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Shiny Remoraid
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Remoraid

Class: Common
Type:
Water
Catch Rate: 190
Level Gain Rate: Medium Fast
Base Reward EXP: 78
Reward EV Point: SpAttack: 1
Remoraid in game: 5,030 Who?
AVG Level: 19
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 223

Base Stats

HP: 35
Attack: 65
Defense: 35
SpAttack: 65
SpDefense: 35
Speed: 65
Total: 300
Default Ability 1: Water Mania
Default Ability 2: Critic Novice
Default Ability 3: Stat Novice
Concept Artist: Nintendo
Artwork Artist: Nintendo

Remoraid's elemental sensitivity to the enemy attacks:

: 100% : 100% : 100% : 200% : 100% : 50% : 100% : 100% : 200%
: 100% : 50% : 100% : 100% : 100% : 100% : 100% : 50% : 50%

Remoraid's Transformation Line

#223 Remoraid
Water (Type 1)
Level 48
#224 Octillery
Water (Type 1)
Level 58
Use item Mega Gem
#8224 Mega Octillery
Water (Type 1)

Remoraid's Other Forms

#2223 Shiny Remoraid
Water (Type 1)

HM (Hidden Machine) Moves Remoraid Can Learn

ID: 294 Hyper Surf HM03 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 689 Whirlpool HM05 Category: Special Base Power: 35 PP: 15 Accuracy: 85
ID: 687 Waterfall HM07 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 133 Dive HM08 Category: Physical Base Power: 80 PP: 10 Accuracy: 100

Remoraid's Level-Up Attacks

ID: 276 Helping Hand Level: 1 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 681 Water Gun Level: 1 Category: Special Base Power: 40 PP: 25 Accuracy: 100
ID: 32 Aurora Beam Level: 22 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 69 Bubble Beam Level: 22 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 450 Psybeam Level: 22 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 341 Lock-On Level: 24 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 683 Water Pulse Level: 32 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 215 Focus Energy Level: 33 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 541 Signal Beam Level: 36 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 75 Bullet Seed Level: 38 Category: Physical Base Power: 25 PP: 30 Accuracy: 100
ID: 290 Hydro Pump Level: 42 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 300 Ice Beam Level: 44 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 568 Soak Level: 50 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 292 Hyper Beam Level: 55 Category: Special Base Power: 150 PP: 5 Accuracy: 90

TM (Technical Machine) Moves Remoraid Can Learn

ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 300 Ice Beam TM013 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 52 Blizzard TM014 Category: Special Base Power: 110 PP: 5 Accuracy: 70
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 560 Smack Down TM023 Category: Physical Base Power: 50 PP: 15 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 452 Psychic TM029 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 203 Flamethrower TM035 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 191 Fire Blast TM038 Category: Special Base Power: 110 PP: 5 Accuracy: 85
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 512 Scald TM055 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 75 Bullet Seed TM102 Category: Physical Base Power: 25 PP: 30 Accuracy: 100
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 519 Seed Bomb TM109 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 683 Water Pulse TM122 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 27 Assurance TM162 Category: Physical Base Power: 60 PP: 10 Accuracy: 100
ID: 116 Curse TM164 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 62 Bounce TM174 Category: Physical Base Power: 85 PP: 5 Accuracy: 85
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 310 Incinerate TM180 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 515 Screech TM221 Category: Status Base Power: 1 PP: 40 Accuracy: 100
ID: 123 Defense Curl TM225 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 255 Gunk Shot TM239 Category: Physical Base Power: 120 PP: 5 Accuracy: 80
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 262 Haze TM248 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 603 String Shot TM269 Category: Status Base Power: 1 PP: 40 Accuracy: 95
ID: 66 Brine TM288 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 215 Focus Energy TM307 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 615 Supersonic TM320 Category: Status Base Power: 1 PP: 20 Accuracy: 55
ID: 290 Hydro Pump TM327 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 199 Flail TM333 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
ID: 389 Mud Shot TM334 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 491 Rock Blast TM338 Category: Physical Base Power: 25 PP: 10 Accuracy: 90
ID: 6 Acid Spray TM361 Category: Special Base Power: 40 PP: 20 Accuracy: 100
ID: 686 Water Spout TM374 Category: Special Base Power: 150 PP: 5 Accuracy: 100
ID: 173 Entrainment TM427 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 32 Aurora Beam TM460 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 409 Octazooka TM503 Category: Special Base Power: 65 PP: 10 Accuracy: 85
Pokémon: Remoraid - Level Gain Rate: Medium Fast - Class: Common
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 48 EXP
L 3: 162 EXP
L 4: 384 EXP
L 5: 750 EXP
L 6: 1,296 EXP
L 7: 2,058 EXP
L 8: 3,072 EXP
L 9: 4,374 EXP
L 10: 6,000 EXP
L 11: 7,986 EXP
L 12: 10,368 EXP
L 13: 13,182 EXP
L 14: 16,464 EXP
L 15: 20,250 EXP
L 16: 24,576 EXP
L 17: 29,478 EXP
L 18: 34,992 EXP
L 19: 41,154 EXP
L 20: 48,000 EXP
L 21: 55,566 EXP
L 22: 63,888 EXP
L 23: 73,002 EXP
L 24: 82,944 EXP
L 25: 93,750 EXP
L 26: 105,456 EXP
L 27: 118,098 EXP
L 28: 131,712 EXP
L 29: 146,334 EXP
L 30: 162,000 EXP
L 31: 178,746 EXP
L 32: 196,608 EXP
L 33: 215,622 EXP
L 34: 235,824 EXP
L 35: 257,250 EXP
L 36: 279,936 EXP
L 37: 303,918 EXP
L 38: 329,232 EXP
L 39: 355,914 EXP
L 40: 384,000 EXP
L 41: 413,526 EXP
L 42: 444,528 EXP
L 43: 477,042 EXP
L 44: 511,104 EXP
L 45: 546,750 EXP
L 46: 584,016 EXP
L 47: 622,938 EXP
L 48: 663,552 EXP
L 49: 705,894 EXP
L 50: 750,000 EXP
L 51: 795,906 EXP
L 52: 843,648 EXP
L 53: 893,262 EXP
L 54: 944,784 EXP
L 55: 998,250 EXP
L 56: 1,053,696 EXP
L 57: 1,111,158 EXP
L 58: 1,170,672 EXP
L 59: 1,232,274 EXP
L 60: 1,296,000 EXP
L 61: 1,361,886 EXP
L 62: 1,429,968 EXP
L 63: 1,500,282 EXP
L 64: 1,572,864 EXP
L 65: 1,647,750 EXP
L 66: 1,724,976 EXP
L 67: 1,804,578 EXP
L 68: 1,886,592 EXP
L 69: 1,971,054 EXP
L 70: 2,058,000 EXP
L 71: 2,147,466 EXP
L 72: 2,239,488 EXP
L 73: 2,334,102 EXP
L 74: 2,431,344 EXP
L 75: 2,531,250 EXP
L 76: 2,633,856 EXP
L 77: 2,739,198 EXP
L 78: 2,847,312 EXP
L 79: 2,958,234 EXP
L 80: 3,072,000 EXP
L 81: 3,188,646 EXP
L 82: 3,308,208 EXP
L 83: 3,430,722 EXP
L 84: 3,556,224 EXP
L 85: 3,684,750 EXP
L 86: 3,816,336 EXP
L 87: 3,951,018 EXP
L 88: 4,088,832 EXP
L 89: 4,229,814 EXP
L 90: 4,374,000 EXP
L 91: 4,521,426 EXP
L 92: 4,672,128 EXP
L 93: 4,826,142 EXP
L 94: 4,983,504 EXP
L 95: 5,144,250 EXP
L 96: 5,308,416 EXP
L 97: 5,476,038 EXP
L 98: 5,647,152 EXP
L 99: 5,821,794 EXP
L 100: 6,000,000 EXP
L 101: 6,300,000 EXP
L 102: 6,615,000 EXP
L 103: 6,945,000 EXP
L 104: 7,292,000 EXP
L 105: 7,656,000 EXP
L 106: 8,038,000 EXP
L 107: 8,439,000 EXP
L 108: 8,860,000 EXP
L 109: 9,303,000 EXP
L 110: 9,768,000 EXP
L 111: 10,256,000 EXP
L 112: 10,768,000 EXP
L 113: 11,306,000 EXP
L 114: 11,871,000 EXP
L 115: 12,464,000 EXP
L 116: 13,087,000 EXP
L 117: 13,741,000 EXP
L 118: 14,428,000 EXP
L 119: 15,149,000 EXP
L 120: 15,906,000 EXP



Important notice! Pokemon Remoraid is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Remoraid (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Corsola #222: Corsola
Pokémon
#224: Octillery Octillery
Remoraid
Jet Pokémon
テッポウオ
Teppouo
#223
Remoraid
Images on the Bulbagarden Archives
Type
Water
Abilities
Hustle or Sniper Moody
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Groups
Water 1 and Water 2
Hatch time
5140 - 5396 steps
Height
2'00" 0.6 m
Weight
26.5 lbs. 12.0 kg
Base experience yield
78
Gen. II-IV
60
V+
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.webp
Footprint
F223.webp
Pokédex color
 Gray
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation II
    • Generation III
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Remoraid (Japaneseテッポウオ Teppouo) is a Water-type Pokémon introduced in Generation II.

It evolves into Octillery starting at level 25.

If a Remoraid is in the party when a Mantyke levels up, the Mantyke evolves into Mantine. However, this will not affect the Remoraid and it continues to be a separate Pokémon.

Biology

Remoraid is a light blue, fishlike Pokémon with saucer-like eyes, and a mouth with four pointed teeth. There are two dark stripes on its back that resembles the barrel of a revolver. It has a single pelvic fin positioned like a revolver's trigger, two small pectoral fins, and a dorsal fin near its mouth resembling a gun's front sight. In addition, it has two caudal fins, the bottom of which resembling the butt of a gun and the top resembling the hammer. All of its fins except for the dorsal fin are white.

Remoraid is well known for its ability to shoot jets of water from the surface with incredible accuracy and distance, often to shoot down flying insect prey out of the air. The water attack can reach its prey to about 300 feet. Because of this Remoraid is referred to as "sniper of the seas". It tends to travel by attaching to Mantine's fins or in large groups of its own kind. When attached to a Mantine, it feeds on whatever the Mantine leaves behind, but will fight alongside it as well. Remoraid is a sea-dwelling Pokémon, but when evolution draws near, Remoraid travels downstream from rivers.

In the anime

Main series

 
Remoraid in the anime
 
A Remoraid in the anime, attached to a Mantine

Major appearances

In The Light Fantastic, multiple Remoraid were living on Remoraid Mountain.

In a flashback in The Joy of Water Pokémon, multiple Remoraid living in Lake Lucid were the cause of Nurse Joy's fear of Water Pokémon, as she was working at the Pokémon Center near the lake.

In Mantine Overboard!, multiple Remoraid were living in a shipwreck that was under the protection of a Mantine.

In Octillery The Outcast!Marcellus has multiple Remoraid, some of which evolved into Octillery.

Minor appearances

Remoraid debuted in Snorlax Snowman.

A Remoraid appeared in Celebi: The Voice of the Forest.

In Dueling Heroes, a Trainer's Remoraid competed in the Whirl Cup.

In Enlighten Up!, multiple Magikarp were living in Lake Slowpoke.

In The Legend of Thunder!, a Remoraid was at the Pokémon Center.

Multiple Remoraid appeared in Pokémon Heroes: Latios & Latias.

In Johto Photo FinishGary's demonstration featured a Remoraid evolving into an Octillery.

A Remoraid appeared in Whiscash and Ash.

A Remoraid appeared in the opening sequence of Destiny Deoxys.

In Lights, Camerupt, Action!, a Remoraid served as a pistol in Elijah's Western film.

In On Olden Pond, a Remoraid was living in the lake.

In Off the Unbeaten Path, a Trainer's Remoraid participated in the Pokémon Orienteering competition.

In May, We Harley Drew'd Ya!, a Remoraid was attached to a Mantine competing in the Kanto Grand Festival.

In Pokémon Ranger and the Temple of the Sea, multiple Remoraid were present during the final showdown with The Phantom and his crew.

A Remoraid appeared in Following A Maiden's Voyage!.

Multiple Remoraid appeared in Giratina and the Sky Warrior.

A Remoraid appeared in PK19.

In Up Close and Personable!, a Remoraid was living in the lake near the Pokémon Summer Academy.

In Strategy Begins at Home!Team Rocket was fishing for Goldeen in a lake that had a Remoraid.

Multiple Remoraid appeared in the opening sequence of Zoroark: Master of Illusions.

Multiple Remoraid appeared in All for the Love of Meloetta!.

In Expedition to Onix Island!, multiple Remoraid were living on the deserted island.

In Danger, Sweet as Honey!, multiple Remoraid were living on Honey Island.

In An Undersea Place to Call Home!, multiple Remoraid made the wreck of the S.S. Cussler their home.

Multiple Remoraid appeared in Diancie and the Cocoon of Destruction.

Three Remoraid appeared in We Know Where You're Going, Eevee!.

Pokédex entries

Episode Pokémon Source Entry
EP185 Remoraid Ash's Pokédex Remoraid, the Jet Pokémon. Often found in large groups, Remoraid can fire water and hit targets up to one hundred meters away.

Pokémon: Twilight Wings

In Early-Evening Waves, multiple Remoraid were living in the lake where Nessa was doing a photoshoot.

In the manga

For a list of Remoraid's appearances in the manga as part of Mantine, see the manga section of Mantine.
 
Remoraid in Pokémon Adventures

Pokémon Adventures

Remoraid debuted in Really Remoraid, where Crystal catches a swarm of them during her ocean trip with Yellow and Fisherman Wilton, and gave them to the latter. In Lively Lugia II, Wilton gives them to Gold, who uses them to power his Mantine for aerial transport.

A Remoraid was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt I.

A Remoraid appeared in Deprogramming Porygon-Z, under the ownership of a Fisherman.

A Remoraid appeared in a flashback in One Tough Togepi.

A Remoraid appeared in Pink Slip.

Pokémon Gold & Silver: The Golden Boys

A Remoraid appeared in Let's Survive This Sea Battle.

In the TCG

Main article: Remoraid (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II     Johto
#172
Gold It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Silver Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Crystal To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.
Stadium 2 It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Generation III   Hoenn
#—
  Kanto
#—
Ruby Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
Sapphire
Emerald A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.
FireRed Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
LeafGreen It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Generation IV   Sinnoh
#132
  Johto
#174
Diamond It squirts water forcefully from its mouth to shoot down flying prey.
Pearl It clings to Mantine to feed on the big Pokémon's scraps. This is an adaptation to avoid foes.
Platinum It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
HeartGold It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
SoulSilver Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Generation V     Unova
B2W2: #235
Black It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
White
Black 2 The water they shoot from their mouths can hit moving prey from more than 300 feet away.
White 2
Generation VI   Kalos
Coastal #144
  Hoenn
#—
X It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Y Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Omega Ruby Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
Alpha Sapphire
Generation VII   Alola
USUM: #143
  Kanto
#—
This Pokémon has no Pokédex entries in Sun, MoonLet's Go, Pikachu! and Let's Go, Eevee!‎.
Ultra Sun This Pokémon clings to Mantine and shares in its prosperity. When its Mantine is attacked, Remoraid will fight alongside it!
Ultra Moon Also known as the "sniper of the seas," its water gun can hit prey without fail from over 300 feet away.
Generation VIII   Galar
#148
  Galar
Isle of Armor #044
Sword The water they shoot from their mouths can hit moving prey from more than 300 feet away.
Shield Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.

 

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold Silver
Route 44 (Super Rod*)
Crystal
TradeEvent
Generation III  
Ruby Sapphire
Trade
Emerald
Safari Zone extension (Good Rod or Super Rod)
FireRed
Trade
LeafGreen
Five Isle MeadowGreen PathMemorial PillarOutcast IslandResort GorgeousTanoby RuinsTrainer TowerWater LabyrinthWater Path (Super Rod)
Colosseum
Pyrite Town (Shadow)
XD
Trade
Generation IV  
Diamond Pearl
Routes 213222223224, and 230Pastoria CitySunyshore CityPokémon League (Good Rod)
Platinum
Routes 212213222223224, and 230Pastoria CitySunyshore CityPokémon League (Good Rod)
HeartGold SoulSilver
Route 44 (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
White LakeBeyond the Sea
Generation V  
Black White
Undella TownUndella Bay (Fishing)
Black 2 White 2
Route 21Undella Bay (Surfing or Fishing)
Dream World
Sparkling Sea
Generation VI  
X Y
Route 12Shalour CityAzure Bay (Good Rod)
Omega Ruby Alpha Sapphire
Battle Resort (Good Rod or Super Rod)
Generation VII  
Sun Moon
Trade
Ultra Sun Ultra Moon
Routes 1 and 8Hau'oli CityKala'e BayMelemele Sea (Fishing or SurfingSOS Battle)
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII  
Sword Shield
Route 9South Lake MilochWest Lake Axewell
East Lake AxewellNorth Lake MilochSouth Lake MilochWest Lake AxewellNorth Lake Miloch (Max Raid Battle)
Expansion Pass
Fields of HonorWorkout Sea
Fields of HonorLoop Lagoon (Max Raid Battle)

 

In side games

This Pokémon was unavailable prior to Generation II.
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Channel
Secret Cove
Trozei!
Secret Storage 13, Endless Level 1, Forever Level 1, Mr. Who's Den
MD Red MD Blue
Silver Trench (50F-59F), Marvelous Sea (B10-B19), Fantasy Strait (B10-B19)
Ranger
Safra Sea
Generation IV  
MD Time MD Darkness
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B25F)
MD Sky
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B25F)
Ranger: GS
Eastern Sea
Generation V  
Rumble Blast
Beach: Challenger's GroundSeabreeze Trail
Rumble U
Variety Battle: Empoleon the Great
Generation VI  
Battle Trozei
Safari Jungle: Stage 3We
Shuffle
Prasino Woods: Stage 582
Rumble World
Silver Isles: Windy Sea (All Areas)White Ruins: Seabreeze Trail (All Areas)
Generation VII  
Rumble Rush
Snorlax SeaJirachi SeaLugia SeaCharizard Sea2020Jirachi SeaFinalEntei SeaFinal

 

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Amnesia Remoraid English United States 5 February 22 to March 14, 2002
GSC Gotta Catch 'Em All Station! Mist Remoraid English United States 5 July 12 to August 8, 2002

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
35
 
95 - 142 180 - 274
Attack:
65
 
63 - 128 121 - 251
Defense:
35
 
36 - 95 67 - 185
Sp. Atk:
65
 
63 - 128 121 - 251
Sp. Def:
35
 
36 - 95 67 - 185
Speed:
65
 
63 - 128 121 - 251
Total:
300
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
14/17 ★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Psychic
Dragon
Dark
Fairy
Weak to:
Grass
Electric
Immune to:
None
Resistant to:
Steel ½×
Fire ½×
Water ½×
Ice ½×

Learnset

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Water Gun Water Special 40 100% 25
1 Helping Hand Normal Status —% 20
4 Water Pulse Water Special 60 100% 20
8 Focus Energy Normal Status —% 30
12 Psybeam Psychic Special 65 100% 20
16 Aurora Beam Ice Special 65 100% 20
20 Bubble Beam Water Special 65 100% 20
24 Lock-On Normal Status —% 5
28 Bullet Seed Grass Physical 25 100% 30
32 Ice Beam Ice Special 90 100% 10
36 Hydro Pump Water Special 110 80% 5
40 Soak Water Status 100% 20
44 Hyper Beam Normal Special 150 90% 5
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Normal VI Sprite.webp TM16 Screech Normal Status 85% 40
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Water VI Sprite.webp TM36 Whirlpool Water Special 35 85% 15
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Normal VI Sprite.webp TM41 Helping Hand Normal Status —% 20
Bag TM Water VI Sprite.webp TM45 Dive Water Physical 80 100% 10
Bag TM Grass VI Sprite.webp TM50 Bullet Seed Grass Physical 25 100% 30
Bag TM Flying VI Sprite.webp TM52 Bounce Flying Physical 85 85% 5
Bag TM Ground VI Sprite.webp TM53 Mud Shot Ground Special 55 95% 15
Bag TM Rock VI Sprite.webp TM54 Rock Blast Rock Physical 25 90% 10
Bag TM Water VI Sprite.webp TM55 Brine Water Special 65 100% 10
Bag TM Dark VI Sprite.webp TM58 Assurance Dark Physical 60 100% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TR Fire Sprite.webp TR02 Flamethrower Fire Special 90 100% 15
Bag TR Water Sprite.webp TR03 Hydro Pump Water Special 110 80% 5
Bag TR Water Sprite.webp TR04 Surf Water Special 90 100% 15
Bag TR Ice Sprite.webp TR05 Ice Beam Ice Special 90 100% 10
Bag TR Ice Sprite.webp TR06 Blizzard Ice Special 110 70% 5
Bag TR Psychic Sprite.webp TR11 Psychic Psychic Special 90 100% 10
Bag TR Normal Sprite.webp TR13 Focus Energy Normal Status —% 30
Bag TR Fire Sprite.webp TR15 Fire Blast Fire Special 110 85% 5
Bag TR Water Sprite.webp TR16 Waterfall Water Physical 80 100% 15
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Grass Sprite.webp TR59 Seed Bomb Grass Physical 80 100% 15
Bag TR Poison Sprite.webp TR73 Gunk Shot Poison Physical 120 80% 5
Bag TR Water Sprite.webp TR84 Scald Water Special 80 100% 15
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
WooperQuagsire Acid Spray* Poison Special 40 100% 20
GoldeenSeakingMagikarpGyaradosChinchouLanturn
CorsolaLotadLombreLudicoloFeebasMilotic
RelicanthTympolePalpitoadSeismitoadBasculinStunfisk
StunfiskClauncherClawitzer
Flail Normal Physical 100% 15
WooperQuagsire Haze Ice Status —% 30
OctilleryGrapploct Octazooka Water Special 65 85% 10
GoldeenSeakingChinchouLanturnMantineMudkip
MarshtompSwampertWingullPelipperTympolePalpitoad
Seismitoad
Supersonic Normal Status 55% 20
WailmerWailord Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Captivate × Normal Status 100% 20
II III IV V VI VII Charge Beam Electric Special 50 90% 10
II III IV V VI VII Confide Normal Status —% 20
II III IV V VI VII Curse Ghost Status —% 10
II III IV V VI VII Defense Curl Normal Status —% 40
II III IV V VI VII Double Team Normal Status —% 15
II III IV V VI VII Double-Edge Normal Physical 120 100% 15
II III IV V VI VII Entrainment Normal Status 100% 15
II III IV V VI VII Frustration × Normal Physical 100% 20
II III IV V VI VII Hidden Power × Normal Special 60 100% 15
II III IV V VI VII Incinerate Fire Special 60 100% 15
II III IV V VI VII Mimic Normal Status —% 10
II III IV V VI VII Mud-Slap Ground Special 20 100% 10
II III IV V VI VII Natural Gift × Normal Physical 100% 15
II III IV V VI VII Return × Normal Physical 100% 20
II III IV V VI VII Secret Power × Normal Physical 70 100% 20
II III IV V VI VII Signal Beam × Bug Special 75 100% 15
II III IV V VI VII Smack Down Rock Physical 50 100% 15
II III IV V VI VII String Shot Bug Status 95% 40
II III IV V VI VII Swagger Normal Status 85% 15
II III IV V VI VII Toxic Poison Status 90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Splash Remoraid (EX Unseen Forces 71)
Remoraid (Platinum 90)

Side game data

Pokémon Trozei!
Trozeiani223.webp
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: 8.8%
Friend AreaTreasure Sea
Phrases
51%-100% HP My Water Gun's aim is precisely accurate!
26%-50% HP Oh? My HP's down halfway already?
1%-25% HP I've had it... I can't hitch on to anything now...
Level up I gained a level! My Water Gun's been boosted, too!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 223.webp Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:
Water
Poké Assist: Water PA.webp
Water
Field move: None
Loops: 2 Min. exp.: Max. exp.:
Browser entry R-114
Remoraid dives deep underwater if it notices Rangers. Approach it from behind.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
Water Assist.webp
Water
Field move:
(present)
Crush 1 field move.webp
(Crush ×1)
Not available in the past.
Browser entry R-274
It shoots orbs of water to attack.
Pokémon Rumble Blast
Attack ●●
Defense
Speed ●●●
Pokémon Rumble Rush
Rush223Body.webp Walking Speed: 2.92 seconds Base HP: 43  
Base Attack: 68 Base Defense: 43 Base Speed: 60
Pokémon Battle Trozei
Water
Attack Power: ★★★★

BT223.webp

 
 
Pokémon Shuffle
None.webp
Water
None.webp Attack Power: 50 - 100 Raise Max Level.webp 5

#752
Shuffle223.webp

Daunt
Delays your opponent's disruptions and increases damage.

 

Pokémon GO
GO223.webp Base Stamina: 111 Base Attack: 127 Base Defense: 69
Egg Distance: N/A Buddy Distance: 1 km Evolution Requirement: Remoraid Candy 50
Fast Attacks: Water GunMud Shot
Charged Attacks: Aurora BeamWater PulseRock Blast

Evolution

223Remoraid.webp
Unevolved
Remoraid
 Water 
Rare Candy
Level 25
224Octillery.webp
First evolution
Octillery
 Water 

 

Sprites

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold   Silver   Crystal
Spr 2g 223.webp Spr b 2g 223.webp   Spr 2s 223.webp Spr b 2g 223.webp   Spr 2c 223.webp Spr b 2c 223.webp
Spr 2g 223 s.webp Spr b 2g 223 s.webp   Spr 2s 223 s.webp Spr b 2g 223 s.webp   Spr 2c 223 s.webp Spr b 2g 223 s.webp
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 223.webp Spr b 3r 223.webp   Spr 3e 223.webp Spr b 3r 223.webp   Spr 3r 223.webp Spr b 3r 223.webp
Spr 3r 223 s.webp Spr b 3r 223 s.webp   Spr 3e 223 s.webp Spr b 3r 223 s.webp   Spr 3r 223 s.webp Spr b 3r 223 s.webp
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 223.webp Spr b 4d 223.webp   Spr 4p 223.webp Spr b 4p 223.webp   Spr 4h 223.webp Spr b 4d 223.webp
Spr 4d 223 s.webp Spr b 4d 223 s.webp   Spr 4p 223 s.webp Spr b 4p 223 s.webp   Spr 4h 223 s.webp Spr b 4p 223 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 223.webp Spr b 5b 223.webp   Spr 5b 223.webp Spr b 5b 223.webp
Spr 5b 223 s.webp Spr b 5b 223 s.webp   Spr 5b 223 s.webp Spr b 5b 223 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 223.webp Spr b 6x 223.webp   Spr 6x 223.webp Spr b 6x 223.webp
Spr 6x 223 s.webp Spr b 6x 223 s.webp   Spr 6x 223 s.webp Spr b 6x 223 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 223.webp Spr b 7s 223.webp   Spr 7s 223.webp Spr b 7s 223.webp
Spr 7s 223 s.webp Spr b 7s 223 s.webp   Spr 7s 223 s.webp Spr b 7s 223 s.webp
Front Back   Front Back
Generation VIII  
Sword Shield
Spr 8s 223.webp Spr 8s 223 s.webp
 
HOME
HOME223.webp HOME223 s.webp
223MS8.webp For other sprites and images, please see Remoraid images on the Bulbagarden Archives.

 

Mantine sprites

Spr 2g 226.webp
Spr 2g 226 s.webp
Spr 2s 226.webp
Spr 2s 226 s.webp
Spr 2c 226.webp
Spr 2c 226 s.webp
Gold Silver Crystal
Spr 3r 226.webp
Spr 3r 226 s.webp
Spr 3e 226.webpSpr 3e 226 s.webp Spr 3r 226.webp
Spr 3r 226 s.webp
Ruby and Sapphire Emerald FireRed and LeafGreen

Trivia

  • The Gunfish enemy that appears underwater in Stage 6 of Pulseman bears a resemblance to Remoraid, as they are both combinations of fish and revolver pistols. This may be on purpose due to the fact that Ken Sugimori designed the characters in this game and also designs Pokémon.
  • Remoraid can be seen as a parallel to Qwilfish. Both of them are Water-type Generation II Pokémon. Remoraid is exclusive to LeafGreen, while Qwilfish is exclusive to FireRed, with both Pokémon found in the same locations in their respective versions.
  • If one was to rearrange the Pokérap GS so all the Pokémon are in National Pokédex order, Remoraid would remain in its position in the song.

Origin

Remoraid's talent for shooting attacks is similar to an archerfish's. Considering its relationship to Mantyke and Mantine, it also appears to be based on a remora. Its shooting abilities, general shape, and appearance make it similar to firearms, more specifically, revolvers.

Name origin

Remoraid may be a combination of remora and raid (a rapid attack). Alternatively, it could be a combination of remora and aid, denoting the health benefits of some fish that clean others.

Teppouo may be a combination of 鉄砲 teppō (gun, as in water gun) and 魚 uo (fish). 鉄砲魚 teppōuo is also the Japanese name for the archerfish.

In other languages

Language Title Meaning
Japan Flag.webp Japanese テッポウオ Teppouo From 鉄砲 teppō魚 uo, and 鉄砲魚 teppōuo
France Flag.webp French Rémoraid Same as English name
Spain Flag.webp Spanish Remoraid Same as English name
Germany Flag.webp German Remoraid Same as English name
Italy Flag.webp Italian Remoraid Same as English name
South Korea Flag.webp Korean 총어 Chongeo From 총 (銃) chong and 어 (魚) eo
Hong Kong Flag.webp Cantonese Chinese 鐵炮魚 Titpaauyú From its Japanese name
China and Taiwan Flags.webp Mandarin Chinese 鐵炮魚 / 铁炮鱼 Tiěpàoyú From its Japanese name
 
 

 

 

 

 

 

 

 

 

 

 

External links

 

Corsola #222: Corsola
Pokémon
#224: Octillery Octillery
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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