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Mantine

Class: Rare
Types:
Water
Flying
Catch Rate: 25
Level Gain Rate: Slow
Base Reward EXP: 588
Reward EV Point: SpDefense: 2
Mantine in game: 386 Who?
AVG Level: 71
Gender Ratios:
50% Male
50% Female
Pokemon Id: 226

Base Stats

HP: 65
Attack: 40
Defense: 70
SpAttack: 80
SpDefense: 140
Speed: 70
Total: 465
Default Ability 1: SpAttack Master
Default Ability 2: Water Shield
Default Ability 3: Expert Regenerator
Concept Artist: Nintendo
Artwork Artist: pokemon-countdown

Mantine's elemental sensitivity to the enemy attacks:

: 50% : 100% : 100% : 400% : 50% : 50% : 100% : 100% : 100%
: 0% : 100% : 100% : 100% : 100% : 100% : 200% : 50% : 50%

Mantine's Transformation Line

#458 Mantyke
Water (Type 1) Flying (Type 2)
Level 46
Use item Magic Gem
#226 Mantine
Water (Type 1) Flying (Type 2)
Level 56
Use item Mega Gem
#8226 Mega Mantine
Water (Type 1) Flying (Type 2)

Mantine's Other Forms

#2226 Shiny-Mantine
Water (Type 1) Flying (Type 2)

HM (Hidden Machine) Moves Mantine Can Learn

ID: 294 Hyper Surf HM03 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 689 Whirlpool HM05 Category: Special Base Power: 35 PP: 15 Accuracy: 85
ID: 687 Waterfall HM07 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 133 Dive HM08 Category: Physical Base Power: 80 PP: 10 Accuracy: 100

Mantine's Level-Up Attacks

ID: 68 Bubble Level: 1 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 69 Bubble Beam Level: 1 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 75 Bullet Seed Level: 1 Category: Physical Base Power: 25 PP: 30 Accuracy: 100
ID: 450 Psybeam Level: 1 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 541 Signal Beam Level: 1 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 615 Supersonic Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 55
ID: 626 Tackle Level: 1 Category: Physical Base Power: 50 PP: 35 Accuracy: 100
ID: 502 Roost Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 95 Confuse Ray Level: 11 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 694 Wing Attack Level: 14 Category: Physical Base Power: 60 PP: 35 Accuracy: 100
ID: 265 Headbutt Level: 16 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 683 Water Pulse Level: 19 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 691 Wide Guard Level: 23 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 631 Take Down Level: 27 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 12 Agility Level: 32 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 14 Air Slash Level: 36 Category: Special Base Power: 75 PP: 20 Accuracy: 95
ID: 21 Aqua Ring Level: 39 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 62 Bounce Level: 46 Category: Physical Base Power: 85 PP: 5 Accuracy: 85
ID: 290 Hydro Pump Level: 49 Category: Special Base Power: 110 PP: 5 Accuracy: 80

TM (Technical Machine) Moves Mantine Can Learn

ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 258 Hail TM007 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 300 Ice Beam TM013 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 52 Blizzard TM014 Category: Special Base Power: 110 PP: 5 Accuracy: 70
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 502 Roost TM019 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 159 Earthquake TM026 Category: Physical Base Power: 100 PP: 10 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 497 Rock Tomb TM039 Category: Physical Base Power: 60 PP: 15 Accuracy: 95
ID: 9 Aerial Ace TM040 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 512 Scald TM055 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 7 Acrobatics TM062 Category: Physical Base Power: 55 PP: 15 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 73 Bulldoze TM078 Category: Physical Base Power: 60 PP: 20 Accuracy: 100
ID: 494 Rock Slide TM080 Category: Physical Base Power: 75 PP: 10 Accuracy: 90
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 519 Seed Bomb TM109 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 683 Water Pulse TM122 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 62 Bounce TM174 Category: Physical Base Power: 85 PP: 5 Accuracy: 85
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 691 Wide Guard TM197 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 318 Iron Head TM200 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 630 Tailwind TM205 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 22 Aqua Tail TM207 Category: Physical Base Power: 90 PP: 10 Accuracy: 90
ID: 124 Defog TM213 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 13 Air Cutter TM214 Category: Special Base Power: 60 PP: 25 Accuracy: 95
ID: 666 Twister TM216 Category: Special Base Power: 40 PP: 20 Accuracy: 100
ID: 553 Slam TM237 Category: Physical Base Power: 80 PP: 20 Accuracy: 75
ID: 255 Gunk Shot TM239 Category: Physical Base Power: 120 PP: 5 Accuracy: 80
ID: 378 Mirror Coat TM242 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 262 Haze TM248 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 603 String Shot TM269 Category: Status Base Power: 1 PP: 40 Accuracy: 95
ID: 66 Brine TM288 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 17 Amnesia TM299 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 685 Water Sport TM321 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 585 Splash TM323 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 290 Hydro Pump TM327 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 390 Mud Sport TM373 Category: Status Base Power: 1 PP: 15 Accuracy: 100
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Important notice! Pokemon Mantine is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Mantine
Kite Pokémon
マンタイン
Mantain
#226
Mantine
Images on the Bulbagarden Archives
Type
Water Flying
Abilities
Swift Swim or Water Absorb Water Veil
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
25 (3.3%)
Breeding
Egg Group
Water 1
Hatch time
6425 - 6681 steps
Height
6'11" 2.1 m
Weight
485.0 lbs. 220.0 kg
Regional numbers
Pokédex
#202
Johto
#141
Sinnoh
#234
Unova
Coastal
#140
Kalos
Browser
R-116
Fiore
R-091
Almia
R-063
Oblivia
Base experience yield
168
Gen. II-IV
170
V+
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
Body style
Body09.png
Footprint
F226.png
Pokédex color
 Purple
Base friendship
70
External Links

Mantine (Japaneseマンタイン Mantain) is a dual-type Water/Flying Pokémon introduced in Generation II.

It evolves from Mantyke when leveled up with a Remoraid in the party.

Biology

Mantine is a large, manta ray-like Pokémon with wide fins and two ring-shaped marks on its back. Its back is a dark blue with a jagged outline on its wings. It has a streamer-like tail and long "antennae". Two pairs of gills are visible on its gray underside, as well as a pair of beady eyes and a small mouth. Generally, it is pictured with a Remoraid attached to the underside of one wing, much like a cleaner fish. Mantine can fly in the air if it builds up enough speed, in a similar manner to how real-life manta rays breach the surface, and can soar gracefully out of the water. Mantine is mostly docile. It thrives in open seas.

In the anime

 
Mantine in the anime

Major appearances

In Just Add Water, Mantine appeared under the ownership of Dorian, owner of the unofficial Coastline Gym.

A Mantine appeared in The Road to Humilau! under the ownership of Marlon, where it battled Cameron's Ferrothorn and beat it, but later lost to Cameron's Samurott.

Mantine first appeared as an illusionary Pokémon in Spell of the Unown: EnteiMolly Hale used it against Misty's Staryu.

 

Mantine was used by a girl named Luka that was searching for the Silver Wing in Mantine Overboard!.

Brock's mother, Lola, owns a Mantine which was used in her battle against Brock's Onix in A Family That Battles Together Stays Together!.

In Pokémon Ranger and the Temple of the SeaJack Walker uses his Capture Styler on one of these Kite Pokémon so it can help Jack get away from The Phantom during the beginning of the movie. Multiple Mantine also appeared in the same movie.

In Steamboat Willies!, a Mantine which belongs to the owner of a ship helped Ash and Dawn saving the ship from falling off a waterfall. This Mantine was bigger than usual.

Minor appearances

 
A Mantine in the anime, with a Remoraid attached

A Mantine along with two Chinchou escorted Latias over to Ash and his friends' boat in Pokémon Heroes: Latios & Latias. Also, another one competed in the Tour de Alto Mare.

A Mantine appeared in the opening of Destiny Deoxys and Zoroark: Master of Illusions.

A Mantine owned by a Coordinator appeared in May, We Harley Drew'd Ya!, with a Remoraid attached to it.

Multiple Mantine made brief cameos in Giratina and the Sky Warrior.

A Mantine appeared in a flashback in Bucking the Treasure Trend! where Buck used it to swim underwater.

A Mantine appeared in one of the aquarium tanks in Going for the Gold!.

Pokédex entries

Episode Pokémon Source Entry
EP214 Mantine Ash's Pokédex Mantine, the Kite Pokémon. Mantine swims about the ocean, majestically, and may fly out of the water if it builds up enough speed.
This concludes the entries from the original series.

In the manga

 
Mantine in Pokémon Adventures

In the Pokémon Adventures manga

Gold catches a Mantine and names it Tibo as he floats in the sea in Lively Lugia II, which helps him in his attempt to defeat Lugia, powered by the Remoraid Gold received for flight transport.

In The Last Battle XIII a Mantine was one of the Pokémon sent to help the fight in Ilex Forest.

Mantine is seen as one of the Pokémon swimming in the headquarters of Team Aqua.

Noland later gives Emerald one of his Mantine from the Battle Factory.

In the TCG

Main article: Mantine (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Silver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Crystal It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.
Stadium 2 As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation III  
Ruby On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Sapphire
Emerald On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.
FireRed Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
LeafGreen As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation IV  
Diamond When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.
Pearl It swims elegantly, mindless of Remoraid hitching on to its broad fins. It has a docile nature.
Platinum While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
HeartGold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
SoulSilver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Generation V  
Black While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
White
Black 2 If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
White 2
Generation VI  
X If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
Y While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
Omega Ruby On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Alpha Sapphire

 

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold
Route 41
Silver
TradeEvent
Crystal
Route 41
Generation III  
Ruby Sapphire
TradeEvent
Emerald
TradeEvent
FireRed
TradeEvent
LeafGreen
Tanoby RuinsTrainer Tower
Colosseum
Pyrite Town (Shadow)
XD
Trade
Generation IV  
Diamond Pearl
Evolve Mantyke
Platinum
Evolve Mantyke
HeartGold
Route 41
SoulSilver
Trade
Pal Park
Sea
Generation V  
Black White
Undella TownUndella Bay (Surfing in rippling water)
Black 2 White 2
Undella BaySpringSummerAutumnRoute 21 (Surfing in rippling water)
Dream World
Sparkling Sea
Generation VI  
X Y
Evolve Mantyke
Omega Ruby Alpha Sapphire
Battle Resort
Generation VII  
Sun Moon
Pokémon Bank

In side games

This Pokémon was unavailable prior to Generation II.
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Trozei!
Secret Storage 14, Endless Level 12, Trozei Battle, Mr. Who's Den
MD Red
Grand Sea (30F)
MD Blue
Wonder Mail code
Ranger
Safra Sea
Generation IV  
MD Time MD Darkness
Miracle Sea (B1-B18, Deep Miracle Sea B1-B4)
MD Sky
Miracle Sea (B1-B18, Deep Miracle Sea B1-B4)
Ranger: SoA
Puel SeaSea of Wailord
Ranger: GS
Eastern Sea
Generation V  
Rumble Blast
Beach: Challenger's Ground (Post-ending)
Rumble U
Variety Battle: Empoleon the Great
Generation VI  
Battle Trozei
Distortion Island: Stage 3
Shuffle
Expert Stages: Stage EX45
Rumble World
White Ruins: Seabreeze Trail (All Areas)

 

Mantine will not appear in Pokémon Mystery Dungeon: Blue Rescue Team until a rescue mission involving it has been completed, using the following Wonder Mail code:

4 ? ? N 2 2 ... ? ? Q 6 J
H 3 ? ♂ 8 4 7 0 J N ? W
Objective: Escort Kirlia to Mantine on floor 3 of Tiny Woods.

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Gust Mantine English United States 5 July 12 to August 8, 2002
RSEFRLG Gather More Pokémon! Third Campaign Mantine Japanese Japan 10 January 14 to 29, 2006

Stats

Base stats

Generation II-VI
Stat Range
At Lv. 50 At Lv. 100
HP: 65  
125 - 172 240 - 334
Attack: 40  
40 - 101 76 - 196
Defense: 70  
67 - 134 130 - 262
Sp.Atk: 80  
76 - 145 148 - 284
Sp.Def: 140  
130 - 211 256 - 416
Speed: 70  
67 - 134 130 - 262
Total: 465   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVsIVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 

 
 
 
 
 
 
 
 
 
 
 
Generation VII
Stat Range
At Lv. 50 At Lv. 100
HP: 85  
145 - 192 280 - 374
Attack: 40  
40 - 101 76 - 196
Defense: 70  
67 - 134 130 - 262
Sp.Atk: 80  
76 - 145 148 - 284
Sp.Def: 140  
130 - 211 256 - 416
Speed: 70  
67 - 134 130 - 262
Total: 485   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVsIVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 

 

 

 

 

 

 

 

 

 

 

Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
3/3 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VII, this Pokémon is:  
Damaged
normally by:
Normal
Flying
Poison
Ghost
Grass
Psychic
Ice
Dragon
Dark
Fairy
Weak to:
Rock
Electric
Immune to:
Ground
Resistant to:
Fighting ½×
Bug ½×
Steel ½×
Fire ½×
Water ½×
Notes:

Learnset

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Psybeam Psychic Special 65 100% 20
1 Bullet Seed Grass Physical 25 100% 30
1 Signal Beam Bug Special 75 100% 15
1 Tackle Normal Physical 40 100% 35
1 Bubble Water Special 40 100% 30
1 Supersonic Normal Status 55% 20
1 Bubble Beam Water Special 65 100% 20
1 Roost Flying Status —% 10
3 Supersonic Normal Status 55% 20
7 Bubble Beam Water Special 65 100% 20
11 Confuse Ray Ghost Status 100% 10
14 Wing Attack Flying Physical 60 100% 35
16 Headbutt Normal Physical 70 100% 15
19 Water Pulse Water Special 60 100% 20
23 Wide Guard Rock Status —% 10
27 Take Down Normal Physical 90 85% 20
32 Agility Psychic Status —% 30
36 Air Slash Flying Special 75 95% 15
39 Aqua Ring Water Status —% 20
46 Bounce Flying Physical 85 85% 5
49 Hydro Pump Water Special 110 80% 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

 
Generation VII
Other generations:
II - III - IV - V - VI
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Ice VI Sprite.png TM07 Hail Ice Status —% 10
Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 60 100% 15
Bag TM Ice VI Sprite.png TM13 Ice Beam Ice Special 90 100% 10
Bag TM Ice VI Sprite.png TM14 Blizzard Ice Special 110 70% 5
Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water VI Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Flying VI Sprite.png TM19 Roost Flying Status —% 10
Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100 100% 10
Bag TM Normal VI Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Normal VI Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 60 95% 15
Bag TM Flying VI Sprite.png TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Normal VI Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Water VI Sprite.png TM55 Scald Water Special 80 100% 15
Bag TM Flying VI Sprite.png TM62 Acrobatics Flying Physical 55 100% 15
Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 60 100% 20
Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 75 90% 10
Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 85% 15
Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status —% 10
Bag TM Normal VI Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Water VI Sprite.png TM94 Surf Water Special 90 100% 15
Bag TM Water VI Sprite.png TM98 Waterfall Water Physical 80 100% 15
Bag TM Normal VI Sprite.png TM100 Confide Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
PsyduckGolduckSlowpokeSlowbroWooperQuagsire
GorebyssBidoofBibarel
Amnesia Psychic Status —% 20
WooperQuagsireSurskitGreninja Haze Ice Status —% 30
SquirtleWartortleBlastoisePsyduckGolduckPoliwag
PoliwhirlHorseaSeadraKingdraLaprasOmanyte
OmastarTotodileCroconawFeraligatrMarillAzumarill
RemoraidOctilleryMantineMudkipLombrePelipper
MiloticHuntailGorebyssRelicanthPiplupPrinplup
EmpoleonBuizelFloatzelTympolePalpitoadSeismitoad
TirtougaCarracostaAlomomolaFroakieFrogadierGreninja
SkrelpDragalgePopplioBrionnePrimarina
Hydro Pump Water Special 110 80% 5
CorsolaDewpiderAraquanid Mirror Coat Psychic Special 100% 20
WooperQuagsireMudkipShellosGastrodonStunfisk
Pyukumuku
Mud Sport Ground Status —% 15
DewgongRemoraidOctilleryMantine Signal Beam Bug Special 75 100% 15
DratiniDragonairDragoniteWooperQuagsire Slam Normal Physical 80 75% 20
FeebasClauncherClawitzer Splash Normal Status —% 40
PelipperDucklettSwanna Tailwind Flying Status —% 15
HorseaSeadraKingdraDratiniDragonairDragonite
MiloticDragalge
Twister Dragon Special 40 100% 20
PsyduckGolduckPoliwagPoliwhirlSeelMarill
AzumarillLombrePelipperSurskitMasquerainMilotic
PiplupPrinplupBuizelFloatzelDucklettSwanna
AlomomolaClauncherClawitzerDewpiderPyukumuku
Water Sport Water Status —% 15
MantineTirtougaCarracostaAlomomolaMareanieToxapex
Araquanid
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VII
  • Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Mantine can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mantine cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Trozei!
Trozeiani226.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP226.png Body size: 2
Recruit rate: 9.5%
Friend AreaSerene Sea
Phrases
51%-100% HP I don't let little things bother me.
26%-50% HP Uh-oh... My HP is at half already.
1%-25% HP I can't keep going... I don't even have the power to swim...
Level up I leveled up! Oh, what a glorious feeling it is!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP226.png Body size: 2
Recruit rate: 8.2%
IQ group: H
Pokémon Ranger
Group:
Water
Poké Assist: Water PA.png
Water
Field move: None
Loops: 8 Min. exp.: N/A Max. exp.: N/A
Browser entry
Mantine leaps out of the water, then charges with its massive body.
Pokémon Ranger: Shadows of Almia
Group:
Water
Poké Assist: Water PA.png
Water
Field move: Swim - field move.png
(Swim ×-)
Browser entry
It swims leisurely. It rams to attack.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
Water Assist.png
Water
Field move:
(present)
Cut 4 field move.png
(Cut ×4)
Not available in the past.
Browser entry
It attacks by spitting bubbles that make Pokémon Slowed.
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Battle Trozei
Water
Attack Power: ★★★★★

BT226.png

 
 
Pokémon Shuffle
None.png
Flying
None.png Attack Power: 60 - 80 Raise Max Level.png 0

#563
Shuffle226.png

Risk-Taker
Damage may randomly be increased or decreased.

 

Evolution

458Mantyke.png
Baby form
Mantyke
 Water  Flying 
Wave Incense
Breed
holding Wave Incense



223
Level up
with Remoraid in party
226Mantine.png
First evolution
Mantine
 Water  Flying 

 

Sprites

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold   Silver   Crystal
Spr 2g 226.png Spr b 2g 226.png   Spr 2s 226.png Spr b 2g 226.png   Spr 2c 226.png Spr b 2c 226.png
Spr 2g 226 s.png Spr b 2g 226 s.png   Spr 2s 226 s.png Spr b 2g 226 s.png   Spr 2c 226 s.png Spr b 2g 226 s.png
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 226.png Spr b 3r 226.png   Spr 3e 226.png Spr b 3r 226.png   Spr 3r 226.png Spr b 3r 226.png
Spr 3r 226 s.png Spr b 3r 226 s.png   Spr 3e 226 s.png Spr b 3r 226 s.png   Spr 3r 226 s.png Spr b 3r 226 s.png
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 226.png Spr b 4d 226.png   Spr 4p 226.png Spr b 4p 226.png   Spr 4h 226.png Spr b 4h 226.png
Spr 4d 226 s.png Spr b 4d 226 s.png   Spr 4p 226 s.png Spr b 4p 226 s.png   Spr 4h 226 s.png Spr b 4h 226 s.png
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 226.png Spr b 5b 226.png   Spr 5b 226.png Spr b 5b 226.png
Spr 5b 226 s.png Spr b 5b 226 s.png   Spr 5b 226 s.png Spr b 5b 226 s.png
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 226.png Spr b 6x 226.png   Spr 6x 226.png Spr b 6x 226.png
Spr 6x 226 s.png Spr b 6x 226 s.png   Spr 6x 226 s.png Spr b 6x 226 s.png
Front Back   Front Back
226MS.png For other sprites and images, please see Mantine images on the Bulbagarden Archives.

 

Trivia

  • Mantine can be seen as a parallel to Skarmory. Both of them are Flying-type Generation II Pokémon. Mantine is exclusive to Pokémon Gold and HeartGold, while Skarmory is exclusive to Pokémon Silver and SoulSilver. Furthermore, neither of the two had any evolutions in Gold and Silver.
  • Despite the fact that Mantine evolve from Mantyke in the presence of a Remoraid, Remoraid has not been present on any of Mantine's sprites in the main series of games since Generation IV, in which this evolution method was introduced. This may be due to fact that the Remoraid used for evolution doesn't disappear after Mantine evolves from Mantyke.

Origin

It is similar to a manta ray, with some kite-like aspects. Its flying type seems to be a reference to flying rays, known as such due to their propensity for breaching. As Remoraid, a Pokémon based on a rifle, often attaches to the undersides of Mantine's wings, it may also be based on a fighter plane.

Name origin

Mantine may be a combination of manta and marine. It may also be a combination of manta and either brine or Tyne (pronounced tain).

In other languages

Language Title Meaning
Japan Flag.png Japanese マンタイン Mantain From manta and Tyne
France Flag.png French Démanta From Démon referring to its horns, and manta
Spain Flag.png Spanish Mantine Same as English name
Germany Flag.png German Mantax From Manta
Italy Flag.png Italian Mantine Same as English name
South Korea Flag.png Korean 만타인 Mantine Transliteration of its Japanese name
Hong Kong Flag.png Cantonese Chinese    
China and Taiwan Flags.png Mandarin Chinese 巨翅飛魚 / 巨翅飞鱼 Jùchìfēiyú Literally "Giant winged flying fish"
 
 
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