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Shiny Electivire
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Electivire

Class: Ultra Rare
Type:
Electric
Catch Rate: 30
Level Gain Rate: Medium Fast
Base Reward EXP: 995
Reward EV Point: Attack: 3
Electivire in game: 4,045 Who?
AVG Level: 66
Gender Ratios:
75% Male / 25% Female
Pokemon Id: 466

Base Stats

HP: 75
Attack: 123
Defense: 67
SpAttack: 95
SpDefense: 85
Speed: 95
Total: 540
Default Ability 1: Crippling
Default Ability 2: Sleep Immunity
Default Ability 3: Electric Master
Concept Artist: Nintendo
Artwork Artist: Nintendo

Electivire's elemental sensitivity to the enemy attacks:

: 100% : 100% : 100% : 50% : 100% : 100% : 50% : 100% : 100%
: 200% : 100% : 100% : 100% : 100% : 100% : 100% : 50% : 100%

Electivire's Transformation Line

#239 Elekid
Electric (Type 1)
Level 49
#125 Electabuzz
Electric (Type 1)
Level 54
Use item Lightning Gem
#466 Electivire
Electric (Type 1)
Level 64
Use item Mega Gem
#8466 Mega Electivire
Electric (Type 1)

Electivire's Other Forms

#2466 Shiny Electivire
Electric (Type 1)

HM (Hidden Machine) Moves Electivire Can Learn

ID: 601 Strength HM04 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 495 Rock Smash HM06 Category: Physical Base Power: 40 PP: 15 Accuracy: 100

Electivire's Level-Up Attacks

ID: 82 Charge Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 195 Fire Punch Level: 1 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 316 Ion Deluge Level: 1 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 336 Leer Level: 1 Category: Status Base Power: 1 PP: 30 Accuracy: 100
ID: 692 Wild Charge Level: 1 Category: Physical Base Power: 90 PP: 15 Accuracy: 100
ID: 466 Quick Attack Level: 6 Category: Physical Base Power: 40 PP: 30 Accuracy: 100
ID: 647 Thunder Shock Level: 7 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 574 Spark Level: 11 Category: Physical Base Power: 65 PP: 20 Accuracy: 100
ID: 621 Swift Level: 16 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 648 Thunder Wave Level: 20 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 539 Shock Wave Level: 21 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 165 Electro Ball Level: 32 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 646 Thunder Punch Level: 38 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 343 Low Kick Level: 40 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 132 Discharge Level: 44 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 649 Thunderbolt Level: 50 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 339 Light Screen Level: 52 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 515 Screech Level: 56 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 644 Thunder Level: 62 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 163 Electric Terrain Level: 65 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 239 Giga Impact Level: 68 Category: Physical Base Power: 150 PP: 5 Accuracy: 90

TM (Technical Machine) Moves Electivire Can Learn

ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 632 Taunt TM012 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 159 Earthquake TM026 Category: Physical Base Power: 100 PP: 10 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 452 Psychic TM029 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 65 Brick Break TM031 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 203 Flamethrower TM035 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 497 Rock Tomb TM039 Category: Physical Base Power: 60 PP: 15 Accuracy: 95
ID: 652 Torment TM041 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 344 Low Sweep TM047 Category: Physical Base Power: 65 PP: 20 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 214 Focus Blast TM052 Category: Special Base Power: 120 PP: 5 Accuracy: 70
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 677 Volt Switch TM072 Category: Special Base Power: 70 PP: 5 Accuracy: 100
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 73 Bulldoze TM078 Category: Physical Base Power: 60 PP: 20 Accuracy: 100
ID: 494 Rock Slide TM080 Category: Physical Base Power: 75 PP: 10 Accuracy: 90
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 692 Wild Charge TM093 Category: Physical Base Power: 90 PP: 15 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 216 Focus Punch TM113 Category: Physical Base Power: 150 PP: 20 Accuracy: 100
ID: 304 Ice Punch TM115 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 319 Iron Tail TM117 Category: Physical Base Power: 100 PP: 15 Accuracy: 75
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 492 Rock Climb TM125 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 39 Barrier TM131 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 195 Fire Punch TM133 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 646 Thunder Punch TM140 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 157 Dynamic Punch TM155 Category: Physical Base Power: 100 PP: 5 Accuracy: 50
ID: 364 Mega Kick TM156 Category: Physical Base Power: 120 PP: 5 Accuracy: 75
ID: 365 Mega Punch TM157 Category: Physical Base Power: 80 PP: 20 Accuracy: 85
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 186 Feint TM183 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 355 Magnet Rise TM201 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 515 Screech TM221 Category: Status Base Power: 1 PP: 40 Accuracy: 85
ID: 343 Low Kick TM223 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 667 Uproar TM224 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 129 Dig TM228 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 445 Power-Up Punch TM229 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 108 Covet TM232 Category: Physical Base Power: 70 PP: 25 Accuracy: 100
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 163 Electric Terrain TM260 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 166 Electroweb TM265 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 156 Dual Chop TM310 Category: Physical Base Power: 40 PP: 15 Accuracy: 90
ID: 688 Weather Ball TM365 Category: Special Base Power: 50 PP: 10 Accuracy: 100
ID: 259 Hammer Arm TM449 Category: Physical Base Power: 100 PP: 10 Accuracy: 90
ID: 111 Cross Chop TM452 Category: Physical Base Power: 100 PP: 5 Accuracy: 80
ID: 362 Meditate TM453 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 322 Karate Chop TM475 Category: Physical Base Power: 50 PP: 25 Accuracy: 100
ID: 500 Rolling Kick TM476 Category: Physical Base Power: 60 PP: 15 Accuracy: 85
ID: 165 Electro Ball TM477 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 120 Darkest Lariat TM546 Category: Physical Base Power: 85 PP: 10 Accuracy: 100
ID: 597 Stomping Tantrum TM553 Category: Physical Base Power: 150 PP: 10 Accuracy: 100
ID: 765 Rising Voltage TM596 Category: Special Base Power: 60 PP: 20 Accuracy: 100
Pokémon: Electivire - Level Gain Rate: Medium Fast - Class: Ultra Rare
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 48 EXP
L 3: 162 EXP
L 4: 384 EXP
L 5: 750 EXP
L 6: 1,296 EXP
L 7: 2,058 EXP
L 8: 3,072 EXP
L 9: 4,374 EXP
L 10: 6,000 EXP
L 11: 7,986 EXP
L 12: 10,368 EXP
L 13: 13,182 EXP
L 14: 16,464 EXP
L 15: 20,250 EXP
L 16: 24,576 EXP
L 17: 29,478 EXP
L 18: 34,992 EXP
L 19: 41,154 EXP
L 20: 48,000 EXP
L 21: 55,566 EXP
L 22: 63,888 EXP
L 23: 73,002 EXP
L 24: 82,944 EXP
L 25: 93,750 EXP
L 26: 105,456 EXP
L 27: 118,098 EXP
L 28: 131,712 EXP
L 29: 146,334 EXP
L 30: 162,000 EXP
L 31: 178,746 EXP
L 32: 196,608 EXP
L 33: 215,622 EXP
L 34: 235,824 EXP
L 35: 257,250 EXP
L 36: 279,936 EXP
L 37: 303,918 EXP
L 38: 329,232 EXP
L 39: 355,914 EXP
L 40: 384,000 EXP
L 41: 413,526 EXP
L 42: 444,528 EXP
L 43: 477,042 EXP
L 44: 511,104 EXP
L 45: 546,750 EXP
L 46: 584,016 EXP
L 47: 622,938 EXP
L 48: 663,552 EXP
L 49: 705,894 EXP
L 50: 750,000 EXP
L 51: 795,906 EXP
L 52: 843,648 EXP
L 53: 893,262 EXP
L 54: 944,784 EXP
L 55: 998,250 EXP
L 56: 1,053,696 EXP
L 57: 1,111,158 EXP
L 58: 1,170,672 EXP
L 59: 1,232,274 EXP
L 60: 1,296,000 EXP
L 61: 1,361,886 EXP
L 62: 1,429,968 EXP
L 63: 1,500,282 EXP
L 64: 1,572,864 EXP
L 65: 1,647,750 EXP
L 66: 1,724,976 EXP
L 67: 1,804,578 EXP
L 68: 1,886,592 EXP
L 69: 1,971,054 EXP
L 70: 2,058,000 EXP
L 71: 2,147,466 EXP
L 72: 2,239,488 EXP
L 73: 2,334,102 EXP
L 74: 2,431,344 EXP
L 75: 2,531,250 EXP
L 76: 2,633,856 EXP
L 77: 2,739,198 EXP
L 78: 2,847,312 EXP
L 79: 2,958,234 EXP
L 80: 3,072,000 EXP
L 81: 3,188,646 EXP
L 82: 3,308,208 EXP
L 83: 3,430,722 EXP
L 84: 3,556,224 EXP
L 85: 3,684,750 EXP
L 86: 3,816,336 EXP
L 87: 3,951,018 EXP
L 88: 4,088,832 EXP
L 89: 4,229,814 EXP
L 90: 4,374,000 EXP
L 91: 4,521,426 EXP
L 92: 4,672,128 EXP
L 93: 4,826,142 EXP
L 94: 4,983,504 EXP
L 95: 5,144,250 EXP
L 96: 5,308,416 EXP
L 97: 5,476,038 EXP
L 98: 5,647,152 EXP
L 99: 5,821,794 EXP
L 100: 6,000,000 EXP
L 101: 6,300,000 EXP
L 102: 6,615,000 EXP
L 103: 6,945,000 EXP
L 104: 7,292,000 EXP
L 105: 7,656,000 EXP
L 106: 8,038,000 EXP
L 107: 8,439,000 EXP
L 108: 8,860,000 EXP
L 109: 9,303,000 EXP
L 110: 9,768,000 EXP
L 111: 10,256,000 EXP
L 112: 10,768,000 EXP
L 113: 11,306,000 EXP
L 114: 11,871,000 EXP
L 115: 12,464,000 EXP
L 116: 13,087,000 EXP
L 117: 13,741,000 EXP
L 118: 14,428,000 EXP
L 119: 15,149,000 EXP
L 120: 15,906,000 EXP



Important notice! Pokemon Electivire is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Electivire (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Tangrowth #465: Tangrowth
Pokémon
#467: Magmortar Magmortar
This article is about the species. For a specific instance of this species, see Electivire (disambiguation).
Electivire
Thunderbolt Pokémon
エレキブル
Elekible
#466
Electivire
Images on the Bulbagarden Archives
Type
Electric
Abilities
Motor Drive Vital Spirit
Hidden Ability
Gender ratio
 
 
75% male, 25% female
Catch rate
30 (8.8%)
Breeding
Egg Group
Human-Like
Hatch time
6425 - 6681 steps
Height
5'11" 1.8 m
Weight
305.6 lbs. 138.6 kg
Base experience yield
199
Gen. IV
243
V+
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.webp
Footprint
F466.webp
Pokédex color
 Yellow
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Electivire (Japaneseエレキブル Elekible) is an Electric-type Pokémon introduced in Generation IV.

It evolves from Electabuzz when traded while holding an Electirizer. It is the final form of Elekid.

Biology

Electivire is a large, humanoid Pokémon covered in yellow fur with black stripes. It appears to lack a neck and has red eyes, a black spot on its forehead, and a pair of antennae with bulbous tips. A pattern on Electivire's back resembles an electric outlet. The fur on its cheeks and shoulders is spiky and ruffled. It has two black tails with red rounded ends, resembling open electrical wires. Electivire has black feet with three, clawed toes, and five black fingers on each of its hands.

Electivire is said to have the best electrical-energy output of all Electric-type Pokémon. Electivire is known to be recklessly careless regarding enemy attacks. The tips of its tails generate electricity, which shock opponents on contact with over 20,000 volts. It can also electrify its punches by gripping on to its tails. Blue sparks fly between its antennae as its electric charge amplifies. It thumps its chest when excited, causing thunder and sparks to fly around it. The voltage it makes can increase when it is battling. The amount of electric energy it can produce depends on Electivire's pulse. Electivire usually feeds off electric currents. In the anime, Electivire has been seen eating fruits from trees. A single Electivire is capable of powering a large city for an entire year.

In the anime

 
Electivire in the anime

Major appearances

Gary's Electivire

Electivire debuted in Home is Where the Start Is!, under the ownership of Gary Oak. He used it to battle Ash's Pikachu. It reappeared during Pokémon the Series: Diamond and Pearl and Pokémon Journeys: The Series.

Paul's Electivire

Paul's Electabuzz evolved into an Electivire sometime prior to Casting a Paul on Barry!. It developed a strong rivalry with Ash's Infernape.

Other

In The Eighth Wonder of the Sinnoh World!Volkner used an Electivire during his Gym battle with Ash. It easily defeated Torterra but then lost to Pikachu after being paralyzed by his Static.

In The Young Flame Strikes Back!Viren used an Electivire to battle Kiawe's Turtonator and Alolan Marowak and knocked them out. It was then defeated by Marowak the next day. In Living on the Cutting Edge!, Electivire attempted to intimidate a Kartana, only for it to cut through a wall and escape.

In A Young Royal Flame Ignites!Mr. Electric used an Electivire in a Battle Royal against the Masked Royal and Ash. It went up against Incineroar and Torracat, but it was defeated. In Battle Royal 151!, Electivire competed in the Battle Royal round of the Manalo Conference, but it was defeated by Kiawe's Turtonator.

Minor appearances

An Electivire appeared in Giratina and the Sky Warrior.

In Zoroark: Master of Illusions, an Electivire was on the Jubilife Reds team competing at the Pokémon Baccer World Cup. It briefly reappeared in Genesect and the Legend Awakened.

Pokédex entries

Episode Pokémon Source Entry
AG192 Electivire Ash's Pokédex No data.
Episode Pokémon Source Entry
DP184 Electivire Dawn's Pokédex Electivire, the Thunderbolt Pokémon, and the evolved form of Electabuzz. When Electivire attacks, it pushes the tips of its two tails against its opponent.
Episode Pokémon Source Entry
SM070 Electivire Rotom Pokédex Electivire, the Thunderbolt Pokémon. An Electric type. When Electivire gets excited, it beats its chest, which composes electrical sparks and the sound of thunder.

In the manga

 
Electivire in Pokémon Adventures

Phantom Thief Pokémon 7

Electivire was used by a Galactic Grunt that attacked Hiori and Rocco in their search for Lily. It fought Hiori's Lucario and almost defeated it until Lucario became enraged and defeated it with a powered-up Water Pulse.

Pocket Monsters Diamond & Pearl

An Electivire appeared in PDP07.

Pokémon Adventures

Mars of Team Galactic is shown in possession of an Electivire in Belligerent Bronzor. However, it is only present in the graphic novel releases, replacing the Luxray that occupied the role of transferring electric power needed for the completion of the Galactic Bomb.

In Shorting Out ElectivireVolkner is seen with an Electivire.

Pokémon Diamond and Pearl Adventure!

Mitsumi used Electivire to battle Hareta in Clash! Hareta vs. Mitsumi!!.

In the TCG

Main article: Electivire (TCG)

Other appearances

Super Smash Bros. Brawl

Electivire appears on the Electric terrain of Pokémon Stadium 2.

Trophy information

"A Thunderbolt Pokémon that attacks by pressing its two tails against a foe and delivering a shock of over 20,000 volts. When hit with an Electric-type attack, it takes no damage, and its Speed increases. Electabuzz evolves into Electivire if you trade it while it's holding an Electirizer. Electivire is famed for having the strongest physical attacks of Electric-type Pokémon."

Game data

NPC appearances

  • Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness: Electivire runs the link shop in Treasure Town.
  • Pokémon Ranger: Shadows of Almia: Electivire is used by Heath and is a boss of the game. It was used as a distraction so Team Dim Sun could attack the Ranger Union.

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV   Sinnoh
Pt: #199
  Johto
#—
Diamond It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
Pearl
Platinum Heedless of enemy attacks, it closes in, shoves its tails onto the foe, then looses high voltage.
HeartGold As its electric charge amplifies, blue sparks begin to crackle between its horns.
SoulSilver
Generation V     Unova
B2W2: #058
Black Heedless of enemy attacks, it closes in, shoves its tails onto the foe, then looses high voltage.
White
Black 2 The instant it presses the tips of its tails onto an opponent, it sends over 20,000 volts of electricity into the foe.
White 2
Generation VI   Kalos
#—
  Hoenn
#—
X As its electric charge amplifies, blue sparks begin to crackle between its horns.
Y It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
Omega Ruby As its electric charge amplifies, blue sparks begin to crackle between its horns.
Alpha Sapphire It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
Generation VII   Alola
SM: #228
  Alola
USUM: #297
  Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun It pushes the tips of its tails against its foes and then lets loose a high-voltage current. Its foes are burned to a crisp in an instant.
Moon When it gets excited, it thumps its chest. With every thud, thunder roars and electric sparks shower all around.
Ultra Sun It grips its tail, which spews electricity, and then beats down opponents with the power of its electrified fist.
Ultra Moon A single Electivire can provide enough electricity for all the buildings in a big city for a year.
Generation VIII     Galar
Crown Tundra #017
Sword The amount of electrical energy this Pokémon produces is proportional to the rate of its pulse. The voltage jumps while Electivire is battling.
Shield In terms of electrical-energy output, Electivire is one of the best among all Electric Pokémon. It discharges high-voltage currents from its tails.

 

Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV  
Diamond Pearl
Evolve Electabuzz
Platinum
Evolve Electabuzz
HeartGold SoulSilver
Evolve Electabuzz
Generation V  
Black
Trade
White
Evolve Electabuzz
Black 2
Trade
White 2
Evolve Electabuzz
Generation VI  
X Y
Evolve Electabuzz
Omega Ruby Alpha Sapphire
Evolve Electabuzz
Generation VII  
Sun Moon
Evolve Electabuzz
Ultra Sun Ultra Moon
Evolve Electabuzz
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII  
Sword Shield
TradeVersion 1.3.0+
Expansion Pass
Giant's BedFrigid SeaThree-Point PassBallimere Lake (Wanderer)

 

In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV  
Battle Revolution
Enter a specific code at the “Self-Introduction” option in the Profile menu
MD Time MD Darkness
Spacial Rift (B1F-B15F, Deep Spacial Rift B1F-B9F)
MD Sky
Spacial Rift (B1F-B15F, Deep Spacial Rift B1F-B9F)
Ranger: SoA
Oil Field Hideout
Rumble
Eternal Tower
MD Light
Evolve Electabuzz
PokéPark Wii
Cavern ZoneGranite Zone
Ranger: GS
Layuda IslandSky FortressThunder TempleLight Temple
Generation V  
Rumble Blast
Factory: World Axle - B2F
Rumble U
Conductor Room: Rumbling Magnetic Motors
Generation VI  
Battle Trozei
Distortion Island: Stage 2
Shuffle
Event: Electivire Appears
Event: Great Daily Pokémon (Fifth release)
Rumble World
White Ruins: Rumbling Hall (Back Boss)
Generation VII  
Rumble Rush
Zapdos SeaGarchomp SeaCharizard Sea2020Arceus SeaGarchomp SeaFinal

 

In events

Games Event Language Location Level Distribution period
DP Strongest Electivire Japanese Japan 50 November 15 to 30, 2007
DP Pikachu Cafe Electivire Korean South Korea 50 June 29, 2008
In-game events
Games Event Language Level Distribution period
DPPtHGSS Pokétopia Electivire English 50 June 25, 2007 onwards
DPPtHGSS Pokétopia Electivire English 50 July 12, 2007 onwards
DPPtHGSS Pokétopia Electivire French 50 July 12, 2007 onwards
DPPtHGSS Pokétopia Electivire German 50 July 12, 2007 onwards
DPPtHGSS Pokétopia Electivire Italian 50 July 12, 2007 onwards
DPPtHGSS Pokétopia Electivire Spanish 50 July 12, 2007 onwards

Held items

Game Held Item(s)
Battle Revolution Magnet Magnet (100%)
Sword Shield Electirizer Electirizer (5%)
Events* Magnet Magnet (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
75
 
135 - 182 260 - 354
Attack:
123
 
115 - 192 225 - 379
Defense:
67
 
64 - 130 125 - 256
Sp. Atk:
95
 
90 - 161 175 - 317
Sp. Def:
85
 
81 - 150 157 - 295
Speed:
95
 
90 - 161 175 - 317
Total:
540
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
3/5 ★★★☆☆
Power
3/4 ★★★
Skill
4/5 ★★★★
Stamina
4/4 ★★★★
Jump
2/2 ★★
Total
16/20 ★★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Fighting
Poison
Rock
Bug
Ghost
Fire
Water
Grass
Psychic
Ice
Dragon
Dark
Fairy
Weak to:
Ground
Immune to:
None
Resistant to:
Flying ½×
Steel ½×
Electric ½×
Notes:
  • If this Pokémon has Motor Drive, the effectiveness of  Electric-type  moves is 0×.

Learnset

By leveling up

Generation VIII
Other generations:
IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Quick Attack Normal Physical 40 100% 30
1 Leer Normal Status 100% 30
1 Thunder Shock Electric Special 40 100% 30
1 Charge Electric Status —% 20
12 Swift Normal Special 60 —% 20
16 Shock Wave Electric Special 60 —% 20
20 Thunder Wave Electric Status 90% 20
24 Screech Normal Status 85% 40
28 Thunder Punch Electric Physical 75 100% 15
34 Discharge Electric Special 80 100% 15
40 Low Kick Fighting Physical 100% 20
46 Thunderbolt Electric Special 90 100% 15
52 Light Screen Psychic Status —% 30
58 Thunder Electric Special 110 70% 10
64 Giga Impact Normal Physical 150 90% 5
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM00 Mega Punch Normal Physical 80 85% 20
Bag TM Normal VI Sprite.webp TM01 Mega Kick Normal Physical 120 75% 5
Bag TM Fire VI Sprite.webp TM03 Fire Punch Fire Physical 75 100% 15
Bag TM Ice VI Sprite.webp TM04 Ice Punch Ice Physical 75 100% 15
Bag TM Electric VI Sprite.webp TM05 Thunder Punch Electric Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Ground VI Sprite.webp TM15 Dig Ground Physical 80 100% 10
Bag TM Normal VI Sprite.webp TM16 Screech Normal Status 85% 40
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Rock VI Sprite.webp TM22 Rock Slide Rock Physical 75 90% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Normal VI Sprite.webp TM41 Helping Hand Normal Status —% 20
Bag TM Fighting VI Sprite.webp TM43 Brick Break Fighting Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM46 Weather Ball Normal Special 50 100% 10
Bag TM Rock VI Sprite.webp TM48 Rock Tomb Rock Physical 60 95% 15
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Fighting VI Sprite.webp TM75 Low Sweep Fighting Physical 65 100% 20
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Electric VI Sprite.webp TM80 Volt Switch Electric Special 70 100% 20
Bag TM Ground VI Sprite.webp TM81 Bulldoze Ground Physical 60 100% 20
Bag TM Electric VI Sprite.webp TM82 Electroweb Electric Special 55 95% 15
Bag TM Electric VI Sprite.webp TM90 Electric Terrain Electric Status —% 10
Bag TM Ground VI Sprite.webp TM98 Stomping Tantrum Ground Physical 75 100% 10
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Fire Sprite.webp TR02 Flamethrower Fire Special 90 100% 15
Bag TR Fighting Sprite.webp TR07 Low Kick Fighting Physical 100% 20
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Ground Sprite.webp TR10 Earthquake Ground Physical 100 100% 10
Bag TR Psychic Sprite.webp TR11 Psychic Psychic Special 90 100% 10
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Steel Sprite.webp TR31 Iron Tail Steel Physical 100 75% 15
Bag TR Normal Sprite.webp TR35 Uproar Normal Special 90 100% 10
Bag TR Dark Sprite.webp TR37 Taunt Dark Status 100% 20
Bag TR Fighting Sprite.webp TR64 Focus Blast Fighting Special 120 70% 5
Bag TR Electric Sprite.webp TR80 Electro Ball Electric Special 100% 10
Bag TR Electric Sprite.webp TR86 Wild Charge Electric Physical 90 100% 15
Bag TR Dark Sprite.webp TR93 Darkest Lariat Dark Physical 85 100% 10
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
MachopMachokeMachamp Cross Chop Fighting Physical 100 80% 5
MachopMachokeMachampTimburrGurdurrConkeldurr Dynamic Punch Fighting Physical 100 50% 5
HitmonleeHitmonchanHitmontopLucarioGalladeCinderace
ClobbopusGrapploct
Feint Normal Physical 30 100% 10
HitmonchanTimburrGurdurrConkeldurr Focus Punch Fighting Physical 150 100% 20
TimburrGurdurrConkeldurrPangoroGrimmsnarl Hammer Arm Fighting Physical 100 90% 10
  • Moves marked with an asterisk (*) must be chain bred onto Electivire in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electivire in that game.
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Barrier × Psychic Status —% 20
IV V VI VII Bide × Normal Physical —% 10
IV V VI VII Captivate × Normal Status 100% 20
IV V VI VII Charge Beam Electric Special 50 90% 10
IV V VI VII Confide Normal Status —% 20
IV V VI VII Counter Fighting Physical 100% 20
IV V VI VII Covet Normal Physical 60 100% 25
IV V VI VII Curse Ghost Status —% 10
IV V VI VII Detect Fighting Status —% 5
IV V VI VII Double Team Normal Status —% 15
IV V VI VII Double-Edge Normal Physical 120 100% 15
IV V VI VII Dual Chop Dragon Physical 40 90% 15
IV V VI VII Flash × Normal Status 100% 20
IV V VI VII Follow Me Normal Status —% 20
IV V VI VII Frustration × Normal Physical 100% 20
IV V VI VII Headbutt Normal Physical 70 100% 15
IV V VI VII Hidden Power × Normal Special 60 100% 15
IV V VI VII Ion Deluge × Electric Status —% 25
IV V VI VII Karate Chop × Fighting Physical 50 100% 25
IV V VI VII Magnet Rise Electric Status —% 10
IV V VI VII Meditate × Psychic Status —% 40
IV V VI VII Metronome Normal Status —% 10
IV V VI VII Mimic Normal Status —% 10
IV V VI VII Mud-Slap Ground Special 20 100% 10
IV V VI VII Natural Gift × Normal Physical 100% 15
IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
IV V VI VII Psywave × Psychic Special 100% 15
IV V VI VII Rage × Normal Physical 20 100% 20
IV V VI VII Reflect Psychic Status —% 20
IV V VI VII Return × Normal Physical 100% 20
IV V VI VII Rock Smash Fighting Physical 40 100% 15
IV V VI VII Rolling Kick × Fighting Physical 60 85% 15
IV V VI VII Secret Power × Normal Physical 70 100% 20
IV V VI VII Seismic Toss Fighting Physical 100% 20
IV V VI VII Signal Beam × Bug Special 75 100% 15
IV V VI VII Skull Bash Normal Physical 130 100% 10
IV V VI VII Strength Normal Physical 80 100% 15
IV V VI VII Submission Fighting Physical 80 80% 20
IV V VI VII Swagger Normal Status 85% 15
IV V VI VII Take Down Normal Physical 90 85% 20
IV V VI VII Teleport Psychic Status —% 20
IV V VI VII Torment Dark Status 100% 15
IV V VI VII Toxic Poison Status 90% 10
IV V VI VII Zap Cannon Electric Special 120 50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 466.webp Body size: 1
Recruit rate: -12%
IQ group: C
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist: Electric PA.webp
Electric
Field move: Electrify 3 field move.webp
(Electrify ×3)
Browser entry R-072
It discharges electricity from its body. It protects itself with an electric barrier.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
Electric Assist.webp
Electric
Field move:
(present)
Electrify 3 field move.webp
(Electrify ×3)
Poké Assist:
(past)
Electric Assist.webp
Electric
Field move:
(past)
Electrify 1 field move.webp
(Electrify ×1)
Browser entry R-117/N-181
It composes waves of electricity around it that make Pokémon Stopped.
Pokémon Rumble
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
Rush466Body.webp Walking Speed: 1.42 seconds Base HP: 54  
Base Attack: 81 Base Defense: 54 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
PPW466.webp PokéPark Pad entry:
Electivire left for the Cavern Zone. The Attraction he likes most is Bastiodon's Block Barrage. Another favorite is Rotom's Spooky Shoot-'em-Up
PokéPark 2: Wonders Beyond
PP2466.webp Strong:   Weak: Pikachu icon.webp
PokéPark Pad entry:
He planned to go to the Crag Area, but he took a wrong turn and ended up in the Tech Area. He is Magmortar's childhood friend.
Pokémon Battle Trozei
Electric
Attack Power: ★★★★★

BT466.webp

Flinch Attack
Briefly stops wild Pokémon from taking action.
Pokémon Shuffle
None.webp
Electric
None.webp Attack Power: 70 - 110 Raise Max Level.webp 5

#519
Shuffle466.webp

T-Boost
Increases damage when making a T-shaped match.

 

Pokémon GO
GO466.webp Base Stamina: 181 Base Attack: 249 Base Defense: 163
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Thunder ShockLow Kick
Charged Attacks: Thunder PunchWild ChargeThunderIce Punch*Flamethrower*FrustrationReturn

Evolution

239Elekid.webp
Baby form
Elekid
 Electric 
Egg
Breed


Rare Candy
Level 30
125Electabuzz.webp
First evolution
Electabuzz
 Electric 
Link Trade icon SwSh.webp + Electirizer
Trade
holding Electirizer
466Electivire.webp
Second evolution
Electivire
 Electric 

 

Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 466.webp Spr b 4d 466.webp   Spr 4p 466.webp Spr b 4p 466.webp   Spr 4p 466.webp Spr b 4p 466.webp
Spr 4d 466 s.webp Spr b 4d 466 s.webp   Spr 4p 466 s.webp Spr b 4d 466 s.webp   Spr 4p 466 s.webp Spr b 4d 466 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 466.webp Spr b 5b 466.webp   Spr 5b 466.webp Spr b 5b 466.webp
Spr 5b 466 s.webp Spr b 5b 466 s.webp   Spr 5b 466 s.webp Spr b 5b 466 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 466.webp Spr b 6x 466.webp   Spr 6x 466.webp Spr b 6x 466.webp
Spr 6x 466 s.webp Spr b 6x 466 s.webp   Spr 6x 466 s.webp Spr b 6x 466 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 466.webp Spr b 7s 466.webp   Spr 7s 466.webp Spr b 7s 466.webp
Spr 7s 466 s.webp Spr b 7s 466 s.webp   Spr 7s 466 s.webp Spr b 7s 466 s.webp
Front Back   Front Back
Generation VIII  
Sword Shield
400px 400px
 
HOME
HOME466.webp HOME466 s.webp
466MS8.webp For other sprites and images, please see Electivire images on the Bulbagarden Archives.

 

Trivia

 
Voldon's Electivire Costume
  • Electivire shares its category with Zebstrika. They are both known as the Thunderbolt Pokémon.
  • Electrivire's evolutionary family may be considered a counterpart of Magmortar's. Both evolve starting at Level 30 and whose evolved forms evolve via trading with an item containing the suffix "-izer" . Both have the same gender ratio (75% male, 25% female), and both are typically exclusive to one version of a pair of games. They both have similar status-inducing Abilities in Flame Body and Static, as well as the same Hidden Ability, Vital Spirit. Their evolutionary relatives were also released in the same generation (Generation I and II).
  • Electivire, along with MagmortarGliscor, and Tangrowth, are the only Generation IV Pokémon that explicitly required the use of a Generation III game in order to be available until the release of Pokémon Platinum. In this case, both the Electirizer and Elekid are only available through dual-slot mode with Pokémon FireRed.
    • This excludes the special Electivire available through Battle Revolution.
  • An Electivire Costume is worn by Voldon in Pokémon Battle Revolution.
  • Electivire was the only Generation IV Pokémon in the anime that debuted before Pokémon the Series: Diamond and Pearl without debuting in a movie first.

Origin

Electivire is likely based on a gorilla due to it being two-legged and its hairy features. It may also be based on a Yeti, an ape-like cryptid that was said to inhabit the Himalayas. Unlike a gorilla, it can easily walk on two legs. Its design and Motor Drive Ability are similar to an electric motor, while the mark on its back resembles a socket. Its horns may be based on Tesla coils.

Name origin

Electivire is a combination of electric or electricity and wire (referring to its cord-like tails). It may also derive from live wire, a wire in which electric current flows.

Elekible may be a combination of electric, エレキ eleki (electric), or electricity and cable.

In other languages

Language Title Meaning
Japan Flag.webp Japanese エレキブル Elekible From エレキ eleki or electricity and cable
France Flag.webp French Élekable From électrique and câble
Spain Flag.webp Spanish Electivire Same as English name
Germany Flag.webp German Elevoltek From elektrisch, Volt and TechnikElektrotechnik or 鉄拳 tekken
Italy Flag.webp Italian Electivire Same as English name
South Korea Flag.webp Korean 에레키블 Elekible Transliteration of its Japanese name
Hong Kong Flag.webp Cantonese Chinese    
China and Taiwan Flags.webp Mandarin Chinese 電擊魔獸 / 电击魔兽 Diànjímóshòu Literally "Electric shock magical beast"
 
 

 

 

 

 

 

 

 

 

 

Related articles

  • Gary's Electivire
  • Paul's Electivire

External links

 

Tangrowth #465: Tangrowth
Pokémon
#467: Magmortar Magmortar
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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