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MrMime

Class: Rare
Types:
Psychic
Fairy
Catch Rate: 45
Level Gain Rate: Medium Fast
Base Reward EXP: 476
Reward EV Point: SpDefense: 2
MrMime in game: 653 Who?
AVG Level: 71
Gender Ratios:
50% Male
50% Female
Pokemon Id: 122

Base Stats

HP: 40
Attack: 45
Defense: 65
SpAttack: 100
SpDefense: 120
Speed: 90
Total: 460
Default Ability 1: Move Expert
Default Ability 2: Psychic Master
Default Ability 3: SpDefense Master
Concept Artist: Nintendo
Artwork Artist: Nintendo

Where MrMime can be captured:

Display More...

MrMime's elemental sensitivity to the enemy attacks:

: 100% : 100% : 0% : 100% : 25% : 100% : 100% : 200% : 100%
: 100% : 100% : 100% : 100% : 200% : 50% : 100% : 200% : 100%

MrMime's Transformation Line

#439 MimeJr
Psychic (Type 1) Fairy (Type 2)
Level 46
If knowing Mimic move
#122 MrMime
Psychic (Type 1) Fairy (Type 2)
Level 56
Use item Mega Gem
#8122 Mega MrMime
Psychic (Type 1) Fairy (Type 2)

MrMime's Other Forms

#2122 Shiny-MrMime
Psychic (Type 1) Fairy (Type 2)

MrMime's Level-Up Attacks

ID: 39 Barrier Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 96 Confusion Level: 1 Category: Special Base Power: 50 PP: 25 Accuracy: 100
ID: 252 Guard Swap Level: 1 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 352 Magical Leaf Level: 1 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 383 Misty Terrain Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 441 Power Swap Level: 1 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 467 Quick Guard Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 691 Wide Guard Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 101 Copycat Level: 4 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 362 Meditate Level: 8 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 138 Double Slap Level: 11 Category: Physical Base Power: 15 PP: 10 Accuracy: 85
ID: 374 Mimic Level: 15 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 460 Psywave Level: 15 Category: Special Base Power: 1 PP: 15 Accuracy: 80
ID: 169 Encore Level: 18 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 339 Light Screen Level: 22 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 478 Reflect Level: 22 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 450 Psybeam Level: 25 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 608 Substitute Level: 29 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 477 Recycle Level: 32 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 658 Trick Level: 36 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 452 Psychic Level: 39 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 499 Role Play Level: 43 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 40 Baton Pass Level: 46 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 507 Safeguard Level: 50 Category: Status Base Power: 1 PP: 25 Accuracy: 1000

TM (Technical Machine) Moves MrMime Can Learn

ID: 458 Psyshock TM003 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 77 Calm Mind TM004 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 611 Sunny Day TM011 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 632 Taunt TM012 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 507 Safeguard TM020 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 570 Solar Beam TM022 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 452 Psychic TM029 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 524 Shadow Ball TM030 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 65 Brick Break TM031 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 9 Aerial Ace TM040 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 652 Torment TM041 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 214 Focus Blast TM052 Category: Special Base Power: 120 PP: 5 Accuracy: 70
ID: 172 Energy Ball TM053 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 419 Payback TM066 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 451 Psych Up TM077 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 313 Infestation TM083 Category: Special Base Power: 20 PP: 20 Accuracy: 100
ID: 153 Dream Eater TM085 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 243 Grass Knot TM086 Category: Special Base Power: 70 PP: 20 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 659 Trick Room TM092 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 121 Dazzling Gleam TM099 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 216 Focus Punch TM113 Category: Physical Base Power: 150 PP: 20 Accuracy: 100
ID: 304 Ice Punch TM115 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 499 Role Play TM119 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 195 Fire Punch TM133 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 547 Skill Swap TM139 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 646 Thunder Punch TM140 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 151 Drain Punch TM141 Category: Physical Base Power: 75 PP: 10 Accuracy: 100
ID: 221 Foul Play TM142 Category: Physical Base Power: 95 PP: 15 Accuracy: 100
ID: 350 Magic Coat TM144 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 351 Magic Room TM145 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 477 Recycle TM146 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 566 Snatch TM149 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 658 Trick TM150 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 697 Wonder Room TM151 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 706 Zen Headbutt TM152 Category: Physical Base Power: 80 PP: 15 Accuracy: 90
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 107 Counter TM154 Category: Physical Base Power: 80 PP: 20 Accuracy: 100
ID: 364 Mega Kick TM156 Category: Physical Base Power: 120 PP: 5 Accuracy: 75
ID: 365 Mega Punch TM157 Category: Physical Base Power: 80 PP: 20 Accuracy: 85
ID: 372 Metronome TM158 Category: Physical Base Power: 90 PP: 10 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 521 Seismic Toss TM160 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 637 Telekinesis TM161 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 317 Iron Defense TM199 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 667 Uproar TM224 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 445 Power-Up Punch TM229 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 108 Covet TM232 Category: Physical Base Power: 70 PP: 25 Accuracy: 100
ID: 182 Fake Out TM234 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 650 Tickle TM245 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 270 Healing Wish TM302 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 232 Future Sight TM315 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 84 Charm TM322 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 95 Confuse Ray TM330 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 395 Nasty Plot TM352 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 636 Teeter Dance TM355 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 298 Hypnosis TM390 Category: Status Base Power: 1 PP: 20 Accuracy: 60
ID: 680 Wake-Up Slap TM391 Category: Physical Base Power: 70 PP: 10 Accuracy: 100
ID: 440 Power Split TM413 Category: Status Base Power: 1 PP: 15 Accuracy: 100
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Important notice! Pokemon MrMime is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Mr. Mime
Barrier Pokémon
バリヤード
Barrierd
#122
Mr. Mime
Images on the Bulbagarden Archives
Type
Psychic Fairy
Abilities
Soundproof or Filter Technician
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg Group
Human-Like
Hatch time
6682 - 6938 steps
Height
4'03" 1.3 m
Weight
120.1 lbs. 54.5 kg
Regional numbers
Pokédex
#122
Kanto
#158
Johto
#095
Sinnoh
Coastal
#114
Kalos
Browser
R-092
Fiore
R-165
Almia
Base experience yield
136
Gen. I-IV
161
V+
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
Body style
Body12.png
Footprint
F122.png
Pokédex color
 Pink
Base friendship
70
External Links

Mr. Mime (Japaneseバリヤード Barrierd) is a dual-type Psychic/Fairy Pokémon introduced in Generation I. Prior to Generation VI, it was a pure Psychic-type Pokémon.

It evolves from Mime Jr. when leveled up while knowing Mimic.

Biology

Mr. Mime is a bipedal, humanoid Pokémon with a round, white body with a magenta spot in the middle. Its light pink arms and legs are connected to its body by magenta spheres. Its knees have small, white coverings. There are magenta pads on the tips of its white fingers, and its dark blue feet curl upward at the tips. Blue growths resembling clown hair extend from the sides of its pale pink head, and there are magenta circles on its cheeks. Its jaw is curved inward, resembling the mouth of a wooden dummy.

From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to compose invisible objects with its gestures. It punishes those who interrupt its act by slapping them. Mr. Mime is usually very rare, but can be found in suburban areas.

In the anime

 
Mr. Mime in the anime

Major appearances

Mimey

Mr. Mime's first anime appearance was in It's Mr. Mime TimeAsh and his friends were looking for a Mr. Mime to replace another one that was supposed to perform in Stella's circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing his mother when a wild Mr. Mime arrived at her house.

Other

Stella had her own, lazy Mr. Mime in It's Mr. Mime Time which had quit obeying her because she was too hard on it. It listened to her once more once it saw how she was willing to protect it from Team Rocket.

In Stage Fight!, a Mr. Mime was part of a showboat stage show along with other Pokémon.

A Mr. Mime was one of the Pokémon living in Len Town under the ownership of Toku in The Psychic Sidekicks!.

Mr. Mime also appears in Hail to the Chef under the ownership of Rhonda, a girl who lives outside Saffron City who was competing with her sister, who owned a Sneasel, for the ownership of her father's restaurant.

Another one appeared in Short and To the Punch! under the ownership of Clayton. It battled Ash's Buizel twice, beating it the first time but losing the second due to Buizel's Ice Punch.

Minor appearances

Mr. Mime first appeared in Pikachu's Vacation in a Pokémon park.

An image of a Mr. Mime appeared in Hocus Pokémon.

Another one appeared in Historical Mystery Tour! under the ownership of a Clown.

A Mr. Mime appeared in A Fashionable Battle!, under the ownership of Valerie.

Pokédex entries

Episode Pokémon Source Entry
EP064 Mr. Mime Ash's Pokédex Mr. Mime, the Barrier Pokémon. It uses pantomime to make actual walls appear. Because it is rarely discovered, information about this Pokémon is extremely limited.
This concludes the entries from the original series.
Episode Pokémon Source Entry
DP159 Mr. Mime Dawn's Pokédex Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to compose an invisible wall.
This concludes the entries from the Diamond & Pearl series.

In the manga

In the Pokémon Adventures manga

 
Mr. Mime in Pokémon Adventures

Mr. Mime was first seen under the control of Sabrina in Peace of Mime, generating a Light Screen to seal off the whole of Saffron City.

The same Mr. Mime was seen again during the Gym Leader faceoff in the Indigo Plateau, using its miming powers to trap Bugsy within walls breed from solidified air, and defeating his Heracross with a Psybeam.

Crystal was revealed to have added a Mr. Mime, nicknamed Mymee, to her team during the Emerald chapter in order to imitate Sabrina's tactics.

Valerie owns a Mr. Mime in the X & Y chapter, where it was used to help stop the Ultimate weapon from activating. Bryony's familiarity with the tactic used by Valerie's Mr. Mime, by means of referring to pages from an encyclopedia, is a direct reference to the two occasions the tactic was previously used in Pokémon Adventures

 

 

 

 

 

 

 

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS158 It can release mysterious waves from its finger and solidify the air, creating invisible walls.*
 

In the TCG

Main article: Mr. Mime (TCG)

Game data

NPC appearances

Pokédex entries

Generation I  
Red If interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Stadium It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
Generation II  
Gold A skilled mime from birth, it gains the ability to compose invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to compose an actual wall.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Stadium 2 A skilled mime from birth, it gains the ability to compose invisible objects as it matures.
Generation III  
Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire
Emerald A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
FireRed It is adept at conning people. It is said to be able to compose walls out of thin air by miming.
LeafGreen If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
Generation IV  
Diamond It is a pantomime expert that can compose invisible but solid walls using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold A skilled mime from birth, it gains the ability to compose invisible objects as it matures.
SoulSilver Its fingertips emit a peculiar force field that hardens air to compose an actual wall.
Generation V  
Black It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White
Black 2 It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White 2
Generation VI  
X Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Y It is adept at conning people. It is said to be able to compose walls out of thin air by miming.
Omega Ruby Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Alpha Sapphire


 

Game locations

Generation I  
Red Blue
Trade Abra on Route 2
Blue (Japan)
Trade Jigglypuff on Route 2
Yellow
Trade Clefairy on Route 2
Generation II  
Gold Silver
Route 21Celadon Game Corner
Crystal
Route 21MorningDay
Generation III  
Ruby Sapphire
Trade
Emerald
Trade
FireRed LeafGreen
Trade Abra on Route 2
Colosseum
Trade
XD
Citadark Isle (Shadow)
Generation IV  
Diamond
Routes 218 and 222
Pearl
Evolve Mime Jr.
Platinum
Route 218
HeartGold SoulSilver
Route 21Celadon Game Corner
Safari ZoneMorningDay
Pal Park
Field
Generation V  
Black White
Trade
Black 2
Trade
White 2
Route 20 (Swarm)
Dream World
Spooky Manor
Generation VI  
X Y
Reflection Cave
Omega Ruby Alpha Sapphire
Trade
Generation VII  
Sun Moon
Pokémon Bank

 

In side games

Generation I  
Pinball
Rock Mountain
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Channel
Bus Stop
Trozei!
Secret Storage 7, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Buried Relic (50F-69F), Solar Cave (7F-12F)
Ranger
Dusk Factory
Generation IV  
MD Time MD Darkness
Mt. Travail (1F-19F), Lost Wilderness (B1-B17)
MD Sky
Mt. Travail (1F-19F), Lost Wilderness (B1-B17)
Ranger: SoA
Oil Field Hideout
Rumble
Eternal Tower (Normal Mode B & S)
PokéPark Wii
Cavern Zone
Generation V  
Rumble Blast
Factory: Sunny Seashore
Rumble U
Toy Collection: Guided by Pichu
Generation VI  
Battle Trozei
Sacred Plains: Stage 4
Shuffle
Albens Town: Stage 226
Rumble World
Dark Land: Ice Floe Island (All Areas)

 

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Mind Reader Mr. Mime English United States 5 November 29 to December 5, 2002

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*
Gold Silver MysteryBerry (8%)
Crystal
Diamond Pearl Leppa Berry Leppa Berry (5%)
Platinum Leppa Berry Leppa Berry (5%)
HeartGold SoulSilver Leppa Berry Leppa Berry (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40  
100 - 147 190 - 284
Attack: 45  
45 - 106 85 - 207
Defense: 65  
63 - 128 121 - 251
Sp.Atk: 100  
94 - 167 184 - 328
Sp.Def: 120  
112 - 189 220 - 372
Speed: 90  
85 - 156 166 - 306
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVsIVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 100.

 

 

 

 

 

 

 

 

 

 

 

 

Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/4 ★★★
Jump
3/3 ★★★
Total
14/18 ★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VII, this Pokémon is:  
Damaged
normally by:
Normal
Flying
Ground
Rock
Bug
Fire
Water
Grass
Electric
Ice
Dark
Fairy
Weak to:
Poison
Ghost
Steel
Immune to:
Dragon
Resistant to:
Fighting ¼×
Psychic ½×
Notes:

Learnset

By leveling up

Generation VII
Other generations:
I - II - III - IV - V - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Misty Terrain Fairy Status —% 10
1 Magical Leaf Grass Special 60 —% 20
1 Quick Guard Fighting Status —% 15
1 Wide Guard Rock Status —% 10
1 Power Swap Psychic Status —% 10
1 Guard Swap Psychic Status —% 10
1 Barrier Psychic Status —% 20
1 Confusion Psychic Special 50 100% 25
4 Copycat Normal Status —% 20
8 Meditate Psychic Status —% 40
11 Double Slap Normal Physical 15 85% 10
15 Mimic Normal Status —% 10
15 Psywave Psychic Special 100% 15
18 Encore Normal Status 100% 5
22 Light Screen Psychic Status —% 30
22 Reflect Psychic Status —% 20
25 Psybeam Psychic Special 65 100% 20
29 Substitute Normal Status —% 10
32 Recycle Normal Status —% 10
36 Trick Psychic Status 100% 10
39 Psychic Psychic Special 90 100% 10
43 Role Play Psychic Status —% 10
46 Baton Pass Normal Status —% 40
50 Safeguard Normal Status —% 25
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
I - II - III - IV - V - VI
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status —% 20
Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 60 100% 15
Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status —% 5
Bag TM Dark VI Sprite.png TM12 Taunt Dark Status 100% 20
Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status —% 30
Bag TM Normal VI Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water VI Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Normal VI Sprite.png TM20 Safeguard Normal Status —% 25
Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Grass VI Sprite.png TM22 Solar Beam Grass Special 120 100% 10
Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 90 100% 15
Bag TM Electric VI Sprite.png TM25 Thunder Electric Special 110 70% 10
Bag TM Normal VI Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal VI Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Psychic VI Sprite.png TM33 Reflect Psychic Status —% 20
Bag TM Flying VI Sprite.png TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Dark VI Sprite.png TM41 Torment Dark Status 100% 15
Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 90 100% 10
Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 100% 10
Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 50 90% 10
Bag TM Dark VI Sprite.png TM66 Payback Dark Physical 50 100% 10
Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 90% 20
Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status —% 10
Bag TM Bug VI Sprite.png TM83 Infestation Bug Special 20 100% 20
Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 100% 20
Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 85% 15
Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status —% 10
Bag TM Normal VI Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Psychic VI Sprite.png TM92 Trick Room Psychic Status —% 5
Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 80 100% 10
Bag TM Normal VI Sprite.png TM100 Confide Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
BunearyLopunnyGothitaGothoritaGothitelle Charm Fairy Status 100% 20
MagmarMagmortarSableyeVolbeat Confuse Ray Ghost Status 100% 10
MakuhitaHariyamaSableyeMienfooMienshao Fake Out Normal Physical 40 100% 10
KadabraAlakazamDrowzeeHypnoGothitaGothorita
Gothitelle
Future Sight Psychic Special 120 100% 10
BunearyLopunny Healing Wish Psychic Status —% 10
DrowzeeHypnoSpinda Hypnosis Psychic Status 60% 20
Spinda Icy Wind* Ice Special 55 95% 15
GothitaGothoritaGothitelle Magic Room Psychic Status —% 10
Mr. Mime Mimic Normal Status —% 10
DrowzeeHypnoChimcharCroagunkToxicroak Nasty Plot Dark Status —% 20
ElgyemBeheeyem Power Split Psychic Status —% 10
Spinda Teeter Dance Normal Status 100% 20
KadabraAlakazamMr. Mime Trick Psychic Status 100% 10
MachopMachokeMachampMakuhitaHariyamaTimburr
GurdurrConkeldurr
Wake-Up Slap Fighting Physical 70 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VII
  • Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
IV - V - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
439 Tickle Normal Status 100% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
Pin122.png Pinani122.png
Acquisition: Catch
Pokémon Trozei!
Trozeiani122.png
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP122.png Body size: 1
Recruit rate: 7.4%
Friend AreaDecrepit Lab
Phrases
51%-100% HP Believe it or not, but I am an artist!
26%-50% HP Now this is not good. My health is reduced by half.
1%-25% HP This won't do. I'm out of power completely...
Level up There goes my level! I'm so happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP122.png Body size: 1
Recruit rate: -4.5%
IQ group: F
Pokémon Ranger
Group:
Psychic
Poké Assist: Psychic PA.png
Psychic
Field move: None
Loops: 8 Min. exp.: 68 Max. exp.: 81
Browser entry
Mr. Mime puts up invisible barriers while performing its pantomime motions.
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist: Psychic PA.png
Psychic
Field move: Teleport - field move.png
(Teleport ×-)
Browser entry
It uses a psychically made barrier to shield itself.
Pokémon Rumble
Attack ●●●
Defense ●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●
Speed ●●●
PokéPark Wii: Pikachu's Adventure
PPW122.png PokéPark Pad entry:
Mr. Mime is in charge of the Mine Cart in the Cavern Zone. His favorite Attractions are Bastiodon's Block Barrage and Rotom's Spooky Shoot-'em-Up.
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

BT122.png

Builder
Repairs damage done to the walls of the Trozei Box.
Pokémon Shuffle
None.png
Psychic
None.png Attack Power: 60 - 80 Raise Max Level.png 0

#295
Shuffle122.png

Prank
Occasionally changes when a foe will next disrupt your play.

 

Pokémon GO
GO122.png Base Stamina: 80 Base Attack: 192 Base Defense: 233
Egg Distance: 10 km Evolution Requirement: N/A
Fast Attacks: ConfusionZen Headbutt
Special Attacks: PsybeamPsychicShadow Ball

Evolution

439Mime Jr.png
Baby form
Mime Jr.
 Psychic  Fairy 
Odd Incense
Breed
holding Odd Incense



TM Normal VI
Level up
knowing Mimic
122Mr. Mime.png
First evolution
Mr. Mime
 Psychic  Fairy 

 

Sprites

Generation I  
Red Blue   Yellow   Red Green
Spr 1b 122.png Spr b g1 122.png   Spr 1y 122.png Spr b g1 122.png   Spr 1g 122.png Spr b g1 122.png
Front Back   Front Back   Front Back
Generation II  
Gold   Silver   Crystal
Spr 2g 122.png Spr b 2g 122.png   Spr 2s 122.png Spr b 2g 122.png   Spr 2c 122.png Spr b 2c 122.png
Spr 2g 122 s.png Spr b 2g 122 s.png   Spr 2s 122 s.png Spr b 2g 122 s.png   Spr 2c 122 s.png Spr b 2g 122 s.png
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 122.png Spr b 3r 122.png   Spr 3e 122.png Spr b 3r 122.png   Spr 3f 122.png Spr b 3f 122.png
Spr 3r 122 s.png Spr b 3r 122 s.png   Spr 3e 122 s.png Spr b 3r 122 s.png   Spr 3f 122 s.png Spr b 3f 122 s.png
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 122.png Spr b 4d 122.png   Spr 4p 122.png Spr b 4d 122.png   Spr 4h 122.png Spr b 4d 122.png
Spr 4d 122 s.png Spr b 4d 122 s.png   Spr 4p 122 s.png Spr b 4d 122 s.png   Spr 4h 122 s.png Spr b 4d 122 s.png
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 122.png Spr b 5b 122.png   Spr 5b 122.png Spr b 5b 122.png
Spr 5b 122 s.png Spr b 5b 122 s.png   Spr 5b 122 s.png Spr b 5b 122 s.png
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 122.png Spr b 6x 122.png   Spr 6x 122.png Spr b 6x 122.png
Spr 6x 122 s.png Spr b 6x 122 s.png   Spr 6x 122 s.png Spr b 6x 122 s.png
Front Back   Front Back
122MS.png For other sprites and images, please see Mr. Mime images on the Bulbagarden Archives.

 

Trivia

  • The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This may have been a homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles in Yellow, and Mimien in FireRed and LeafGreen.
  • In all official artwork and in-game sprites prior to the release of Pokémon FireRed and LeafGreen, Mr. Mime only had four fingers. However, Mr. Mime has always had five fingers in the anime.

Origin

Mr. Mime appears to be based on a combination of a clown, a mime, and the pantomime of pretending to be trapped in invisible boxes. Its feet also appear to be reminiscent of the various hook-toed shoes worn by jesters. Its jerky animations and jaw suggest that it may also be a tsukumogami of a jointed puppet, dummy, or doll.

Name origin

Mr. Mime is mime with an English male honorific. The assignment of a gendered title has no bearing of its equal male/female gender ratio, as it was named before the gender mechanic was introduced in the games.

Barrierd may be a combination of barrier (referring to the mime trait of 'being trapped' behind invisible walls) and weird or barricade.

In other languages

Language Title Meaning
Japan Flag.png Japanese バリヤード Barrierd From barrier and weird
France Flag.png French M. Mime Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur.
Spain Flag.png Spanish Mr. Mime Same as English name (in some episodes in the Latin American dub of the anime, the name is Señor Mime)
Germany Flag.png German Pantimos From Pantomime
Italy Flag.png Italian Mr. Mime Same as English name
South Korea Flag.png Korean 마임맨 Maimman A combination of mime and man
Hong Kong Flag.png Cantonese Chinese 吸盤小丑 Kāppùhnsíucháu From 吸盤 kāppùhn and 小丑 síucháu
China and Taiwan Flags.png Mandarin Chinese 吸盤魔偶 / 吸盘魔偶 Xīpánmó'ǒu​ From 吸盤 xīpán and 魔偶 mó'ǒu
 
 

 

Related articles

 

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