|
Lanturn
|
Class:
Rare
|
Types:
Water
Electric
|
Catch Rate:
75
|
Level Gain Rate:
Slow
|
Base Reward EXP:
546
|
Reward EV Point:
HP: 2
|
Lanturn in game:
705
Who?
|
AVG Level:
72
|
Gender Ratios:
50% Male 50% Female
|
|
|
Lanturn's elemental sensitivity to the enemy attacks:
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
50%
|
:
50%
|
:
100%
|
:
200%
|
:
200%
|
:
50%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
25%
|
:
50%
|
Lanturn's Transformation Line
|
|
|
|
|
|
HM (Hidden Machine) Moves Lanturn Can Learn
|
|
|
ID:
294
|
Hyper Surf
|
HM03
|
|
Category:
Special
|
Base Power:
100
|
PP:
15
|
Accuracy:
100
|
|
ID:
689
|
Whirlpool
|
HM05
|
|
Category:
Special
|
Base Power:
35
|
PP:
15
|
Accuracy:
85
|
|
ID:
687
|
Waterfall
|
HM07
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
133
|
Dive
|
HM08
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
Lanturn's Level-Up Attacks
|
|
|
|
ID:
161
|
Eerie Impulse
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
587
|
Spotlight
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
615
|
Supersonic
|
Level:
5
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
55
|
|
ID:
648
|
Thunder Wave
|
Level:
6
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
68
|
Bubble
|
Level:
12
|
|
Category:
Special
|
Base Power:
40
|
PP:
30
|
Accuracy:
100
|
|
ID:
681
|
Water Gun
|
Level:
17
|
|
Category:
Special
|
Base Power:
40
|
PP:
25
|
Accuracy:
100
|
|
ID:
574
|
Spark
|
Level:
25
|
|
Category:
Physical
|
Base Power:
65
|
PP:
20
|
Accuracy:
100
|
|
ID:
583
|
Spit Up
|
Level:
27
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
594
|
Stockpile
|
Level:
27
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
618
|
Swallow
|
Level:
27
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
165
|
Electro Ball
|
Level:
30
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
95
|
Confuse Ray
|
Level:
33
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
69
|
Bubble Beam
|
Level:
35
|
|
Category:
Special
|
Base Power:
65
|
PP:
20
|
Accuracy:
100
|
|
ID:
541
|
Signal Beam
|
Level:
40
|
|
Category:
Special
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
199
|
Flail
|
Level:
42
|
|
Category:
Physical
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
132
|
Discharge
|
Level:
47
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
631
|
Take Down
|
Level:
48
|
|
Category:
Physical
|
Base Power:
90
|
PP:
20
|
Accuracy:
85
|
|
ID:
21
|
Aqua Ring
|
Level:
52
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
290
|
Hydro Pump
|
Level:
57
|
|
Category:
Special
|
Base Power:
110
|
PP:
5
|
Accuracy:
80
|
|
ID:
316
|
Ion Deluge
|
Level:
60
|
|
Category:
Status
|
Base Power:
1
|
PP:
25
|
Accuracy:
1000
|
|
ID:
82
|
Charge
|
Level:
64
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
TM (Technical Machine) Moves Lanturn Can Learn
|
|
|
|
ID:
653
|
Toxic
|
TM006
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
258
|
Hail
|
TM007
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
278
|
Hidden Power
|
TM010
|
|
Category:
Special
|
Base Power:
60
|
PP:
15
|
Accuracy:
100
|
|
ID:
300
|
Ice Beam
|
TM013
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
52
|
Blizzard
|
TM014
|
|
Category:
Special
|
Base Power:
110
|
PP:
5
|
Accuracy:
70
|
|
ID:
292
|
Hyper Beam
|
TM015
|
|
Category:
Special
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
449
|
Protect
|
TM017
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
471
|
Rain Dance
|
TM018
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
226
|
Frustration
|
TM021
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
649
|
Thunderbolt
|
TM024
|
|
Category:
Special
|
Base Power:
90
|
PP:
15
|
Accuracy:
100
|
|
ID:
644
|
Thunder
|
TM025
|
|
Category:
Special
|
Base Power:
110
|
PP:
10
|
Accuracy:
70
|
|
ID:
485
|
Return
|
TM027
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
139
|
Double Team
|
TM032
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
179
|
Facade
|
TM042
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
482
|
Rest
|
TM044
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
30
|
Attract
|
TM045
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
504
|
Round
|
TM048
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
512
|
Scald
|
TM055
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
83
|
Charge Beam
|
TM057
|
|
Category:
Special
|
Base Power:
50
|
PP:
10
|
Accuracy:
90
|
|
ID:
239
|
Giga Impact
|
TM068
|
|
Category:
Physical
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
677
|
Volt Switch
|
TM072
|
|
Category:
Special
|
Base Power:
70
|
PP:
5
|
Accuracy:
100
|
|
ID:
648
|
Thunder Wave
|
TM073
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
617
|
Swagger
|
TM087
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
90
|
|
ID:
556
|
Sleep Talk
|
TM088
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
608
|
Substitute
|
TM090
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
692
|
Wild Charge
|
TM093
|
|
Category:
Physical
|
Base Power:
90
|
PP:
15
|
Accuracy:
100
|
|
ID:
121
|
Dazzling Gleam
|
TM099
|
|
Category:
Special
|
Base Power:
95
|
PP:
10
|
Accuracy:
100
|
|
ID:
94
|
Confide
|
TM100
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
140
|
Double-Edge
|
TM103
|
|
Category:
Physical
|
Base Power:
120
|
PP:
15
|
Accuracy:
100
|
|
ID:
381
|
Mist
|
TM107
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
396
|
Natural Gift
|
TM108
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
308
|
Icy Wind
|
TM116
|
|
Category:
Special
|
Base Power:
55
|
PP:
15
|
Accuracy:
95
|
|
ID:
567
|
Snore
|
TM120
|
|
Category:
Special
|
Base Power:
50
|
PP:
15
|
Accuracy:
100
|
|
ID:
683
|
Water Pulse
|
TM122
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
100
|
|
ID:
79
|
Captivate
|
TM124
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
205
|
Flash
|
TM128
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
517
|
Secret Power
|
TM129
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
539
|
Shock Wave
|
TM147
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
541
|
Signal Beam
|
TM148
|
|
Category:
Special
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
374
|
Mimic
|
TM159
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
116
|
Curse
|
TM164
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
610
|
Sucker Punch
|
TM173
|
|
Category:
Physical
|
Base Power:
70
|
PP:
5
|
Accuracy:
100
|
|
ID:
62
|
Bounce
|
TM174
|
|
Category:
Physical
|
Base Power:
85
|
PP:
5
|
Accuracy:
85
|
|
ID:
171
|
Endure
|
TM182
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
22
|
Aqua Tail
|
TM207
|
|
Category:
Physical
|
Base Power:
90
|
PP:
10
|
Accuracy:
90
|
|
ID:
515
|
Screech
|
TM221
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
100
|
|
ID:
12
|
Agility
|
TM230
|
|
Category:
Status
|
Base Power:
1
|
PP:
30
|
Accuracy:
1000
|
|
ID:
266
|
Heal Bell
|
TM253
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
161
|
Eerie Impulse
|
TM259
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
66
|
Brine
|
TM288
|
|
Category:
Special
|
Base Power:
65
|
PP:
10
|
Accuracy:
100
|
|
ID:
450
|
Psybeam
|
TM292
|
|
Category:
Special
|
Base Power:
65
|
PP:
20
|
Accuracy:
100
|
|
ID:
17
|
Amnesia
|
TM299
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
568
|
Soak
|
TM319
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
615
|
Supersonic
|
TM320
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
55
|
|
ID:
290
|
Hydro Pump
|
TM327
|
|
Category:
Special
|
Base Power:
110
|
PP:
5
|
Accuracy:
80
|
|
ID:
199
|
Flail
|
TM333
|
|
Category:
Physical
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
583
|
Spit Up
|
TM406
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
594
|
Stockpile
|
TM407
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
618
|
Swallow
|
TM408
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
165
|
Electro Ball
|
TM477
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
705
|
Zap Cannon
|
TM527
|
|
Category:
Special
|
Base Power:
120
|
PP:
5
|
Accuracy:
50
|
|
ID:
765
|
Rising Voltage
|
TM596
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
100
|
|
Pokémon: Lanturn - Level Gain Rate: Slow - Class: Rare
This level gain rate Pokémon required total EXP amounts for each level
L
1:
0
EXP
L
2:
60
EXP
L
3:
198
EXP
L
4:
480
EXP
L
5:
936
EXP
L
6:
1,620
EXP
L
7:
2,568
EXP
L
8:
3,840
EXP
L
9:
5,466
EXP
L
10:
7,500
EXP
L
11:
9,978
EXP
L
12:
12,960
EXP
L
13:
16,476
EXP
L
14:
20,580
EXP
L
15:
25,308
EXP
L
16:
30,720
EXP
L
17:
36,846
EXP
L
18:
43,740
EXP
L
19:
51,438
EXP
L
20:
60,000
EXP
L
21:
69,456
EXP
L
22:
79,860
EXP
L
23:
91,248
EXP
L
24:
103,680
EXP
L
25:
117,186
EXP
L
26:
131,820
EXP
L
27:
147,618
EXP
L
28:
164,640
EXP
L
29:
182,916
EXP
L
30:
202,500
EXP
L
31:
223,428
EXP
L
32:
245,760
EXP
L
33:
269,526
EXP
L
34:
294,780
EXP
L
35:
321,558
EXP
L
36:
349,920
EXP
L
37:
379,896
EXP
L
38:
411,540
EXP
L
39:
444,888
EXP
L
40:
480,000
EXP
L
41:
516,906
EXP
L
42:
555,660
EXP
L
43:
596,298
EXP
L
44:
638,880
EXP
L
45:
683,436
EXP
L
46:
730,020
EXP
L
47:
778,668
EXP
L
48:
829,440
EXP
L
49:
882,366
EXP
L
50:
937,500
EXP
L
51:
994,878
EXP
L
52:
1,054,560
EXP
L
53:
1,116,576
EXP
L
54:
1,180,980
EXP
L
55:
1,247,808
EXP
L
56:
1,317,120
EXP
L
57:
1,388,946
EXP
L
58:
1,463,340
EXP
L
59:
1,540,338
EXP
L
60:
1,620,000
EXP
L
61:
1,702,356
EXP
L
62:
1,787,460
EXP
L
63:
1,875,348
EXP
L
64:
1,966,080
EXP
L
65:
2,059,686
EXP
L
66:
2,156,220
EXP
L
67:
2,255,718
EXP
L
68:
2,358,240
EXP
L
69:
2,463,816
EXP
L
70:
2,572,500
EXP
L
71:
2,684,328
EXP
L
72:
2,799,360
EXP
L
73:
2,917,626
EXP
L
74:
3,039,180
EXP
L
75:
3,164,058
EXP
L
76:
3,292,320
EXP
L
77:
3,423,996
EXP
L
78:
3,559,140
EXP
L
79:
3,697,788
EXP
L
80:
3,840,000
EXP
L
81:
3,985,806
EXP
L
82:
4,135,260
EXP
L
83:
4,288,398
EXP
L
84:
4,445,280
EXP
L
85:
4,605,936
EXP
L
86:
4,770,420
EXP
L
87:
4,938,768
EXP
L
88:
5,111,040
EXP
L
89:
5,287,266
EXP
L
90:
5,467,500
EXP
L
91:
5,651,778
EXP
L
92:
5,840,160
EXP
L
93:
6,032,676
EXP
L
94:
6,229,380
EXP
L
95:
6,430,308
EXP
L
96:
6,635,520
EXP
L
97:
6,845,046
EXP
L
98:
7,058,940
EXP
L
99:
7,277,238
EXP
L
100:
7,500,000
EXP
L
101:
7,875,000
EXP
L
102:
8,268,000
EXP
L
103:
8,681,000
EXP
L
104:
9,115,000
EXP
L
105:
9,570,000
EXP
L
106:
10,048,000
EXP
L
107:
10,550,000
EXP
L
108:
11,077,000
EXP
L
109:
11,630,000
EXP
L
110:
12,211,000
EXP
L
111:
12,821,000
EXP
L
112:
13,462,000
EXP
L
113:
14,135,000
EXP
L
114:
14,841,000
EXP
L
115:
15,583,000
EXP
L
116:
16,362,000
EXP
L
117:
17,180,000
EXP
L
118:
18,039,000
EXP
L
119:
18,940,000
EXP
L
120:
19,887,000
EXP

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Important notice! Pokemon Lanturn is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)
Lanturn (Japanese: ランターン Lantern) is a dual-type Water/Electric Pokémon introduced in Generation II.
It evolves from Chinchou starting at level 27.
Biology
Lanturn is a large, blue fish-like Pokémon with small, blue pectoral fins. It has a yellow "mask" over its red eyes. The lower half of its caudal fin is yellow and has jagged edges. A Y-shaped antenna with a teardrop-shaped orb on each tip sprouts from its back. This structure comes from a modification of its dorsal fin. These orbs contain a colony of bacteria that compose a chemical reaction, which generates electricity in a similar fashion to that of a battery. Lanturn uses the bright part of its body to lure fish prey. It then blinds the prey with an intense burst of light, and swallows the immobilized prey in a single gulp. Lanturn inhabits the oceanat depths of over three miles.
In the anime
Major appearances
Lanturn first appeared in The Mystery is History. Its Trainer Oliver was using it to play with a Baby Lugia named Silver.
Lanturn also appeared under the ownership of Dorian in Just Add Water where he used it to battle against Misty.
In Lapras of Luxury, Lanturn's supersonic waves helped Naomi locate singing voices of Lapras.
One also appeared under Kyle's ownership in Pruning a Passel of Pals! while participating in the Wallace Cup. It defeated Ash's Buizel.
Minor appearances
A Lanturn appeared in The Legend of Thunder! where it was seen swimming in a lake.
Multiple Lanturn were among the Pokémon living in Lake Slowpoke in Enlighten Up!.
A Lanturn was used by a competitor in the Tour de Alto Mare, a water chariot race, in Pokémon Heroes: Latios & Latias.
Multiple Lanturn also appeared in Destiny Deoxys and Pokémon Ranger and the Temple of the Sea.
Multiple Lanturn appeared in Kalos, Where Dreams and Adventures Begin!.
A Lanturn appeared in a fantasy in Clemont's Got a Secret!.
Multiple Lanturn appeared in Going for the Gold!.
Pokédex entries
Entry |
EP220 |
Lanturn |
Ash's Pokédex |
Lanturn, the Light Pokémon. The light that emits from its tentacle-like limb shines bright enough to illuminate the bottom of a deep sea. |
This concludes the entries from the original series. |
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Entry |
DP078 |
Lanturn |
Dawn's Pokédex |
Lanturn, the Light Pokémon and the evolved form of Chinchou. Lanturn's antennae light is strong enough to penetrate the ocean and any seam of the water's surface. |
This concludes the entries from the Diamond & Pearl series. |
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In the manga
In the Pokémon Adventures manga
An ice sculpture of a Lanturn Pryce made appeared in Irked Igglybuff and Curmudgeonly Cleffa.
In Lovely Lanturn, Misty uses a Lanturn to fight Suicune in the Tohjo Falls.
In The Last Battle XIII a Lanturn was one of the Pokémon sent to help the fight in Ilex Forest.
In the TCG
- Main article: Lanturn (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation II. |
Generation II |
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Gold |
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles. |
Silver |
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp. |
Crystal |
This Pokémon uses the bright part of its body, which changed from a dorsal fin, to lure prey. |
Stadium 2 |
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles. |
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Generation III |
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Ruby |
Lanturn is nicknamed "the deep-sea star" for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna. |
Sapphire |
Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night. |
Emerald |
The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas. |
FireRed |
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp. |
LeafGreen |
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles. |
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Generation IV |
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Diamond |
Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star." |
Pearl |
Platinum |
HeartGold |
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles. |
SoulSilver |
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp. |
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Generation V |
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Black |
Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star." |
White |
Black 2 |
Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star." |
White 2 |
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Generation VI |
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X |
Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star." |
Y |
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp. |
Omega Ruby |
Lanturn is nicknamed "the deep-sea star" for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna. |
Alpha Sapphire |
Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon's light rising from the depths where it swims. It gives the sea an appearance of a starlit night. |
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Generation VII |
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Sun |
Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn. |
Moon |
This Pokémon flashes a bright light that blinds its prey. This composes an opening for it to deliver an electrical attack. |
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Game locations
This Pokémon was unavailable prior to Generation II. |
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In side games
This Pokémon was unavailable prior to Generation II. |
Generation II |
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This Pokémon is unavailable in Generation II side games. |
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Held items
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
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185 - 232 |
360 - 454 |
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56 - 121 |
108 - 236 |
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56 - 121 |
108 - 236 |
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72 - 140 |
141 - 276 |
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72 - 140 |
141 - 276 |
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64 - 130 |
125 - 256 |
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- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VII, this Pokémon is: |
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Learnset
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- Bold indicates a move that gets STAB when used by Lanturn
- Italic indicates a move that gets STAB only when used by an evolution of Lanturn
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Lanturn
- Italic indicates a move that gets STAB only when used by an evolution of Lanturn
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
- Bold indicates a move that gets STAB when used by Lanturn
- Italic indicates a move that gets STAB only when used by an evolution of Lanturn
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Lanturn can be tutored the move in that game
- A colored abbreviation in a white box indicates that Lanturn cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Lanturn
- Italic indicates a move that gets STAB only when used by an evolution of Lanturn
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Lanturn
- Italic indicates a move that gets STAB only when used by an evolution of Lanturn
- Click on the generation numbers at the top to see moves from other generations
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Side game data
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Pokémon Ranger: Shadows of Almia
Group: |
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Poké Assist: |
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Field move: |

(Recharge ×4) |
Browser entry |
It discharges electricity from its body. It attacks by shooting bolts of electricity. |
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Evolution
Sprites
This Pokémon was unavailable prior to Generation II. |
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Japanese sprites
Trivia
Origin
Bulbanews has an article related to this subject:
It is based on an anglerfish, more specifically the footballfish, although it shares some similarities with dolphins. It is also possible that Lanturn's origin contains a small piece of the Hellenistic fake, Apollo. He was the fake and his animal was the dolphin.
Name origin
Lanturn is a corruption of lantern. It may also be a combination of lantern and turn (as in "turn on the light").
Lantern is literally lantern.
In other languages
Language |
Title |
Meaning |
Japanese |
ランターン Lantern |
From lantern |
French |
Lanturn |
Same as English name |
Spanish |
Lanturn |
Same as English name |
German |
Lanturn |
Same as English name |
Italian |
Lanturn |
Same as English name |
Korean |
랜턴 Lanturn |
Transliteration of Japanese name |
Cantonese Chinese |
電燈怪 |
Literally "Lamp freak". |
Mandarin Chinese |
電燈怪 / 电灯怪 Diàndēngguài |
Literally "Lamp freak". |
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[hide]More languages |
Hindi |
लैंटर्न Lanturn |
Transcription of English name |
Russian |
Лантурн Lanturn |
Transcription of English name |
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