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Chinchou

Class: Common
Types:
Water
Electric
Catch Rate: 190
Level Gain Rate: Slow
Base Reward EXP: 90
Reward EV Point: HP: 1
Chinchou in game: 6,278 Who?
AVG Level: 18
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 170

Base Stats

HP: 75
Attack: 38
Defense: 38
SpAttack: 56
SpDefense: 56
Speed: 67
Total: 330
Default Ability 1: Natural Heal
Default Ability 2: Electric Shield
Default Ability 3: Water Shield
Concept Artist: Nintendo
Artwork Artist: emerald-stock

Chinchou's elemental sensitivity to the enemy attacks:

: 100% : 100% : 100% : 100% : 100% : 50% : 50% : 100% : 200%
: 200% : 50% : 100% : 100% : 100% : 100% : 100% : 25% : 50%

Chinchou's Transformation Line

#170 Chinchou
Water (Type 1) Electric (Type 2)
Level 46
#171 Lanturn
Water (Type 1) Electric (Type 2)
Level 56
Use item Mega Gem
#8171 Mega Lanturn
Water (Type 1) Electric (Type 2)

Chinchou's Other Forms

#2170 Shiny Chinchou
Water (Type 1) Electric (Type 2)

HM (Hidden Machine) Moves Chinchou Can Learn

ID: 294 Hyper Surf HM03 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 689 Whirlpool HM05 Category: Special Base Power: 35 PP: 15 Accuracy: 85
ID: 687 Waterfall HM07 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 133 Dive HM08 Category: Physical Base Power: 80 PP: 10 Accuracy: 100

Chinchou's Level-Up Attacks

ID: 615 Supersonic Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 55
ID: 648 Thunder Wave Level: 8 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 68 Bubble Level: 12 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 681 Water Gun Level: 17 Category: Special Base Power: 40 PP: 25 Accuracy: 100
ID: 574 Spark Level: 25 Category: Physical Base Power: 65 PP: 20 Accuracy: 100
ID: 165 Electro Ball Level: 28 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 95 Confuse Ray Level: 29 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 69 Bubble Beam Level: 31 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 541 Signal Beam Level: 34 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 199 Flail Level: 36 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
ID: 132 Discharge Level: 39 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 631 Take Down Level: 40 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 21 Aqua Ring Level: 42 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 290 Hydro Pump Level: 45 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 316 Ion Deluge Level: 47 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 82 Charge Level: 50 Category: Status Base Power: 1 PP: 20 Accuracy: 1000

TM (Technical Machine) Moves Chinchou Can Learn

ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 258 Hail TM007 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 300 Ice Beam TM013 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 52 Blizzard TM014 Category: Special Base Power: 110 PP: 5 Accuracy: 70
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 512 Scald TM055 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 677 Volt Switch TM072 Category: Special Base Power: 70 PP: 5 Accuracy: 100
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 692 Wild Charge TM093 Category: Physical Base Power: 90 PP: 15 Accuracy: 100
ID: 121 Dazzling Gleam TM099 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 381 Mist TM107 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 683 Water Pulse TM122 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 116 Curse TM164 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 610 Sucker Punch TM173 Category: Physical Base Power: 70 PP: 5 Accuracy: 100
ID: 62 Bounce TM174 Category: Physical Base Power: 85 PP: 5 Accuracy: 85
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 515 Screech TM221 Category: Status Base Power: 1 PP: 40 Accuracy: 100
ID: 12 Agility TM230 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 266 Heal Bell TM253 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 66 Brine TM288 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 450 Psybeam TM292 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 17 Amnesia TM299 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 568 Soak TM319 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 615 Supersonic TM320 Category: Status Base Power: 1 PP: 20 Accuracy: 55
ID: 290 Hydro Pump TM327 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 199 Flail TM333 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
ID: 165 Electro Ball TM477 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 705 Zap Cannon TM527 Category: Special Base Power: 120 PP: 5 Accuracy: 50
ID: 765 Rising Voltage TM596 Category: Special Base Power: 60 PP: 20 Accuracy: 100
Pokémon: Chinchou - Level Gain Rate: Slow - Class: Common
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 60 EXP
L 3: 198 EXP
L 4: 480 EXP
L 5: 936 EXP
L 6: 1,620 EXP
L 7: 2,568 EXP
L 8: 3,840 EXP
L 9: 5,466 EXP
L 10: 7,500 EXP
L 11: 9,978 EXP
L 12: 12,960 EXP
L 13: 16,476 EXP
L 14: 20,580 EXP
L 15: 25,308 EXP
L 16: 30,720 EXP
L 17: 36,846 EXP
L 18: 43,740 EXP
L 19: 51,438 EXP
L 20: 60,000 EXP
L 21: 69,456 EXP
L 22: 79,860 EXP
L 23: 91,248 EXP
L 24: 103,680 EXP
L 25: 117,186 EXP
L 26: 131,820 EXP
L 27: 147,618 EXP
L 28: 164,640 EXP
L 29: 182,916 EXP
L 30: 202,500 EXP
L 31: 223,428 EXP
L 32: 245,760 EXP
L 33: 269,526 EXP
L 34: 294,780 EXP
L 35: 321,558 EXP
L 36: 349,920 EXP
L 37: 379,896 EXP
L 38: 411,540 EXP
L 39: 444,888 EXP
L 40: 480,000 EXP
L 41: 516,906 EXP
L 42: 555,660 EXP
L 43: 596,298 EXP
L 44: 638,880 EXP
L 45: 683,436 EXP
L 46: 730,020 EXP
L 47: 778,668 EXP
L 48: 829,440 EXP
L 49: 882,366 EXP
L 50: 937,500 EXP
L 51: 994,878 EXP
L 52: 1,054,560 EXP
L 53: 1,116,576 EXP
L 54: 1,180,980 EXP
L 55: 1,247,808 EXP
L 56: 1,317,120 EXP
L 57: 1,388,946 EXP
L 58: 1,463,340 EXP
L 59: 1,540,338 EXP
L 60: 1,620,000 EXP
L 61: 1,702,356 EXP
L 62: 1,787,460 EXP
L 63: 1,875,348 EXP
L 64: 1,966,080 EXP
L 65: 2,059,686 EXP
L 66: 2,156,220 EXP
L 67: 2,255,718 EXP
L 68: 2,358,240 EXP
L 69: 2,463,816 EXP
L 70: 2,572,500 EXP
L 71: 2,684,328 EXP
L 72: 2,799,360 EXP
L 73: 2,917,626 EXP
L 74: 3,039,180 EXP
L 75: 3,164,058 EXP
L 76: 3,292,320 EXP
L 77: 3,423,996 EXP
L 78: 3,559,140 EXP
L 79: 3,697,788 EXP
L 80: 3,840,000 EXP
L 81: 3,985,806 EXP
L 82: 4,135,260 EXP
L 83: 4,288,398 EXP
L 84: 4,445,280 EXP
L 85: 4,605,936 EXP
L 86: 4,770,420 EXP
L 87: 4,938,768 EXP
L 88: 5,111,040 EXP
L 89: 5,287,266 EXP
L 90: 5,467,500 EXP
L 91: 5,651,778 EXP
L 92: 5,840,160 EXP
L 93: 6,032,676 EXP
L 94: 6,229,380 EXP
L 95: 6,430,308 EXP
L 96: 6,635,520 EXP
L 97: 6,845,046 EXP
L 98: 7,058,940 EXP
L 99: 7,277,238 EXP
L 100: 7,500,000 EXP
L 101: 7,875,000 EXP
L 102: 8,268,000 EXP
L 103: 8,681,000 EXP
L 104: 9,115,000 EXP
L 105: 9,570,000 EXP
L 106: 10,048,000 EXP
L 107: 10,550,000 EXP
L 108: 11,077,000 EXP
L 109: 11,630,000 EXP
L 110: 12,211,000 EXP
L 111: 12,821,000 EXP
L 112: 13,462,000 EXP
L 113: 14,135,000 EXP
L 114: 14,841,000 EXP
L 115: 15,583,000 EXP
L 116: 16,362,000 EXP
L 117: 17,180,000 EXP
L 118: 18,039,000 EXP
L 119: 18,940,000 EXP
L 120: 19,887,000 EXP



Important notice! Pokemon Chinchou is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Chinchou (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Crobat #169: Crobat
Pokémon
#171: Lanturn Lanturn
Chinchou
Angler Pokémon
チョンチー
Chonchie
#170
Chinchou
Images on the Bulbagarden Archives
Type
Water Electric
Abilities
Volt Absorb or Illuminate Water Absorb
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Water 2
Hatch time
5140 - 5396 steps
Height
1'08" 0.5 m
Weight
26.5 lbs. 12.0 kg
Base experience yield
90
Gen. II-IV
66
V+
Leveling rate
Slow
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.webp
Footprint
F170.webp
Pokédex color
 Blue
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation II
    • Generation III
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Chinchou (Japaneseチョンチー Chonchie) is a dual-type Water/Electric Pokémon introduced in Generation II.

It evolves into Lanturn starting at level 27.

Biology

Chinchou is a small, fishlike Pokémon with a round, blue body. It has large yellow eyes with pupils shaped like plus signs, a pair of semi-transparent, light blue pectoral fins, and stubby feet. Positioned on Chinchou's rear, where its tail would be, are a pair of antennae that curve up and over its head. The antennae developed from fins and have yellow, teardrop-shaped orbs at the tips.

Prey is lured toward Chinchou by the soft glow from the orbs on its antennae. It also flashes its light to communicate with others of its kind and claim territory. Inside the antennae are electricity-generating cells that produce so much electrical power that they even make Chinchou tingle slightly. By discharging positive and negative electricity, it can both defend itself and stun its prey. Chinchou lives on dark ocean floors, rarely ever coming up to the surface. However, it has demonstrated the ability to walk on land in the anime.

In the anime

Main series

 
Chinchou in the anime
 
A Chinchou Egg in the anime

Major appearances

In Takin' it on the Chinchou, multiple Chinchou, including one nicknamed Bright that belonged to Dayton, were featured as subjects of the Parade of the Chinchou, which celebrated the natural migration of newly-hatched Chinchou from the mountains to the ocean.

In The Perfect Match!Trinity used a Chinchou in her battle against Misty during the Whirl Cup. It was able to defeat Corsola with a combination of Confuse Ray and Water Gun. It reappeared in a flashback in Espeon, Not Included.

In The Great Eight Fate!, a Chinchou was part of Juan's Sootopolis City Water Exhibit. It and Juan's other Pokémon were captured by Team Rocket, but they all worked together to escape.

Minor appearances

In Pikachu & Pichu, a Chinchou was living Big Town.

A Chinchou appeared in Snorlax Snowman.

In The Legend of Thunder!, a Chinchou was swimming in a lake. Another was swimming in a pool in a Pokémon Center.

A Chinchou appeared in Pikachu's PikaBoo.

In As Clear As Crystal, a Chinchou was affected by a crystal that gave a lake the ability to heal Electric-type Pokémon.

In Enlighten Up!, multiple Chinchou were living in Lake Slowpoke.

In Pokémon Heroes: Latios & Latias, two Chinchou and a Mantine escorted Latias to Ash and his friends' boat. A third belonged to a Trainer competing in the Tour de Alto Mare.

Multiple Chinchou appeared in the opening sequence of Destiny Deoxys.

Multiple Chinchou appeared in The Relicanth Really Can.

Coordinator's Chinchou appeared in Harley Rides Again.

In Pokémon Ranger and the Temple of the Sea, multiple Chinchou witnessed the final showdown with The Phantom and his crew. They briefly reappeared in a montage in The Rise of Darkrai, which chronicled the preceding nine movies.

In One Big Happiny Family!Jessie's fantasy featured a Chinchou.

Multiple Chinchou appeared in Giratina and the Sky Warrior.

In Up Close and Personable!, a Chinchou lived in the lake near the Pokémon Summer Academy.

Multiple Chinchou appeared in Kalos, Where Dreams and Adventures Begin!.

In An Undersea Place to Call Home!, multiple Chinchou made the wreck of the S.S. Cussler their home.

Three Chinchou appeared in Alola to New Adventure!.

A Chinchou appeared in a fantasy in Yo, Ho, Ho! Go, Popplio!.

A Chinchou appeared in The Sun, the Scare, the Secret Lair!.

Multiple Chinchou appeared in Balloons, Brionne, and Belligerence!.

In Love at First Twirl!, a Chinchou was attacked by Poipole and forced to defend itself.

In Securing the Future!, four Chinchou joined the rest of Alola in showering Necrozma with light so it could return to its normal form.

Four Chinchou appeared in Pikachu's Exciting Adventure!.

A Chinchou appeared in a fantasy in Dreams of the Sun and Moon!.

Trainer's Chinchou appeared in Thank You, Alola! The Journey Continues!.

In The Sinnoh Iceberg Race!, multiple Chinchou used their lights to mark the racetrack for the Pokémon Iceberg Race.

In Octo-Gridlock at the Gym!Goh caught a Chinchou while in Cianwood City. It has since made further appearances in Pokémon Journeys: The Series.

A Chinchou appeared in JN063.

Pokédex entries

Episode Pokémon Source Entry
EP212 Chinchou Ash's Pokédex Chinchou, the Angler Pokémon, have the ability to conduct electrical currents from their two tentacles, which flow positive from one end and negative from the other. Chinchou can also communicate underwater by flashing its tentacles.

Pokémon Generations

 
Chinchou in Pokémon Generations

In The Cavern, two wild Chinchou were in the waters that surrounded the Seafloor Cavern.

Pokémon: Twilight Wings

In Early-Evening Waves, a Chinchou lived in a lake where Nessa was doing a photoshoot.

In the manga

 
Chinchou in Pokémon Adventures

Pokémon Journeys: The Series

A Chinchou appeared in a fantasy in JNM01.

Pokémon Adventures

Chinchou debuted in Number One Donphan, where Gold encountered them during his search for his Poliwag. He caught multiple of them to avoid being electrocuted and later released them.

In Teddiursa's Picnic, a Chinchou appeared in its Poké Ball after a wild Granbull had spit out all of the Poké Balls that it stole to get attention on its dislocated jaw. It was later returned to its owner by Wilton afterwards.

Misty is later seen with a Chinchou in Chinchou in Charge, using her to light up the area behind the Tohjo Falls.

A Chinchou was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt I.

A Chinchou was one of the rental Pokémon used by Emerald in his Battle Factory challenge in Pinsir Me, I Must Be Dreaming.

The Battle Factory rented a Chinchou, which was stolen by Guile Hideout in Skirting Around Surskit I.

Two Chinchou first appeared in Well Met, Weepinbell, under the ownership of Sebastian. They were used as makeshift headlights for his carriage.

Pokémon Gold & Silver: The Golden Boys

Multiple Chinchou appeared in The Truth About The Mysterious Whirl Islands!!.

Pokémon Gotta Catch 'Em All

Shu caught a Chinchou in GDZ54.

In the TCG

Main article: Chinchou (TCG)

Game data

NPC appearances

  • Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II     Johto
#174
Gold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Stadium 2 It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation III   Hoenn
#181
  Kanto
#—
Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells produce so much electrical power, it even makes itself tingle slightly.
Emerald When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV   Sinnoh
#—
  Johto
#176
Diamond It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
Platinum
HeartGold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V     Unova
#—
Black It discharges positive and negative electricity from its antenna tips to shock its foes.
White
Black 2 It discharges positive and negative electricity from its antenna tips to shock its foes.
White 2
Generation VI   Kalos
Coastal #147
  Hoenn
#190
X On the dark ocean floor, its only means of communication is its constantly flashing lights.
Y It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Omega Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Alpha Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells produce ​so much electrical power, it even makes itself tingle slightly.
Generation VII   Alola
SM: #201
  Alola
USUM: #257
  Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Moon It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Ultra Sun Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Ultra Moon Chinchou blink their shining antennae at one another to claim their respective turf.
Generation VIII   Galar
#220
  Galar
Isle of Armor #188
Sword Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Shield On the dark ocean floor, its only means of communication is its constantly flashing lights.

 

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold Silver
Routes 2021262741Olivine City*Vermilion City*Cinnabar IslandPallet TownNew Bark Town (Good Rod or Super Rod)
Crystal
Routes 2021262741Olivine City*Vermilion City*Cinnabar IslandPallet TownNew Bark Town (Good Rod or Super Rod)
Generation III  
Ruby Sapphire
Underwater (Routes 124 and 126)
Emerald
Underwater (Routes 124 and 126)
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV  
Diamond Pearl
Route 220 (Super Rod)
Platinum
Route 220 (Super Rod)
HeartGold SoulSilver
Routes 2021262741, and 47New Bark TownPallet TownVermilion CityCinnabar Island (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
White Lake and Beyond the Sea
Generation V  
Black White
Route 18Driftveil City (Fishing)
Black 2 White 2
Undella Bay (Fishing)
Generation VI  
X Y
Azure BayShalour City (Good Rod)
Omega Ruby Alpha Sapphire
Routes 107124126128129, and 130 (Underwater)
Generation VII  
Sun Moon
Route 8Akala Outskirts (Fishing)
Ultra Sun Ultra Moon
Route 8Akala Outskirts (Fishing)
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII  
Sword Shield
HulburyGiant's MirrorEast Lake AxewellWest Lake Axewell
East Lake AxewellGiant's CapGiant's MirrorLake of OutrageMotostoke RiverbankNorth Lake MilochSouth Lake MilochWest Lake Axewell (Max Raid Battle)
Expansion Pass
Workout SeaStepping-Stone SeaInsular SeaHoneycalm IslandHoneycalm Sea

 

In side games

This Pokémon was unavailable prior to Generation II.
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 12, Endless Level 9, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Silver Trench (70F-79F)
Generation IV  
MD Time MD Darkness
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
MD Sky
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
Ranger: SoA
Puel Sea
Ranger: GS
Coral SeaEastern Sea
Generation V  
Rumble Blast
Beach: World Axle - B1F
Rumble U
Vehicle Gallery: The Electrifying Tynamo
Generation VI  
Battle Trozei
Safari Jungle: Stage 1Fr
Shuffle
Roseus Center: Stage 282
Rumble World
Pearl Marsh: Moonlit Island (All Areas)Origin Hideaway: Secret Cove (All Areas)
Generation VII  
Rumble Rush
Zapdos SeaCharizard Sea2020Entei SeaFinal

 

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Light Screen Chinchou English United States 5 July 12 to August 8, 2002

Held items

Game Held Item(s)
Ruby Sapphire Yellow Shard Yellow Shard (5%)
Emerald
Diamond Pearl DeepSeaScale DeepSeaScale (5%)
Platinum
HeartGold SoulSilver DeepSeaScale DeepSeaScale (5%)
Black White DeepSeaScale DeepSeaScale (5%)
Black 2 White 2 DeepSeaScale DeepSeaScale (5%)
X Y Deep Sea Scale Deep Sea Scale (5%)
Omega Ruby Alpha Sapphire Deep Sea Scale Deep Sea Scale (5%)
Sun Moon Deep Sea Scale Deep Sea Scale (5%)
Ultra Sun Ultra Moon Deep Sea Scale Deep Sea Scale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
75
 
135 - 182 260 - 354
Attack:
38
 
38 - 99 72 - 192
Defense:
38
 
38 - 99 72 - 192
Sp. Atk:
56
 
54 - 118 105 - 232
Sp. Def:
56
 
54 - 118 105 - 232
Speed:
67
 
64 - 130 125 - 256
Total:
330
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
3/4 ★★★
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
2/4 ★★☆☆
Jump
2/3 ★★
Total
12/19 ★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Fighting
Poison
Rock
Bug
Ghost
Electric
Psychic
Dragon
Dark
Fairy
Weak to:
Ground
Grass
Immune to:
None
Resistant to:
Flying ½×
Steel ¼×
Fire ½×
Water ½×
Ice ½×
Notes:
  • If this Pokémon has Volt Absorb, the effectiveness of  Electric-type  moves is 0×.
  • If this Pokémon has Water Absorb, the effectiveness of  Water-type  moves is 0×.

Learnset

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Water Gun Water Special 40 100% 25
1 Supersonic Normal Status 55% 20
4 Electro Ball Electric Special 100% 10
8 Thunder Wave Electric Status 90% 20
12 Bubble Beam Water Special 65 100% 20
16 Confuse Ray Ghost Status 100% 10
20 Spark Electric Physical 65 100% 20
24 Charge Electric Status —% 20
28 Discharge Electric Special 80 100% 15
32 Aqua Ring Water Status —% 20
36 Flail Normal Physical 100% 15
40 Take Down Normal Physical 90 85% 20
44 Hydro Pump Water Special 110 80% 5
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Normal VI Sprite.webp TM16 Screech Normal Status 85% 40
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Ice VI Sprite.webp TM35 Hail Ice Status —% 10
Bag TM Water VI Sprite.webp TM36 Whirlpool Water Special 35 85% 15
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Water VI Sprite.webp TM45 Dive Water Physical 80 100% 10
Bag TM Flying VI Sprite.webp TM52 Bounce Flying Physical 85 85% 5
Bag TM Water VI Sprite.webp TM55 Brine Water Special 65 100% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Electric VI Sprite.webp TM80 Volt Switch Electric Special 70 100% 20
Bag TR Water Sprite.webp TR03 Hydro Pump Water Special 110 80% 5
Bag TR Water Sprite.webp TR04 Surf Water Special 90 100% 15
Bag TR Ice Sprite.webp TR05 Ice Beam Ice Special 90 100% 10
Bag TR Ice Sprite.webp TR06 Blizzard Ice Special 110 70% 5
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Psychic Sprite.webp TR12 Agility Psychic Status —% 30
Bag TR Water Sprite.webp TR16 Waterfall Water Physical 80 100% 15
Bag TR Psychic Sprite.webp TR17 Amnesia Psychic Status —% 20
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Electric Sprite.webp TR80 Electro Ball Electric Special 100% 10
Bag TR Water Sprite.webp TR84 Scald Water Special 80 100% 15
Bag TR Electric Sprite.webp TR86 Wild Charge Electric Physical 90 100% 15
Bag TR Fairy Sprite.webp TR92 Dazzling Gleam Fairy Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
WailmerWailord Mist Ice Status —% 30
RemoraidOctilleryInkayMalamar Psybeam Psychic Special 65 100% 20
GoldeenSeakingRemoraidOctilleryWailordBasculin
Wishiwashi
Soak Water Status 100% 20
GoldeenSeakingRemoraidOctilleryWailmerWailord
BarboachWhiscash
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Chinchou in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Chinchou in that game.
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Bubble × Water Special 40 100% 30
II III IV V VI VII Captivate × Normal Status 100% 20
II III IV V VI VII Charge Beam Electric Special 50 90% 10
II III IV V VI VII Confide Normal Status —% 20
II III IV V VI VII Curse Ghost Status —% 10
II III IV V VI VII Double Team Normal Status —% 15
II III IV V VI VII Double-Edge Normal Physical 120 100% 15
II III IV V VI VII Flash × Normal Status 100% 20
II III IV V VI VII Frustration × Normal Physical 100% 20
II III IV V VI VII Heal Bell Normal Status —% 5
II III IV V VI VII Hidden Power × Normal Special 60 100% 15
II III IV V VI VII Ion Deluge × Electric Status —% 25
II III IV V VI VII Mimic Normal Status —% 10
II III IV V VI VII Natural Gift × Normal Physical 100% 15
II III IV V VI VII Return × Normal Physical 100% 20
II III IV V VI VII Secret Power × Normal Physical 70 100% 20
II III IV V VI VII Shock Wave Electric Special 60 —% 20
II III IV V VI VII Signal Beam × Bug Special 75 100% 15
II III IV V VI VII Sucker Punch Dark Physical 70 100% 5
II III IV V VI VII Swagger Normal Status 85% 15
II III IV V VI VII Toxic Poison Status 90% 10
II III IV V VI VII Zap Cannon Electric Special 120 50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Headbutt Chinchou (Aquapolis 70)
Pound Chinchou (EX Hidden Legends 56)

Side game data

Pokémon Pinball RS
PinRS170.webp PinRSani170.webp
Acquisition: Hatch
Pokémon Trozei!
Trozeiani170.webp
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: 8.7%
Friend AreaDeep-Sea Floor
Phrases
51%-100% HP Want me to light you up from behind?
26%-50% HP What's up? Why's my health half gone?
1%-25% HP I'm beat... My lamps are growing dim...
Level up I leveled up! I think.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 170.webp Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist: Recharge PA.webp
Recharge
Field move: Recharge 2 field move.webp
(Recharge ×2)
Browser entry R-088
It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
Recharge Assist.webp
Recharge
Field move:
(present)
Recharge 1 field move.webp
(Recharge ×1)
Not available in the past.
Browser entry R-060
It restores the Styler Energy a little.
Pokémon Rumble Blast
Attack ●●
Defense ●●
Speed ●●●
Pokémon Rumble Rush
Rush170Body.webp Walking Speed: 2.08 seconds Base HP: 54  
Base Attack: 69 Base Defense: 47 Base Speed: 60
Pokémon Battle Trozei
Electric
Attack Power: ★★★★

BT170.webp

 
 
Pokémon Shuffle
None.webp
Electric
None.webp Attack Power: 50 - 100 Raise Max Level.webp 5

#394
Shuffle170.webp

Astonish
Delays your opponent's disruptions.

 

Pokémon GO
GO170.webp Base Stamina: 181 Base Attack: 106 Base Defense: 97
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: Chinchou Candy 50
Fast Attacks: BubbleSpark
Charged Attacks: Water PulseThunderboltBubble Beam

Evolution

170Chinchou.webp
Unevolved
Chinchou
 Water  Electric 
Rare Candy
Level 27
171Lanturn.webp
First evolution
Lanturn
 Water  Electric 

 

Sprites

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold   Silver   Crystal
Spr 2g 170.webp Spr b 2g 170.webp   Spr 2s 170.webp Spr b 2g 170.webp   Spr 2c 170.webp Spr b 2c 170.webp
Spr 2g 170 s.webp Spr b 2g 170 s.webp   Spr 2s 170 s.webp Spr b 2g 170 s.webp   Spr 2c 170 s.webp Spr b 2g 170 s.webp
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 170.webp Spr b 3r 170.webp   Spr 3e 170.webp Spr b 3r 170.webp   Spr 3r 170.webp Spr b 3r 170.webp
Spr 3r 170 s.webp Spr b 3r 170 s.webp   Spr 3e 170 s.webp Spr b 3r 170 s.webp   Spr 3r 170 s.webp Spr b 3r 170 s.webp
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 170.webp Spr b 4d 170.webp   Spr 4d 170.webp Spr b 4p 170.webp   Spr 4h 170.webp Spr b 4p 170.webp
Spr 4d 170 s.webp Spr b 4d 170 s.webp   Spr 4d 170 s.webp Spr b 4p 170 s.webp   Spr 4h 170 s.webp Spr b 4p 170 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 170.webp Spr b 5b 170.webp   Spr 5b 170.webp Spr b 5b 170.webp
Spr 5b 170 s.webp Spr b 5b 170 s.webp   Spr 5b 170 s.webp Spr b 5b 170 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 170.webp Spr b 6x 170.webp   Spr 6x 170.webp Spr b 6x 170.webp
Spr 6x 170 s.webp Spr b 6x 170 s.webp   Spr 6x 170 s.webp Spr b 6x 170 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 170.webp Spr b 7s 170.webp   Spr 7s 170.webp Spr b 7s 170.webp
Spr 7s 170 s.webp Spr b 7s 170 s.webp   Spr 7s 170 s.webp Spr b 7s 170 s.webp
Front Back   Front Back
Generation VIII  
Sword Shield
Spr 8s 170.webp Spr 8s 170 s.webp
 
HOME
HOME170.webp HOME170 s.webp
170MS8.webp For other sprites and images, please see Chinchou images on the Bulbagarden Archives.

 

Trivia

  • Although Chinchou is shown to have the ability to walk on land in the anime, in the games, it can only be caught in water, and it lacks a footprint.
  • The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.

Origin

Bulbanews
Bulbanews has an article related to this subject:
On the Origin of Species: Chinchou and Lanturn

Chinchou is based on an anglerfish, more specifically the footballfish.

Name origin

Chinchou is a play on 提灯 chōchin (lantern).

Chonchie is a corruption of 提灯 chōchin (lantern). Also, チョウチンアンコウ chōchin-ankō is the name of the footballfish, a deep-sea fish similar to Chinchou's evolution, Lanturn. Notably, 調和 chōwa is Japanese for harmony, describing the balance of Chinchou's water and electric types.

In other languages

Language Title Meaning
Japan Flag.webp Japanese チョンチー Chonchie From 提灯 chōchin (lantern), 提灯鮟鱇 chōchin-ankō (footballfish), and 調和 chōwa (harmony).
France Flag.webp French Loupio From loupiote
Spain Flag.webp Spanish Chinchou Same as English name
Germany Flag.webp German Lampi From Lampion
Italy Flag.webp Italian Chinchou Same as English name
South Korea Flag.webp Korean 초라기 Choragi From 초롱 (燭籠) chorong and 아귀 agwi
Hong Kong Flag.webp Cantonese Chinese    
China and Taiwan Flags.webp Mandarin Chinese 燈籠魚 / 灯笼鱼 Dēnglóngyú Literally "Lantern fish"
 
 

 

External links

 

Crobat #169: Crobat
Pokémon
#171: Lanturn Lanturn
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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