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Alakazam

Class: Rare
Type:
Psychic
Catch Rate: 50
Level Gain Rate: Medium Slow
Base Reward EXP: 651
Reward EV Point: SpAttack: 3
Alakazam in game: 1,015 Who?
AVG Level: 79
Gender Ratios:
75% Male
25% Female
Pokemon Id: 65

Base Stats

HP: 55
Attack: 50
Defense: 45
SpAttack: 135
SpDefense: 95
Speed: 120
Total: 500
Default Ability 1: Scary
Default Ability 2: SpAttack Master
Default Ability 3: Maximum Guard
Concept Artist: Nintendo
Artwork Artist: Nintendo

Where Alakazam can be captured:

Display More...

Alakazam's elemental sensitivity to the enemy attacks:

: 200% : 200% : 100% : 100% : 50% : 100% : 100% : 200% : 100%
: 100% : 100% : 100% : 100% : 100% : 50% : 100% : 100% : 100%

Alakazam's Transformation Line

#63 Abra
Psychic (Type 1)
Level 40
#64 Kadabra
Psychic (Type 1)
Level 50
Use item Luna Gem
#65 Alakazam
Psychic (Type 1)
Level 59
Use item Mega Gem
#8065 Mega Alakazam
Psychic (Type 1)

Alakazam's Other Forms

#2065 Shiny-Alakazam
Psychic (Type 1)

Alakazam's Level-Up Attacks

ID: 96 Confusion Level: 1 Category: Special Base Power: 50 PP: 25 Accuracy: 100
ID: 323 Kinesis Level: 1 Category: Status Base Power: 1 PP: 15 Accuracy: 80
ID: 638 Teleport Level: 1 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 130 Disable Level: 18 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 450 Psybeam Level: 21 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 377 Miracle Eye Level: 23 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 478 Reflect Level: 26 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 456 Psycho Cut Level: 28 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 476 Recover Level: 31 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 637 Telekinesis Level: 33 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 16 Ally Switch Level: 36 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 452 Psychic Level: 38 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 77 Calm Mind Level: 41 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 232 Future Sight Level: 43 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 658 Trick Level: 46 Category: Status Base Power: 1 PP: 10 Accuracy: 100

TM (Technical Machine) Moves Alakazam Can Learn

ID: 458 Psyshock TM003 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 77 Calm Mind TM004 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 632 Taunt TM012 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 507 Safeguard TM020 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 452 Psychic TM029 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 524 Shadow Ball TM030 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 652 Torment TM041 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 214 Focus Blast TM052 Category: Special Base Power: 120 PP: 5 Accuracy: 70
ID: 172 Energy Ball TM053 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 167 Embargo TM063 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 451 Psych Up TM077 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 153 Dream Eater TM085 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 243 Grass Knot TM086 Category: Special Base Power: 70 PP: 20 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 659 Trick Room TM092 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 121 Dazzling Gleam TM099 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 216 Focus Punch TM113 Category: Physical Base Power: 150 PP: 20 Accuracy: 100
ID: 304 Ice Punch TM115 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 319 Iron Tail TM117 Category: Physical Base Power: 100 PP: 15 Accuracy: 75
ID: 499 Role Play TM119 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 16 Ally Switch TM130 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 39 Barrier TM131 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 169 Encore TM132 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 195 Fire Punch TM133 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 251 Guard Split TM134 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 252 Guard Swap TM135 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 325 Knock Off TM136 Category: Physical Base Power: 80 PP: 25 Accuracy: 100
ID: 442 Power Trick TM137 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 457 Psycho Shift TM138 Category: Status Base Power: 1 PP: 10 Accuracy: 90
ID: 547 Skill Swap TM139 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 646 Thunder Punch TM140 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 151 Drain Punch TM141 Category: Physical Base Power: 75 PP: 10 Accuracy: 100
ID: 221 Foul Play TM142 Category: Physical Base Power: 95 PP: 15 Accuracy: 100
ID: 247 Gravity TM143 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 350 Magic Coat TM144 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 351 Magic Room TM145 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 477 Recycle TM146 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 566 Snatch TM149 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 658 Trick TM150 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 697 Wonder Room TM151 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 706 Zen Headbutt TM152 Category: Physical Base Power: 80 PP: 15 Accuracy: 90
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 107 Counter TM154 Category: Physical Base Power: 80 PP: 20 Accuracy: 100
ID: 157 Dynamic Punch TM155 Category: Physical Base Power: 100 PP: 5 Accuracy: 50
ID: 364 Mega Kick TM156 Category: Physical Base Power: 120 PP: 5 Accuracy: 75
ID: 365 Mega Punch TM157 Category: Physical Base Power: 80 PP: 20 Accuracy: 85
ID: 372 Metronome TM158 Category: Physical Base Power: 90 PP: 10 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 521 Seismic Toss TM160 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 323 Kinesis TM241 Category: Status Base Power: 1 PP: 15 Accuracy: 80
Pokémon: Alakazam - Level Gain Rate: Medium Slow - Class: Rare
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 54 EXP
L 3: 342 EXP
L 4: 576 EXP
L 5: 810 EXP
L 6: 1,074 EXP
L 7: 1,416 EXP
L 8: 1,884 EXP
L 9: 2,514 EXP
L 10: 3,360 EXP
L 11: 4,452 EXP
L 12: 5,838 EXP
L 13: 7,566 EXP
L 14: 9,672 EXP
L 15: 12,210 EXP
L 16: 15,210 EXP
L 17: 18,720 EXP
L 18: 22,788 EXP
L 19: 27,450 EXP
L 20: 32,760 EXP
L 21: 38,748 EXP
L 22: 45,462 EXP
L 23: 52,950 EXP
L 24: 61,248 EXP
L 25: 70,410 EXP
L 26: 80,466 EXP
L 27: 91,464 EXP
L 28: 103,452 EXP
L 29: 116,466 EXP
L 30: 130,560 EXP
L 31: 145,764 EXP
L 32: 162,126 EXP
L 33: 179,694 EXP
L 34: 198,504 EXP
L 35: 218,610 EXP
L 36: 240,042 EXP
L 37: 262,848 EXP
L 38: 287,076 EXP
L 39: 312,762 EXP
L 40: 339,960 EXP
L 41: 368,700 EXP
L 42: 399,030 EXP
L 43: 430,998 EXP
L 44: 464,640 EXP
L 45: 500,010 EXP
L 46: 537,138 EXP
L 47: 576,072 EXP
L 48: 616,860 EXP
L 49: 659,538 EXP
L 50: 704,160 EXP
L 51: 750,756 EXP
L 52: 799,374 EXP
L 53: 850,062 EXP
L 54: 902,856 EXP
L 55: 957,810 EXP
L 56: 1,014,954 EXP
L 57: 1,074,336 EXP
L 58: 1,136,004 EXP
L 59: 1,199,994 EXP
L 60: 1,266,360 EXP
L 61: 1,335,132 EXP
L 62: 1,406,358 EXP
L 63: 1,480,086 EXP
L 64: 1,556,352 EXP
L 65: 1,635,210 EXP
L 66: 1,716,690 EXP
L 67: 1,800,840 EXP
L 68: 1,887,708 EXP
L 69: 1,977,330 EXP
L 70: 2,069,760 EXP
L 71: 2,165,028 EXP
L 72: 2,263,182 EXP
L 73: 2,364,270 EXP
L 74: 2,468,328 EXP
L 75: 2,575,410 EXP
L 76: 2,685,546 EXP
L 77: 2,798,784 EXP
L 78: 2,915,172 EXP
L 79: 3,034,746 EXP
L 80: 3,157,560 EXP
L 81: 3,283,644 EXP
L 82: 3,413,046 EXP
L 83: 3,545,814 EXP
L 84: 3,681,984 EXP
L 85: 3,821,610 EXP
L 86: 3,964,722 EXP
L 87: 4,111,368 EXP
L 88: 4,261,596 EXP
L 89: 4,415,442 EXP
L 90: 4,572,960 EXP
L 91: 4,734,180 EXP
L 92: 4,899,150 EXP
L 93: 5,067,918 EXP
L 94: 5,240,520 EXP
L 95: 5,417,010 EXP
L 96: 5,597,418 EXP
L 97: 5,781,792 EXP
L 98: 5,970,180 EXP
L 99: 6,162,618 EXP
L 100: 6,359,160 EXP
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Important notice! Pokemon Alakazam is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Alakazam
Psi Pokémon
フーディン
Foodin
#065
Alakazam
Alakazam
Mega Alakazam
Mega Alakazam
Images on the Bulbagarden Archives
Type
Psychic
Abilities
Synchronize or Inner Focus
Alakazam
Magic Guard
Hidden Ability
Trace
Mega Alakazam
Gender ratio
 
 
75% male, 25% female
Catch rate
50 (6.5%)
Breeding
Egg Group
Human-Like
Hatch time
5140 - 5396 steps
Height
4'11" 1.5 m
Alakazam
3'11" 1.2 m
Mega Alakazam
Weight
105.8 lbs. 48.0 kg
Alakazam
105.8 lbs. 48.0 kg
Mega Alakazam
Mega Stone
Alakazite
Regional numbers
Pokédex
#065
Kanto
#091
Johto
#042
Hoenn
#022
Sinnoh
Central
#104
Kalos
#044
Alola
Browser
R-184
Almia
Base experience yield
186
Gen. I-IV
225
V+
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body12.png
Footprint
F065.png
Pokédex color
 Brown
Base friendship
70
External Links

Alakazam (Japaneseフーディン Foodin) is a Psychic-type Pokémon introduced in Generation I.

It evolves from Kadabra when traded. It is the final form of Abra. It can Mega Evolve into Mega Alakazam using the Alakazite.

Biology

 

Alakazam is characterized by its humanoid structure and large mustache. The female Alakazam has a significantly shorter mustache than the male. Its snout is long and thin, and it has long, ear-like spikes extending from the back of its head. Additional spike protrude from each cheek. Covering its yellow, skeletal body are brown armor-like sections over its chest, shoulders, forearms and knees. There are three toes on each foot, each of which has a white claw. It wields a silver spoon in each hand, which act as amplifiers for its psychic abilities. Alakazam is able to lower the accuracy of its opponents by bending the spoons it wields, using its signature move Kinesis.

As Mega Alakazam, this Pokémon gains a large white beard and its mustache becomes larger and white. The armor-like sections become bulkier, and its upper body section becoming slightly shorter to reveal its thin stomach. The head becomes diamond-shaped, but it keeps its four spikes. Additionally, it gains a large, oval, red organ in the center of its forehead. The organ is said to emit psychic power.[1] Its lower legs become longer and slimmer and its feet become skinnier and resemble talons. It gains three additional spoons, which it levitates in the air.

Alakazam is able to use all forms of psychic abilities. These powers are used to move its body, as opposed to its weak muscles. It also uses its psychic powers to hold up its head, which is too heavy to be supported by its neck, due to its continually growing brain. It is said to have an excellent memory and can remember everything that it has experienced since hatching as an Abra, and has an IQ that exceeds 5,000. It is found in urban areas.

In the anime

In the main series

 
Alakazam in the anime
 
Mega Alakazam in the anime

Major appearances

Team A.C.T.

Alakazam along with its teammates had a cameo in Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!. They were considered for the job of rescuing Big Brother Pikachu but were unavailable as they were already on another mission.

Other

giant Alakazam was awakened near the site of the Pokémopolis ruins in The Ancient Puzzle of Pokémopolis.

Alakazam also made an appearance in Pokémon Double Trouble. This Alakazam was used by Luana, the Gym Leader of Kumquat Island, in a Double Battle against Ash.

Gary Oak was seen battling Alex Davis's Alakazam with his new Umbreon in Power Play!.

Alakazam appeared under the ownership of Eusine in For Ho-Oh the Bells Toll and The Legend of Thunder!.

Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage in Candid Camerupt!.

Anabel owns an Alakazam that appeared in Talking a Good Game and Second Time's the Charm.

Kenny used his Alakazam in the Performance Stage of the Floaroma Contest in Settling a Not-So-Old Score!.

An Alakazam was used by one of the participants of the Pokémon Ping Pong Tournament in To Thine Own Pokémon Be True!.

Trainer's Alakazam that can Mega Evolve into Mega Alakazam appeared in Mega Evolution Special IV.

An Alakazam that can Mega Evolve appeared in Volcanion and the Mechanical Marvel, under the control of Levi and Cherie's Mega Wave.

Minor appearances

An Alakazam appeared in Mewtwo Strikes Back as one of the Pokémon Mewtwo defeated while serving for Giovanni.

An Alakazam belonging to Rudy made a cameo appearance in Misty Meets Her Match.

An Alakazam appeared in the second Pokémon movieThe Power of One.

A Trainer's Alakazam appeared in Flower Power participating in the Pokémon Exhibition.

An Alakazam was one of the Pokémon living in Len Town in The Psychic Sidekicks!.

Gary himself has an Alakazam that he may or may not have caught as an Abra or a Kadabra. This Alakazam was seen in Gary's profile in The Ties that Bind!.

An Alakazam belonging to a Coordinator was used during the Hoenn Grand Festival in Deceit and Assist.

A Coordinator's Alakazam appeared in A Hurdle for Squirtle competing in the Saffron City Pokémon Contest.

An Alakazam was living in an abandoned mining colony with several other Psychic-type Pokémon in Fear Factor Phony.

An Alakazam also appeared in One Big Happiny Family! in Jessie's fantasy.

An Alakazam also made an appearance in Historical Mystery Tour! under the ownership of a Clown.

An Alakazam that can Mega Evolve into Mega Alakazam appeared in Mega Evolution Special I.

Pokédex entries

Episode Pokémon Source Entry
EP072 Alakazam Ash's Pokédex Alakazam, a Psi Pokémon. This Pokémon uses Psychic attacks to overcome its opponents.
This concludes the entries from the original series.
Episode Pokémon Source Entry
DP027 Alakazam Dawn's Pokédex Alakazam, the Psi Pokémon, and the evolved form of Kadabra. With the brain like a super computer, it possesses many different supernatural powers.
This concludes the entries from the Diamond & Pearl series.
 
Alakazam in Pokémon Origins
 
Alakazam in Pokémon Generations

In Pokémon Origins

Sabrina's Alakazam briefly appeared in File 3: Giovanni getting beaten by Red's Haunter.

Blue used an Alakazam during his battle with Red in the Pokémon League in File 3: Giovanni.

In Pokémon Generations

Blue owns an Alakazam, which appeared in The Challenger. He used it during his Pokémon League battle against Lorelei and her Lapras, where it eventually won, letting him progress to battle Bruno

In the manga

 
Alakazam in Pokémon Adventures

In the Pokémon Adventures manga

Alakazam debuts in Buzz Off, Electabuzz! when Red frees the Pokémon kidnapped by Lt. Surge; instead of his beloved Abra, the President of the Pokémon Fan Club finds himself with an Alakazam.

Sabrina is also seen in possession of an Alakazam in Karate Machop!, which she uses to hand out the eight Spoons of Destiny (Red also received one prior to appearing at Cerise Island from Giovanni). Otherwise, it is not seen as much in battle as its pre-evolved form. Later in the Black 2 & White 2 chapter Sabrina has her Alakazam use its abilities to pick out a Brycen-Man movie for Whitley.

In Rock, Paper...ScizorBlue captures a wild Alakazam after it was rampaging near Viridian City. After he had become the Gym Leader of Viridian City he uses it to challenge opponents at his Gym when he's not there.

An Alakazam was seen in a Poké Ball at Oak's Laboratory in Cherrygrove in Off Course with Corsola.

In The Last Battle XIII an Alakazam was one of the Pokémon sent to help the fight in Ilex Forest.

An Alakazam was used by Emerald in his Pyramid and Dome challenge.

Mira has an Alakazam which was used against Cheryl and her Blissey in Leaping Past Lopunny.

In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga

Main article: Team A.C.T.

The Alakazam from Team A.C.T. appears in the Pokémon Mystery Dungeon: Ginji's Rescue Team manga. He, along with his teammates, is a role model of Mudkip and tries to rescue him when he mistakenly believes that Ginji is a threat to Mudkip's safety.

In the Pokémon Pocket Monsters manga

Giovanni sent out Alakazam in an attempt to battle Squirtle in Squirtle, the Crybaby Pokémon.

In the Pokémon Ruby-Sapphire manga

Red is shown to have caught an Alakazam in Clefairy Has Been Abandoned?!.

In the Pokémon Zensho manga

Satoshi has an Alakazam in the Pokémon Zensho manga.

In the Pokémon Gold and Silver: The Golden Boys manga

Black borrowed an Alakazam in a tournament in Let's Use Fighting Type Pokémon!!.

In the Pokémon Battle Frontier manga

Anabel has an Alakazam which was one of the Pokémon that battled Enta in Final Battle: Versus The Salon Maiden.

In the TCG

Main article: Alakazam (TCG)

Game data

NPC appearances

Pokédex entries

Alakazam

Generation I  
Red Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Blue
Yellow A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart.
Stadium A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
Generation II  
Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Stadium 2 Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Generation III  
Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
FireRed It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
LeafGreen Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation IV  
Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum The spoons clutched in its hands are said to have been grown by its psychic powers.
HeartGold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
SoulSilver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Generation V  
Black The spoons clutched in its hands are said to have been grown by its psychic powers.
White
Black 2 The spoons clutched in its hands are said to have been grown by its psychic powers.
White 2
Generation VI  
X Its brain cells multiply continually until it dies. As a result, it remembers everything.
Y Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Omega Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alpha Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Generation VII  
Sun It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Moon Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.

 

Mega Alakazam

This Pokémon was unavailable prior to Generation VI.
Generation VII  
Sun As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles.
Moon Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person’s life, from birth to death.

 

Game locations

Generation I  
Red Blue
Evolve Kadabra
Blue (Japan)
Evolve Kadabra
Yellow
Evolve Kadabra
Generation II  
Gold Silver
Evolve Kadabra
Crystal
Evolve Kadabra
Generation III  
Ruby Sapphire
Evolve Kadabra
Emerald
Evolve Kadabra
FireRed LeafGreen
Evolve Kadabra
Colosseum
Trade
XD
Trade
Generation IV  
Diamond Pearl
Evolve Kadabra
Platinum
Evolve Kadabra
HeartGold SoulSilver
Evolve Kadabra
Pal Park
Field
Generation V  
Black
Trade
White
Evolve Kadabra
Black 2 White 2
Trade Hippowdon in Accumula Town
Generation VI  
X Y
Evolve Kadabra
Omega Ruby Alpha Sapphire
Evolve Kadabra
Generation VII  
Sun Moon
Evolve Kadabra

 

In side games

Generation I  
Pinball
Evolve Kadabra
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Pinball: R&S
Evolve Kadabra
Trozei!
Endless Level 81, Pair Trozei, Mr. Who's Den
MD Red MD Blue
Evolve Kadabra
Generation IV  
MD Time MD Darkness
Treeshroud Forest (10F-20F)
MD Sky
Treeshroud Forest (10F-20F)
Ranger: SoA
Altru Tower
Rumble
Eternal Tower (Both Modes A & S)
Generation V  
Rumble Blast
Tower: Challenger's Ground (post-ending), Factory: All*
Conquest
Evolve Kadabra
Rumble U
Toy Collection: Guided by Pichu
Generation VI  
Battle Trozei
Mountain of Order: Stage 2
Shuffle
Event: A New Pokémon Safari!
Rumble World
Sapphire Sea: Blue Tower (Back Boss)
Picross
Area 12: Stage 05

 

In events

Games Event Language Location Level Distribution period
RSEFRLG Journey Across America Alakazam English United States 70 February 25 to July 23, 2006
RSEFRLG Party of the Decade Alakazam English United States 70 August 8, 2006

Held items

Game Held Item(s)
Red* Blue* Gold Berry (100%)
Yellow*
Emerald* TwistedSpoon TwistedSpoon (5%)

In-game trades

Game Held Item(s)
Black 2 White 2 Lum Berry Lum Berry (100%)

Stats

Base stats

Generation I-V
Stat Range
At Lv. 50 At Lv. 100
HP: 55  
115 - 162 220 - 314
Attack: 50  
49 - 112 94 - 218
Defense: 45  
45 - 106 85 - 207
Sp.Atk: 135  
126 - 205 247 - 405
Sp.Def: 85  
81 - 150 157 - 295
Speed: 120  
112 - 189 220 - 372
Total: 490   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVsIVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 135.

 

 
 
 
 
 
 
 
 
 
 
 
Generation VI
Stat Range
At Lv. 50 At Lv. 100
HP: 55  
115 - 162 220 - 314
Attack: 50  
49 - 112 94 - 218
Defense: 45  
45 - 106 85 - 207
Sp.Atk: 135  
126 - 205 247 - 405
Sp.Def: 95  
90 - 161 175 - 317
Speed: 120  
112 - 189 220 - 372
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVsIVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 

 
 
 
 
 
 
 
 
 
 
 
Mega Alakazam
Generation VI
Stat Range
At Lv. 50 At Lv. 100
HP: 55  
115 - 162 220 - 314
Attack: 50  
49 - 112 94 - 218
Defense: 65  
63 - 128 121 - 251
Sp.Atk: 175  
162 - 249 319 - 493
Sp.Def: 95  
90 - 161 175 - 317
Speed: 150  
139 - 222 274 - 438
Total: 590   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVsIVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 

 
 
 
 
 
 
 
 
 
 
 
 
 
Generation VII
Stat Range
At Lv. 50 At Lv. 100
HP: 55  
115 - 162 220 - 314
Attack: 50  
49 - 112 94 - 218
Defense: 65  
63 - 128 121 - 251
Sp.Atk: 175  
162 - 249 319 - 493
Sp.Def: 105  
99 - 172 193 - 339
Speed: 150  
139 - 222 274 - 438
Total: 600   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVsIVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 

 

 

 

 

 

 

 

 

 

 

Pokéathlon stats

Speed
3/4 ★★★
Power
1/1
Skill
5/5 ★★★★★
Stamina
1/1
Jump
2/2 ★★
Total
12/13 ★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VII, this Pokémon is:  
Damaged
normally by:
Normal
Flying
Poison
Ground
Rock
Steel
Fire
Water
Grass
Electric
Ice
Dragon
Fairy
Weak to:
Bug
Ghost
Dark
Immune to:
None
Resistant to:
Fighting ½×
Psychic ½×
Notes:
 

Learnset

By leveling up

Generation VII
Other generations:
I - II - III - IV - V - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Kinesis Psychic Status 80% 15
1 Teleport Psychic Status —% 20
1 Confusion Psychic Special 50 100% 25
Evo. Kinesis Psychic Status 80% 15
16 Confusion Psychic Special 50 100% 25
18 Disable Normal Status 100% 20
21 Psybeam Psychic Special 65 100% 20
23 Miracle Eye Psychic Status —% 40
26 Reflect Psychic Status —% 20
28 Psycho Cut Psychic Physical 70 100% 20
31 Recover Normal Status —% 10
33 Telekinesis Psychic Status —% 15
36 Ally Switch Psychic Status —% 15
38 Psychic Psychic Special 90 100% 10
41 Calm Mind Psychic Status —% 20
43 Future Sight Psychic Special 120 100% 10
46 Trick Psychic Status 100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
I - II - III - IV - V - VI
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status —% 20
Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 60 100% 15
Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status —% 5
Bag TM Dark VI Sprite.png TM12 Taunt Dark Status 100% 20
Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status —% 30
Bag TM Normal VI Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water VI Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Normal VI Sprite.png TM20 Safeguard Normal Status —% 25
Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Normal VI Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Normal VI Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Psychic VI Sprite.png TM33 Reflect Psychic Status —% 20
Bag TM Dark VI Sprite.png TM41 Torment Dark Status 100% 15
Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 90 100% 10
Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 100% 10
Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 50 90% 10
Bag TM Dark VI Sprite.png TM63 Embargo Dark Status 100% 15
Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 90% 20
Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status —% 10
Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 100% 20
Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 85% 15
Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status —% 10
Bag TM Normal VI Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Psychic VI Sprite.png TM92 Trick Room Psychic Status —% 5
Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 80 100% 10
Bag TM Normal VI Sprite.png TM100 Confide Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
KadabraAlakazam Ally Switch Psychic Status —% 15
Mr. Mime Barrier Psychic Status —% 20
Mr. MimeHawlucha Encore Normal Status 100% 5
HitmonchanMagmarMagmortarMedichamElectivire Fire Punch Fire Physical 75 100% 15
ElgyemBeheeyem Guard Split Psychic Status —% 10
Mr. Mime Guard Swap Psychic Status —% 10
HitmonchanMedicham Ice Punch Ice Physical 75 100% 15
MachopMachokeMachampMakuhitaHariyamaSableye Knock Off Dark Physical 65 100% 20
MedititeMedicham Power Trick Psychic Status —% 10
Spinda Psycho Shift* Psychic Status 100% 10
DrowzeeElgyem Skill Swap* Psychic Status —% 10
HitmonchanElectabuzzElectivireMedichamMagmortar Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
I - II - III - IV - V - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
064 Role Play Psychic Status —% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Confuse Ray Alakazam (Base Set 1)

Side game data

Pokémon Pinball
Pin065.png
Acquisition: Evolve
Pokémon Pinball RS
PinRS065.png
Acquisition: Evolve
Pokémon Trozei!
Trozeiani065.png
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP065.png Body size: 1
Recruit rate: 0%
Friend AreaDecrepit Lab
Phrases
51%-100% HP Do not believe in only what the eyes see!
26%-50% HP My health has been cut to half. I must beware.
1%-25% HP I failed to foresee this... I am done for...
Level up Hm! My level has gone up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP065.png Body size: 1
Recruit rate: -12%
IQ group: F
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist: Psychic PA.png
Psychic
Field move: Teleport - field move.png
(Teleport ×-)
Browser entry
It warps around to move. It attacks by letting loose strange orbs.
Pokémon Rumble
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Blast
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Conquest
PCP065.png HP: ★★ Move: Psychic
Attack: ★★★★★ Ability 1: Instinct
Ability 2: Life Force
Ability 3: Inner Focus
Defense: ★★
Speed: ★★★★★
Evolves from Kadabra when it has a link of 55% or higher, after knocking out a Warrior's Pokémon in a manner that allows recruitment
Range: 3 Perfect Links: Kanetsugu and Takahiro
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

BT065.png

Builder
Repairs damage done to the walls of the Trozei Box.
Pokémon Shuffle
Dream Alakazite Sprite.png
Psychic
None.png Attack Power: 70 - 90 Raise Max Level.png 0

#486
Shuffle065.png
Shuffle065M.png

Risk-Taker
Damage may randomly be increased or decreased.
Mega Effects Mega Speedup.png 3
Erases rocks and blocks (max 10), and also does damage to the foe.
Pokémon GO
GO065.png Base Stamina: 110 Base Attack: 271 Base Defense: 194
Egg Distance: N/A Evolution Requirement: N/A
Fast Attacks: Psycho CutConfusion
Special Attacks: PsychicDazzling GleamShadow Ball

Evolution

063Abra.png
Unevolved
Abra
 Psychic 
Rare Candy
Level 16
064Kadabra.png
First evolution
Kadabra
 Psychic 
Pal Pad
Trade
065Alakazam.png
Second evolution
Alakazam
 Psychic 

 

Sprites

Generation I  
Red Blue   Yellow   Red Green
Spr 1b 065.png Spr b g1 065.png   Spr 1y 065.png Spr b g1 065.png   Spr 1g 065.png Spr b g1 065.png
Front Back   Front Back   Front Back
Generation II  
Gold   Silver   Crystal
Spr 2g 065.png Spr b 2g 065.png   Spr 2s 065.png Spr b 2g 065.png   Spr 2c 065.png Spr b 2c 065.png
Spr 2g 065 s.png Spr b 2g 065 s.png   Spr 2s 065 s.png Spr b 2g 065 s.png   Spr 2c 065 s.png Spr b 2g 065 s.png
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 065.png Spr b 3r 065.png   Spr 3e 065.png Spr b 3r 065.png   Spr 3f 065.png Spr b 3f 065.png
Spr 3r 065 s.png Spr b 3r 065 s.png   Spr 3e 065 s.png Spr b 3r 065 s.png   Spr 3f 065 s.png Spr b 3f 065 s.png
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Male Male   Male Male   Male Male
Female Female   Female Female   Female Female
Shiny Male Shiny Male   Shiny Male Shiny Male   Shiny Male Shiny Male
Shiny Female Shiny Female   Shiny Female Shiny Female   Shiny Female Shiny Female
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Male Male   Male Male
Female Female   Female Female
Shiny Male Shiny Male   Shiny Male Shiny Male
Shiny Female Shiny Female   Shiny Female Shiny Female
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Male Male   Male Male
Female Female   Female Female
Form Form   Form Form
Shiny Male Shiny Male   Shiny Male Shiny Male
Shiny Female Shiny Female   Shiny Female Shiny Female
Shiny Form Shiny Form   Shiny Form Shiny Form
Front Back   Front Back
065MS.png For other sprites and images, please see Alakazam images on the Bulbagarden Archives.

Trivia

  • Alakazam could be seen as a counterpart to Machamp. They are both the last stage of a three-part evolutionary family, they reach their final stage by trading, and they both have a 75% male gender ratio. Also, Alakazam excels at the Special Attack stat, while Machamp excels at Attack. They are both in all regional Pokédexes (excluding the Unova dex). Their evolutionary families are also next to each other in the National Pokédex. Moreover, a girl in Oreburgh City will trade her Abra for a Machop.
    • Alakazam could also be seen as a counterpart to Gengar. They are both the last stage of a three-part evolutionary family, which can only be achieved by trading, both have Mega Evolutions, Gengar is weak against Psychic moves and Alakazam is weak against Ghost moves, so they are weak and at the same time strong against each other. They have the same length, and both get smaller when they Mega Evolve. Their base friendship is also the same, with 70. In The Ancient Puzzle of Pokémopolis, there are a Gengar and an Alakazam put against each other. Since Generation VI, they both have a Base stat total of 500. Both are weak to Dark-type Pokémon. They also have the same stat structure throughout their evolutions, always having high Speed and Special Attack, and being very low in Physical Defense and still relatively low in Special Defense, HP, and Physical Attack.
  • Alakazam has the lowest average Performance of any fully-evolved Pokémon.
  • In Red and Blue, an Alakazam sent out by an opponent while the player's Pokémon has low health will have the cry of a Gastly.
  • In HeartGold and SoulSilver, Alakazam is the same height as Ethan.

Origin

Alakazam is based on a magician and also a spoon bender. It also shares similarities to goats and foxes, both animals with ties to magic.

Mega Alakazam is based on a sorcerer or wizard, or possibly sadhus with psychic powers.

Name origin

Alakazam is an incantation used in stage magic, similar to Abracadabra.

Foodin can be spelled Houdin and is probably a reference to Jean Eugène Robert-Houdin or Harry Houdini, who were both famous magicians, as the Japanese names of the Abra line are based on famous mystics.

In other languages

Language Title Meaning
Japan Flag.png Japanese フーディン Foodin A reference to Jean Eugène Robert-Houdin or Harry Houdini
France Flag.png French Alakazam Same as English name
Spain Flag.png Spanish Alakazam Same as English name
Germany Flag.png German Simsala From Simsalabim
Italy Flag.png Italian Alakazam Same as English name
South Korea Flag.png Korean 후딘 Fudin Transliteration of Japanese name
Hong Kong Flag.png Cantonese Chinese 富迪 Fudihk Transliteration of its Japanese name. Also similar to 胡迪尼.
China and Taiwan Flags.png Mandarin Chinese 胡地 Húdì Transliteration of its Japanese name. Also similar to 胡迪尼.
 
 

 

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