|
Metang
|
Class:
Uncommon
|
Types:
Steel
Psychic
|
Catch Rate:
3
|
Level Gain Rate:
Slow
|
Base Reward EXP:
306
|
Reward EV Point:
Defense: 2
|
Metang in game:
807
Who?
|
AVG Level:
61
|
Gender Ratios:
Genderless
|
|
|
Metang's elemental sensitivity to the enemy attacks:
|
:
100%
|
:
200%
|
:
50%
|
:
100%
|
:
100%
|
:
200%
|
:
50%
|
:
200%
|
:
50%
|
:
200%
|
:
50%
|
:
50%
|
:
50%
|
:
0%
|
:
25%
|
:
50%
|
:
50%
|
:
100%
|
Metang's Transformation Line
|
|
|
|
|
|
|
|
HM (Hidden Machine) Moves Metang Can Learn
|
|
|
ID:
117
|
Cut
|
HM01
|
|
Category:
Physical
|
Base Power:
50
|
PP:
30
|
Accuracy:
95
|
|
ID:
601
|
Strength
|
HM04
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
495
|
Rock Smash
|
HM06
|
|
Category:
Physical
|
Base Power:
40
|
PP:
15
|
Accuracy:
100
|
|
Metang's Level-Up Attacks
|
|
|
|
ID:
355
|
Magnet Rise
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
631
|
Take Down
|
Level:
1
|
|
Category:
Physical
|
Base Power:
90
|
PP:
20
|
Accuracy:
85
|
|
ID:
96
|
Confusion
|
Level:
20
|
|
Category:
Special
|
Base Power:
50
|
PP:
25
|
Accuracy:
100
|
|
ID:
369
|
Metal Claw
|
Level:
20
|
|
Category:
Physical
|
Base Power:
50
|
PP:
35
|
Accuracy:
95
|
|
ID:
377
|
Miracle Eye
|
Level:
29
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
74
|
Bullet Punch
|
Level:
32
|
|
Category:
Physical
|
Base Power:
40
|
PP:
30
|
Accuracy:
100
|
|
ID:
464
|
Pursuit
|
Level:
32
|
|
Category:
Physical
|
Base Power:
60
|
PP:
20
|
Accuracy:
100
|
|
ID:
513
|
Scary Face
|
Level:
35
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
452
|
Psychic
|
Level:
41
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
317
|
Iron Defense
|
Level:
47
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
371
|
Meteor Mash
|
Level:
50
|
|
Category:
Physical
|
Base Power:
90
|
PP:
10
|
Accuracy:
90
|
|
ID:
706
|
Zen Headbutt
|
Level:
52
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
90
|
|
ID:
12
|
Agility
|
Level:
56
|
|
Category:
Status
|
Base Power:
1
|
PP:
30
|
Accuracy:
1000
|
|
ID:
292
|
Hyper Beam
|
Level:
62
|
|
Category:
Special
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
TM (Technical Machine) Moves Metang Can Learn
|
|
|
|
ID:
458
|
Psyshock
|
TM003
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
653
|
Toxic
|
TM006
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
278
|
Hidden Power
|
TM010
|
|
Category:
Special
|
Base Power:
60
|
PP:
15
|
Accuracy:
100
|
|
ID:
611
|
Sunny Day
|
TM011
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
292
|
Hyper Beam
|
TM015
|
|
Category:
Special
|
Base Power:
150
|
PP:
5
|
Accuracy:
90
|
|
ID:
339
|
Light Screen
|
TM016
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
449
|
Protect
|
TM017
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
471
|
Rain Dance
|
TM018
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
226
|
Frustration
|
TM021
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
159
|
Earthquake
|
TM026
|
|
Category:
Physical
|
Base Power:
100
|
PP:
10
|
Accuracy:
100
|
|
ID:
485
|
Return
|
TM027
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
452
|
Psychic
|
TM029
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
524
|
Shadow Ball
|
TM030
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
65
|
Brick Break
|
TM031
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
139
|
Double Team
|
TM032
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
478
|
Reflect
|
TM033
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
558
|
Sludge Bomb
|
TM036
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
510
|
Sandstorm
|
TM037
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
497
|
Rock Tomb
|
TM039
|
|
Category:
Physical
|
Base Power:
60
|
PP:
15
|
Accuracy:
95
|
|
ID:
9
|
Aerial Ace
|
TM040
|
|
Category:
Physical
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
179
|
Facade
|
TM042
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
482
|
Rest
|
TM044
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
504
|
Round
|
TM048
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
175
|
Explosion
|
TM064
|
|
Category:
Physical
|
Base Power:
250
|
PP:
5
|
Accuracy:
100
|
|
ID:
493
|
Rock Polish
|
TM069
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
257
|
Gyro Ball
|
TM074
|
|
Category:
Physical
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
451
|
Psych Up
|
TM077
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
73
|
Bulldoze
|
TM078
|
|
Category:
Physical
|
Base Power:
60
|
PP:
20
|
Accuracy:
100
|
|
ID:
494
|
Rock Slide
|
TM080
|
|
Category:
Physical
|
Base Power:
75
|
PP:
10
|
Accuracy:
90
|
|
ID:
243
|
Grass Knot
|
TM086
|
|
Category:
Special
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
617
|
Swagger
|
TM087
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
90
|
|
ID:
556
|
Sleep Talk
|
TM088
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
608
|
Substitute
|
TM090
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
206
|
Flash Cannon
|
TM091
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
94
|
Confide
|
TM100
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
140
|
Double-Edge
|
TM103
|
|
Category:
Physical
|
Base Power:
120
|
PP:
15
|
Accuracy:
100
|
|
ID:
396
|
Natural Gift
|
TM108
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
304
|
Ice Punch
|
TM115
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
308
|
Icy Wind
|
TM116
|
|
Category:
Special
|
Base Power:
55
|
PP:
15
|
Accuracy:
95
|
|
ID:
567
|
Snore
|
TM120
|
|
Category:
Special
|
Base Power:
50
|
PP:
15
|
Accuracy:
100
|
|
ID:
265
|
Headbutt
|
TM126
|
|
Category:
Physical
|
Base Power:
70
|
PP:
15
|
Accuracy:
100
|
|
ID:
392
|
Mud-Slap
|
TM127
|
|
Category:
Special
|
Base Power:
20
|
PP:
10
|
Accuracy:
100
|
|
ID:
205
|
Flash
|
TM128
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
517
|
Secret Power
|
TM129
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
16
|
Ally Switch
|
TM130
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
646
|
Thunder Punch
|
TM140
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
247
|
Gravity
|
TM143
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
541
|
Signal Beam
|
TM148
|
|
Category:
Special
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
658
|
Trick
|
TM150
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
706
|
Zen Headbutt
|
TM152
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
90
|
|
ID:
56
|
Body Slam
|
TM153
|
|
Category:
Physical
|
Base Power:
85
|
PP:
15
|
Accuracy:
100
|
|
ID:
157
|
Dynamic Punch
|
TM155
|
|
Category:
Physical
|
Base Power:
100
|
PP:
5
|
Accuracy:
50
|
|
ID:
374
|
Mimic
|
TM159
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
637
|
Telekinesis
|
TM161
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
228
|
Fury Cutter
|
TM177
|
|
Category:
Physical
|
Base Power:
80
|
PP:
20
|
Accuracy:
95
|
|
ID:
621
|
Swift
|
TM178
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
283
|
Hone Claws
|
TM179
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
171
|
Endure
|
TM182
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
317
|
Iron Defense
|
TM199
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
318
|
Iron Head
|
TM200
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
355
|
Magnet Rise
|
TM201
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
589
|
Stealth Rock
|
TM212
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
123
|
Defense Curl
|
TM225
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
501
|
Rollout
|
TM227
|
|
Category:
Physical
|
Base Power:
90
|
PP:
20
|
Accuracy:
90
|
|
ID:
445
|
Power-Up Punch
|
TM229
|
|
Category:
Physical
|
Base Power:
40
|
PP:
10
|
Accuracy:
100
|
|
ID:
369
|
Metal Claw
|
TM418
|
|
Category:
Physical
|
Base Power:
50
|
PP:
35
|
Accuracy:
95
|
|
ID:
96
|
Confusion
|
TM481
|
|
Category:
Special
|
Base Power:
50
|
PP:
25
|
Accuracy:
100
|
|
Pokémon: Metang - Level Gain Rate: Slow - Class: Uncommon
This level gain rate Pokémon required total EXP amounts for each level
L
1:
0
EXP
L
2:
60
EXP
L
3:
198
EXP
L
4:
480
EXP
L
5:
936
EXP
L
6:
1,620
EXP
L
7:
2,568
EXP
L
8:
3,840
EXP
L
9:
5,466
EXP
L
10:
7,500
EXP
L
11:
9,978
EXP
L
12:
12,960
EXP
L
13:
16,476
EXP
L
14:
20,580
EXP
L
15:
25,308
EXP
L
16:
30,720
EXP
L
17:
36,846
EXP
L
18:
43,740
EXP
L
19:
51,438
EXP
L
20:
60,000
EXP
L
21:
69,456
EXP
L
22:
79,860
EXP
L
23:
91,248
EXP
L
24:
103,680
EXP
L
25:
117,186
EXP
L
26:
131,820
EXP
L
27:
147,618
EXP
L
28:
164,640
EXP
L
29:
182,916
EXP
L
30:
202,500
EXP
L
31:
223,428
EXP
L
32:
245,760
EXP
L
33:
269,526
EXP
L
34:
294,780
EXP
L
35:
321,558
EXP
L
36:
349,920
EXP
L
37:
379,896
EXP
L
38:
411,540
EXP
L
39:
444,888
EXP
L
40:
480,000
EXP
L
41:
516,906
EXP
L
42:
555,660
EXP
L
43:
596,298
EXP
L
44:
638,880
EXP
L
45:
683,436
EXP
L
46:
730,020
EXP
L
47:
778,668
EXP
L
48:
829,440
EXP
L
49:
882,366
EXP
L
50:
937,500
EXP
L
51:
994,878
EXP
L
52:
1,054,560
EXP
L
53:
1,116,576
EXP
L
54:
1,180,980
EXP
L
55:
1,247,808
EXP
L
56:
1,317,120
EXP
L
57:
1,388,946
EXP
L
58:
1,463,340
EXP
L
59:
1,540,338
EXP
L
60:
1,620,000
EXP
L
61:
1,702,356
EXP
L
62:
1,787,460
EXP
L
63:
1,875,348
EXP
L
64:
1,966,080
EXP
L
65:
2,059,686
EXP
L
66:
2,156,220
EXP
L
67:
2,255,718
EXP
L
68:
2,358,240
EXP
L
69:
2,463,816
EXP
L
70:
2,572,500
EXP
L
71:
2,684,328
EXP
L
72:
2,799,360
EXP
L
73:
2,917,626
EXP
L
74:
3,039,180
EXP
L
75:
3,164,058
EXP
L
76:
3,292,320
EXP
L
77:
3,423,996
EXP
L
78:
3,559,140
EXP
L
79:
3,697,788
EXP
L
80:
3,840,000
EXP
L
81:
3,985,806
EXP
L
82:
4,135,260
EXP
L
83:
4,288,398
EXP
L
84:
4,445,280
EXP
L
85:
4,605,936
EXP
L
86:
4,770,420
EXP
L
87:
4,938,768
EXP
L
88:
5,111,040
EXP
L
89:
5,287,266
EXP
L
90:
5,467,500
EXP
L
91:
5,651,778
EXP
L
92:
5,840,160
EXP
L
93:
6,032,676
EXP
L
94:
6,229,380
EXP
L
95:
6,430,308
EXP
L
96:
6,635,520
EXP
L
97:
6,845,046
EXP
L
98:
7,058,940
EXP
L
99:
7,277,238
EXP
L
100:
7,500,000
EXP
L
101:
7,875,000
EXP
L
102:
8,268,000
EXP
L
103:
8,681,000
EXP
L
104:
9,115,000
EXP
L
105:
9,570,000
EXP
L
106:
10,048,000
EXP
L
107:
10,550,000
EXP
L
108:
11,077,000
EXP
L
109:
11,630,000
EXP
L
110:
12,211,000
EXP
L
111:
12,821,000
EXP
L
112:
13,462,000
EXP
L
113:
14,135,000
EXP
L
114:
14,841,000
EXP
L
115:
15,583,000
EXP
L
116:
16,362,000
EXP
L
117:
17,180,000
EXP
L
118:
18,039,000
EXP
L
119:
18,940,000
EXP
L
120:
19,887,000
EXP

" data-width="700" data-numposts="5" data-colorscheme="dark">
Important notice! Pokemon Metang is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)
Metang (Japanese: メタング Metang) is a dual-type Steel/Psychic Pokémon introduced in Generation III.
It evolves from Beldum starting at level 20 and evolves into Metagross starting at level 45.
Biology
Metang is a robotic Pokémon with teal, metallic skin. It has a disc-shaped body with a pair of flat, gray spikes on either side toward the rear. A jet cannot scratch Metang due to its strong body. There is a gray spike in the middle of its face, similar to a nose. A pair of red eyes reside in two holes in its metallic skin. While it appears to lack legs, it has a pair of thick arms with three claws on the ends. The arms are considerably thicker below the elbow and have a flat, blunt protrusion extending over the joint. It is able to rotate its arms backwards in order to travel at speeds over 60 mph (100 km/h), and its claws are able to rip through steel.
Metang is formed when two Beldum fuse together. A magnetic nervous system joins the brains of these two Pokémon. This linkage allows Metang to generate a strong, psychokinetic power. This Pokémon’s high intelligence and strong magnetic field are other sources of powerful psychic energy. In addition to generating psychic power, its magnetism allows Metang to hover in midair. This Pokémon lives on rough terrains.
In the anime
Major appearances
Metang made its debut in Saved by the Beldum after Morrison's Beldum evolved whilst battling against Jump's Electabuzz.
Other
In Bibarel Gnaws Best!, the head engineer owns a Metang.
A wild Metang appeared in Steeling Peace of Mind!
A Metang appeared in The Synchronicity Test!, under the ownership of Alain.
Minor appearances
Multiple Metang appeared in Pillars of Friendship! under the ownership of J's henchmen.
A Metang appeared in Zoroark: Master of Illusions under the ownership of a Pokémon Baccer World Cup participant.
Pokédex entries
Entry |
AG126 |
Metang |
Ash's Pokédex |
Metang, the Iron Claw Pokémon. Metang is the evolved form of Beldum. Its highly developed intellect and strong magnetic force allow it to compose powerful psychic energy. |
This concludes the entries from the Advanced Generation series. |
|
Entry |
XY116 |
Metang |
Serena's Pokédex |
Metang, the Iron Claw Pokémon, and the evolved form of Beldum. Metang is breed from the union of two Beldum. When its two brains are joined together, its psychic power is increased. |
This concludes the entries from the XY series. |
|
In the manga
In the Ash & Pikachu manga
- Main article: Morrison's Metang
Morrison owns a Metang that evolved from his Beldum.
In the Pokémon Adventures manga
Steven owns several Metang. He uses one to help him locate and dig up rare stones in various caves. Four others were used as standing platforms for each of the Hoenn Elite Four members.
In the Pokémon Try Adventure manga
A Metang appeared in TA02.
In the TCG
- Main article: Metang (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation III. |
Generation III |
|
Ruby |
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power. |
Sapphire |
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed. |
Emerald |
The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour. |
FireRed |
It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch. |
LeafGreen |
|
|
Generation IV |
|
Diamond |
It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet. |
Pearl |
Platinum |
HeartGold |
When two Beldum fuse together, a magnetic nervous system places their brains in union. |
SoulSilver |
|
|
Generation V |
|
Black |
It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet. |
White |
Black 2 |
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power. |
White 2 |
|
|
Generation VI |
|
X |
It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet. |
Y |
It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power. |
Omega Ruby |
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power. |
Alpha Sapphire |
When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed. |
|
|
Generation VII |
|
Sun |
When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged. |
Moon |
It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph. |
|
|
Game locations
This Pokémon was unavailable prior to Generation III. |
|
|
|
|
|
In side games
This Pokémon was unavailable prior to Generation III. |
|
|
|
|
In events
Held items
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
|
120 - 167 |
230 - 324 |
|
72 - 139 |
139 - 273 |
|
94 - 167 |
184 - 328 |
|
54 - 117 |
103 - 229 |
|
76 - 145 |
148 - 284 |
|
49 - 112 |
94 - 218 |
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
|
Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VII, this Pokémon is: |
|
|
|
|
|
|
|
Learnset
|
|
- Bold indicates a move that gets STAB when used by Metang
- Italic indicates a move that gets STAB only when used by an evolution of Metang
- Click on the generation numbers at the top to see level-up moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Metang
- Italic indicates a move that gets STAB only when used by an evolution of Metang
- Click on the generation numbers at the top to see TM moves from other generations
|
|
|
- Moves marked with an asterisk (*) must be chain bred onto Metang in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Metang in that game.
- Bold indicates a move that gets STAB when used by Metang
- Italic indicates a move that gets STAB only when used by an evolution of Metang
- Click on the generation numbers at the top to see Egg moves from other generations
|
|
|
- A black or white abbreviation in a colored box indicates that Metang can be tutored the move in that game
- A colored abbreviation in a white box indicates that Metang cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Metang
- Italic indicates a move that gets STAB only when used by an evolution of Metang
- Click on the generation numbers at the top to see Move Tutor moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Metang
- Italic indicates a move that gets STAB only when used by an evolution of Metang
- Click on the generation numbers at the top to see moves from other generations
|
TCG-only moves
Side game data
|
|
|
|
Pokémon Ranger
Group: |
|
Poké Assist: |
|
Field move: |
 
(Tackle ×2) |
Loops: 8 |
Min. exp.: 62 |
Max. exp.: 82 |
Browser entry |
Metang charges with its rugged body. It can break a hard obstacle. |
|
|
Pokémon Ranger: Guardian Signs
Group: |
|
Poké Assist:
(present) |
|
Field move:
(present) |

(Crush ×2) |
Poké Assist:
(past) |
|
Field move:
(past) |

(Crush ×1) |
Browser entry |
It launches an iron ball to attack. |
|
|
|
|
|
|
Evolution
Sprites
This Pokémon was unavailable prior to Generation III. |
|
|
|
|
Trivia
- Although it is said that Metang is made up of two Beldum, there is no visible evidence of this. In the only anime episode to date showing a Beldum evolution, Saved by the Beldum, when Morrison's Beldum evolves into Metang, it "composes" another Beldum and newly developed main body to evolve, instead of fusing with another Beldum. Likewise, if a Metang evolution is shown, it is highly unlikely it would involve two Metang evolving together. This is similar to the games.
- Metang's number in the Hoenn Pokédex in Generation III and the Fiore Browser are the same: 191.
- Though Metang appears to be floating in both the games and anime, it cannot have the ability Levitate.
Origin
Metang is made of two Beldum merged. It is visually similar to both flying saucers and crabs.
Name origin
Metang may be a combination of metal and tang (onomatopoeic sound of metal being struck). Metang is also an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue).
In other languages
Language |
Title |
Meaning |
Japanese |
メタング Metang |
From metal and tang (onomatopoeic sound of metal being struck), or an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue). |
French |
Métang |
Same as English name |
Spanish |
Metang |
Same as English name |
German |
Metang |
Same as English name |
Italian |
Metang |
Same as English name |
Korean |
메탕구 Metangoo |
Similar to Japanese name |
Cantonese Chinese |
|
|
Mandarin Chinese |
金屬怪 Jīn Shǔ Guài |
Literally "Metal monster". |
|
|
|
|
Related articles