|
Shiny MimeJr
|
Class:
Shiny Common
|
Types:
Psychic
Fairy
|
Catch Rate:
72
|
Level Gain Rate:
S Medium Fast
|
Base Reward EXP:
117
|
Reward EV Point:
SpDefense: 1
|
Shiny MimeJr in game:
138
Who?
|
AVG Level:
98
|
Gender Ratios:
50% Male 50% Female
|
|
|
Shiny MimeJr's elemental sensitivity to the enemy attacks:
|
:
100%
|
:
100%
|
:
0%
|
:
100%
|
:
25%
|
:
100%
|
:
100%
|
:
200%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
100%
|
:
200%
|
:
50%
|
:
100%
|
:
200%
|
:
100%
|
Shiny MimeJr's Transformation Line
|
|
|
|
|
|
Shiny MimeJr's Other Forms
|
|
Shiny MimeJr's Level-Up Attacks
|
|
|
|
ID:
39
|
Barrier
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
436
|
Pound
|
Level:
1
|
|
Category:
Physical
|
Base Power:
40
|
PP:
35
|
Accuracy:
100
|
|
ID:
650
|
Tickle
|
Level:
1
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
101
|
Copycat
|
Level:
4
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
362
|
Meditate
|
Level:
8
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
96
|
Confusion
|
Level:
12
|
|
Category:
Special
|
Base Power:
50
|
PP:
25
|
Accuracy:
100
|
|
ID:
138
|
Double Slap
|
Level:
15
|
|
Category:
Physical
|
Base Power:
15
|
PP:
10
|
Accuracy:
85
|
|
ID:
169
|
Encore
|
Level:
18
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
449
|
Protect
|
Level:
20
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
450
|
Psybeam
|
Level:
28
|
|
Category:
Special
|
Base Power:
65
|
PP:
20
|
Accuracy:
100
|
|
ID:
608
|
Substitute
|
Level:
29
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
374
|
Mimic
|
Level:
32
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
477
|
Recycle
|
Level:
32
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
339
|
Light Screen
|
Level:
36
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
478
|
Reflect
|
Level:
36
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
658
|
Trick
|
Level:
36
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
610
|
Sucker Punch
|
Level:
40
|
|
Category:
Physical
|
Base Power:
70
|
PP:
5
|
Accuracy:
100
|
|
ID:
499
|
Role Play
|
Level:
43
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
121
|
Dazzling Gleam
|
Level:
44
|
|
Category:
Special
|
Base Power:
95
|
PP:
10
|
Accuracy:
100
|
|
ID:
40
|
Baton Pass
|
Level:
46
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
452
|
Psychic
|
Level:
48
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
507
|
Safeguard
|
Level:
50
|
|
Category:
Status
|
Base Power:
1
|
PP:
25
|
Accuracy:
1000
|
|
ID:
636
|
Teeter Dance
|
Level:
52
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
TM (Technical Machine) Moves Shiny MimeJr Can Learn
|
|
|
|
ID:
458
|
Psyshock
|
TM003
|
|
Category:
Special
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
77
|
Calm Mind
|
TM004
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
653
|
Toxic
|
TM006
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
278
|
Hidden Power
|
TM010
|
|
Category:
Special
|
Base Power:
60
|
PP:
15
|
Accuracy:
100
|
|
ID:
611
|
Sunny Day
|
TM011
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
632
|
Taunt
|
TM012
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
339
|
Light Screen
|
TM016
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
449
|
Protect
|
TM017
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
471
|
Rain Dance
|
TM018
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
507
|
Safeguard
|
TM020
|
|
Category:
Status
|
Base Power:
1
|
PP:
25
|
Accuracy:
1000
|
|
ID:
226
|
Frustration
|
TM021
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
570
|
Solar Beam
|
TM022
|
|
Category:
Special
|
Base Power:
120
|
PP:
10
|
Accuracy:
100
|
|
ID:
649
|
Thunderbolt
|
TM024
|
|
Category:
Special
|
Base Power:
90
|
PP:
15
|
Accuracy:
100
|
|
ID:
644
|
Thunder
|
TM025
|
|
Category:
Special
|
Base Power:
110
|
PP:
10
|
Accuracy:
70
|
|
ID:
485
|
Return
|
TM027
|
|
Category:
Physical
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
452
|
Psychic
|
TM029
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
524
|
Shadow Ball
|
TM030
|
|
Category:
Special
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
65
|
Brick Break
|
TM031
|
|
Category:
Physical
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
139
|
Double Team
|
TM032
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
478
|
Reflect
|
TM033
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
652
|
Torment
|
TM041
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
179
|
Facade
|
TM042
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
482
|
Rest
|
TM044
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
30
|
Attract
|
TM045
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
639
|
Thief
|
TM046
|
|
Category:
Physical
|
Base Power:
75
|
PP:
25
|
Accuracy:
100
|
|
ID:
504
|
Round
|
TM048
|
|
Category:
Special
|
Base Power:
60
|
PP:
10
|
Accuracy:
100
|
|
ID:
209
|
Fling
|
TM056
|
|
Category:
Physical
|
Base Power:
80
|
PP:
10
|
Accuracy:
100
|
|
ID:
83
|
Charge Beam
|
TM057
|
|
Category:
Special
|
Base Power:
50
|
PP:
10
|
Accuracy:
90
|
|
ID:
648
|
Thunder Wave
|
TM073
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
451
|
Psych Up
|
TM077
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
313
|
Infestation
|
TM083
|
|
Category:
Special
|
Base Power:
20
|
PP:
20
|
Accuracy:
100
|
|
ID:
153
|
Dream Eater
|
TM085
|
|
Category:
Special
|
Base Power:
100
|
PP:
15
|
Accuracy:
100
|
|
ID:
243
|
Grass Knot
|
TM086
|
|
Category:
Special
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
617
|
Swagger
|
TM087
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
90
|
|
ID:
556
|
Sleep Talk
|
TM088
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
608
|
Substitute
|
TM090
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
659
|
Trick Room
|
TM092
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
121
|
Dazzling Gleam
|
TM099
|
|
Category:
Special
|
Base Power:
95
|
PP:
10
|
Accuracy:
100
|
|
ID:
94
|
Confide
|
TM100
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
396
|
Natural Gift
|
TM108
|
|
Category:
Physical
|
Base Power:
80
|
PP:
15
|
Accuracy:
100
|
|
ID:
216
|
Focus Punch
|
TM113
|
|
Category:
Physical
|
Base Power:
150
|
PP:
20
|
Accuracy:
100
|
|
ID:
308
|
Icy Wind
|
TM116
|
|
Category:
Special
|
Base Power:
55
|
PP:
15
|
Accuracy:
95
|
|
ID:
499
|
Role Play
|
TM119
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
567
|
Snore
|
TM120
|
|
Category:
Special
|
Base Power:
50
|
PP:
15
|
Accuracy:
100
|
|
ID:
79
|
Captivate
|
TM124
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
265
|
Headbutt
|
TM126
|
|
Category:
Physical
|
Base Power:
70
|
PP:
15
|
Accuracy:
100
|
|
ID:
392
|
Mud-Slap
|
TM127
|
|
Category:
Special
|
Base Power:
20
|
PP:
10
|
Accuracy:
100
|
|
ID:
205
|
Flash
|
TM128
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
517
|
Secret Power
|
TM129
|
|
Category:
Physical
|
Base Power:
70
|
PP:
20
|
Accuracy:
100
|
|
ID:
16
|
Ally Switch
|
TM130
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
169
|
Encore
|
TM132
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
547
|
Skill Swap
|
TM139
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
151
|
Drain Punch
|
TM141
|
|
Category:
Physical
|
Base Power:
75
|
PP:
10
|
Accuracy:
100
|
|
ID:
350
|
Magic Coat
|
TM144
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
351
|
Magic Room
|
TM145
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
100
|
|
ID:
477
|
Recycle
|
TM146
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
539
|
Shock Wave
|
TM147
|
|
Category:
Special
|
Base Power:
60
|
PP:
20
|
Accuracy:
1000
|
|
ID:
541
|
Signal Beam
|
TM148
|
|
Category:
Special
|
Base Power:
75
|
PP:
15
|
Accuracy:
100
|
|
ID:
566
|
Snatch
|
TM149
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
658
|
Trick
|
TM150
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
697
|
Wonder Room
|
TM151
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
374
|
Mimic
|
TM159
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
637
|
Telekinesis
|
TM161
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
1000
|
|
ID:
40
|
Baton Pass
|
TM163
|
|
Category:
Status
|
Base Power:
1
|
PP:
40
|
Accuracy:
1000
|
|
ID:
171
|
Endure
|
TM182
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
667
|
Uproar
|
TM224
|
|
Category:
Special
|
Base Power:
90
|
PP:
10
|
Accuracy:
100
|
|
ID:
108
|
Covet
|
TM232
|
|
Category:
Physical
|
Base Power:
70
|
PP:
25
|
Accuracy:
100
|
|
ID:
182
|
Fake Out
|
TM234
|
|
Category:
Physical
|
Base Power:
40
|
PP:
10
|
Accuracy:
100
|
|
ID:
650
|
Tickle
|
TM245
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
276
|
Helping Hand
|
TM246
|
|
Category:
Status
|
Base Power:
1
|
PP:
5
|
Accuracy:
1000
|
|
ID:
270
|
Healing Wish
|
TM302
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
232
|
Future Sight
|
TM315
|
|
Category:
Special
|
Base Power:
120
|
PP:
10
|
Accuracy:
100
|
|
ID:
84
|
Charm
|
TM322
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
95
|
Confuse Ray
|
TM330
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
ID:
395
|
Nasty Plot
|
TM352
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
1000
|
|
ID:
636
|
Teeter Dance
|
TM355
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
100
|
|
ID:
298
|
Hypnosis
|
TM390
|
|
Category:
Status
|
Base Power:
1
|
PP:
20
|
Accuracy:
60
|
|
ID:
680
|
Wake-Up Slap
|
TM391
|
|
Category:
Physical
|
Base Power:
70
|
PP:
10
|
Accuracy:
100
|
|
ID:
440
|
Power Split
|
TM413
|
|
Category:
Status
|
Base Power:
1
|
PP:
15
|
Accuracy:
100
|
|
ID:
599
|
Stored Power
|
TM426
|
|
Category:
Special
|
Base Power:
20
|
PP:
5
|
Accuracy:
100
|
|
ID:
383
|
Misty Terrain
|
TM433
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
1000
|
|
ID:
454
|
Psychic Terrain
|
TM555
|
|
Category:
Status
|
Base Power:
1
|
PP:
10
|
Accuracy:
100
|
|
Pokémon: Shiny MimeJr - Level Gain Rate: S Medium Fast - Class: Shiny
This level gain rate Pokémon required total EXP amounts for each level
L
1:
0
EXP
L
2:
96
EXP
L
3:
324
EXP
L
4:
768
EXP
L
5:
1,500
EXP
L
6:
2,592
EXP
L
7:
4,116
EXP
L
8:
6,144
EXP
L
9:
8,748
EXP
L
10:
12,000
EXP
L
11:
15,972
EXP
L
12:
20,736
EXP
L
13:
26,364
EXP
L
14:
32,928
EXP
L
15:
40,500
EXP
L
16:
49,152
EXP
L
17:
58,956
EXP
L
18:
69,984
EXP
L
19:
82,308
EXP
L
20:
96,000
EXP
L
21:
111,132
EXP
L
22:
127,776
EXP
L
23:
146,004
EXP
L
24:
165,888
EXP
L
25:
187,500
EXP
L
26:
210,912
EXP
L
27:
236,196
EXP
L
28:
263,424
EXP
L
29:
292,668
EXP
L
30:
324,000
EXP
L
31:
357,492
EXP
L
32:
393,216
EXP
L
33:
431,244
EXP
L
34:
471,648
EXP
L
35:
514,500
EXP
L
36:
559,872
EXP
L
37:
607,836
EXP
L
38:
658,464
EXP
L
39:
711,828
EXP
L
40:
768,000
EXP
L
41:
827,052
EXP
L
42:
889,056
EXP
L
43:
954,084
EXP
L
44:
1,022,208
EXP
L
45:
1,093,500
EXP
L
46:
1,168,032
EXP
L
47:
1,245,876
EXP
L
48:
1,327,104
EXP
L
49:
1,411,788
EXP
L
50:
1,500,000
EXP
L
51:
1,591,812
EXP
L
52:
1,687,296
EXP
L
53:
1,786,524
EXP
L
54:
1,889,568
EXP
L
55:
1,996,500
EXP
L
56:
2,107,392
EXP
L
57:
2,222,316
EXP
L
58:
2,341,344
EXP
L
59:
2,464,548
EXP
L
60:
2,592,000
EXP
L
61:
2,723,772
EXP
L
62:
2,859,936
EXP
L
63:
3,000,564
EXP
L
64:
3,145,728
EXP
L
65:
3,295,500
EXP
L
66:
3,449,952
EXP
L
67:
3,609,156
EXP
L
68:
3,773,184
EXP
L
69:
3,942,108
EXP
L
70:
4,116,000
EXP
L
71:
4,294,932
EXP
L
72:
4,478,976
EXP
L
73:
4,668,204
EXP
L
74:
4,862,688
EXP
L
75:
5,062,500
EXP
L
76:
5,267,712
EXP
L
77:
5,478,396
EXP
L
78:
5,694,624
EXP
L
79:
5,916,468
EXP
L
80:
6,144,000
EXP
L
81:
6,377,292
EXP
L
82:
6,616,416
EXP
L
83:
6,861,444
EXP
L
84:
7,112,448
EXP
L
85:
7,369,500
EXP
L
86:
7,632,672
EXP
L
87:
7,902,036
EXP
L
88:
8,177,664
EXP
L
89:
8,459,628
EXP
L
90:
8,748,000
EXP
L
91:
9,042,852
EXP
L
92:
9,344,256
EXP
L
93:
9,652,284
EXP
L
94:
9,967,008
EXP
L
95:
10,288,500
EXP
L
96:
10,616,832
EXP
L
97:
10,952,076
EXP
L
98:
11,294,304
EXP
L
99:
11,643,588
EXP
L
100:
12,000,000
EXP
L
101:
12,600,000
EXP
L
102:
13,230,000
EXP
L
103:
13,891,000
EXP
L
104:
14,585,000
EXP
L
105:
15,314,000
EXP
L
106:
16,079,000
EXP
L
107:
16,882,000
EXP
L
108:
17,726,000
EXP
L
109:
18,612,000
EXP
L
110:
19,542,000
EXP
L
111:
20,519,000
EXP
L
112:
21,544,000
EXP
L
113:
22,621,000
EXP
L
114:
23,752,000
EXP
L
115:
24,939,000
EXP
L
116:
26,185,000
EXP
L
117:
27,494,000
EXP
L
118:
28,868,000
EXP
L
119:
30,311,000
EXP
L
120:
31,826,000
EXP

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Important notice! Pokemon Shiny MimeJr is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)
Mime Jr. (Japanese: ??? Manene) is a dual-type Psychic/Fairy baby Pokémon introduced in Generation IV. Prior to Generation VI, it was a pure Psychic-type Pokémon.
It evolves into Mr. Mime when leveled up while knowing Mimic.
Biology
Mime Jr. is a small, pink Pokémon with dark blue legs and "hat," which appears crooked and has a white ball on it. A red bump appears on its stomach and a typical red clown nose appears on its face. It has slender arms and small hands. Mime Jr. has a knack for imitating others; it can easily pick up emotions of those around it and imitate it. It has been known to mimic its foes in order to make distractions. Once the foe is confused, it will quickly escape. It likes places where many people gather.
In the anime
Major appearances
James obtained a Mime Jr. from his Nanny and Pop-Pop in Sweet Baby James.
Other
Mime Jr. first appeared in Lucario and the Mystery of Mew as Queen Ilene's Pokémon. In the same movie, Mew took the form of it.
A Mime Jr. and a Bonsly that were stars of a television show went missing in King and Queen for a Day. When the two Pokémon were found, they were discovered to be sick and James's Mime Jr. and Brock's Bonslyhad to fill in for them.
A Mime Jr. appeared in Performing with Fiery Charm!, under the ownership of a Connoisseur named Santo.
Minor appearances
One also appeared in Meloetta's Moonlight Serenade.
A Mime Jr. appeared in Day Three Blockbusters!.
A Mime Jr. appeared in Cloudy Fate, Bright Future!, under the ownership of a Psychic.
A Mime Jr. appeared in Party Dancecapades!, under the ownership of a Performer attending Monsieur Pierre's dance party.
Two Mime Jr. appeared in A League of His Own!, both under the ownership of two different Trainers.
Pokédex entries
Entry |
AG147 |
Mime Jr. |
Ash's Pokédex |
Mime Jr., the Mime Pokémon. It can quickly imitate anyone it sees. It can sense people's emotions as well, and when it senses danger it will erect a barrier, so it can escape. |
This concludes the entries from the Advanced Generation series. |
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In the manga
In the Phantom Thief Pokémon 7 manga
Hiori, the hero of Phantom Thief Pokémon 7, has a Mime Jr. While Mime Jr.'s primary duty to Hiori is to receive messages intended for Hiori's alter-ego, the Phantom Thief named Pokémon 7, he has also used it in battle a couple of times. It first appears in Seven's Real Identity In Peril
In the Pokémon Diamond and Pearl Adventure! manga
Jun's Mime Jr. is seen standing next to him in A Surprise Visit from Hareta's Father!.
In the Pokémon Pocket Monsters manga
Dia owns a Mime Jr.
In the TCG
- Main article: Mime Jr. (TCG)
Game data
NPC appearances
Pokédex entries
This Pokémon was unavailable prior to Generation IV. |
Generation IV |
|
Diamond |
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon. |
Pearl |
It likes places where people gather. It mimics foes to confuse them, then makes its getaway. |
Platinum |
It mimics the expressions and motions of those it sees to understand the feelings of others. |
HeartGold |
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce! |
SoulSilver |
|
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Generation V |
|
Black |
It mimics the expressions and motions of those it sees to understand the feelings of others. |
White |
Black 2 |
It mimics the expressions and motions of those it sees to understand the feelings of others. |
White 2 |
|
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Generation VI |
|
X |
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce! |
Y |
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon. |
Omega Ruby |
In an attempt to confuse its enemy, it mimics the enemy’s movements. Then it wastes no time in making itself scarce! |
Alpha Sapphire |
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon. |
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Game locations
This Pokémon was unavailable prior to Generation IV. |
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In side games
This Pokémon was unavailable prior to Generation IV. |
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Held items
Stats
Base stats
Stat |
Range |
At Lv. 50 |
At Lv. 100 |
|
80 - 127 |
150 - 244 |
|
27 - 84 |
49 - 163 |
|
45 - 106 |
85 - 207 |
|
67 - 134 |
130 - 262 |
|
85 - 156 |
166 - 306 |
|
58 - 123 |
112 - 240 |
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation VII, this Pokémon is: |
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Notes: |
- If this Pokémon is given a Ring Target, the effectiveness of Dragon-type moves is 1×.
- If this Pokémon has Filter, the effectiveness of Poison -, Ghost -, and Steel-type moves is 1½×. In Generation IV-Generation V, the effectiveness of Bug -, Ghost -, and Dark-type moves is 1½×.
- Due to the conversion to Fairy-type , the effectiveness of Dragon-type , Steel-type and Poison-type moves was 1×, Dark-type and Bug-type was 2× and Fighting-type moves was ½× prior to Generation VI.
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Learnset
Generation VII |
Other generations: |
IV - V - VI |
|
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- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
- Click on the generation numbers at the top to see level-up moves from other generations
|
Generation VII |
Other generations: |
IV - V - VI |
|
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- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
- Click on the generation numbers at the top to see TM moves from other generations
|
Generation VII |
Other generations: |
IV - V - VI |
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- Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation VII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
- Click on the generation numbers at the top to see Egg moves from other generations
|
Generation VII |
Other generations: |
IV - V - VI |
|
|
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- A black or white abbreviation in a colored box indicates that Mime Jr. can be tutored the move in that game
- A colored abbreviation in a white box indicates that Mime Jr. cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Mime Jr.
- Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Side game data
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Pokémon Ranger: Guardian Signs
Group: |
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Poké Assist:
(present) |
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Field move:
(present) |

(Tackle ×1) |
Poké Assist:
(past) |
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Field move:
(past) |

(Tackle ×1) |
Browser entry |
It attacks by launching strange rings that make Pokémon Stopped. |
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Evolution
Sprites
This Pokémon was unavailable prior to Generation IV. |
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Trivia
- Mime Jr. is the only Pokémon with a catch rate of 145.
- In HeartGold and SoulSilver, if the player has a Mime Jr. as their partner in Copycat's room, the Mime Jr. will "mimic" the player when interacted with.
Origin
Mime Jr. is based on a mime and a clown. Its secondary Fairy typing and pointed hat indicate that it may also be based on fairy tale gnomes. Its upper body and simple design also suggest that it is a tsukumogami based on a cloth hand puppet, to complement the dummy-like appearance of Mr. Mime.
Name origin
Mime Jr. is derived from the name of its evolution, Mr. Mime.
Manene may be a combination of ?? mane (mimicry) and nene (Spanish for baby).
In other languages
Language |
Title |
Meaning |
Japanese |
??? Manene |
From ?? mane (mimicry) and nene (Spanish for baby) |
French |
Mime Jr |
Same as English name |
Spanish |
Mime Jr. |
Same as English name |
German |
Pantimimi |
From Pantomime and Mimik |
Italian |
Mime Jr. |
Same as English name |
Korean |
??? Hungnaenae |
From ???? |
Cantonese Chinese |
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Mandarin Chinese |
??? Mó Ní Ní |
Transliteration of its Japanese name. ? also means magic. |
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