889,568
EXP
L
55:
1,996,500
EXP
L
56:
2,107,392
EXP
L
57:
2,222,316
EXP
L
58:
2,341,344
EXP
L
59:
2,464,548
EXP
L
60:
2,592,000
EXP
L
61:
2,723,772
EXP
L
62:
2,859,936
EXP
L
63:
3,000,564
EXP
L
64:
3,145,728
EXP
L
65:
3,295,500
EXP
L
66:
3,449,952
EXP
L
67:
3,609,156
EXP
L
68:
3,773,184
EXP
L
69:
3,942,108
EXP
L
70:
4,116,000
EXP
L
71:
4,294,932
EXP
L
72:
4,478,976
EXP
L
73:
4,668,204
EXP
L
74:
4,862,688
EXP
L
75:
5,062,500
EXP
L
76:
5,267,712
EXP
L
77:
5,478,396
EXP
L
78:
5,694,624
EXP
L
79:
5,916,468
EXP
L
80:
6,144,000
EXP
L
81:
6,377,292
EXP
L
82:
6,616,416
EXP
L
83:
6,861,444
EXP
L
84:
7,112,448
EXP
L
85:
7,369,500
EXP
L
86:
7,632,672
EXP
L
87:
7,902,036
EXP
L
88:
8,177,664
EXP
L
89:
8,459,628
EXP
L
90:
8,748,000
EXP
L
91:
9,042,852
EXP
L
92:
9,344,256
EXP
L
93:
9,652,284
EXP
L
94:
9,967,008
EXP
L
95:
10,288,500
EXP
L
96:
10,616,832
EXP
L
97:
10,952,076
EXP
L
98:
11,294,304
EXP
L
99:
11,643,588
EXP
L
100:
12,000,000
EXP
L
101:
12,600,000
EXP
L
102:
13,230,000
EXP
L
103:
13,891,000
EXP
L
104:
14,585,000
EXP
L
105:
15,314,000
EXP
L
106:
16,079,000
EXP
L
107:
16,882,000
EXP
L
108:
17,726,000
EXP
L
109:
18,612,000
EXP
L
110:
19,542,000
EXP
L
111:
20,519,000
EXP
L
112:
21,544,000
EXP
L
113:
22,621,000
EXP
L
114:
23,752,000
EXP
L
115:
24,939,000
EXP
L
116:
26,185,000
EXP
L
117:
27,494,000
EXP
L
118:
28,868,000
EXP
L
119:
30,311,000
EXP
L
120:
31,826,000
EXP

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Important notice! Pokemon Shiny Mega Medicham is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)
Medicham (Japanese: チャーレム Charem) is a dual-type Fighting/Psychic Pokémon introduced in Generation III.
It evolves from Meditite starting at level 37. It can Mega Evolve into Mega Medicham using the Medichamite.
Biology
Medicham is a humanoid, bipedal Pokémon that resembles a yoga practitioner. It has a gray body with red and yellow adornments. A red headpiece with three bulb-like extensions covers the upper portion of its head: one on top and one on either side. The bulb on top is short on a female Medicham. Its large, focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position. Its legs appear to be covered with puffy, red pants that have a large yellow spot on the knees and yellow bands next to the hips.
As Mega Medicham, its headpiece now resembles a white turban with a yellow stone in the center. The red extension in the back is retained, and there are five white extensions on the turban, three extending from the stone and one on either side of its head. There is now a gold band on each wrist and additional gold bands around its waist. Several blue, teardrop-shaped decorations hang from the lowest hip band. Using its enhanced willpower, Mega Medicham has formed four ghost-like arms around itself. The more trained its spirit, the more realistic and dexterous its self become.[1]
Through the power of meditation and fasting, Medicham has developed a sixth sense. This allows it to use psychokinetic powers, and it heightens its energy to enhance this sixth sense. It battles with elegant, dance-like movements, which it uses to dodge attacks and launch devastating blows. It only eats once per month. It lives in fields and mountains. It will hide itself by using its powers to blend into its surroundings.
In the anime
Major appearances
A Medicham was a member of Team Meanies in Pokémon Mystery Dungeon: Team Go-Getters out of the Gate!, similar to the one in the games.
Other
Medicham first appeared during the Fallarbor Contest under the ownership of Grace in Pros and Con Artists and Come What May!.
Greta used a Medicham in her battle against Ash in the Battle Arena in Wheel of Frontier. It went up against Ash's Snorlax and lost.
Medicham and its pre-evolution were owned by a family of traveling circus performers in Pokémon Ranger and the Temple of the Sea. The two Meditation Pokémon used Psychic to make balls of water retain their form.
A Medicham under the ownership of Candice appeared in Sliding Into Seventh! where it battled against Ash's Staraptor. It first appeared in a preview in DP120.
A Trainer's Medicham appeared in Valuable Experience for All!, where it was seen being defeated by Sawyer's Slaking in the Lumiose Conference.
Minor appearances
Mega Medicham in the anime
A Medicham appeared in the opening of Lucario and the Mystery of Mew.
A Trainer's Medicham appeared in A Marathon Rivalry! participating in the Pokéathlon held in Camellia Town.
A Coordinator's Medicham appeared in Opposites Interact! participating in the Sinnoh Grand Festival.
A Medicham appeared as a mask for the festival in Capacia Island UFO!.
A Medicham appeared in Alexa's magazine in The Journalist from Another Region!.
Three Medicham appeared in Kalos, Where Dreams and Adventures Begin!.
A Medicham appeared in Grooming Furfrou!.
A Medicham that can Mega Evolve into Mega Medicham appeared in Mega Evolution Special I.
A Medicham appeared in A Battle by Any Other Name!.
A Medicham is shown Mega Evolving during the intro of Volcanion and the Mechanical Marvel.
A Trainer's Medicham appeared in The First Day of the Rest of Your Life!.
Pokédex entries
Entry |
AG050 |
Medicham |
May's Pokédex |
Medicham, the Meditate Pokémon. Medicham is able to harness psychic powers through yoga. Being at one with nature, it can make itself vanish completely. |
This concludes the entries from the Advanced Generation series. |
|
Entry |
DP127 |
Medicham |
Dawn's Pokédex |
Medicham, the Meditate Pokémon. Through a combination of food deprivation and meditation, Medicham gains the ability to see its opponent's aura. |
This concludes the entries from the Diamond & Pearl series. |
|
In the manga
In the Pokémon Adventures manga
A Medicham was one of Ruby's opponents in the Normal Rank Beauty Contest in Verdanturf Town, and later as one of the rampaging rental Pokémon in the Battle Tower. It was calmed with the rest of the disturbed Pokémon afterwards.
Arcade Star Dahlia has a Medicham that she uses in battle. It, along with Togekiss and Ludicolo, got swapped with Platinum's Pokémon because of the Game Board.
In the TCG
- Main article: Medicham (TCG)
Game data
NPC appearances
Pokédex entries
This Pokémon was unavailable prior to Generation III. |
Generation III |
|
Ruby |
It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains. |
Sapphire |
Through the power of meditation, Medicham developed a sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating. |
Emerald |
Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement. |
FireRed |
It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion. |
LeafGreen |
|
|
Generation IV |
|
Diamond |
Through yoga training, it has honed its sixth sense. Its movements are elegant. |
Pearl |
Through daily meditation, it hones its spiritual power. It can sense what others are thinking. |
Platinum |
It gains the ability to see the aura of its opponents by honing its mind through starvation. |
HeartGold |
Through yoga training, it gained the psychic power to predict its foe's next move. |
SoulSilver |
|
|
Generation V |
|
Black |
It gains the ability to see the aura of its opponents by honing its mind through starvation. |
White |
Black 2 |
It gains the ability to see the aura of its opponents by honing its mind through starvation. |
White 2 |
|
|
Generation VI |
|
X |
It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion. |
Y |
Through yoga training, it gained the psychic power to predict its foe's next move. |
Omega Ruby |
It is said that through meditation, Medicham heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains. |
Alpha Sapphire |
Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating. |
|
|
Game locations
This Pokémon was unavailable prior to Generation III. |
|
|
|
|
|
In side games
This Pokémon was unavailable prior to Generation III. |
|
|
|
|
Stats
Base stats
Medicham
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
|
120 - 167 |
230 - 324 |
|
58 - 123 |
112 - 240 |
|
72 - 139 |
139 - 273 |
|
58 - 123 |
112 - 240 |
|
72 - 139 |
139 - 273 |
|
76 - 145 |
148 - 284 |
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
|
Mega Medicham
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
|
120 - 167 |
230 - 324 |
|
94 - 167 |
184 - 328 |
|
81 - 150 |
157 - 295 |
|
76 - 145 |
148 - 284 |
|
81 - 150 |
157 - 295 |
|
94 - 167 |
184 - 328 |
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VII, this Pokémon is: |
|
|
|
|
|
|
Learnset
|
|
- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an evolution of Medicham
- Click on the generation numbers at the top to see level-up moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an evolution of Medicham
- Click on the generation numbers at the top to see TM moves from other generations
|
|
|
- Moves marked with an asterisk (*) must be chain bred onto Medicham in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Medicham in that game.
- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an evolution of Medicham
- Click on the generation numbers at the top to see Egg moves from other generations
|
|
|
- A black or white abbreviation in a colored box indicates that Medicham can be tutored the move in that game
- A colored abbreviation in a white box indicates that Medicham cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an evolution of Medicham
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Medicham
- Italic indicates a move that gets STAB only when used by an evolution of Medicham
- Click on the generation numbers at the top to see moves from other generations
|
TCG-only moves
Side game data
|
|
|
|
Pokémon Ranger
Group: |
|
Poké Assist: |
|
Field move: |
 
(Crush ×2) |
Loops: 9 |
Min. exp.: 52 |
Max. exp.: 76 |
Browser entry |
Medicham moves as if it were dancing. The impact of its kicks is astounding. |
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|
|
|
|
Evolution
Sprites
This Pokémon was unavailable prior to Generation III. |
|
|
|
|
Trivia
- Medicham and its pre-evolution are the only known Pokémon to have the Ability Pure Power.
- Mega Medicham has the lowest maximum stats of all Mega Evolutions, with its Attack and Speed having a maximum of 100.
Origin
Medicham resembles a primate of some sort, like its pre-evolution. It appears to have been based on a practitioner of yoga. It may have also been based on Arabian belly dancers, as its pants resemble traditional bedlah pants and its headgear resembles a shawl. One headpiece growth, the longest one, resembles a ponytail, which can be seen on Persian genies in most American fiction, such as Jeannie of I Dream of Jeannie, who also wear bedlahs.
Name origin
Medicham may be a combination of meditate and champion.
Charem may derive from charm, harem pants, challenge, or champion.
In other languages
Language |
Title |
Meaning |
Japanese |
チャーレム Charem |
From charm, harem pants, challenge, or champion |
French |
Charmina |
From charme and minauderies |
Spanish |
Medicham |
Same as English name |
German |
Meditalis |
From Meditation and Talisman |
Italian |
Medicham |
Same as English name |
Korean |
요가램 Yogaram |
From yoga and harem |
Cantonese Chinese |
|
|
Mandarin Chinese |
恰雷姆 Qiàléimǔ |
Transliteration of its Japanese name |
|
|
[hide]More languages |
Hindi |
मेडिचैम Medicham |
Transcription of English name |
Russian |
Медичам Medicham |
Transcription of English name |
|
|
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