+100% & , +0% | 2 Hr 45 Min
+441.5% & , +44.15% | Info
11:22 AM (Day)
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Shiny Mega Mantine
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Mega Mantine

Class: Mega Rare
Types:
Water
Flying
Catch Rate: 25
Level Gain Rate: Slow
Base Reward EXP: 924
Reward EV Point: SpDefense: 2
Mega Mantine in game: 72 Who?
AVG Level: 106
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 8226

Base Stats

HP: 65
Attack: 40
Defense: 70
SpAttack: 110
SpDefense: 210
Speed: 70
Total: 565
Default Ability 1: SpAttack Master
Default Ability 2: Water Shield
Default Ability 3: Expert Regenerator
Concept Artist: BookCake
Artwork Artist: BookCake

Where Mega Mantine can be captured:

Display More...

Mega Mantine's elemental sensitivity to the enemy attacks:

: 50% : 100% : 100% : 400% : 50% : 50% : 100% : 100% : 100%
: 0% : 100% : 100% : 100% : 100% : 100% : 200% : 50% : 50%

Mega Mantine's Transformation Line

#458 Mantyke
Water (Type 1) Flying (Type 2)
Level 46
Use item Magic Gem
#226 Mantine
Water (Type 1) Flying (Type 2)
Level 56
Use item Mega Gem
#8226 Mega Mantine
Water (Type 1) Flying (Type 2)

Mega Mantine's Other Forms

#10226 Shiny Mega Mantine
Water (Type 1) Flying (Type 2)

HM (Hidden Machine) Moves Mega Mantine Can Learn

ID: 294 Hyper Surf HM03 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 689 Whirlpool HM05 Category: Special Base Power: 35 PP: 15 Accuracy: 85
ID: 687 Waterfall HM07 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 133 Dive HM08 Category: Physical Base Power: 80 PP: 10 Accuracy: 100

Mega Mantine's Level-Up Attacks

ID: 68 Bubble Level: 1 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 75 Bullet Seed Level: 1 Category: Physical Base Power: 25 PP: 30 Accuracy: 100
ID: 450 Psybeam Level: 1 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 502 Roost Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 541 Signal Beam Level: 1 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 626 Tackle Level: 1 Category: Physical Base Power: 50 PP: 35 Accuracy: 100
ID: 681 Water Gun Level: 1 Category: Special Base Power: 40 PP: 25 Accuracy: 100
ID: 615 Supersonic Level: 10 Category: Status Base Power: 1 PP: 20 Accuracy: 55
ID: 691 Wide Guard Level: 23 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 69 Bubble Beam Level: 24 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 265 Headbutt Level: 28 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 12 Agility Level: 32 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 14 Air Slash Level: 36 Category: Special Base Power: 75 PP: 20 Accuracy: 95
ID: 694 Wing Attack Level: 40 Category: Physical Base Power: 60 PP: 35 Accuracy: 100
ID: 683 Water Pulse Level: 43 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 631 Take Down Level: 44 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 21 Aqua Ring Level: 46 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 62 Bounce Level: 46 Category: Physical Base Power: 85 PP: 5 Accuracy: 85
ID: 290 Hydro Pump Level: 49 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 95 Confuse Ray Level: 50 Category: Status Base Power: 1 PP: 10 Accuracy: 100

TM (Technical Machine) Moves Mega Mantine Can Learn

ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 258 Hail TM007 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 300 Ice Beam TM013 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 52 Blizzard TM014 Category: Special Base Power: 110 PP: 5 Accuracy: 70
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 502 Roost TM019 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 159 Earthquake TM026 Category: Physical Base Power: 100 PP: 10 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 497 Rock Tomb TM039 Category: Physical Base Power: 60 PP: 15 Accuracy: 95
ID: 9 Aerial Ace TM040 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 512 Scald TM055 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 7 Acrobatics TM062 Category: Physical Base Power: 55 PP: 15 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 73 Bulldoze TM078 Category: Physical Base Power: 60 PP: 20 Accuracy: 100
ID: 494 Rock Slide TM080 Category: Physical Base Power: 75 PP: 10 Accuracy: 90
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 75 Bullet Seed TM102 Category: Physical Base Power: 25 PP: 30 Accuracy: 100
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 519 Seed Bomb TM109 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 683 Water Pulse TM122 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 27 Assurance TM162 Category: Physical Base Power: 60 PP: 10 Accuracy: 100
ID: 116 Curse TM164 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 62 Bounce TM174 Category: Physical Base Power: 85 PP: 5 Accuracy: 85
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 691 Wide Guard TM197 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 318 Iron Head TM200 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 630 Tailwind TM205 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 22 Aqua Tail TM207 Category: Physical Base Power: 90 PP: 10 Accuracy: 90
ID: 124 Defog TM213 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 13 Air Cutter TM214 Category: Special Base Power: 60 PP: 25 Accuracy: 95
ID: 666 Twister TM216 Category: Special Base Power: 40 PP: 20 Accuracy: 100
ID: 12 Agility TM230 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 553 Slam TM237 Category: Physical Base Power: 80 PP: 20 Accuracy: 75
ID: 255 Gunk Shot TM239 Category: Physical Base Power: 120 PP: 5 Accuracy: 80
ID: 378 Mirror Coat TM242 Category: Special Base Power: 1 PP: 20 Accuracy: 1000
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 262 Haze TM248 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 603 String Shot TM269 Category: Status Base Power: 1 PP: 40 Accuracy: 95
ID: 66 Brine TM288 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 17 Amnesia TM299 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 685 Water Sport TM321 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 585 Splash TM323 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 290 Hydro Pump TM327 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 95 Confuse Ray TM330 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 491 Rock Blast TM338 Category: Physical Base Power: 25 PP: 10 Accuracy: 90
ID: 390 Mud Sport TM373 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 340 Liquidation TM410 Category: Physical Base Power: 85 PP: 10 Accuracy: 100
ID: 14 Air Slash TM466 Category: Special Base Power: 75 PP: 20 Accuracy: 95
ID: 288 Hurricane TM535 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 737 Body Press TM588 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 775 Dual Wingbeat TM606 Category: Physical Base Power: 40 PP: 10 Accuracy: 90
Pokémon: Mega Mantine - Level Gain Rate: Slow - Class: Mega
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 60 EXP
L 3: 198 EXP
L 4: 480 EXP
L 5: 936 EXP
L 6: 1,620 EXP
L 7: 2,568 EXP
L 8: 3,840 EXP
L 9: 5,466 EXP
L 10: 7,500 EXP
L 11: 9,978 EXP
L 12: 12,960 EXP
L 13: 16,476 EXP
L 14: 20,580 EXP
L 15: 25,308 EXP
L 16: 30,720 EXP
L 17: 36,846 EXP
L 18: 43,740 EXP
L 19: 51,438 EXP
L 20: 60,000 EXP
L 21: 69,456 EXP
L 22: 79,860 EXP
L 23: 91,248 EXP
L 24: 103,680 EXP
L 25: 117,186 EXP
L 26: 131,820 EXP
L 27: 147,618 EXP
L 28: 164,640 EXP
L 29: 182,916 EXP
L 30: 202,500 EXP
L 31: 223,428 EXP
L 32: 245,760 EXP
L 33: 269,526 EXP
L 34: 294,780 EXP
L 35: 321,558 EXP
L 36: 349,920 EXP
L 37: 379,896 EXP
L 38: 411,540 EXP
L 39: 444,888 EXP
L 40: 480,000 EXP
L 41: 516,906 EXP
L 42: 555,660 EXP
L 43: 596,298 EXP
L 44: 638,880 EXP
L 45: 683,436 EXP
L 46: 730,020 EXP
L 47: 778,668 EXP
L 48: 829,440 EXP
L 49: 882,366 EXP
L 50: 937,500 EXP
L 51: 994,878 EXP
L 52: 1,054,560 EXP
L 53: 1,116,576 EXP
L 54: 1,180,980 EXP
L 55: 1,247,808 EXP
L 56: 1,317,120 EXP
L 57: 1,388,946 EXP
L 58: 1,463,340 EXP
L 59: 1,540,338 EXP
L 60: 1,620,000 EXP
L 61: 1,702,356 EXP
L 62: 1,787,460 EXP
L 63: 1,875,348 EXP
L 64: 1,966,080 EXP
L 65: 2,059,686 EXP
L 66: 2,156,220 EXP
L 67: 2,255,718 EXP
L 68: 2,358,240 EXP
L 69: 2,463,816 EXP
L 70: 2,572,500 EXP
L 71: 2,684,328 EXP
L 72: 2,799,360 EXP
L 73: 2,917,626 EXP
L 74: 3,039,180 EXP
L 75: 3,164,058 EXP
L 76: 3,292,320 EXP
L 77: 3,423,996 EXP
L 78: 3,559,140 EXP
L 79: 3,697,788 EXP
L 80: 3,840,000 EXP
L 81: 3,985,806 EXP
L 82: 4,135,260 EXP
L 83: 4,288,398 EXP
L 84: 4,445,280 EXP
L 85: 4,605,936 EXP
L 86: 4,770,420 EXP
L 87: 4,938,768 EXP
L 88: 5,111,040 EXP
L 89: 5,287,266 EXP
L 90: 5,467,500 EXP
L 91: 5,651,778 EXP
L 92: 5,840,160 EXP
L 93: 6,032,676 EXP
L 94: 6,229,380 EXP
L 95: 6,430,308 EXP
L 96: 6,635,520 EXP
L 97: 6,845,046 EXP
L 98: 7,058,940 EXP
L 99: 7,277,238 EXP
L 100: 7,500,000 EXP
L 101: 7,875,000 EXP
L 102: 8,268,000 EXP
L 103: 8,681,000 EXP
L 104: 9,115,000 EXP
L 105: 9,570,000 EXP
L 106: 10,048,000 EXP
L 107: 10,550,000 EXP
L 108: 11,077,000 EXP
L 109: 11,630,000 EXP
L 110: 12,211,000 EXP
L 111: 12,821,000 EXP
L 112: 13,462,000 EXP
L 113: 14,135,000 EXP
L 114: 14,841,000 EXP
L 115: 15,583,000 EXP
L 116: 16,362,000 EXP
L 117: 17,180,000 EXP
L 118: 18,039,000 EXP
L 119: 18,940,000 EXP
L 120: 19,887,000 EXP



Important notice! Pokemon Mega Mantine is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Mantine (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Delibird #225: Delibird
Pokémon
#227: Skarmory Skarmory
This article is about the species. For a specific instance of this species, see Mantine (disambiguation).
Mantine
Kite Pokémon
マンタイン
Mantain
#226
Mantine
Images on the Bulbagarden Archives
Type
Water Flying
Abilities
Swift Swim or Water Absorb Water Veil
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
25 (7.7%)
Breeding
Egg Group
Water 1
Hatch time
6425 - 6681 steps
Height
6'11" 2.1 m
Weight
485.0 lbs. 220.0 kg
Base experience yield
168
Gen. II-IV
170
V+
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
Shape
Body09.webp
Footprint
F226.webp
Pokédex color
 Purple
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation II
    • Generation III
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Mantine (Japaneseマンタイン Mantain) is a dual-type Water/Flying Pokémon introduced in Generation II.

It evolves from Mantyke when leveled up with a Remoraid in the party.

Biology

Mantine is a large, manta ray-like Pokémon with wide fins and two ring-shaped marks on its back. Its back is a dark blue with a jagged outline on its wings. It has a streamer-like tail and long "antennae". Two pairs of gills are visible on its gray underside, as well as a pair of beady eyes and a small mouth. Generally, it is pictured with a Remoraid attached to the underside of one wing, much like a cleaner fish. Mantine can fly 300 feet into the air if it builds up enough speed, in a similar manner to how real-life manta rays breach the surface. Mantine is mostly docile. It thrives in open seas.

In Alola, many surfers ride waves and travel between islands on the backs of Mantine. This has made it an icon in the region, being featured on souvenir postcards and posters.

In the anime

Main series

Major appearances

 
Mantine in the anime
Mantine (anime)

A recurring Mantine first appeared in the second episode of the Where Are You Going, Eevee? shorts. It rescued Eevee after it was accidentally knocked off a boat by a passing by Wailord. In the third episode of the segment, they decided to try Mantine Surfing on a nearby wave. Eevee initially kept getting knocked off whenever Mantine did a flip, Eevee eventually learned how to time its jumps with Mantine's flips, allowing it to stay on Mantine's back. Mantine reappeared in the fourth episode of the segment, where, after arriving at Alola, it said its farewells to Eevee and headed back out to sea. It reappeared in a flashback in We Know Where You're Going, Eevee!.

It made its main series debut in Alola, Alola!, where it met up with Sandy again and helped it Mantine Surf with Lana. Later, it and several other Mantine were captured by Team Rocket before being rescued by Ash and his classmates. Afterwards, it and the other Mantine returned to the sea.

Other
 
A Mantine in the anime, with a Remoraid attached

Mantine debuted in Spell of the Unown: Entei as one of the illusory Pokémon Molly Hale composed in her dream world, thanks to the Unown. It was Molly's second Pokémon during her battle against Misty, where it faced off against Staryu. The outcome of the battle was ultimately left unknown.

Mantine made its main series debut in Mantine Overboard!, where it was seen protecting the Silver Wing.

In Just Add WaterDorian used a Mantine to attack Team Rocket, defeating them with Bubble Beam. It was later used to battle Misty's Corsola, but it lost.

In A Family That Battles Together Stays Together!Lola owns a Mantine, which was used in her battle against Brock's Onix. It lost despite having the type advantage. Mantine reappeared in a fantasy in Grating Spaces!.

Multiple Mantine appeared in Pokémon Ranger and the Temple of the SeaJack Walker used his Capture Styler on one of the Mantine passing by him, so it could help Jack get away from The Phantom during the beginning of the movie. They briefly reappeared in a montage in The Rise of Darkrai, which chronicled the preceding nine movies.

In Steamboat Willies!, an old man's Mantine helped Ash and Dawn save its Trainer's ship from falling off a waterfall. This Mantine was bigger than usual.

In The Road to Humilau!Marlon's Mantine battled and defeated Cameron's Ferrothorn during a Gym battle, but it later lost to Cameron's Samurott.

In Alola, Alola!, Ash, his classmates, and Misty used multiple Mantine to travel to Treasure Island. They were later captured by Team Rocket before being freed through the efforts of Ash and the others.

Minor appearances

A Mantine appeared in Snorlax Snowman.

Two Mantine appeared in Pokémon Heroes: Latios & Latias. One escorted Latias over to Ash and his friends' boat with the help of two Chinchou, while the other was under the ownership of a competitor in the Tour de Alto Mare.

A Mantine appeared in the opening sequence of Destiny Deoxys.

A Mantine appeared in The Relicanth Really Can.

Coordinator's Mantine appeared in May, We Harley Drew'd Ya!, with a Remoraid attached to it.

A Mantine appeared in Following A Maiden's Voyage!.

Multiple Mantine appeared in Giratina and the Sky Warrior.

In a flashback in Bucking the Treasure Trend!Buck used a Mantine to swim underwater.

A Mantine appeared in the opening sequence of Zoroark: Master of Illusions.

In Going for the Gold!, a Mantine was living in the Ambrette Aquarium.

A Mantine appeared in We Know Where You're Going, Eevee!.

Pokédex entries

Episode Pokémon Source Entry
EP214 Mantine Ash's Pokédex Mantine, the Kite Pokémon. Mantine swims about the ocean majestically, and may fly out of the water if it builds up enough speed.

Pokémon: Twilight Wings

In Early-Evening Waves, two Mantine were living in a lake where Nessa was doing a photoshoot.

In the manga

 
Mantine in Pokémon Adventures

Pokémon Adventures

In Lively Lugia IIGold caught a Mantine and nicknamed him Tibo. It was then used in his attempt to defeat Lugia, wherein it was powered by the Remoraid Gold received for flight transport.

In The Last Battle XIII, a Mantine was sent to participate in the fight in Ilex Forest.

In Stick This in Your Craw, Crawdaunt I, a Mantine was in Archie's collection.

In Lemme at 'Em, Lapras!Noland gave Emerald one of his Mantine from the Battle Factory.

Multiple Mantine appeared in Pink Slip.

In Shipwreck and "Oh, What Sharp Teeth You Have, Bruxish!"Professor Burnet used a Poké Ride Mantine.

A Poké Ride Mantine appeared in a fantasy in A Raid and Po Town.

A Poké Ride Mantine appeared in a flashback in Madness!! Mother Lusamine!.

Pokémon Gold & Silver: The Golden Boys

A Mantine appeared in Let's Survive This Sea Battle.

In the TCG

Main article: Mantine (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II     Johto
#197
Gold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Silver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Crystal It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.
Stadium 2 As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation III   Hoenn
#—
  Kanto
#—
Ruby On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Sapphire
Emerald On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.
FireRed Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
LeafGreen As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation IV   Sinnoh
#141
  Johto
#202
Diamond When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.
Pearl It swims elegantly, mindless of Remoraid hitching on to its broad fins. It has a docile nature.
Platinum While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
HeartGold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
SoulSilver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Generation V     Unova
B2W2: #234
Black While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
White
Black 2 If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
White 2
Generation VI   Kalos
Coastal #140
  Hoenn
#—
X If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
Y While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
Omega Ruby On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Alpha Sapphire
Generation VII   Alola
USUM: #146
  Kanto
#—
This Pokémon has no Pokédex entries in Sun, MoonLet's Go, Pikachu! and Let's Go, Eevee!‎.
Ultra Sun Postcards and posters featuring Mantine leaping elegantly above the waves are popular souvenirs of Alola.
Ultra Moon Many people have taken up surfing because they admire how magnificently Mantine swims.
Generation VIII   Galar
#355
  Galar
Isle of Armor #047
Sword If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.
Shield As it majestically swims, it doesn't care if Remoraid attach to it to scavenge for its leftovers.

 

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold
Route 41
Silver
TradeEvent
Crystal
Route 41
Generation III  
Ruby Sapphire
TradeEvent
Emerald
TradeEvent
FireRed
TradeEvent
LeafGreen
Tanoby RuinsTrainer Tower
Colosseum
Pyrite Town (Shadow)
XD
Trade
Generation IV  
Diamond Pearl
Evolve Mantyke
Platinum
Evolve Mantyke
HeartGold
Route 41
SoulSilver
Trade
Pal Park
Sea
Generation V  
Black White
Undella TownUndella Bay (Surfing in rippling water)
Black 2 White 2
Undella BaySpringSummerAutumnRoute 21 (Surfing in rippling water)
Dream World
Sparkling Sea
Generation VI  
X Y
Evolve Mantyke
Omega Ruby Alpha Sapphire
Battle Resort
Generation VII  
Sun Moon
Trade
Ultra Sun Ultra Moon
Evolve Mantyke
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII  
Sword Shield
Route 9 (Fishing or Surfing)
Lake of Outrage (Surfing)
East Lake AxewellWest Lake AxewellSouth Lake MilochNorth Lake MilochGiant's Mirror (Max Raid Battle)
Expansion Pass
Fields of HonorLoop Lagoon (Max Raid Battle)
Max Lair (Dynamax Adventure)

 

In side games

This Pokémon was unavailable prior to Generation II.
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Trozei!
Secret Storage 14, Endless Level 12, Trozei Battle, Mr. Who's Den
MD Red
Grand Sea (30F)
MD Blue
Wonder Mail code
Ranger
Safra Sea
Generation IV  
MD Time MD Darkness
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
MD Sky
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
Ranger: SoA
Puel SeaSea of Wailord
Ranger: GS
Eastern Sea
Generation V  
Rumble Blast
Beach: Challenger's Ground (Post-ending)
Rumble U
Variety Battle: Empoleon the Great
Generation VI  
Battle Trozei
Distortion Island: Stage 3
Shuffle
Expert Stage: Stage EX45
Rumble World
White Ruins: Seabreeze Trail (All Areas)
Generation VII  
Rumble Rush
Rowlet SeaCharizard Sea2020Arceus SeaRowlet SeaFinal

 

Mantine will not appear in Pokémon Mystery Dungeon: Blue Rescue Team until a rescue mission involving it has been completed, using a Wonder Mail code such as the following:

4 ? ? N 2 2 ... ? ? Q 6 J
H 3 ? ♂ 8 4 7 0 J N ? W
Objective: Escort Kirlia to Mantine on floor 3 of Tiny Woods.

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Gust Mantine English United States 5 July 12 to August 8, 2002
RSEFRLG Gather More Pokémon! Third Campaign Mantine Japanese Japan 10 January 14 to 29, 2006

Stats

Base stats

Generation II to VI
Stat Range
At Lv. 50 At Lv. 100
HP:
65
 
125 - 172 240 - 334
Attack:
40
 
40 - 101 76 - 196
Defense:
70
 
67 - 134 130 - 262
Sp. Atk:
80
 
76 - 145 148 - 284
Sp. Def:
140
 
130 - 211 256 - 416
Speed:
70
 
67 - 134 130 - 262
Total:
465
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Generation VII onwards
Stat Range
At Lv. 50 At Lv. 100
HP:
85
 
145 - 192 280 - 374
Attack:
40
 
40 - 101 76 - 196
Defense:
70
 
67 - 134 130 - 262
Sp. Atk:
80
 
76 - 145 148 - 284
Sp. Def:
140
 
130 - 211 256 - 416
Speed:
70
 
67 - 134 130 - 262
Total:
485
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
3/3 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Flying
Poison
Ghost
Grass
Psychic
Ice
Dragon
Dark
Fairy
Weak to:
Rock
Electric
Immune to:
Ground
Resistant to:
Fighting ½×
Bug ½×
Steel ½×
Fire ½×
Water ½×
Notes:
  • If Gravity is in effect, this Pokémon is given an Iron Ball or a Ring Target, or it is affected by Smack Down or Ingrain, the effectiveness of  Ground-type  moves is 1×.
  • If this Pokémon has Water Absorb, the effectiveness of  Water-type  moves is 0×.

Learnset

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Psybeam Psychic Special 65 100% 20
1 Bullet Seed Grass Physical 25 100% 30
1 Roost Flying Status —% 10
1 Tackle Normal Physical 40 100% 35
1 Water Gun Water Special 40 100% 25
1 Supersonic Normal Status 55% 20
1 Wing Attack Flying Physical 60 100% 35
12 Water Pulse Water Special 60 100% 20
16 Wide Guard Rock Status —% 10
20 Agility Psychic Status —% 30
24 Bubble Beam Water Special 65 100% 20
28 Headbutt Normal Physical 70 100% 15
32 Air Slash Flying Special 75 95% 15
36 Aqua Ring Water Status —% 20
40 Bounce Flying Physical 85 85% 5
44 Take Down Normal Physical 90 85% 20
48 Hydro Pump Water Special 110 80% 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Rock VI Sprite.webp TM22 Rock Slide Rock Physical 75 90% 10
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Ice VI Sprite.webp TM35 Hail Ice Status —% 10
Bag TM Water VI Sprite.webp TM36 Whirlpool Water Special 35 85% 15
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Normal VI Sprite.webp TM41 Helping Hand Normal Status —% 20
Bag TM Water VI Sprite.webp TM45 Dive Water Physical 80 100% 10
Bag TM Rock VI Sprite.webp TM48 Rock Tomb Rock Physical 60 95% 15
Bag TM Grass VI Sprite.webp TM50 Bullet Seed Grass Physical 25 100% 30
Bag TM Flying VI Sprite.webp TM52 Bounce Flying Physical 85 85% 5
Bag TM Rock VI Sprite.webp TM54 Rock Blast Rock Physical 25 90% 10
Bag TM Water VI Sprite.webp TM55 Brine Water Special 65 100% 10
Bag TM Dark VI Sprite.webp TM58 Assurance Dark Physical 60 100% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Flying VI Sprite.webp TM78 Acrobatics Flying Physical 55 100% 15
Bag TM Ground VI Sprite.webp TM81 Bulldoze Ground Physical 60 100% 20
Bag TM Flying VI Sprite.webp TM95 Air Slash Flying Special 75 95% 15
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Water Sprite.webp TR03 Hydro Pump Water Special 110 80% 5
Bag TR Water Sprite.webp TR04 Surf Water Special 90 100% 15
Bag TR Ice Sprite.webp TR05 Ice Beam Ice Special 90 100% 10
Bag TR Ice Sprite.webp TR06 Blizzard Ice Special 110 70% 5
Bag TR Ground Sprite.webp TR10 Earthquake Ground Physical 100 100% 10
Bag TR Psychic Sprite.webp TR12 Agility Psychic Status —% 30
Bag TR Water Sprite.webp TR16 Waterfall Water Physical 80 100% 15
Bag TR Psychic Sprite.webp TR17 Amnesia Psychic Status —% 20
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Grass Sprite.webp TR59 Seed Bomb Grass Physical 80 100% 15
Bag TR Poison Sprite.webp TR73 Gunk Shot Poison Physical 120 80% 5
Bag TR Steel Sprite.webp TR74 Iron Head Steel Physical 80 100% 15
Bag TR Water Sprite.webp TR84 Scald Water Special 80 100% 15
Bag TR Flying Sprite.webp TR89 Hurricane Flying Special 110 70% 10
Bag TR Water Sprite.webp TR98 Liquidation Water Physical 85 100% 10
Bag TR Fighting Sprite.webp TR99 Body Press Fighting Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Lapras Confuse Ray Ghost Status 100% 10
WooperQuagsire Haze Ice Status —% 30
CorsolaCorsolaCursolaDewpiderAraquanid Mirror Coat Psychic Special 100% 20
DratiniDragonairDragoniteMarillAzumarillWooper
Quagsire
Slam Normal Physical 80 75% 20
FeebasMiloticClauncherClawitzer Splash Normal Status —% 40
Pelipper Tailwind Flying Status —% 15
HorseaSeadraKingdraDratiniDragonairDragonite
Milotic
Twister Dragon Special 40 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Dual Wingbeat Flying Physical 40 90% 10
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Aerial Ace Flying Physical 60 —% 20
II III IV V VI VII Air Cutter Flying Special 60 95% 25
II III IV V VI VII Aqua Tail Water Physical 90 90% 10
II III IV V VI VII Bubble × Water Special 40 100% 30
II III IV V VI VII Captivate × Normal Status 100% 20
II III IV V VI VII Confide Normal Status —% 20
II III IV V VI VII Curse Ghost Status —% 10
II III IV V VI VII Defog Flying Status —% 15
II III IV V VI VII Double Team Normal Status —% 15
II III IV V VI VII Double-Edge Normal Physical 120 100% 15
II III IV V VI VII Frustration × Normal Physical 100% 20
II III IV V VI VII Hidden Power × Normal Special 60 100% 15
II III IV V VI VII Mimic Normal Status —% 10
II III IV V VI VII Mud Sport × Ground Status —% 15
II III IV V VI VII Mud-Slap Ground Special 20 100% 10
II III IV V VI VII Natural Gift × Normal Physical 100% 15
II III IV V VI VII Return × Normal Physical 100% 20
II III IV V VI VII Secret Power × Normal Physical 70 100% 20
II III IV V VI VII Signal Beam × Bug Special 75 100% 15
II III IV V VI VII String Shot Bug Status 95% 40
II III IV V VI VII Swagger Normal Status 85% 15
II III IV V VI VII Toxic Poison Status 90% 10
II III IV V VI VII Water Sport × Water Status —% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Trozei!
Trozeiani226.webp
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 2
Recruit rate: 9.5%
Friend AreaSerene Sea
Phrases
51%-100% HP I don't let little things bother me.
26%-50% HP Uh-oh... My HP is at half already.
1%-25% HP I can't keep going... I don't even have the power to swim...
Level up I leveled up! Oh, what a glorious feeling it is!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 226.webp Body size: 2
Recruit rate: 8.2%
IQ group: H
Pokémon Ranger
Group:
Water
Poké Assist: Water PA.webp
Water
Field move: None
Loops: 8 Min. exp.: N/A Max. exp.: N/A
Browser entry R-116
Mantine leaps out of the water, then charges with its massive body.
Pokémon Ranger: Shadows of Almia
Group:
Water
Poké Assist: Water PA.webp
Water
Field move: Swim - field move.webp
(Swim ×-)
Browser entry R-091
It swims leisurely. It rams to attack.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
Water Assist.webp
Water
Field move:
(present)
Cut 4 field move.webp
(Cut ×4)
Not available in the past.
Browser entry R-063
It attacks by spitting bubbles that make Pokémon Slowed.
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Rush
Rush226Body.webp Walking Speed: 1.5 seconds Base HP: 56  
Base Attack: 78 Base Defense: 60 Base Speed: 60
Pokémon Battle Trozei
Water
Attack Power: ★★★★★

BT226.webp

 
 
Pokémon Shuffle
None.webp
Flying
None.webp Attack Power: 60 - 105 Raise Max Level.webp 5

#563
Shuffle226.webp

Risk-Taker
Increases damage randomly.
Skill Swapper: Flash Mob
Pokémon GO
GO226.webp Base Stamina: 163 Base Attack: 148 Base Defense: 226
Egg Distance: N/A Buddy Distance: 5 km Evolution Requirement: N/A
Fast Attacks: BubbleWing AttackBullet Seed*
Charged Attacks: Water PulseIce BeamAerial AceBubble Beam*

Evolution

458Mantyke.webp
Baby form
Mantyke
 Water  Flying 
Wave Incense
Breed
holding Wave Incense



223
Level up
with Remoraid in party
226Mantine.webp
First evolution
Mantine
 Water  Flying 

 

Sprites

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold   Silver   Crystal
Spr 2g 226.webp Spr b 2g 226.webp   Spr 2s 226.webp Spr b 2g 226.webp   Spr 2c 226.webp Spr b 2c 226.webp
Spr 2g 226 s.webp Spr b 2g 226 s.webp   Spr 2s 226 s.webp Spr b 2g 226 s.webp   Spr 2c 226 s.webp Spr b 2g 226 s.webp
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 226.webp Spr b 3r 226.webp   Spr 3e 226.webp Spr b 3r 226.webp   Spr 3r 226.webp Spr b 3r 226.webp
Spr 3r 226 s.webp Spr b 3r 226 s.webp   Spr 3e 226 s.webp Spr b 3r 226 s.webp   Spr 3r 226 s.webp Spr b 3r 226 s.webp
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 226.webp Spr b 4d 226.webp   Spr 4p 226.webp Spr b 4p 226.webp   Spr 4h 226.webp Spr b 4h 226.webp
Spr 4d 226 s.webp Spr b 4d 226 s.webp   Spr 4p 226 s.webp Spr b 4p 226 s.webp   Spr 4h 226 s.webp Spr b 4h 226 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 226.webp Spr b 5b 226.webp   Spr 5b 226.webp Spr b 5b 226.webp
Spr 5b 226 s.webp Spr b 5b 226 s.webp   Spr 5b 226 s.webp Spr b 5b 226 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 226.webp Spr b 6x 226.webp   Spr 6x 226.webp Spr b 6x 226.webp
Spr 6x 226 s.webp Spr b 6x 226 s.webp   Spr 6x 226 s.webp Spr b 6x 226 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 226.webp Spr b 7s 226.webp   Spr 7s 226.webp Spr b 7s 226.webp
Spr 7s 226 s.webp Spr b 7s 226 s.webp   Spr 7s 226 s.webp Spr b 7s 226 s.webp
Front Back   Front Back
Generation VIII  
Sword Shield
Spr 8s 226.webp Spr 8s 226 s.webp
 
HOME
HOME226.webp HOME226 s.webp
226MS8.webp For other sprites and images, please see Mantine images on the Bulbagarden Archives.

 

Trivia

  • Mantine is the first Pokémon whose official artwork features another Pokémon.
  • Despite the fact that Mantine evolve from Mantyke in the presence of a Remoraid, Remoraid has not been present on any of Mantine's sprites in the core series games since Generation IV, in which this evolution method was introduced. This may be due to the fact that the Remoraid used for evolution doesn't disappear after Mantine evolves from Mantyke.

Origin

Mantine is similar to a manta ray, with some kite-like aspects. Its flying type seems to be a reference to flying rays, known as such due to their propensity for breaching. Since Remoraid, a Pokémon based on a rifle, often attaches itself to the undersides of Mantine's wings, Mantine may also be based on a fighter plane.

Name origin

Mantine may be a combination of manta and marine or brine.

Mantain may be a combination of manta and Tyne (pronounced tain).

In other languages

Language Title Meaning
Japan Flag.webp Japanese マンタイン Mantain From manta and marine or brine
France Flag.webp French Démanta From démon and manta
Spain Flag.webp Spanish Mantine Same as English name
Germany Flag.webp German Mantax From Manta and taxi
Italy Flag.webp Italian Mantine Same as English name
South Korea Flag.webp Korean 만타인 Mantine Transliteration of its Japanese name
Hong Kong Flag.webp Cantonese Chinese 巨翅飛魚 Geuihchifēiyùh From 巨翅 geuihchi and 飛魚 fēiyùh
China and Taiwan Flags.webp Mandarin Chinese 巨翅飛魚 / 巨翅飞鱼 Jùchìfēiyú From 巨翅 jùchì and 飛魚 / 飞鱼 fēiyú
 
 

 

 

 

 

 

 

 

 

 

 

External links

 

Delibird #225: Delibird
Pokémon
#227: Skarmory Skarmory
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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