|
Mega Alakazam
|
Class:
Mega Rare
|
Type:
Psychic
|
Catch Rate:
50
|
Level Gain Rate:
Medium Slow
|
Base Reward EXP:
1,023
|
Reward EV Point:
SpAttack: 3
|
Mega Alakazam in game:
213
Who?
|
AVG Level:
104
|
Gender Ratios:
75% Male 25% Female
|
|
|
Mega Alakazam's elemental sensitivity to the enemy attacks:
|
:
200%
|
:
200%
|
:
100%
|
:
100%
|
:
50%
|
:
100%
|
:
100%
|
:
200%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
50%
|
:
100%
|
:
100%
|
:
100%
|
Mega Alakazam's Transformation Line
|
|
|
|
|
|
|
|
Mega Alakazam's Other Forms
|
|
Mega Alakazam's Level-Up Attacks
|
|
|
|
ID:
39
|
Barrier
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
169
|
Encore
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
323
|
Kinesis
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
80
|
|
ID:
638
|
Teleport
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
205
|
Flash
|
Level:
13
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
96
|
Confusion
|
Level:
16
|
|
Category:
Special
|
Base Power:
50
|
PP:
25
|
Accuracy:
100
|
|
ID:
402
|
Night Shade
|
Level:
19
|
|
Category:
Special
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
130
|
Disable
|
Level:
20
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
377
|
Miracle Eye
|
Level:
23
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
608
|
Substitute
|
Level:
26
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
450
|
Psybeam
|
Level:
28
|
|
Category:
Special
|
Base Power:
65
|
PP:
20
|
Accuracy:
100
|
|
ID:
458
|
Psyshock
|
Level:
30
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
637
|
Telekinesis
|
Level:
34
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
16
|
Ally Switch
|
Level:
36
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
476
|
Recover
|
Level:
39
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
456
|
Psycho Cut
|
Level:
40
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
499
|
Role Play
|
Level:
40
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
478
|
Reflect
|
Level:
45
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
452
|
Psychic
|
Level:
46
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
232
|
Future Sight
|
Level:
48
|
|
Category:
Special
|
Base Power:
120
|
PP:
10
|
Accuracy:
100
|
|
ID:
77
|
Calm Mind
|
Level:
50
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
658
|
Trick
|
Level:
52
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
TM (Technical Machine) Moves Mega Alakazam Can Learn
|
|
|
|
ID:
458
|
Psyshock
|
TM003
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
77
|
Calm Mind
|
TM004
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
653
|
Toxic
|
TM006
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
278
|
Hidden Power
|
TM010
|
|
Category:
Special
|
Base Power:
60
|
PP:
15
|
Accuracy:
100
|
|
ID:
611
|
Sunny Day
|
TM011
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
632
|
Taunt
|
TM012
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
292
|
Hyper Beam
|
TM015
|
|
Category:
Special
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
339
|
Light Screen
|
TM016
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
449
|
Protect
|
TM017
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
471
|
Rain Dance
|
TM018
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
507
|
Safeguard
|
TM020
|
|
Category:
Status
|
Base Power:
1
|
PP:
25
|
Accuracy:
1000
|
|
ID:
226
|
Frustration
|
TM021
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
485
|
Return
|
TM027
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
452
|
Psychic
|
TM029
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
524
|
Shadow Ball
|
TM030
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
139
|
Double Team
|
TM032
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
478
|
Reflect
|
TM033
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
652
|
Torment
|
TM041
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
179
|
Facade
|
TM042
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
482
|
Rest
|
TM044
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
30
|
Attract
|
TM045
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
639
|
Thief
|
TM046
|
|
Category:
Physical
|
Base Power:
75
|
PP:
25
|
Accuracy:
100
|
|
ID:
504
|
Round
|
TM048
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
214
|
Focus Blast
|
TM052
|
|
Category:
Special
|
Base Power:
120
|
PP:
5
|
Accuracy:
70
|
|
ID:
172
|
Energy Ball
|
TM053
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
209
|
Fling
|
TM056
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
83
|
Charge Beam
|
TM057
|
|
Category:
Special
|
Base Power:
50
|
PP:
10
|
Accuracy:
90
|
|
ID:
167
|
Embargo
|
TM063
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
239
|
Giga Impact
|
TM068
|
|
Category:
Physical
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
648
|
Thunder Wave
|
TM073
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
451
|
Psych Up
|
TM077
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
153
|
Dream Eater
|
TM085
|
|
Category:
Special
|
Base Power:
100
|
PP:
15
|
Accuracy:
100
|
|
ID:
243
|
Grass Knot
|
TM086
|
|
Category:
Special
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
617
|
Swagger
|
TM087
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
90
|
|
ID:
556
|
Sleep Talk
|
TM088
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
608
|
Substitute
|
TM090
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
659
|
Trick Room
|
TM092
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
121
|
Dazzling Gleam
|
TM099
|
|
Category:
Special
|
Base Power:
95
|
PP:
10
|
Accuracy:
100
|
|
ID:
94
|
Confide
|
TM100
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
140
|
Double-Edge
|
TM103
|
|
Category:
Physical
|
Base Power:
120
|
PP:
15
|
Accuracy:
100
|
|
ID:
396
|
Natural Gift
|
TM108
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
548
|
Skull Bash
|
TM110
|
|
Category:
Physical
|
Base Power:
130
|
PP:
10
|
Accuracy:
100
|
|
ID:
216
|
Focus Punch
|
TM113
|
|
Category:
Physical
|
Base Power:
150
|
PP:
20
|
Accuracy:
100
|
|
ID:
304
|
Ice Punch
|
TM115
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
319
|
Iron Tail
|
TM117
|
|
Category:
Physical
|
Base Power:
100
|
PP:
15
|
Accuracy:
75
|
|
ID:
499
|
Role Play
|
TM119
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
567
|
Snore
|
TM120
|
|
Category:
Special
|
Base Power:
50
|
PP:
15
|
Accuracy:
100
|
|
ID:
79
|
Captivate
|
TM124
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
265
|
Headbutt
|
TM126
|
|
Category:
Physical
|
Base Power:
70
|
PP:
15
|
Accuracy:
100
|
|
ID:
205
|
Flash
|
TM128
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
517
|
Secret Power
|
TM129
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
16
|
Ally Switch
|
TM130
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
39
|
Barrier
|
TM131
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
169
|
Encore
|
TM132
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
195
|
Fire Punch
|
TM133
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
251
|
Guard Split
|
TM134
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
252
|
Guard Swap
|
TM135
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
325
|
Knock Off
|
TM136
|
|
Category:
Physical
|
Base Power:
80
|
PP:
25
|
Accuracy:
100
|
|
ID:
442
|
Power Trick
|
TM137
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
457
|
Psycho Shift
|
TM138
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
90
|
|
ID:
547
|
Skill Swap
|
TM139
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
646
|
Thunder Punch
|
TM140
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
151
|
Drain Punch
|
TM141
|
|
Category:
Physical
|
Base Power:
75
|
PP:
10
|
Accuracy:
100
|
|
ID:
221
|
Foul Play
|
TM142
|
|
Category:
Physical
|
Base Power:
95
|
PP:
15
|
Accuracy:
100
|
|
ID:
247
|
Gravity
|
TM143
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
350
|
Magic Coat
|
TM144
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
351
|
Magic Room
|
TM145
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
477
|
Recycle
|
TM146
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
539
|
Shock Wave
|
TM147
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
541
|
Signal Beam
|
TM148
|
|
Category:
Special
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
566
|
Snatch
|
TM149
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
658
|
Trick
|
TM150
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
697
|
Wonder Room
|
TM151
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
706
|
Zen Headbutt
|
TM152
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
90
|
|
ID:
56
|
Body Slam
|
TM153
|
|
Category:
Physical
|
Base Power:
85
|
PP:
15
|
Accuracy:
100
|
|
ID:
107
|
Counter
|
TM154
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
157
|
Dynamic Punch
|
TM155
|
|
Category:
Physical
|
Base Power:
100
|
PP:
5
|
Accuracy:
50
|
|
ID:
364
|
Mega Kick
|
TM156
|
|
Category:
Physical
|
Base Power:
120
|
PP:
5
|
Accuracy:
75
|
|
ID:
365
|
Mega Punch
|
TM157
|
|
Category:
Physical
|
Base Power:
80
|
PP:
20
|
Accuracy:
85
|
|
ID:
372
|
Metronome
|
TM158
|
|
Category:
Physical
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
374
|
Mimic
|
TM159
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
521
|
Seismic Toss
|
TM160
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
637
|
Telekinesis
|
TM161
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
116
|
Curse
|
TM164
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
621
|
Swift
|
TM178
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
171
|
Endure
|
TM182
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
46
|
Bide
|
TM191
|
|
Category:
Physical
|
Base Power:
130
|
PP:
10
|
Accuracy:
100
|
|
ID:
129
|
Dig
|
TM228
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
323
|
Kinesis
|
TM241
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
80
|
|
ID:
441
|
Power Swap
|
TM250
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
469
|
Rage
|
TM251
|
|
Category:
Physical
|
Base Power:
20
|
PP:
20
|
Accuracy:
100
|
|
ID:
631
|
Take Down
|
TM264
|
|
Category:
Physical
|
Base Power:
90
|
PP:
20
|
Accuracy:
85
|
|
ID:
232
|
Future Sight
|
TM315
|
|
Category:
Special
|
Base Power:
120
|
PP:
10
|
Accuracy:
100
|
|
ID:
309
|
Imprison
|
TM331
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
80
|
|
ID:
395
|
Nasty Plot
|
TM352
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
638
|
Teleport
|
TM353
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
456
|
Psycho Cut
|
TM370
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
607
|
Submission
|
TM425
|
|
Category:
Physical
|
Base Power:
80
|
PP:
25
|
Accuracy:
80
|
|
ID:
599
|
Stored Power
|
TM426
|
|
Category:
Special
|
Base Power:
20
|
PP:
5
|
Accuracy:
100
|
|
ID:
404
|
Nightmare
|
TM442
|
|
Category:
Special
|
Base Power:
150
|
PP:
15
|
Accuracy:
100
|
|
ID:
657
|
Tri Attack
|
TM468
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
577
|
Speed Swap
|
TM479
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
96
|
Confusion
|
TM481
|
|
Category:
Special
|
Base Power:
50
|
PP:
25
|
Accuracy:
100
|
|
ID:
460
|
Psywave
|
TM490
|
|
Category:
Special
|
Base Power:
1
|
PP:
15
|
Accuracy:
80
|
|
ID:
705
|
Zap Cannon
|
TM527
|
|
Category:
Special
|
Base Power:
120
|
PP:
5
|
Accuracy:
50
|
|
ID:
454
|
Psychic Terrain
|
TM555
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
327
|
Laser Focus
|
TM573
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
758
|
Expanding Force
|
TM590
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
Pokémon: Mega Alakazam - Level Gain Rate: Medium Slow - Class: Mega
This level gain rate Pokémon required total EXP amounts for each level
L
1:
0
EXP
L
2:
54
EXP
L
3:
342
EXP
L
4:
576
EXP
L
5:
810
EXP
L
6:
1,074
EXP
L
7:
1,416
EXP
L
8:
1,884
EXP
L
9:
2,514
EXP
L
10:
3,360
EXP
L
11:
4,452
EXP
L
12:
5,838
EXP
L
13:
7,566
EXP
L
14:
9,672
EXP
L
15:
12,210
EXP
L
16:
15,210
EXP
L
17:
18,720
EXP
L
18:
22,788
EXP
L
19:
27,450
EXP
L
20:
32,760
EXP
L
21:
38,748
EXP
L
22:
45,462
EXP
L
23:
52,950
EXP
L
24:
61,248
EXP
L
25:
70,410
EXP
L
26:
80,466
EXP
L
27:
91,464
EXP
L
28:
103,452
EXP
L
29:
116,466
EXP
L
30:
130,560
EXP
L
31:
145,764
EXP
L
32:
162,126
EXP
L
33:
179,694
EXP
L
34:
198,504
EXP
L
35:
218,610
EXP
L
36:
240,042
EXP
L
37:
262,848
EXP
L
38:
287,076
EXP
L
39:
312,762
EXP
L
40:
339,960
EXP
L
41:
368,700
EXP
L
42:
399,030
EXP
L
43:
430,998
EXP
L
44:
464,640
EXP
L
45:
500,010
EXP
L
46:
537,138
EXP
L
47:
576,072
EXP
L
48:
616,860
EXP
L
49:
659,538
EXP
L
50:
704,160
EXP
L
51:
750,756
EXP
L
52:
799,374
EXP
L
53:
850,062
EXP
L
54:
902,856
EXP
L
55:
957,810
EXP
L
56:
1,014,954
EXP
L
57:
1,074,336
EXP
L
58:
1,136,004
EXP
L
59:
1,199,994
EXP
L
60:
1,266,360
EXP
L
61:
1,335,132
EXP
L
62:
1,406,358
EXP
L
63:
1,480,086
EXP
L
64:
1,556,352
EXP
L
65:
1,635,210
EXP
L
66:
1,716,690
EXP
L
67:
1,800,840
EXP
L
68:
1,887,708
EXP
L
69:
1,977,330
EXP
L
70:
2,069,760
EXP
L
71:
2,165,028
EXP
L
72:
2,263,182
EXP
L
73:
2,364,270
EXP
L
74:
2,468,328
EXP
L
75:
2,575,410
EXP
L
76:
2,685,546
EXP
L
77:
2,798,784
EXP
L
78:
2,915,172
EXP
L
79:
3,034,746
EXP
L
80:
3,157,560
EXP
L
81:
3,283,644
EXP
L
82:
3,413,046
EXP
L
83:
3,545,814
EXP
L
84:
3,681,984
EXP
L
85:
3,821,610
EXP
L
86:
3,964,722
EXP
L
87:
4,111,368
EXP
L
88:
4,261,596
EXP
L
89:
4,415,442
EXP
L
90:
4,572,960
EXP
L
91:
4,734,180
EXP
L
92:
4,899,150
EXP
L
93:
5,067,918
EXP
L
94:
5,240,520
EXP
L
95:
5,417,010
EXP
L
96:
5,597,418
EXP
L
97:
5,781,792
EXP
L
98:
5,970,180
EXP
L
99:
6,162,618
EXP
L
100:
6,359,160
EXP
L
101:
6,677,000
EXP
L
102:
7,010,000
EXP
L
103:
7,360,000
EXP
L
104:
7,728,000
EXP
L
105:
8,114,000
EXP
L
106:
8,519,000
EXP
L
107:
8,944,000
EXP
L
108:
9,391,000
EXP
L
109:
9,860,000
EXP
L
110:
10,353,000
EXP
L
111:
10,870,000
EXP
L
112:
11,413,000
EXP
L
113:
11,983,000
EXP
L
114:
12,582,000
EXP
L
115:
13,211,000
EXP
L
116:
13,871,000
EXP
L
117:
14,564,000
EXP
L
118:
15,292,000
EXP
L
119:
16,056,000
EXP
L
120:
16,858,000
EXP

" data-width="700" data-numposts="5" data-colorscheme="dark">
Important notice! Pokemon Mega Alakazam is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)
Alakazam (Japanese: フーディン Foodin) is a Psychic-type Pokémon introduced in Generation I.
It evolves from Kadabra when traded. It is the final form of Abra. It can Mega Evolve into Mega Alakazam using the Alakazite.
Biology
Alakazam is characterized by its humanoid structure and large mustache. The female Alakazam has a significantly shorter mustache than the male. Its snout is long and thin, and it has long, ear-like spikes extending from the back of its head. Additional spike protrude from each cheek. Covering its yellow, skeletal body are brown armor-like sections over its chest, shoulders, forearms and knees. There are three toes on each foot, each of which has a white claw. It wields a silver spoon in each hand, which act as amplifiers for its psychic abilities. Alakazam is able to lower the accuracy of its opponents by bending the spoons it wields, using its signature move Kinesis.
As Mega Alakazam, this Pokémon gains a large white beard and its mustache becomes larger and white. The armor-like sections become bulkier, and its upper body section becoming slightly shorter to reveal its thin stomach. The head becomes diamond-shaped, but it keeps its four spikes. Additionally, it gains a large, oval, red organ in the center of its forehead. The organ is said to emit psychic power.[1] Its lower legs become longer and slimmer and its feet become skinnier and resemble talons. It gains three additional spoons, which it levitates in the air.
Alakazam is able to use all forms of psychic abilities. These powers are used to move its body, as opposed to its weak muscles. It also uses its psychic powers to hold up its head, which is too heavy to be supported by its neck, due to its continually growing brain. It is said to have an excellent memory and can remember everything that it has experienced since hatching as an Abra, and has an IQ that exceeds 5,000. It is found in urban areas.
In the anime
In the main series
Mega Alakazam in the
anime
Major appearances
Alakazam along with its teammates had a cameo in Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!. They were considered for the job of rescuing Big Brother Pikachu but were unavailable as they were already on another mission.
Other
A giant Alakazam was awakened near the site of the Pokémopolis ruins in The Ancient Puzzle of Pokémopolis.
Alakazam also made an appearance in Pokémon Double Trouble. This Alakazam was used by Luana, the Gym Leader of Kumquat Island, in a Double Battle against Ash.
Gary Oak was seen battling Alex Davis's Alakazam with his new Umbreon in Power Play!.
Alakazam appeared under the ownership of Eusine in For Ho-Oh the Bells Toll and The Legend of Thunder!.
Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage in Candid Camerupt!.
Anabel owns an Alakazam that appeared in Talking a Good Game and Second Time's the Charm.
Kenny used his Alakazam in the Performance Stage of the Floaroma Contest in Settling a Not-So-Old Score!.
An Alakazam was used by one of the participants of the Pokémon Ping Pong Tournament in To Thine Own Pokémon Be True!.
A Trainer's Alakazam that can Mega Evolve into Mega Alakazam appeared in Mega Evolution Special IV.
An Alakazam that can Mega Evolve appeared in Volcanion and the Mechanical Marvel, under the control of Levi and Cherie's Mega Wave.
Minor appearances
An Alakazam appeared in Mewtwo Strikes Back as one of the Pokémon Mewtwo defeated while serving for Giovanni.
An Alakazam belonging to Rudy made a cameo appearance in Misty Meets Her Match.
An Alakazam appeared in the second Pokémon movie, The Power of One.
A Trainer's Alakazam appeared in Flower Power participating in the Pokémon Exhibition.
An Alakazam was one of the Pokémon living in Len Town in The Psychic Sidekicks!.
Gary himself has an Alakazam that he may or may not have caught as an Abra or a Kadabra. This Alakazam was seen in Gary's profile in The Ties that Bind!.
An Alakazam belonging to a Coordinator was used during the Hoenn Grand Festival in Deceit and Assist.
A Coordinator's Alakazam appeared in A Hurdle for Squirtle competing in the Saffron City Pokémon Contest.
An Alakazam was living in an abandoned mining colony with several other Psychic-type Pokémon in Fear Factor Phony.
An Alakazam also appeared in One Big Happiny Family! in Jessie's fantasy.
An Alakazam also made an appearance in Historical Mystery Tour! under the ownership of a Clown.
An Alakazam that can Mega Evolve into Mega Alakazam appeared in Mega Evolution Special I.
Pokédex entries
Entry |
EP072 |
Alakazam |
Ash's Pokédex |
Alakazam, a Psi Pokémon. This Pokémon uses Psychic attacks to overcome its opponents. |
This concludes the entries from the original series. |
|
Entry |
DP027 |
Alakazam |
Dawn's Pokédex |
Alakazam, the Psi Pokémon, and the evolved form of Kadabra. With the brain like a super computer, it possesses many different supernatural powers. |
This concludes the entries from the Diamond & Pearl series. |
|
In Pokémon Origins
Sabrina's Alakazam briefly appeared in File 3: Giovanni getting beaten by Red's Haunter.
Blue used an Alakazam during his battle with Red in the Pokémon League in File 3: Giovanni.
In Pokémon Generations
Blue owns an Alakazam, which appeared in The Challenger. He used it during his Pokémon League battle against Lorelei and her Lapras, where it eventually won, letting him progress to battle Bruno.
In the manga
In the Pokémon Adventures manga
Alakazam debuts in Buzz Off, Electabuzz! when Red frees the Pokémon kidnapped by Lt. Surge; instead of his beloved Abra, the President of the Pokémon Fan Club finds himself with an Alakazam.
Sabrina is also seen in possession of an Alakazam in Karate Machop!, which she uses to hand out the eight Spoons of Destiny (Red also received one prior to appearing at Cerise Island from Giovanni). Otherwise, it is not seen as much in battle as its pre-evolved form. Later in the Black 2 & White 2 chapter Sabrina has her Alakazam use its abilities to pick out a Brycen-Man movie for Whitley.
In Rock, Paper...Scizor, Blue captures a wild Alakazam after it was rampaging near Viridian City. After he had become the Gym Leader of Viridian City he uses it to challenge opponents at his Gym when he's not there.
An Alakazam was seen in a Poké Ball at Oak's Laboratory in Cherrygrove in Off Course with Corsola.
In The Last Battle XIII an Alakazam was one of the Pokémon sent to help the fight in Ilex Forest.
An Alakazam was used by Emerald in his Pyramid and Dome challenge.
Mira has an Alakazam which was used against Cheryl and her Blissey in Leaping Past Lopunny.
In the Pokémon Mystery Dungeon: Ginji's Rescue Team manga
- Main article: Team A.C.T.
The Alakazam from Team A.C.T. appears in the Pokémon Mystery Dungeon: Ginji's Rescue Team manga. He, along with his teammates, is a role model of Mudkip and tries to rescue him when he mistakenly believes that Ginji is a threat to Mudkip's safety.
In the Pokémon Pocket Monsters manga
Giovanni sent out Alakazam in an attempt to battle Squirtle in Squirtle, the Crybaby Pokémon.
In the Pokémon Ruby-Sapphire manga
Red is shown to have caught an Alakazam in Clefairy Has Been Abandoned?!.
In the Pokémon Zensho manga
Satoshi has an Alakazam in the Pokémon Zensho manga.
In the Pokémon Gold and Silver: The Golden Boys manga
Black borrowed an Alakazam in a tournament in Let's Use Fighting Type Pokémon!!.
In the Pokémon Battle Frontier manga
Anabel has an Alakazam which was one of the Pokémon that battled Enta in Final Battle: Versus The Salon Maiden.
In the TCG
- Main article: Alakazam (TCG)
Game data
NPC appearances
Pokédex entries
Alakazam
Generation I |
|
Red |
Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000. |
Blue |
Yellow |
A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart. |
Stadium |
A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness. |
|
|
Generation II |
|
Gold |
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes. |
Silver |
Its brain cells multiply continually until it dies. As a result, it remembers everything. |
Crystal |
It has an IQ of 5000. It calculates many things in order to gain the edge in every battle. |
Stadium 2 |
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes. |
|
|
Generation III |
|
Ruby |
Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead. |
Sapphire |
Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world. |
Emerald |
While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body. |
FireRed |
It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes. |
LeafGreen |
Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000. |
|
|
Generation IV |
|
Diamond |
Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000. |
Pearl |
Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities. |
Platinum |
The spoons clutched in its hands are said to have been grown by its psychic powers. |
HeartGold |
Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes. |
SoulSilver |
Its brain cells multiply continually until it dies. As a result, it remembers everything. |
|
|
Generation V |
|
Black |
The spoons clutched in its hands are said to have been grown by its psychic powers. |
White |
Black 2 |
The spoons clutched in its hands are said to have been grown by its psychic powers. |
White 2 |
|
|
Generation VI |
|
X |
Its brain cells multiply continually until it dies. As a result, it remembers everything. |
Y |
Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000. |
Omega Ruby |
Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead. |
Alpha Sapphire |
Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world. |
|
|
Generation VII |
|
Sun |
It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby. |
Moon |
Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head. |
|
|
Mega Alakazam
This Pokémon was unavailable prior to Generation VI. |
Generation VII |
|
Sun |
As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles. |
Moon |
Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person’s life, from birth to death. |
|
|
Game locations
In side games
|
Generation II |
|
This Pokémon is unavailable in Generation II side games. |
|
|
|
|
|
|
In events
Held items
In-game trades
Stats
Base stats
Generation I-V
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
|
115 - 162 |
220 - 314 |
|
49 - 112 |
94 - 218 |
|
45 - 106 |
85 - 207 |
|
126 - 205 |
247 - 405 |
|
81 - 150 |
157 - 295 |
|
112 - 189 |
220 - 372 |
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
- This Pokémon's Special base stat in Generation I was 135.
|
Generation VI
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
|
115 - 162 |
220 - 314 |
|
49 - 112 |
94 - 218 |
|
45 - 106 |
85 - 207 |
|
126 - 205 |
247 - 405 |
|
90 - 161 |
175 - 317 |
|
112 - 189 |
220 - 372 |
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
|
Mega Alakazam
Generation VI
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
|
115 - 162 |
220 - 314 |
|
49 - 112 |
94 - 218 |
|
63 - 128 |
121 - 251 |
|
162 - 249 |
319 - 493 |
|
90 - 161 |
175 - 317 |
|
139 - 222 |
274 - 438 |
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
|
Generation VII
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
|
115 - 162 |
220 - 314 |
|
49 - 112 |
94 - 218 |
|
63 - 128 |
121 - 251 |
|
162 - 249 |
319 - 493 |
|
99 - 172 |
193 - 339 |
|
139 - 222 |
274 - 438 |
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VII, this Pokémon is: |
|
|
|
|
|
|
|
Learnset
|
|
- Bold indicates a move that gets STAB when used by Alakazam
- Italic indicates a move that gets STAB only when used by an evolution of Alakazam
- Click on the generation numbers at the top to see level-up moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Alakazam
- Italic indicates a move that gets STAB only when used by an evolution of Alakazam
- Click on the generation numbers at the top to see TM moves from other generations
|
|
|
- Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
- Bold indicates a move that gets STAB when used by Alakazam
- Italic indicates a move that gets STAB only when used by an evolution of Alakazam
- Click on the generation numbers at the top to see Egg moves from other generations
|
|
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- A black or white abbreviation in a colored box indicates that Alakazam can be tutored the move in that game
- A colored abbreviation in a white box indicates that Alakazam cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Alakazam
- Italic indicates a move that gets STAB only when used by an evolution of Alakazam
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Alakazam
- Italic indicates a move that gets STAB only when used by an evolution of Alakazam
- Click on the generation numbers at the top to see moves from other generations
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TCG-only moves
Side game data
Evolution
Sprites
Trivia
- Alakazam could be seen as a counterpart to Machamp. They are both the last stage of a three-part evolutionary family, they reach their final stage by trading, and they both have a 75% male gender ratio. Also, Alakazam excels at the Special Attack stat, while Machamp excels at Attack. They are both in all regional Pokédexes (excluding the Unova dex). Their evolutionary families are also next to each other in the National Pokédex. Moreover, a girl in Oreburgh City will trade her Abra for a Machop.
- Alakazam could also be seen as a counterpart to Gengar. They are both the last stage of a three-part evolutionary family, which can only be achieved by trading, both have Mega Evolutions, Gengar is weak against Psychic moves and Alakazam is weak against Ghost moves, so they are weak and at the same time strong against each other. They have the same length, and both get smaller when they Mega Evolve. Their base friendship is also the same, with 70. In The Ancient Puzzle of Pokémopolis, there are a Gengar and an Alakazam put against each other. Since Generation VI, they both have a Base stat total of 500. Both are weak to Dark-type Pokémon. They also have the same stat structure throughout their evolutions, always having high Speed and Special Attack, and being very low in Physical Defense and still relatively low in Special Defense, HP, and Physical Attack.
- Alakazam has the lowest average Performance of any fully-evolved Pokémon.
- In Red and Blue, an Alakazam sent out by an opponent while the player's Pokémon has low health will have the cry of a Gastly.
- In HeartGold and SoulSilver, Alakazam is the same height as Ethan.
Origin
Alakazam is based on a magician and also a spoon bender. It also shares similarities to goats and foxes, both animals with ties to magic.
Mega Alakazam is based on a sorcerer or wizard, or possibly sadhus with psychic powers.
Name origin
Alakazam is an incantation used in stage magic, similar to Abracadabra.
Foodin can be spelled Houdin and is probably a reference to Jean Eugène Robert-Houdin or Harry Houdini, who were both famous magicians, as the Japanese names of the Abra line are based on famous mystics.
In other languages
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[hide]More languages |
Hindi |
अलाकेज़ेम Alakazam |
Transcription of English name |
Russian |
Алаказам Alakazam |
Transcription of English name |
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