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Mega Malamar
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Shiny Mega Malamar

Class: Shiny Mega Rare
Types:
Dark
Psychic
Catch Rate: 40
Level Gain Rate: S Medium Fast
Base Reward EXP: 1,521
Reward EV Point: Attack: 2
Shiny Mega Malamar in game: 27 Who?
AVG Level: 115
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 10687

Base Stats

HP: 107
Attack: 177
Defense: 172
SpAttack: 85
SpDefense: 93
Speed: 91
Total: 725
Default Ability 1: Dark Master
Default Ability 2: Psychic Mania
Default Ability 3: Shield Master
Concept Artist: Clytemnon
Artwork Artist: Clytemnon

Where Shiny Mega Malamar can be captured:

Display More...

Shiny Mega Malamar's elemental sensitivity to the enemy attacks:

: 400% : 100% : 100% : 100% : 100% : 100% : 100% : 100% : 100%
: 100% : 100% : 200% : 100% : 100% : 0% : 100% : 100% : 100%

Shiny Mega Malamar's Transformation Line

#2686 Shiny Inkay
Dark (Type 1) Psychic (Type 2)
Level 60
#2687 Shiny Malamar
Dark (Type 1) Psychic (Type 2)
Level 72
Use item Ultimate Gem
#10687 Shiny Mega Malamar
Dark (Type 1) Psychic (Type 2)

Shiny Mega Malamar's Other Forms

#8687 Mega Malamar
Dark (Type 1) Psychic (Type 2)

HM (Hidden Machine) Moves Shiny Mega Malamar Can Learn

ID: 117 Cut HM01 Category: Physical Base Power: 50 PP: 30 Accuracy: 95

Shiny Mega Malamar's Level-Up Attacks

ID: 97 Constrict Level: 1 Category: Physical Base Power: 10 PP: 35 Accuracy: 100
ID: 420 Peck Level: 1 Category: Physical Base Power: 35 PP: 35 Accuracy: 100
ID: 488 Reversal Level: 1 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
ID: 626 Tackle Level: 1 Category: Physical Base Power: 50 PP: 35 Accuracy: 100
ID: 701 Wrap Level: 1 Category: Physical Base Power: 15 PP: 20 Accuracy: 90
ID: 478 Reflect Level: 4 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 460 Psywave Level: 13 Category: Special Base Power: 1 PP: 15 Accuracy: 80
ID: 298 Hypnosis Level: 18 Category: Status Base Power: 1 PP: 20 Accuracy: 60
ID: 617 Swagger Level: 18 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 450 Psybeam Level: 21 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 419 Payback Level: 27 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 339 Light Screen Level: 31 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 622 Switcheroo Level: 33 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 428 Pluck Level: 35 Category: Physical Base Power: 60 PP: 20 Accuracy: 100
ID: 221 Foul Play Level: 37 Category: Physical Base Power: 95 PP: 15 Accuracy: 100
ID: 456 Psycho Cut Level: 39 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 651 Topsy-Turvy Level: 42 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 554 Slash Level: 43 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 403 Night Slash Level: 46 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 614 Superpower Level: 48 Category: Physical Base Power: 120 PP: 5 Accuracy: 100

TM (Technical Machine) Moves Shiny Mega Malamar Can Learn

ID: 458 Psyshock TM003 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 77 Calm Mind TM004 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 632 Taunt TM012 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 452 Psychic TM029 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 203 Flamethrower TM035 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 9 Aerial Ace TM040 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 652 Torment TM041 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 67 Brutal Swing TM059 Category: Physical Base Power: 90 PP: 20 Accuracy: 100
ID: 167 Embargo TM063 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 419 Payback TM066 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 451 Psych Up TM077 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 494 Rock Slide TM080 Category: Physical Base Power: 75 PP: 10 Accuracy: 90
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 659 Trick Room TM092 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 118 Dark Pulse TM097 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 53 Block TM112 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 499 Role Play TM119 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 16 Ally Switch TM130 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 252 Guard Swap TM135 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 325 Knock Off TM136 Category: Physical Base Power: 80 PP: 25 Accuracy: 100
ID: 221 Foul Play TM142 Category: Physical Base Power: 95 PP: 15 Accuracy: 100
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 566 Snatch TM149 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 637 Telekinesis TM161 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 40 Baton Pass TM163 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 584 Spite TM175 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 614 Superpower TM176 Category: Physical Base Power: 120 PP: 5 Accuracy: 100
ID: 484 Retaliate TM181 Category: Physical Base Power: 80 PP: 5 Accuracy: 100
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 125 Destiny Bond TM194 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 488 Reversal TM220 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
ID: 207 Flatter TM261 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 130 Disable TM270 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 513 Scary Face TM273 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 47 Bind TM274 Category: Physical Base Power: 15 PP: 20 Accuracy: 85
ID: 78 Camouflage TM312 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 183 Fake Tears TM314 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 232 Future Sight TM315 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 395 Nasty Plot TM352 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 456 Psycho Cut TM370 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 340 Liquidation TM410 Category: Physical Base Power: 85 PP: 10 Accuracy: 100
ID: 440 Power Split TM413 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 599 Stored Power TM426 Category: Special Base Power: 20 PP: 5 Accuracy: 100
ID: 8 Acupressure TM450 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 543 Simple Beam TM458 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 643 Throat Chop TM533 Category: Physical Base Power: 90 PP: 15 Accuracy: 100
ID: 260 Happy Hour TM570 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 758 Expanding Force TM590 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 769 Lash Out TM600 Category: Physical Base Power: 75 PP: 5 Accuracy: 100
Pokémon: Shiny Mega Malamar - Level Gain Rate: S Medium Fast - Class: Mega-S
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 96 EXP
L 3: 324 EXP
L 4: 768 EXP
L 5: 1,500 EXP
L 6: 2,592 EXP
L 7: 4,116 EXP
L 8: 6,144 EXP
L 9: 8,748 EXP
L 10: 12,000 EXP
L 11: 15,972 EXP
L 12: 20,736 EXP
L 13: 26,364 EXP
L 14: 32,928 EXP
L 15: 40,500 EXP
L 16: 49,152 EXP
L 17: 58,956 EXP
L 18: 69,984 EXP
L 19: 82,308 EXP
L 20: 96,000 EXP
L 21: 111,132 EXP
L 22: 127,776 EXP
L 23: 146,004 EXP
L 24: 165,888 EXP
L 25: 187,500 EXP
L 26: 210,912 EXP
L 27: 236,196 EXP
L 28: 263,424 EXP
L 29: 292,668 EXP
L 30: 324,000 EXP
L 31: 357,492 EXP
L 32: 393,216 EXP
L 33: 431,244 EXP
L 34: 471,648 EXP
L 35: 514,500 EXP
L 36: 559,872 EXP
L 37: 607,836 EXP
L 38: 658,464 EXP
L 39: 711,828 EXP
L 40: 768,000 EXP
L 41: 827,052 EXP
L 42: 889,056 EXP
L 43: 954,084 EXP
L 44: 1,022,208 EXP
L 45: 1,093,500 EXP
L 46: 1,168,032 EXP
L 47: 1,245,876 EXP
L 48: 1,327,104 EXP
L 49: 1,411,788 EXP
L 50: 1,500,000 EXP
L 51: 1,591,812 EXP
L 52: 1,687,296 EXP
L 53: 1,786,524 EXP
L 54: 1,889,568 EXP
L 55: 1,996,500 EXP
L 56: 2,107,392 EXP
L 57: 2,222,316 EXP
L 58: 2,341,344 EXP
L 59: 2,464,548 EXP
L 60: 2,592,000 EXP
L 61: 2,723,772 EXP
L 62: 2,859,936 EXP
L 63: 3,000,564 EXP
L 64: 3,145,728 EXP
L 65: 3,295,500 EXP
L 66: 3,449,952 EXP
L 67: 3,609,156 EXP
L 68: 3,773,184 EXP
L 69: 3,942,108 EXP
L 70: 4,116,000 EXP
L 71: 4,294,932 EXP
L 72: 4,478,976 EXP
L 73: 4,668,204 EXP
L 74: 4,862,688 EXP
L 75: 5,062,500 EXP
L 76: 5,267,712 EXP
L 77: 5,478,396 EXP
L 78: 5,694,624 EXP
L 79: 5,916,468 EXP
L 80: 6,144,000 EXP
L 81: 6,377,292 EXP
L 82: 6,616,416 EXP
L 83: 6,861,444 EXP
L 84: 7,112,448 EXP
L 85: 7,369,500 EXP
L 86: 7,632,672 EXP
L 87: 7,902,036 EXP
L 88: 8,177,664 EXP
L 89: 8,459,628 EXP
L 90: 8,748,000 EXP
L 91: 9,042,852 EXP
L 92: 9,344,256 EXP
L 93: 9,652,284 EXP
L 94: 9,967,008 EXP
L 95: 10,288,500 EXP
L 96: 10,616,832 EXP
L 97: 10,952,076 EXP
L 98: 11,294,304 EXP
L 99: 11,643,588 EXP
L 100: 12,000,000 EXP
L 101: 12,600,000 EXP
L 102: 13,230,000 EXP
L 103: 13,891,000 EXP
L 104: 14,585,000 EXP
L 105: 15,314,000 EXP
L 106: 16,079,000 EXP
L 107: 16,882,000 EXP
L 108: 17,726,000 EXP
L 109: 18,612,000 EXP
L 110: 19,542,000 EXP
L 111: 20,519,000 EXP
L 112: 21,544,000 EXP
L 113: 22,621,000 EXP
L 114: 23,752,000 EXP
L 115: 24,939,000 EXP
L 116: 26,185,000 EXP
L 117: 27,494,000 EXP
L 118: 28,868,000 EXP
L 119: 30,311,000 EXP
L 120: 31,826,000 EXP



Important notice! Pokemon Shiny Mega Malamar is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Malamar (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
Jump to navigationJump to search
For Pokémon GO information on this species, see the game's section.
Inkay #686: Inkay
Pokémon
#688: Binacle Binacle
This article is about the species. For a specific instance of this species, see Malamar (disambiguation).
Malamar
Overturning Pokémon
カラマネロ
Calamanero
#687
Malamar
Images on the Bulbagarden Archives
Type
Dark Psychic
Abilities
Contrary or Suction Cups Infiltrator
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
80 (18.4%)
Breeding
Egg Groups
Water 1 and Water 2
Hatch time
5140 - 5396 steps
Height
4'11" 1.5 m
Weight
103.6 lbs. 47.0 kg
Base experience yield
169
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.webp
Footprint
FUnknown.webp
Pokédex color
 Blue
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Malamar (Japaneseカラマネロ Calamanero) is a dual-type Dark/Psychic Pokémon introduced in Generation VI.

It evolves from Inkay starting at level 30 when leveled up while the game system is held upside-down.

Biology

Malamar is a Pokémon that resembles an upside-down squid. Several purple tentacles with bright blue undersides sprout from the top of its head. It has yellow eyes with black sclerae, a dark pink beak-like mouth, and lighter purple eyelids. Its main body is dark purple and has six circular yellow lights on the front and back. There is also a yellow stripe nearly encircling its upper body. Covering its main body is a transparent mantle with two white fins on the bottom that function as legs. On each side of the mantle is a long tentacle with dark pink at the top and white, scythe-like fins at the ends.

Malamar possesses strong hypnotic powers, which it uses to force others to do its bidding. People often utilize this ability for nefarious deeds. It lures prey with the flashing pattern on its body and hypnotic motions, then ensnares them in its tentacles. The prey is then finished off with digestive fluids. Prior to Generation VIII, Malamar and its pre-evolution, Inkay, were the only known Pokémon that could learn Topsy-Turvy.

In the anime

 
Malamar in the anime

Major appearances

Malamar (anime)

An evil, psychopathic Malamar appeared in A Conspiracy to Conquer!. It appeared to be under the control of a woman named "Madame X", but in reality, it had hypnotized an Officer Jenny to pose as Madame X. While it was defeated in the end, it escaped. Malamar reappeared in Facing the Grand Design! along with two other evil Malamar, where they attempted to initiate their plan of world conquest.

Other

Six Malamar appeared in Facing the Grand Design! along with the three evil Malamar. Unlike the three evil Malamar, these Malamar were peaceful and lived with Pokémon living in the forest. They later helped James and Clemont stop the three evil Malamar from completing their plans and rescue their friends.

A Malamar appeared in The Right Hero for the Right Job!, under the ownership of Xerosic. Xerosic used his Malamar to battle several of Clemont's Pokémon, but it was soon defeated. It reappeared in Facing the Needs of the Many!, where it attempted to hypnotize Clemont, but failed.

Minor appearances

Malamar debuted in Kalos, Where Dreams and Adventures Begin!.

Pokédex entries

Episode Pokémon Source Entry
XY019 Malamar Ash's Pokédex Malamar, the Overturning Pokémon, and the evolved form of Inkay. Possessing the strongest hypnotic powers of any Pokémon, Malamar can compel others to do anything it wants them to do.

In the manga

 
Malamar in Pokémon Adventures

Pokémon Adventures

In PS550Team Flare Scientist Xerosic owns a Malamar.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PAXY32 It has the most powerful hypnotic powers of any Pokémon and can make others do whatever it wants them to.
 

In the TCG

Main article: Malamar (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation VI   Kalos
Coastal #011
  Hoenn
#—
X It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Y It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
Omega Ruby It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Alpha Sapphire It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
Generation VII   Alola
USUM: #027
  Kanto
#—
This Pokémon has no Pokédex entries in Sun, MoonLet's Go, Pikachu! and Let's Go, Eevee!‎.
Ultra Sun When it comes to strong hypnosis, there's an endless number of people who utilize Malamar for their nefarious deeds.
Ultra Moon It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.
Generation VIII   Galar
#291
  Galar
Isle of Armor #109
Sword Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar's control.
Shield It's said that Malamar's hypnotic powers played a role in certain history-changing events.

 

Game locations

This Pokémon was unavailable prior to Generation VI.
Generation VI  
X Y
Evolve Inkay
Omega Ruby Alpha Sapphire
Trade
Generation VII  
Sun Moon
Trade
Ultra Sun Ultra Moon
Evolve Inkay
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII  
Sword Shield
Watchtower RuinsWest Lake AxewellMotostoke RiverbankStony WildernessGiant's MirrorHammerlocke Hills (Max Raid Battle)
Expansion Pass
Fields of HonorSoothing WetlandsLoop LagoonTraining Lowlands (Wanderer)
Max Lair (Dynamax Adventure)

 

In side games

This Pokémon was unavailable prior to Generation VI.
Generation VI  
Battle Trozei
Mountain of Order: Stage 4
Shuffle
Expert Stage: Stage EX32
Rumble World
Starlight Islands: Upside-Down Island (All Areas, Entrance Boss)
Generation VII  
Rumble Rush
Pinsir SeaGreninja SeaZygarde SeaFinal

 

In events

Games Event Region Location Level Distribution period
OR Shigeki Morimoto's Malamar PAL region Online 50 August 5, 2015 to January 22, 2016

Held items

Game Held Item(s)
Events* Assault Vest Assault Vest (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
86
 
146 - 193 282 - 376
Attack:
92
 
87 - 158 170 - 311
Defense:
88
 
83 - 154 162 - 302
Sp. Atk:
68
 
65 - 132 126 - 258
Sp. Def:
75
 
72 - 139 139 - 273
Speed:
73
 
70 - 137 135 - 269
Total:
482
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Ghost
Steel
Fire
Water
Grass
Electric
Ice
Dragon
Dark
Weak to:
Bug
Fairy
Immune to:
Psychic
Resistant to:
None
Notes:
  • If Miracle Eye is used by an opponent or this Pokémon is given a Ring Target, the effectiveness of  Psychic-type  moves is ½×.

Learnset

By leveling up

Generation VIII
Other generations:
VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Reversal Fighting Physical 100% 15
1 Peck Flying Physical 35 100% 35
1 Tackle Normal Physical 40 100% 35
1 Hypnosis Psychic Status 60% 20
1 Wrap Normal Physical 15 90% 20
9 Payback Dark Physical 50 100% 10
12 Pluck Flying Physical 60 100% 20
15 Psybeam Psychic Special 65 100% 20
18 Swagger Normal Status 85% 15
21 Slash Normal Physical 70 100% 20
24 Night Slash Dark Physical 70 100% 15
27 Psycho Cut Psychic Physical 70 100% 20
33 Switcheroo Dark Status 100% 10
37 Foul Play Dark Physical 95 100% 15
42 Topsy-Turvy Dark Status —% 20
47 Superpower Fighting Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM18 Reflect Psychic Status —% 20
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Rock VI Sprite.webp TM22 Rock Slide Rock Physical 75 90% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Normal VI Sprite.webp TM26 Scary Face Normal Status 100% 10
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Fire VI Sprite.webp TM34 Sunny Day Fire Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Dark VI Sprite.webp TM47 Fake Tears Dark Status 100% 20
Bag TM Dark VI Sprite.webp TM57 Payback Dark Physical 50 100% 10
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Psychic VI Sprite.webp TM61 Guard Swap Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM69 Psycho Cut Psychic Physical 70 100% 20
Bag TM Psychic VI Sprite.webp TM70 Trick Room Psychic Status —% 5
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Normal VI Sprite.webp TM79 Retaliate Normal Physical 70 100% 5
Bag TM Dark VI Sprite.webp TM97 Brutal Swing Dark Physical 60 100% 20
Bag TR Fire Sprite.webp TR02 Flamethrower Fire Special 90 100% 15
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Psychic Sprite.webp TR11 Psychic Psychic Special 90 100% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Fighting Sprite.webp TR21 Reversal Fighting Physical 100% 15
Bag TR Psychic Sprite.webp TR25 Psyshock Psychic Special 80 100% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Normal Sprite.webp TR29 Baton Pass Normal Status —% 40
Bag TR Psychic Sprite.webp TR34 Future Sight Psychic Special 120 100% 10
Bag TR Dark Sprite.webp TR37 Taunt Dark Status 100% 20
Bag TR Fighting Sprite.webp TR39 Superpower Fighting Physical 120 100% 5
Bag TR Psychic Sprite.webp TR49 Calm Mind Psychic Status —% 20
Bag TR Dark Sprite.webp TR58 Dark Pulse Dark Special 80 100% 15
Bag TR Dark Sprite.webp TR68 Nasty Plot Dark Status —% 20
Bag TR Dark Sprite.webp TR81 Foul Play Dark Physical 95 100% 15
Bag TR Psychic Sprite.webp TR82 Stored Power Psychic Special 20 100% 10
Bag TR Psychic Sprite.webp TR83 Ally Switch Psychic Status —% 15
Bag TR Dark Sprite.webp TR95 Throat Chop Dark Physical 80 100% 15
Bag TR Water Sprite.webp TR98 Liquidation Water Physical 85 100% 10
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
QwilfishPincurchin Acupressure Normal Status —% 30
Qwilfish Destiny Bond Ghost Status —% 5
PsyduckGolduckSlowpokeSlowpokeSlowbroSlowbro
SlowkingSlowkingCorsolaCursola
Disable Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Malamar in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Malamar in that game.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
Sw Sh EP Lash Out Dark Physical 75 100% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By transfer from another generation

Generation VIII
Other generations:
VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI VII Aerial Ace Flying Physical 60 —% 20
VI VII Bind Normal Physical 15 85% 20
VI VII Block Normal Status —% 5
VI VII Camouflage × Normal Status —% 20
VI VII Confide Normal Status —% 20
VI VII Constrict × Normal Physical 10 100% 35
VI VII Cut Normal Physical 50 95% 30
VI VII Double Team Normal Status —% 15
VI VII Embargo × Dark Status 100% 15
VI VII Flash × Normal Status 100% 20
VI VII Flatter Dark Status 100% 15
VI VII Frustration × Normal Physical 100% 20
VI VII Happy Hour Normal Status —% 30
VI VII Hidden Power × Normal Special 60 100% 15
VI VII Knock Off Dark Physical 65 100% 20
VI VII Power Split Psychic Status —% 10
VI VII Psych Up Normal Status —% 10
VI VII Psywave × Psychic Special 100% 15
VI VII Return × Normal Physical 100% 20
VI VII Role Play Psychic Status —% 10
VI VII Secret Power × Normal Physical 70 100% 20
VI VII Signal Beam × Bug Special 75 100% 15
VI VII Simple Beam Normal Status 100% 15
VI VII Snatch × Dark Status —% 10
VI VII Spite Ghost Status 100% 10
VI VII Telekinesis × Psychic Status —% 15
VI VII Torment Dark Status 100% 15
VI VII Toxic Poison Status 90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Rumble Rush
Rush687Body.webp Walking Speed: 2.1 seconds Base HP: 57  
Base Attack: 78 Base Defense: 56 Base Speed: 60
Pokémon Battle Trozei
Dark
Attack Power: ★★★★★

BT687.webp

 
 
Pokémon Shuffle
None.webp
Dark
None.webp Attack Power: 70 - 110 Raise Max Level.webp 5

#366
Shuffle687.webp

Quirky+
Sometimes erases two extra matching Pokémon elsewhere.
Skill Swapper: Block Shot
Pokémon GO
GO687.webp Base Stamina: 200 Base Attack: 177 Base Defense: 165
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: PeckPsycho Cut
Charged Attacks: PsybeamFoul PlaySuperpowerHyper Beam

Evolution

Inkay
Unevolved
Inkay
 Dark  Psychic 
Rare Candy 
Level 30
(hold game system
upside-down)

Malamar
First evolution
Malamar
 Dark  Psychic 

 

Sprites

This Pokémon was unavailable prior to Generation VI.
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 687.webp Spr b 6x 687.webp   Spr 6x 687.webp Spr b 6x 687.webp
Spr 6x 687 s.webp Spr b 6x 687 s.webp   Spr 6x 687 s.webp Spr b 6x 687 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 687.webp Spr b 7s 687.webp   Spr 7s 687.webp Spr b 7s 687.webp
Spr 7s 687 s.webp Spr b 7s 687 s.webp   Spr 7s 687 s.webp Spr b 7s 687 s.webp
Front Back   Front Back
Generation VIII  
Sword Shield
Spr 8s 687.webp Spr 8s 687 s.webp
 
HOME
HOME687.webp HOME687 s.webp
687MS8.webp For other sprites and images, please see Malamar images on the Bulbagarden Archives.

 

Trivia

  • In addition to Inkay's method of evolution into Malamar being unique, it would have been impossible in any of the previous core series Pokémon games because the Nintendo 3DS is Nintendo's first handheld system with an internal gyroscope.
  • Malamar and its pre-evolution were designed by Hitoshi Ariga.[1]
  • Malamar was the only Pokémon with a catch rate of 80 until Bruxish's introduction in Pokémon Sun and Moon.
  • Inkay and Malamar are the only Pokémon in the Water 2 Egg Group that are not Water-types.

Origin

Malamar is based on an upside-down squid. Its body orientation and hypnosis ability may have been inspired by the vampire squid's abilities to invert its tentacles and produce light. It also somewhat resembles a standard owl, which would symbolically relate to its distinctive wisdom/intelligence.

Name origin

Malamar may be a combination of mal- (Latin for bad), μαλάκιο malákio (Greek for mollusk), calamari, and mare (Latin for sea).

Calamanero may be from 絡ます karamasu (to entangle), calamari, 魔 ma (demon), and possibly nero di seppia (Italian for cephalopod ink).

In other languages

Language Title Meaning
Japan Flag.webp Japanese カラマネロ Calamanero Possibly from 絡ます karamasucalamari魔 ma, and possibly nero di seppia
France Flag.webp French Sepiatroce From sepia and atroce
Spain Flag.webp Spanish Malamar Same as English name
Germany Flag.webp German Calamanero Same as Japanese name
Italy Flag.webp Italian Malamar Same as English name
South Korea Flag.webp Korean 칼라마네로 Kallamanero From its Japanese name
Hong Kong Flag.webp Cantonese Chinese 烏賊王 Wūchaahkwòhng From 烏賊 wūchaahk and 王 wòhng
China and Taiwan Flags.webp Mandarin Chinese 烏賊王 Wūzéiwáng From 烏賊 wūzéi and 王 wáng
 
 

 

Related articles

  • Malamar (anime)

Notes

  1.  Pocket Monsters XY by HitoshiAriga on deviantART

External links

Inkay #686: Inkay
Pokémon
#688: Binacle Binacle
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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