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Shiny Sigilyph

Class: Shiny Rare
Types:
Psychic
Flying
Catch Rate: 22
Level Gain Rate: S Medium Fast
Base Reward EXP: 1,032
Reward EV Point: SpAttack: 2
Shiny Sigilyph in game: 50 Who?
AVG Level: 91
Gender Ratios:
50% Male
50% Female
Pokemon Id: 2561

Base Stats

HP: 90
Attack: 72
Defense: 100
SpAttack: 128
SpDefense: 100
Speed: 121
Total: 611
Default Ability 1: Accuracy Decreaser
Default Ability 2: Maximum Guard
Default Ability 3: Evasion Decreaser
Concept Artist: Nintendo
Artwork Artist: Nintendo

Where Shiny Sigilyph can be captured:

Display More...

Shiny Sigilyph's elemental sensitivity to the enemy attacks:

: 100% : 200% : 100% : 200% : 25% : 100% : 100% : 200% : 50%
: 0% : 200% : 100% : 100% : 100% : 50% : 200% : 100% : 100%

Shiny Sigilyph's Transformation Line

#2561 Shiny Sigilyph
Psychic (Type 1) Flying (Type 2)
Level 73
Use item Ultimate Gem
#10561 Shiny Mega Sigilyph
Psychic (Type 1) Flying (Type 2)

Shiny Sigilyph's Other Forms

#561 Sigilyph
Psychic (Type 1) Flying (Type 2)

HM (Hidden Machine) Moves Shiny Sigilyph Can Learn

ID: 212 Fly HM02 Category: Physical Base Power: 90 PP: 15 Accuracy: 95

Shiny Sigilyph's Level-Up Attacks

ID: 256 Gust Level: 1 Category: Special Base Power: 40 PP: 35 Accuracy: 100
ID: 377 Miracle Eye Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 298 Hypnosis Level: 4 Category: Status Base Power: 1 PP: 20 Accuracy: 60
ID: 460 Psywave Level: 8 Category: Special Base Power: 1 PP: 15 Accuracy: 80
ID: 630 Tailwind Level: 11 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 690 Whirlwind Level: 14 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 450 Psybeam Level: 18 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 13 Air Cutter Level: 21 Category: Special Base Power: 60 PP: 25 Accuracy: 95
ID: 339 Light Screen Level: 24 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 478 Reflect Level: 28 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 624 Synchronoise Level: 31 Category: Special Base Power: 120 PP: 15 Accuracy: 100
ID: 379 Mirror Move Level: 34 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 247 Gravity Level: 38 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 14 Air Slash Level: 41 Category: Special Base Power: 75 PP: 20 Accuracy: 95
ID: 452 Psychic Level: 44 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 104 Cosmic Power Level: 48 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 549 Sky Attack Level: 51 Category: Physical Base Power: 140 PP: 5 Accuracy: 90

TM (Technical Machine) Moves Shiny Sigilyph Can Learn

ID: 458 Psyshock TM003 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 77 Calm Mind TM004 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 300 Ice Beam TM013 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 502 Roost TM019 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 507 Safeguard TM020 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 570 Solar Beam TM022 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 560 Smack Down TM023 Category: Physical Base Power: 50 PP: 15 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 524 Shadow Ball TM030 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 9 Aerial Ace TM040 Category: Physical Base Power: 60 PP: 20 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 592 Steel Wing TM051 Category: Physical Base Power: 70 PP: 25 Accuracy: 90
ID: 172 Energy Ball TM053 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 451 Psych Up TM077 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 153 Dream Eater TM085 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 206 Flash Cannon TM091 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 659 Trick Room TM092 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 118 Dark Pulse TM097 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 121 Dazzling Gleam TM099 Category: Special Base Power: 95 PP: 10 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 457 Psycho Shift TM138 Category: Status Base Power: 1 PP: 10 Accuracy: 90
ID: 547 Skill Swap TM139 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 350 Magic Coat TM144 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 351 Magic Room TM145 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 658 Trick TM150 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 706 Zen Headbutt TM152 Category: Physical Base Power: 80 PP: 15 Accuracy: 90
ID: 637 Telekinesis TM161 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 274 Heat Wave TM210 Category: Special Base Power: 95 PP: 10 Accuracy: 90
ID: 124 Defog TM213 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 19 Ancient Power TM226 Category: Special Base Power: 60 PP: 5 Accuracy: 100
ID: 428 Pluck TM298 Category: Physical Base Power: 60 PP: 20 Accuracy: 100
ID: 232 Future Sight TM315 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 599 Stored Power TM426 Category: Special Base Power: 20 PP: 5 Accuracy: 100
Pokémon: Shiny Sigilyph - Level Gain Rate: S Medium Fast - Class: Shiny
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 96 EXP
L 3: 324 EXP
L 4: 768 EXP
L 5: 1,500 EXP
L 6: 2,592 EXP
L 7: 4,116 EXP
L 8: 6,144 EXP
L 9: 8,748 EXP
L 10: 12,000 EXP
L 11: 15,972 EXP
L 12: 20,736 EXP
L 13: 26,364 EXP
L 14: 32,928 EXP
L 15: 40,500 EXP
L 16: 49,152 EXP
L 17: 58,956 EXP
L 18: 69,984 EXP
L 19: 82,308 EXP
L 20: 96,000 EXP
L 21: 111,132 EXP
L 22: 127,776 EXP
L 23: 146,004 EXP
L 24: 165,888 EXP
L 25: 187,500 EXP
L 26: 210,912 EXP
L 27: 236,196 EXP
L 28: 263,424 EXP
L 29: 292,668 EXP
L 30: 324,000 EXP
L 31: 357,492 EXP
L 32: 393,216 EXP
L 33: 431,244 EXP
L 34: 471,648 EXP
L 35: 514,500 EXP
L 36: 559,872 EXP
L 37: 607,836 EXP
L 38: 658,464 EXP
L 39: 711,828 EXP
L 40: 768,000 EXP
L 41: 827,052 EXP
L 42: 889,056 EXP
L 43: 954,084 EXP
L 44: 1,022,208 EXP
L 45: 1,093,500 EXP
L 46: 1,168,032 EXP
L 47: 1,245,876 EXP
L 48: 1,327,104 EXP
L 49: 1,411,788 EXP
L 50: 1,500,000 EXP
L 51: 1,591,812 EXP
L 52: 1,687,296 EXP
L 53: 1,786,524 EXP
L 54: 1,889,568 EXP
L 55: 1,996,500 EXP
L 56: 2,107,392 EXP
L 57: 2,222,316 EXP
L 58: 2,341,344 EXP
L 59: 2,464,548 EXP
L 60: 2,592,000 EXP
L 61: 2,723,772 EXP
L 62: 2,859,936 EXP
L 63: 3,000,564 EXP
L 64: 3,145,728 EXP
L 65: 3,295,500 EXP
L 66: 3,449,952 EXP
L 67: 3,609,156 EXP
L 68: 3,773,184 EXP
L 69: 3,942,108 EXP
L 70: 4,116,000 EXP
L 71: 4,294,932 EXP
L 72: 4,478,976 EXP
L 73: 4,668,204 EXP
L 74: 4,862,688 EXP
L 75: 5,062,500 EXP
L 76: 5,267,712 EXP
L 77: 5,478,396 EXP
L 78: 5,694,624 EXP
L 79: 5,916,468 EXP
L 80: 6,144,000 EXP
L 81: 6,377,292 EXP
L 82: 6,616,416 EXP
L 83: 6,861,444 EXP
L 84: 7,112,448 EXP
L 85: 7,369,500 EXP
L 86: 7,632,672 EXP
L 87: 7,902,036 EXP
L 88: 8,177,664 EXP
L 89: 8,459,628 EXP
L 90: 8,748,000 EXP
L 91: 9,042,852 EXP
L 92: 9,344,256 EXP
L 93: 9,652,284 EXP
L 94: 9,967,008 EXP
L 95: 10,288,500 EXP
L 96: 10,616,832 EXP
L 97: 10,952,076 EXP
L 98: 11,294,304 EXP
L 99: 11,643,588 EXP
L 100: 12,000,000 EXP
L 101: 12,600,000 EXP
L 102: 13,230,000 EXP
L 103: 13,891,000 EXP
L 104: 14,585,000 EXP
L 105: 15,314,000 EXP
L 106: 16,079,000 EXP
L 107: 16,882,000 EXP
L 108: 17,726,000 EXP
L 109: 18,612,000 EXP
L 110: 19,542,000 EXP
L 111: 20,519,000 EXP
L 112: 21,544,000 EXP
L 113: 22,621,000 EXP
L 114: 23,752,000 EXP
L 115: 24,939,000 EXP
L 116: 26,185,000 EXP
L 117: 27,494,000 EXP
L 118: 28,868,000 EXP
L 119: 30,311,000 EXP
L 120: 31,826,000 EXP
" data-width="700" data-numposts="5" data-colorscheme="dark">



Important notice! Pokemon Shiny Sigilyph is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Sigilyph
Avianoid Pokémon
????—
Symboler
#561
Sigilyph
Images on the Bulbagarden Archives
Type
Psychic Flying
Abilities
Wonder Skin or Magic Guard Tinted Lens
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg Group
Flying
Hatch time
5397 - 5653 steps
Height
4'07" 1.4 m
Weight
30.9 lbs. 14.0 kg
Regional numbers
Pokédex
#067/#120
Unova
Coastal
#090
Kalos
Browser
Not in any Browser
Base experience yield
172
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body09.png
Footprint
F561.png
Pokédex color
 Black
Base friendship
70
External Links

Sigilyph (Japanese????— Symboler) is a dual-type Psychic/Flying Pokémon introduced in Generation V.

It is not known to evolve into or from any other Pokémon.

Biology

Sigilyph is a spherical Pokémon, possessing two cyan eyes with a third on a black appendage on top of its head. Sigilyph has a pair of wings and a tail that are yellow with blue and red stripes on each of the "feathers", two black-colored three-toed "feet", and two small spikes at its base. Sigilyph will use its psychic powers to attack anyone who invades its territory. Due to it retaining memories from when it guarded an ancient city, it apparently flies along the same route constantly.

In the anime

 
Sigilyph in the anime

In the main series

Major appearances

Sigilyph made its debut in White—Victini and Zekrom and Black—Victini and Reshiram, appearing under the ownership of Damon. He used its power to activate the energy harnessed by the Solosis and Duosion in the Sword of the Vale so he could lift it into the sky. A wild Sigilyph also appeared in the film's World of Pokémon intro, while several more Sigilyph were seen in the Sword of the Vale in the flashback scene to one thousand years prior.

 

A Sigilyph appeared in Explorers of the Hero's Ruin! as one of the guardians of the Hero's Ruin.

A Sigilyph appeared in Cloudy Fate, Bright Future!, under the ownership of Carrie.

Minor appearances

 

Pokédex entries

Episode Pokémon Source Entry
BW064 Sigilyph Ash's Pokédex Sigilyph, the Avianoid Pokémon. Sigilyph keeps enemies from invading its territory with its Psychic powers and was the guardian of cities long ago.
This concludes the entries from the Best Wishes series.

In Pokémon Generations

 
Sigilyph in Pokémon Generations

Sigilyph appeared in The Uprising under the ownership of some Team Plasma Grunts

In the manga

 
Sigilyph in Pokémon RéBURST.

In the Pokémon Adventures manga

A Sigilyph appears under the ownership of an unknown Trainer in the Black 2 & White 2 chapter where it battled with Whitley's Foongy.

In the Pokémon RéBURST manga‎

A Sigilyph appears as a Burst form of Sabin.

Movie adaptations

Damon's Sigilyph appears in the manga adaptation of White—Victini and Zekrom. It is used by its trainer to trap Victini inside the Sword of the Vale.

In the TCG

Main article: Sigilyph (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation V  
Black They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
White The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Black 2 The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
White 2
Generation VI  
X The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Y The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Omega Ruby The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Alpha Sapphire The guardians of an ancient city, they always fly the same route while keeping watch for invaders.

 

Game locations

This Pokémon was unavailable prior to Generation V.
Generation V  
Black White
Desert Resort
Black 2 White 2
Desert Resort
Desert Resort (N's Pokémon
Transfer from Dream Radar
Dream World
Windswept Sky*
Generation VI  
X Y
Route 10Friend Safari (Psychic)
Omega Ruby Alpha Sapphire
Trade
Generation VII  
Sun Moon
Pokémon Bank

 

In side games

This Pokémon was unavailable prior to Generation V.
Generation V  
Rumble Blast
Desert: Rugged Flats, Tower: All*
PokéPark 2
Wish Park
Rumble U
Vehicle Gallery: A Flowing Desert (Boss)
Generation VI  
Battle Trozei
Dragon Hill: Stage 2
Shuffle
Event: The Daily Pokémon (#2)
Rumble World
Fairy Land: Guardian's Peak (All Areas, Entrance Boss),
Legend Terrain: Meteorite Parkland (Special)

 

Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 72  
132 - 179 254 - 348
Attack: 58  
56 - 121 108 - 236
Defense: 80  
76 - 145 148 - 284
Sp.Atk: 103  
97 - 170 189 - 335
Sp.Def: 80  
76 - 145 148 - 284
Speed: 97  
91 - 163 179 - 322
Total: 490   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVsIVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

 

 

 

 

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VII, this Pokémon is:  
Damaged
normally by:
Normal
Flying
Poison
Bug
Steel
Fire
Water
Dragon
Fairy
Weak to:
Rock
Ghost
Electric
Ice
Dark
Immune to:
Ground
Resistant to:
Fighting ¼×
Grass ½×
Psychic ½×
Notes:

Learnset

By leveling up

Generation VII
Other generations:
V - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Gust Flying Special 40 100% 35
1 Miracle Eye Psychic Status —% 40
4 Hypnosis Psychic Status 60% 20
8 Psywave Psychic Special 100% 15
11 Tailwind Flying Status —% 15
14 Whirlwind Normal Status —% 20
18 Psybeam Psychic Special 65 100% 20
21 Air Cutter Flying Special 60 95% 25
24 Light Screen Psychic Status —% 30
28 Reflect Psychic Status —% 20
31 Synchronoise Psychic Special 120 100% 10
34 Mirror Move Flying Status —% 20
38 Gravity Psychic Status —% 5
41 Air Slash Flying Special 75 95% 15
44 Psychic Psychic Special 90 100% 10
48 Cosmic Power Psychic Status —% 20
50 Sky Attack Flying Physical 140 90% 5
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

 
Generation VII
Other generations:
V - VI
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status —% 20
Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 60 100% 15
Bag TM Ice VI Sprite.png TM13 Ice Beam Ice Special 90 100% 10
Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status —% 30
Bag TM Normal VI Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water VI Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Flying VI Sprite.png TM19 Roost Flying Status —% 10
Bag TM Normal VI Sprite.png TM20 Safeguard Normal Status —% 25
Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Grass VI Sprite.png TM22 Solar Beam Grass Special 120 100% 10
Bag TM Rock VI Sprite.png TM23 Smack Down Rock Physical 50 100% 15
Bag TM Normal VI Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Normal VI Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Psychic VI Sprite.png TM33 Reflect Psychic Status —% 20
Bag TM Flying VI Sprite.png TM40 Aerial Ace Flying Physical 60 —% 20
Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Steel VI Sprite.png TM51 Steel Wing Steel Physical 70 90% 25
Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 90 100% 10
Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 50 90% 10
Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 90% 20
Bag TM Flying VI Sprite.png TM76 Fly Flying Physical 90 95% 15
Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status —% 10
Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 85% 15
Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status —% 10
Bag TM Normal VI Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Steel VI Sprite.png TM91 Flash Cannon Steel Special 80 100% 10
Bag TM Psychic VI Sprite.png TM92 Trick Room Psychic Status —% 5
Bag TM Dark VI Sprite.png TM97 Dark Pulse Dark Special 80 100% 15
Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 80 100% 10
Bag TM Normal VI Sprite.png TM100 Confide Normal Status —% 20
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
AerodactylTogeticArchenArcheops Ancient Power Rock Special 60 100% 5
NatuXatuWoobatSwoobat Future Sight Psychic Special 120 100% 10
HoothootNoctowlNatuXatu Psycho Shift Psychic Status 100% 10
PidgeyPidgeottoPidgeotSpearowFearowHoothoot
NoctowlWingullPelipperChatotPidoveTranquill
UnfezantDucklettSwannaFletchlingFletchinderTalonflame
NoibatNoivernPikipekTrumbeakToucannonOricorio
Roost Flying Status —% 10
NatuXatuWoobatSwoobatSigilyph Skill Swap Psychic Status —% 10
SkarmoryFletchlingFletchinderTalonflame Steel Wing Steel Physical 70 90% 25
NatuXatu Stored Power Psychic Special 20 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Sigilyph in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sigilyph in that game.
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Sigilyph can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sigilyph cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Rumble Blast
Attack ????
Defense ???
Speed ???
PokéPark 2: Wonders Beyond
PP2561.png Strong: Pikachu icon.png Weak: Snivy icon.png
PokéPark Pad entry:
Until he met Darkrai and Reuniclus, he had been wandering around Wish Park and searching for friends he could talk to about this world's history and future.
Pokémon Battle Trozei
Psychic
Attack Power: ?????

BT561.png

 
 
Pokémon Shuffle
None.png
Psychic
None.png Attack Power: 60 - 92 Raise Max Level.png 3

#165
Shuffle561.png

Barrier Bash
Removes one barrier-type disruption without fail.

 

Evolution

561Sigilyph.png
Unevolved
Sigilyph
 Psychic  Flying 

 

Sprites

This Pokémon was unavailable prior to Generation V.
Generation V  
Black White   Black 2 White 2
Spr 5b 561.png Spr b 5b 561.png   Spr 5b 561.png Spr b 5b 561.png
Spr 5b 561 s.png Spr b 5b 561 s.png   Spr 5b 561 s.png Spr b 5b 561 s.png
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 561.png Spr b 6x 561.png   Spr 6x 561.png Spr b 6x 561.png
Spr 6x 561 s.png Spr b 6x 561 s.png   Spr 6x 561 s.png Spr b 6x 561 s.png
Front Back   Front Back
561MS.png For other sprites and images, please see Sigilyph images on the Bulbagarden Archives.

 

Trivia

Origin

Sigilyph appears to have been inspired by the Nazca Lines, specifically the hummingbird figure, and kachina dolls. Like Sigilyph, the Nazca Lines are found in a desert. It also resembles a wind chime.

Name origin

Sigilyph is a combination of sigil and glyph. It may also draw its name from "sylph", which was a spirit of the air according to folklore.

Symboler may be a combination of symbol and bora or Ra.

In other languages

Language Title Meaning
Japan Flag.png Japanese ????— Symboler From symbol and bora or Ra
France Flag.png French Cryptéro From Cryptogram and pterodactylus
Spain Flag.png Spanish Sigilyph Same as English name
Germany Flag.png German Symvolara From Symbol and volare
Italy Flag.png Italian Sigilyph Same as English name
South Korea Flag.png Korean ??? Symboler Transliteration of its Japanese name
Hong Kong Flag.png Cantonese Chinese    
China and Taiwan Flags.png Mandarin Chinese ??? / ??? Xiàngzhengniao Literally "Symbol bird"
 
 
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