|
Togedemaru
|
Class:
Rare
|
Types:
Electric
Steel
|
Catch Rate:
180
|
Level Gain Rate:
Medium Fast
|
Base Reward EXP:
532
|
Reward EV Point:
Attack: 2
|
Togedemaru in game:
3,514
Who?
|
AVG Level:
23
|
Gender Ratios:
50% Male 50% Female
|
|
|
Togedemaru's elemental sensitivity to the enemy attacks:
|
:
50%
|
:
100%
|
:
50%
|
:
50%
|
:
200%
|
:
200%
|
:
25%
|
:
100%
|
:
50%
|
:
400%
|
:
50%
|
:
50%
|
:
50%
|
:
0%
|
:
50%
|
:
50%
|
:
25%
|
:
100%
|
Togedemaru's Transformation Line
|
Togedemaru's Level-Up Attacks
|
|
|
|
ID:
626
|
Tackle
|
Level:
1
|
|
Category:
Physical
|
Base Power:
50
|
PP:
35
|
Accuracy:
100
|
|
ID:
123
|
Defense Curl
|
Level:
5
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
501
|
Rollout
|
Level:
9
|
|
Category:
Physical
|
Base Power:
90
|
PP:
20
|
Accuracy:
90
|
|
ID:
82
|
Charge
|
Level:
13
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
647
|
Thunder Shock
|
Level:
15
|
|
Category:
Special
|
Base Power:
40
|
PP:
30
|
Accuracy:
100
|
|
ID:
406
|
Nuzzle
|
Level:
21
|
|
Category:
Physical
|
Base Power:
20
|
PP:
20
|
Accuracy:
100
|
|
ID:
574
|
Spark
|
Level:
25
|
|
Category:
Physical
|
Base Power:
65
|
PP:
20
|
Accuracy:
100
|
|
ID:
355
|
Magnet Rise
|
Level:
35
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
707
|
Zing Zap
|
Level:
40
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
132
|
Discharge
|
Level:
45
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
425
|
Pin Missile
|
Level:
45
|
|
Category:
Physical
|
Base Power:
25
|
PP:
20
|
Accuracy:
85
|
|
ID:
163
|
Electric Terrain
|
Level:
50
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
188
|
Fell Stinger
|
Level:
53
|
|
Category:
Physical
|
Base Power:
30
|
PP:
25
|
Accuracy:
100
|
|
ID:
692
|
Wild Charge
|
Level:
55
|
|
Category:
Physical
|
Base Power:
90
|
PP:
15
|
Accuracy:
100
|
|
ID:
581
|
Spiky Shield
|
Level:
60
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
TM (Technical Machine) Moves Togedemaru Can Learn
|
|
|
|
ID:
699
|
Work Up
|
TM001
|
|
Category:
Status
|
Base Power:
1
|
PP:
30
|
Accuracy:
1000
|
|
ID:
653
|
Toxic
|
TM006
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
278
|
Hidden Power
|
TM010
|
|
Category:
Special
|
Base Power:
60
|
PP:
15
|
Accuracy:
100
|
|
ID:
292
|
Hyper Beam
|
TM015
|
|
Category:
Special
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
449
|
Protect
|
TM017
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
226
|
Frustration
|
TM021
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
649
|
Thunderbolt
|
TM024
|
|
Category:
Special
|
Base Power:
90
|
PP:
15
|
Accuracy:
100
|
|
ID:
644
|
Thunder
|
TM025
|
|
Category:
Special
|
Base Power:
110
|
PP:
10
|
Accuracy:
70
|
|
ID:
485
|
Return
|
TM027
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
139
|
Double Team
|
TM032
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
478
|
Reflect
|
TM033
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
179
|
Facade
|
TM042
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
482
|
Rest
|
TM044
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
30
|
Attract
|
TM045
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
639
|
Thief
|
TM046
|
|
Category:
Physical
|
Base Power:
75
|
PP:
25
|
Accuracy:
100
|
|
ID:
504
|
Round
|
TM048
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
209
|
Fling
|
TM056
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
83
|
Charge Beam
|
TM057
|
|
Category:
Special
|
Base Power:
50
|
PP:
10
|
Accuracy:
90
|
|
ID:
419
|
Payback
|
TM066
|
|
Category:
Physical
|
Base Power:
50
|
PP:
10
|
Accuracy:
100
|
|
ID:
239
|
Giga Impact
|
TM068
|
|
Category:
Physical
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
677
|
Volt Switch
|
TM072
|
|
Category:
Special
|
Base Power:
70
|
PP:
5
|
Accuracy:
100
|
|
ID:
648
|
Thunder Wave
|
TM073
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
257
|
Gyro Ball
|
TM074
|
|
Category:
Physical
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
431
|
Poison Jab
|
TM084
|
|
Category:
Physical
|
Base Power:
80
|
PP:
20
|
Accuracy:
100
|
|
ID:
243
|
Grass Knot
|
TM086
|
|
Category:
Special
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
617
|
Swagger
|
TM087
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
90
|
|
ID:
556
|
Sleep Talk
|
TM088
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
669
|
U-turn
|
TM089
|
|
Category:
Physical
|
Base Power:
70
|
PP:
5
|
Accuracy:
100
|
|
ID:
608
|
Substitute
|
TM090
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
692
|
Wild Charge
|
TM093
|
|
Category:
Physical
|
Base Power:
90
|
PP:
15
|
Accuracy:
100
|
|
ID:
94
|
Confide
|
TM100
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
319
|
Iron Tail
|
TM117
|
|
Category:
Physical
|
Base Power:
100
|
PP:
15
|
Accuracy:
75
|
|
ID:
499
|
Role Play
|
TM119
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
567
|
Snore
|
TM120
|
|
Category:
Special
|
Base Power:
50
|
PP:
15
|
Accuracy:
100
|
|
ID:
169
|
Encore
|
TM132
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
247
|
Gravity
|
TM143
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
539
|
Shock Wave
|
TM147
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
706
|
Zen Headbutt
|
TM152
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
90
|
|
ID:
27
|
Assurance
|
TM162
|
|
Category:
Physical
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
62
|
Bounce
|
TM174
|
|
Category:
Physical
|
Base Power:
85
|
PP:
5
|
Accuracy:
85
|
|
ID:
621
|
Swift
|
TM178
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
171
|
Endure
|
TM182
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
11
|
After You
|
TM198
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
318
|
Iron Head
|
TM200
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
355
|
Magnet Rise
|
TM201
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
170
|
Endeavor
|
TM218
|
|
Category:
Physical
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
488
|
Reversal
|
TM220
|
|
Category:
Physical
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
12
|
Agility
|
TM230
|
|
Category:
Status
|
Base Power:
1
|
PP:
30
|
Accuracy:
1000
|
|
ID:
108
|
Covet
|
TM232
|
|
Category:
Physical
|
Base Power:
70
|
PP:
25
|
Accuracy:
100
|
|
ID:
182
|
Fake Out
|
TM234
|
|
Category:
Physical
|
Base Power:
40
|
PP:
10
|
Accuracy:
100
|
|
ID:
328
|
Last Resort
|
TM240
|
|
Category:
Physical
|
Base Power:
140
|
PP:
5
|
Accuracy:
75
|
|
ID:
650
|
Tickle
|
TM245
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
276
|
Helping Hand
|
TM246
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
161
|
Eerie Impulse
|
TM259
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
163
|
Electric Terrain
|
TM260
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
166
|
Electroweb
|
TM265
|
|
Category:
Special
|
Base Power:
55
|
PP:
15
|
Accuracy:
95
|
|
ID:
664
|
Twineedle
|
TM296
|
|
Category:
Physical
|
Base Power:
25
|
PP:
20
|
Accuracy:
100
|
|
ID:
695
|
Wish
|
TM297
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
447
|
Present
|
TM317
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
90
|
|
ID:
199
|
Flail
|
TM333
|
|
Category:
Physical
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
613
|
Super Fang
|
TM368
|
|
Category:
Physical
|
Base Power:
1
|
PP:
10
|
Accuracy:
90
|
|
ID:
425
|
Pin Missile
|
TM396
|
|
Category:
Physical
|
Base Power:
25
|
PP:
20
|
Accuracy:
85
|
|
ID:
131
|
Disarming Voice
|
TM459
|
|
Category:
Special
|
Base Power:
40
|
PP:
15
|
Accuracy:
1000
|
|
ID:
165
|
Electro Ball
|
TM477
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
759
|
Steel Roller
|
TM591
|
|
Category:
Physical
|
Base Power:
130
|
PP:
5
|
Accuracy:
100
|
|
ID:
765
|
Rising Voltage
|
TM596
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
100
|
|
Pokémon: Togedemaru - Level Gain Rate: Medium Fast - Class: Rare
This level gain rate Pokémon required total EXP amounts for each level
L
1:
0
EXP
L
2:
48
EXP
L
3:
162
EXP
L
4:
384
EXP
L
5:
750
EXP
L
6:
1,296
EXP
L
7:
2,058
EXP
L
8:
3,072
EXP
L
9:
4,374
EXP
L
10:
6,000
EXP
L
11:
7,986
EXP
L
12:
10,368
EXP
L
13:
13,182
EXP
L
14:
16,464
EXP
L
15:
20,250
EXP
L
16:
24,576
EXP
L
17:
29,478
EXP
L
18:
34,992
EXP
L
19:
41,154
EXP
L
20:
48,000
EXP
L
21:
55,566
EXP
L
22:
63,888
EXP
L
23:
73,002
EXP
L
24:
82,944
EXP
L
25:
93,750
EXP
L
26:
105,456
EXP
L
27:
118,098
EXP
L
28:
131,712
EXP
L
29:
146,334
EXP
L
30:
162,000
EXP
L
31:
178,746
EXP
L
32:
196,608
EXP
L
33:
215,622
EXP
L
34:
235,824
EXP
L
35:
257,250
EXP
L
36:
279,936
EXP
L
37:
303,918
EXP
L
38:
329,232
EXP
L
39:
355,914
EXP
L
40:
384,000
EXP
L
41:
413,526
EXP
L
42:
444,528
EXP
L
43:
477,042
EXP
L
44:
511,104
EXP
L
45:
546,750
EXP
L
46:
584,016
EXP
L
47:
622,938
EXP
L
48:
663,552
EXP
L
49:
705,894
EXP
L
50:
750,000
EXP
L
51:
795,906
EXP
L
52:
843,648
EXP
L
53:
893,262
EXP
L
54:
944,784
EXP
L
55:
998,250
EXP
L
56:
1,053,696
EXP
L
57:
1,111,158
EXP
L
58:
1,170,672
EXP
L
59:
1,232,274
EXP
L
60:
1,296,000
EXP
L
61:
1,361,886
EXP
L
62:
1,429,968
EXP
L
63:
1,500,282
EXP
L
64:
1,572,864
EXP
L
65:
1,647,750
EXP
L
66:
1,724,976
EXP
L
67:
1,804,578
EXP
L
68:
1,886,592
EXP
L
69:
1,971,054
EXP
L
70:
2,058,000
EXP
L
71:
2,147,466
EXP
L
72:
2,239,488
EXP
L
73:
2,334,102
EXP
L
74:
2,431,344
EXP
L
75:
2,531,250
EXP
L
76:
2,633,856
EXP
L
77:
2,739,198
EXP
L
78:
2,847,312
EXP
L
79:
2,958,234
EXP
L
80:
3,072,000
EXP
L
81:
3,188,646
EXP
L
82:
3,308,208
EXP
L
83:
3,430,722
EXP
L
84:
3,556,224
EXP
L
85:
3,684,750
EXP
L
86:
3,816,336
EXP
L
87:
3,951,018
EXP
L
88:
4,088,832
EXP
L
89:
4,229,814
EXP
L
90:
4,374,000
EXP
L
91:
4,521,426
EXP
L
92:
4,672,128
EXP
L
93:
4,826,142
EXP
L
94:
4,983,504
EXP
L
95:
5,144,250
EXP
L
96:
5,308,416
EXP
L
97:
5,476,038
EXP
L
98:
5,647,152
EXP
L
99:
5,821,794
EXP
L
100:
6,000,000
EXP
L
101:
6,300,000
EXP
L
102:
6,615,000
EXP
L
103:
6,945,000
EXP
L
104:
7,292,000
EXP
L
105:
7,656,000
EXP
L
106:
8,038,000
EXP
L
107:
8,439,000
EXP
L
108:
8,860,000
EXP
L
109:
9,303,000
EXP
L
110:
9,768,000
EXP
L
111:
10,256,000
EXP
L
112:
10,768,000
EXP
L
113:
11,306,000
EXP
L
114:
11,871,000
EXP
L
115:
12,464,000
EXP
L
116:
13,087,000
EXP
L
117:
13,741,000
EXP
L
118:
14,428,000
EXP
L
119:
15,149,000
EXP
L
120:
15,906,000
EXP

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Important notice! Pokemon Togedemaru is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)
Togedemaru (Japanese: ????? Togedemaru) is a dual-type Electric/Steel Pokémon introduced in Generation VII.
It is not known to evolve into or from any other Pokémon.
Biology
Togedemaru is a spherical, rodent-like Pokémon. Most of its front is white, while its back is primarily gray. It has black eyes, a short pointed snout with a black nose, and a circular, yellow marking on each cheek. Scattered across its back are yellow and brown triangular markings, which this Pokémon is able to extend straight up when attacking. There is a tail-like needle on the back of its head. The needle is gray with a yellow tip and is shaped like a lightning bolt. Additionally, it has stubby arms and legs.
Togedemaru uses the needle on top of its head to attract and gather electricity. Groups can be seen gathered with their needles standing upright, waiting to be struck by lightning on stormy days. Some Trainers use its ability to absorb electricity as strategy in battle. The opponent is coaxed into unleashing an Electric-type attack, and then has that power turned against it. Togedemaru can also curl into a ball to make its fur stand up in a ball of prickles.[1]
It is the only Pokémon to learn the move Zing Zap.
In the anime
Major appearances
Sophocles owns a Togedemaru which first appeared in Alola to New Adventure!.
Minor appearances
In the TCG
- Main article: Togedemaru (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation VII. |
Generation VII |
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Sun |
The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers. |
Moon |
The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac. |
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Game locations
This Pokémon was unavailable prior to Generation VII. |
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In side games
Held items
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
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125 - 172 |
240 - 334 |
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92 - 165 |
180 - 324 |
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61 - 126 |
117 - 247 |
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40 - 101 |
76 - 196 |
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70 - 137 |
135 - 269 |
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90 - 162 |
177 - 320 |
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- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
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Type effectiveness
Under normal battle conditions in Generation VII, this Pokémon is: |
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Learnset
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- Bold indicates a move that gets STAB when used by Togedemaru
- Italic indicates a move that gets STAB only when used by an evolution of Togedemaru
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- Bold indicates a move that gets STAB when used by Togedemaru
- Italic indicates a move that gets STAB only when used by an evolution of Togedemaru
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- Moves marked with an asterisk (*) must be chain bred onto Togedemaru in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Togedemaru in that game.
- Bold indicates a move that gets STAB when used by Togedemaru
- Italic indicates a move that gets STAB only when used by an evolution of Togedemaru
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- A black or white abbreviation in a colored box indicates that Togedemaru can be tutored the move in that game
- A colored abbreviation in a white box indicates that Togedemaru cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Togedemaru
- Italic indicates a move that gets STAB only when used by an evolution of Togedemaru
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Evolution
Trivia
Origin
Togedemaru may be based on a New World porcupine, a hedgehog, or a Ryukyu spiny rat (????? togenezumi in Japanese).
Name origin
Togedemaru may derive from ? toge (thorn or spine), possibly ?? denki (electricity), and ? maru (round). It may also literally be meant as ??? toge de maru (thorned and round).
In other languages
Language |
Title |
Meaning |
Japanese |
????? Togedemaru |
From ? toge, ?? togenezumi, ?? denki, and ? maru or ??? toge de maru |
French |
Togedemaru |
Same as Japanese name |
Spanish |
Togedemaru |
Same as Japanese name |
German |
Togedemaru |
Same as Japanese name |
Italian |
Togedemaru |
Same as Japanese name |
Korean |
????? Togedemaru |
Same as Japanese name |
Cantonese Chinese |
????? Tokgodakmáhyíh |
Mandarin-based transliteration of Japanese name |
Mandarin Chinese |
????? / ????? Tuogedéma'er |
Transliteration of its Japanese name |
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More languages |
Russian |
?????????? Togedemaru |
Transcription of English name |
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