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Chinchou

Class: Common
Types:
Water
Electric
Catch Rate: 190
Level Gain Rate: Slow
Base Reward EXP: 90
Reward EV Point: HP: 1
Chinchou in game: 3,968 Who?
AVG Level: 20
Gender Ratios:
50% Male
50% Female
Pokemon Id: 170

Base Stats

HP: 75
Attack: 38
Defense: 38
SpAttack: 56
SpDefense: 56
Speed: 67
Total: 330
Default Ability 1: Natural Heal
Default Ability 2: Electric Shield
Default Ability 3: Water Shield
Concept Artist: Nintendo
Artwork Artist: emerald-stock

Chinchou's elemental sensitivity to the enemy attacks:

: 100% : 100% : 100% : 100% : 100% : 50% : 50% : 100% : 200%
: 200% : 50% : 100% : 100% : 100% : 100% : 100% : 25% : 50%

Chinchou's Transformation Line

#170 Chinchou
Water (Type 1) Electric (Type 2)
Level 46
#171 Lanturn
Water (Type 1) Electric (Type 2)
Level 56
Use item Mega Gem
#8171 Mega Lanturn
Water (Type 1) Electric (Type 2)

Chinchou's Other Forms

#2170 Shiny-Chinchou
Water (Type 1) Electric (Type 2)

HM (Hidden Machine) Moves Chinchou Can Learn

ID: 294 Hyper Surf HM03 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 689 Whirlpool HM05 Category: Special Base Power: 35 PP: 15 Accuracy: 85
ID: 687 Waterfall HM07 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 133 Dive HM08 Category: Physical Base Power: 80 PP: 10 Accuracy: 100

Chinchou's Level-Up Attacks

ID: 68 Bubble Level: 1 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 615 Supersonic Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 55
ID: 648 Thunder Wave Level: 6 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 165 Electro Ball Level: 9 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 681 Water Gun Level: 12 Category: Special Base Power: 40 PP: 25 Accuracy: 100
ID: 95 Confuse Ray Level: 17 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 69 Bubble Beam Level: 20 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 574 Spark Level: 23 Category: Physical Base Power: 65 PP: 20 Accuracy: 100
ID: 541 Signal Beam Level: 28 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 199 Flail Level: 31 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
ID: 132 Discharge Level: 34 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 631 Take Down Level: 39 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 21 Aqua Ring Level: 42 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 290 Hydro Pump Level: 45 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 316 Ion Deluge Level: 47 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 82 Charge Level: 50 Category: Status Base Power: 1 PP: 20 Accuracy: 1000

TM (Technical Machine) Moves Chinchou Can Learn

ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 258 Hail TM007 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 300 Ice Beam TM013 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 52 Blizzard TM014 Category: Special Base Power: 110 PP: 5 Accuracy: 70
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 512 Scald TM055 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 677 Volt Switch TM072 Category: Special Base Power: 70 PP: 5 Accuracy: 100
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 692 Wild Charge TM093 Category: Physical Base Power: 90 PP: 15 Accuracy: 100
ID: 121 Dazzling Gleam TM099 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 381 Mist TM107 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 683 Water Pulse TM122 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 610 Sucker Punch TM173 Category: Physical Base Power: 70 PP: 5 Accuracy: 100
ID: 62 Bounce TM174 Category: Physical Base Power: 85 PP: 5 Accuracy: 85
ID: 515 Screech TM221 Category: Status Base Power: 1 PP: 40 Accuracy: 100
ID: 12 Agility TM230 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 266 Heal Bell TM253 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 66 Brine TM288 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 450 Psybeam TM292 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 17 Amnesia TM299 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 568 Soak TM319 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 199 Flail TM333 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
" data-width="700" data-numposts="5" data-colorscheme="dark">



Important notice! Pokemon Chinchou is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Chinchou
Angler Pokémon
チョンチー
Chonchie
#170
Chinchou
Images on the Bulbagarden Archives
Type
Water Electric
Abilities
Volt Absorb or Illuminate Water Absorb
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
190 (24.8%)
Breeding
Egg Group
Water 2
Hatch time
5397 - 5653 steps
Height
1'08" 0.5 m
Weight
26.5 lbs. 12.0 kg
Regional numbers
Pokédex
#176
Johto
#190
Hoenn
Coastal
#147
Kalos
#201
Alola
Browser
R-088
Almia
R-060
Oblivia
Base experience yield
90
Gen. II-IV
66
V+
Leveling rate
Slow
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body03.png
Footprint
F170.png
Pokédex color
 Blue
Base friendship
70
External Links

Chinchou (Japaneseチョンチー Chonchie) is a dual-type Water/Electric Pokémon introduced in Generation II.

It evolves into Lanturn starting at level 27.

Biology

Chinchou is a small, round, blue fish-like Pokémon with a pair of tiny white fins and two small blue feet. Chinchou's eyes have unique pupils that are shaped like plus signs. It has two antennae that are positioned on its rear like two tails. There is a yellow teardrop-shaped orb at the end of each antenna. The electricity-generating cells in these antennae compose so much electrical power that they even make Chinchou tingle slightly. Chinchou charges up its electric attacks by absorbing energy through its two antennae, and flashes its electric lights to exchange signals with others. Chinchou tends to lurk on the dark ocean floors, rarely ever coming up to the surface. However, it has demonstrated the ability to walk on land.

In the anime

In the main series

 
Chinchou in the anime
 
A Chinchou Egg in the anime

Major appearances

 

Chinchou's first major appearance was in Takin' it on the Chinchou, under the ownership of Dayton.

Trinity used a Chinchou in her battle against Misty in the Whirl Cup in The Perfect Match!. It reappeared in a flashback in Espeon, Not Included.

Multiple Chinchou also appeared in Pokémon Ranger and the Temple of the Sea.

Minor appearances

Chinchou first appeared in Pikachu And Pichu.

Two Chinchou appeared in The Legend of Thunder!. One was swimming in a lake, while the other one was swimming in a pool in a Pokémon Center.

Chinchou is one of the Electric-type Pokémon that was seen in the lake with crystal in As Clear As Crystal.

Multiple Chinchou were among the Pokémon living in Lake Slowpoke in Enlighten Up!.

A school of Chinchou appeared in Pokémon Heroes: Latios & Latias. Also, two Chinchou along with a Mantine escorted Latias over to Ash and his friends' boat and another one competed in the Tour de Alto Mare.

Multiple Chinchou appeared in the opening of Destiny Deoxys.

Juan has a Chinchou that appeared in The Great Eight Fate!.

A Chinchou also appeared in One Big Happiny Family! in Jessie's fantasy.

Multiple Chinchou made cameo appearances in Giratina and the Sky Warrior.

A Chinchou appeared in Up Close and Personable!.

Multiple Chinchou appeared in Kalos, Where Dreams and Adventures Begin!.

Multiple Chinchou appeared in An Undersea Place to Call Home!.

Three Chinchou appeared in Alola to New Adventure!.

A Chinchou appeared in SM005, in a fantasy.

Pokédex entries

Episode Pokémon Source Entry
EP212 Chinchou Ash's Pokédex Chinchou, the Angler Pokémon, have the ability to conduct electrical currents from their two tentacles which flow positive from one end and negative to the other. Chinchou can also communicate underwater by flashing its tentacles.
This concludes the entries from the original series.

In Pokémon Generations

 
Chinchou in Pokémon Generations

Two wild Chinchou appeared in the waters that surrounded the Seafloor Cavern in The Cavern

In the manga

 
Chinchou in Pokémon Adventures

In the Pokémon Adventures manga

Chinchou were first seen in Number One Donphan, encountered by Gold during his search for his Poliwag, where he caught multiple of them to avoid being electrocuted and later released them.

In Teddiursa's Picnic a Chinchou appeared in its Poké Ball after the wild Granbull had spit out all the Poké Balls it stole to get attention about its dislocated jaw, it was later returned to its owner by Wilton afterwards.

Misty is later seen with a Chinchou in Chinchou in Charge, using it to light up the area behind the Tohjo Falls.

A Chinchou was one of the Rental Pokémon used by Emerald in his Battle Factory challenge in Pinsir Me, I Must Be Dreaming.

A Chinchou appeared in Skirting Around Surskit I as a rental Pokémon that Guile Hideout stole.

In the TCG

Main article: Chinchou (TCG)

Game data

NPC appearances

  • Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Stadium 2 It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation III  
Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells compose so much electrical power, it even makes itself tingle slightly.
Emerald When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV  
Diamond It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
Platinum
HeartGold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V  
Black It discharges positive and negative electricity from its antenna tips to shock its foes.
White
Black 2 It discharges positive and negative electricity from its antenna tips to shock its foes.
White 2
Generation VI  
X On the dark ocean floor, its only means of communication is its constantly flashing lights.
Y It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Omega Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Alpha Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells compose so much electrical power, it even makes itself tingle slightly.
Generation VII  
Sun Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Moon It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.

 

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold Silver
Routes 20212627, and 41Olivine City*Vermilion City*Cinnabar IslandPallet TownNew Bark Town (Good Rod or Super Rod)
Crystal
Routes 20212627, and 41Olivine City*Vermilion City*Cinnabar IslandPallet TownNew Bark Town (Good Rod or Super Rod)
Generation III  
Ruby Sapphire
Underwater
Emerald
Underwater
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV  
Diamond Pearl
Route 220 (Super Rod)
Platinum
Route 220 (Super Rod)
HeartGold SoulSilver
Routes 2021262741, and 47New Bark TownPallet TownVermilion CityCinnabar Island (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
White Lake and Beyond the Sea
Generation V  
Black White
Route 18Driftveil City (Fishing)
Black 2 White 2
Undella Bay (Fishing)
Generation VI  
X Y
Azure BayShalour City (Good Rod)
Omega Ruby Alpha Sapphire
Routes 107124126128129, and 130 (Underwater)
Generation VII  
Sun Moon
Route 8Akala Outskirts

 

In side games

This Pokémon was unavailable prior to Generation II.
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 12, Endless Level 9, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Silver Trench (70F-79F)
Generation IV  
MD Time MD Darkness
Miracle Sea (B1-B18, Deep Miracle Sea B1-B4)
MD Sky
Miracle Sea (B1-B18, Deep Miracle Sea B1-B4)
Ranger: SoA
Puel Sea
Ranger: GS
Coral SeaEastern Sea
Generation V  
Rumble Blast
Beach: World Axle - B1F
Rumble U
Vehicle Gallery: The Electrifying Tynamo
Generation VI  
Battle Trozei
Safari Jungle: Stage 1Fr
Shuffle
Roseus Center: Stage 282
Rumble World
Pearl Marsh: Moonlit Island (All Areas)Origin Hideaway: Secret Cove (All Areas)

 

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Light Screen Chinchou English United States 5 July 12 to August 8, 2002

Held items

Game Held Item(s)
Ruby Sapphire Yellow Shard Yellow Shard (5%)
Emerald
Diamond Pearl DeepSeaScale DeepSeaScale (5%)
Platinum
HeartGold SoulSilver DeepSeaScale DeepSeaScale (5%)
Black White DeepSeaScale DeepSeaScale (5%)
Black 2 White 2 DeepSeaScale DeepSeaScale (5%)
X Y Deep Sea Scale Deep Sea Scale (5%)
Omega Ruby Alpha Sapphire Deep Sea Scale Deep Sea Scale (5%)
Sun Moon Deep Sea Scale Deep Sea Scale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75  
135 - 182 260 - 354
Attack: 38  
38 - 99 72 - 192
Defense: 38  
38 - 99 72 - 192
Sp.Atk: 56  
54 - 118 105 - 232
Sp.Def: 56  
54 - 118 105 - 232
Speed: 67  
64 - 130 125 - 256
Total: 330   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVsIVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 

 

 

 

 

 

 

 

 

 

 

Pokéathlon stats

Speed
3/4 ★★★
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
2/4 ★★☆☆
Jump
2/3 ★★
Total
12/19 ★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VII, this Pokémon is:  
Damaged
normally by:
Normal
Fighting
Poison
Rock
Bug
Ghost
Electric
Psychic
Dragon
Dark
Fairy
Weak to:
Ground
Grass
Immune to:
None
Resistant to:
Flying ½×
Steel ¼×
Fire ½×
Water ½×
Ice ½×
Notes:

Learnset

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Bubble Water Special 40 100% 30
1 Supersonic Normal Status 55% 20
6 Thunder Wave Electric Status 90% 20
9 Electro Ball Electric Special 100% 10
12 Water Gun Water Special 40 100% 25
17 Confuse Ray Ghost Status 100% 10
20 Bubble Beam Water Special 65 100% 20
23 Spark Electric Physical 65 100% 20
28 Signal Beam Bug Special 75 100% 15
31 Flail Normal Physical 100% 15
34 Discharge Electric Special 80 100% 15
39 Take Down Normal Physical 90 85% 20
42 Aqua Ring Water Status —% 20
45 Hydro Pump Water Special 110 80% 5
47 Ion Deluge Electric Status —% 25
50 Charge Electric Status —% 20
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VII
Other generations:
II - III - IV - V - VI
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Ice VI Sprite.png TM07 Hail Ice Status —% 10
Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 60 100% 15
Bag TM Ice VI Sprite.png TM13 Ice Beam Ice Special 90 100% 10
Bag TM Ice VI Sprite.png TM14 Blizzard Ice Special 110 70% 5
Bag TM Normal VI Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water VI Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 90 100% 15
Bag TM Electric VI Sprite.png TM25 Thunder Electric Special 110 70% 10
Bag TM Normal VI Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Normal VI Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Normal VI Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Water VI Sprite.png TM55 Scald Water Special 80 100% 15
Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 50 90% 10
Bag TM Electric VI Sprite.png TM72 Volt Switch Electric Special 70 100% 20
Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 90% 20
Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 85% 15
Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status —% 10
Bag TM Normal VI Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Electric VI Sprite.png TM93 Wild Charge Electric Physical 90 100% 15
Bag TM Water VI Sprite.png TM94 Surf Water Special 90 100% 15
Bag TM Water VI Sprite.png TM98 Waterfall Water Physical 80 100% 15
Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 80 100% 10
Bag TM Normal VI Sprite.png TM100 Confide Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
GoldeenSeakingCarvanhaSharpedoLuvdisc Agility Psychic Status —% 30
WailmerWailordBarboachWhiscash Amnesia Psychic Status —% 20
QwilfishWailmerWailordAlomomolaWishiwashi Brine Water Special 65 100% 10
GoldeenSeakingMagikarpChinchouLanturnLuvdisc
Basculin
Flail Normal Physical 100% 15
WailmerWailord Mist Ice Status —% 30
RemoraidOctilleryInkayMalamar Psybeam Psychic Special 65 100% 20
CarvanhaSharpedoBruxish Screech Normal Status 85% 40
ChinchouLanturnQwilfish Shock Wave Electric Special 60 —% 20
GoldeenSeakingRemoraidOctilleryWailordLuvdisc
FinneonLumineonBasculinAlomomolaWishiwashi
Soak Water Status 100% 20
GoldeenSeakingRemoraidWailmerWailordBarboach
WhiscashLuvdiscFinneonLumineonAlomomola
Water Pulse Water Special 60 100% 20
WailmerWailordFinneonLumineonAlomomola Whirlpool Water Special 35 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Chinchou in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Chinchou in that game.
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Chinchou can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Chinchou cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Headbutt Chinchou (Aquapolis 70)
Pound Chinchou (EX Hidden Legends 56)

Side game data

Pokémon Pinball RS
PinRS170.png PinRSani170.png
Acquisition: Hatch
Pokémon Trozei!
Trozeiani170.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP170.png Body size: 1
Recruit rate: 8.7%
Friend AreaDeep-Sea Floor
Phrases
51%-100% HP Want me to light you up from behind?
26%-50% HP What's up? Why's my health half gone?
1%-25% HP I'm beat... My lamps are growing dim...
Level up I leveled up! I think.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP170.png Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist: Recharge PA.png
Recharge
Field move: Recharge 2 field move.png
(Recharge ×2)
Browser entry
It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
Recharge Assist.png
Recharge
Field move:
(present)
Recharge 1 field move.png
(Recharge ×1)
Not available in the past.
Browser entry
It restores the Styler Energy a little.
Pokémon Rumble Blast
Attack ●●
Defense ●●
Speed ●●●
Pokémon Battle Trozei
Electric
Attack Power: ★★★★

BT170.png

 
 
Pokémon Shuffle
None.png
Electric
None.png Attack Power: 50 - 70 Raise Max Level.png 0

#394
Shuffle170.png

Astonish
Can delay your opponent's disruptions for a turn.

 

Evolution

170Chinchou.png
Unevolved
Chinchou
 Water  Electric 
Rare Candy
Level 27
171Lanturn.png
First evolution
Lanturn
 Water  Electric 

 

Sprites

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold   Silver   Crystal
Spr 2g 170.png Spr b 2g 170.png   Spr 2s 170.png Spr b 2g 170.png   Spr 2c 170.png Spr b 2c 170.png
Spr 2g 170 s.png Spr b 2g 170 s.png   Spr 2s 170 s.png Spr b 2g 170 s.png   Spr 2c 170 s.png Spr b 2g 170 s.png
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 170.png Spr b 3r 170.png   Spr 3e 170.png Spr b 3r 170.png   Spr 3r 170.png Spr b 3r 170.png
Spr 3r 170 s.png Spr b 3r 170 s.png   Spr 3e 170 s.png Spr b 3r 170 s.png   Spr 3r 170 s.png Spr b 3r 170 s.png
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 170.png Spr b 4d 170.png   Spr 4d 170.png Spr b 4p 170.png   Spr 4h 170.png Spr b 4p 170.png
Spr 4d 170 s.png Spr b 4d 170 s.png   Spr 4d 170 s.png Spr b 4p 170 s.png   Spr 4h 170 s.png Spr b 4p 170 s.png
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 170.png Spr b 5b 170.png   Spr 5b 170.png Spr b 5b 170.png
Spr 5b 170 s.png Spr b 5b 170 s.png   Spr 5b 170 s.png Spr b 5b 170 s.png
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 170.png Spr b 6x 170.png   Spr 6x 170.png Spr b 6x 170.png
Spr 6x 170 s.png Spr b 6x 170 s.png   Spr 6x 170 s.png Spr b 6x 170 s.png
Front Back   Front Back
170MS.png For other sprites and images, please see Chinchou images on the Bulbagarden Archives.

 

Trivia

  • Although Chinchou is shown to have the ability to walk on land in the anime, in the games it can only be caught in water and it lacks a footprint.
  • The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.

Origin

Bulbanews
Bulbanews has an article related to this subject:

It is based on an anglerfish, more specifically the footballfish.

Name origin

Chinchou is a play on 提灯 chōchin (lantern).

Chonchie is a corruption of 提灯 chōchin (lantern). Also, チョウチンアンコウ chōchin-ankō is the name of the footballfish, a deep-sea fish similar to Chinchou's evolution, Lanturn. Notably, 調和 chōwa is Japanese for harmony, describing the balance of Chinchou's water and electric types.

In other languages

Language Title Meaning
Japan Flag.png Japanese チョンチー Chonchie From 提灯 chōchin (lantern), 提灯鮟鱇 chōchin-ankō (footballfish), and 調和 chōwa (harmony).
France Flag.png French Loupio From loupiote
Spain Flag.png Spanish Chinchou Same as English name
Germany Flag.png German Lampi From Lampion
Italy Flag.png Italian Chinchou Same as English name
South Korea Flag.png Korean 초라기 Choragi From 초롱 (燭籠) chorong and 아귀 agwi
Hong Kong Flag.png Cantonese Chinese    
China and Taiwan Flags.png Mandarin Chinese 燈籠魚 / 灯笼鱼 Dēnglóngyú Literally "Lantern fish"
 
 
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