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Shiny Horsea

Class: Shiny Common
Type:
Water
Catch Rate: 112
Level Gain Rate: S Medium Fast
Base Reward EXP: 124
Reward EV Point: SpAttack: 1
Shiny Horsea in game: 209 Who?
AVG Level: 72
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 2116

Base Stats

HP: 37
Attack: 50
Defense: 87
SpAttack: 87
SpDefense: 31
Speed: 75
Total: 367
Default Ability 1: Assassin
Default Ability 2: Speed Novice
Default Ability 3: Water Novice
Concept Artist: Nintendo
Artwork Artist: LordChatta

Where Shiny Horsea can be captured:

RO: 260, Voltaic Cave F1 Display More...

Shiny Horsea's elemental sensitivity to the enemy attacks:

: 100% : 100% : 100% : 200% : 100% : 50% : 100% : 100% : 200%
: 100% : 50% : 100% : 100% : 100% : 100% : 100% : 50% : 50%

Shiny Horsea's Transformation Line

#2116 Shiny Horsea
Water (Type 1)
Level 54
#2117 Shiny Seadra
Water (Type 1)
Level 67
Use item Luna Gem
#2230 Shiny Kingdra
Water (Type 1) Dragon (Type 2)
Level 79
Use item Ultimate Gem
#10230 Shiny Mega Kingdra
Water (Type 1) Dragon (Type 2)

Shiny Horsea's Other Forms

#116 Horsea
Water (Type 1)

HM (Hidden Machine) Moves Shiny Horsea Can Learn

ID: 294 Hyper Surf HM03 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 689 Whirlpool HM05 Category: Special Base Power: 35 PP: 15 Accuracy: 85
ID: 687 Waterfall HM07 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 133 Dive HM08 Category: Physical Base Power: 80 PP: 10 Accuracy: 100

Shiny Horsea's Level-Up Attacks

ID: 68 Bubble Level: 1 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 564 Smokescreen Level: 19 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 143 Dragon Breath Level: 20 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 336 Leer Level: 24 Category: Status Base Power: 1 PP: 30 Accuracy: 100
ID: 69 Bubble Beam Level: 25 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 215 Focus Energy Level: 26 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 666 Twister Level: 29 Category: Special Base Power: 40 PP: 20 Accuracy: 100
ID: 681 Water Gun Level: 30 Category: Special Base Power: 40 PP: 25 Accuracy: 100
ID: 66 Brine Level: 31 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 327 Laser Focus Level: 35 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 12 Agility Level: 37 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 147 Dragon Pulse Level: 42 Category: Special Base Power: 85 PP: 10 Accuracy: 100
ID: 145 Dragon Dance Level: 50 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 290 Hydro Pump Level: 52 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 471 Rain Dance Level: 55 Category: Status Base Power: 1 PP: 5 Accuracy: 1000

TM (Technical Machine) Moves Shiny Horsea Can Learn

ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 258 Hail TM007 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 300 Ice Beam TM013 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 52 Blizzard TM014 Category: Special Base Power: 110 PP: 5 Accuracy: 70
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 512 Scald TM055 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 206 Flash Cannon TM091 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 548 Skull Bash TM110 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 413 Outrage TM118 Category: Physical Base Power: 120 PP: 10 Accuracy: 100
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 683 Water Pulse TM122 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 116 Curse TM164 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 62 Bounce TM174 Category: Physical Base Power: 85 PP: 5 Accuracy: 85
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 46 Bide TM191 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 143 Dragon Breath TM203 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 147 Dragon Pulse TM208 Category: Special Base Power: 85 PP: 10 Accuracy: 100
ID: 666 Twister TM216 Category: Special Base Power: 40 PP: 20 Accuracy: 100
ID: 12 Agility TM230 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 469 Rage TM251 Category: Physical Base Power: 20 PP: 20 Accuracy: 100
ID: 631 Take Down TM264 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 130 Disable TM270 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 66 Brine TM288 Category: Special Base Power: 65 PP: 10 Accuracy: 100
ID: 215 Focus Energy TM307 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 475 Razor Wind TM309 Category: Special Base Power: 80 PP: 10 Accuracy: 100
ID: 391 Muddy Water TM316 Category: Special Base Power: 90 PP: 10 Accuracy: 85
ID: 585 Splash TM323 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 145 Dragon Dance TM324 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 148 Dragon Rage TM325 Category: Special Base Power: 1 PP: 10 Accuracy: 100
ID: 290 Hydro Pump TM327 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 199 Flail TM333 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
ID: 69 Bubble Beam TM336 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 90 Clear Smog TM363 Category: Special Base Power: 50 PP: 15 Accuracy: 1000
ID: 681 Water Gun TM369 Category: Special Base Power: 40 PP: 25 Accuracy: 100
ID: 340 Liquidation TM410 Category: Physical Base Power: 85 PP: 10 Accuracy: 100
ID: 32 Aurora Beam TM460 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 409 Octazooka TM503 Category: Special Base Power: 65 PP: 10 Accuracy: 85
ID: 760 Scale Shot TM592 Category: Physical Base Power: 25 PP: 20 Accuracy: 90
ID: 773 Flip Turn TM604 Category: Physical Base Power: 60 PP: 20 Accuracy: 100
Pokémon: Shiny Horsea - Level Gain Rate: S Medium Fast - Class: Shiny
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 96 EXP
L 3: 324 EXP
L 4: 768 EXP
L 5: 1,500 EXP
L 6: 2,592 EXP
L 7: 4,116 EXP
L 8: 6,144 EXP
L 9: 8,748 EXP
L 10: 12,000 EXP
L 11: 15,972 EXP
L 12: 20,736 EXP
L 13: 26,364 EXP
L 14: 32,928 EXP
L 15: 40,500 EXP
L 16: 49,152 EXP
L 17: 58,956 EXP
L 18: 69,984 EXP
L 19: 82,308 EXP
L 20: 96,000 EXP
L 21: 111,132 EXP
L 22: 127,776 EXP
L 23: 146,004 EXP
L 24: 165,888 EXP
L 25: 187,500 EXP
L 26: 210,912 EXP
L 27: 236,196 EXP
L 28: 263,424 EXP
L 29: 292,668 EXP
L 30: 324,000 EXP
L 31: 357,492 EXP
L 32: 393,216 EXP
L 33: 431,244 EXP
L 34: 471,648 EXP
L 35: 514,500 EXP
L 36: 559,872 EXP
L 37: 607,836 EXP
L 38: 658,464 EXP
L 39: 711,828 EXP
L 40: 768,000 EXP
L 41: 827,052 EXP
L 42: 889,056 EXP
L 43: 954,084 EXP
L 44: 1,022,208 EXP
L 45: 1,093,500 EXP
L 46: 1,168,032 EXP
L 47: 1,245,876 EXP
L 48: 1,327,104 EXP
L 49: 1,411,788 EXP
L 50: 1,500,000 EXP
L 51: 1,591,812 EXP
L 52: 1,687,296 EXP
L 53: 1,786,524 EXP
L 54: 1,889,568 EXP
L 55: 1,996,500 EXP
L 56: 2,107,392 EXP
L 57: 2,222,316 EXP
L 58: 2,341,344 EXP
L 59: 2,464,548 EXP
L 60: 2,592,000 EXP
L 61: 2,723,772 EXP
L 62: 2,859,936 EXP
L 63: 3,000,564 EXP
L 64: 3,145,728 EXP
L 65: 3,295,500 EXP
L 66: 3,449,952 EXP
L 67: 3,609,156 EXP
L 68: 3,773,184 EXP
L 69: 3,942,108 EXP
L 70: 4,116,000 EXP
L 71: 4,294,932 EXP
L 72: 4,478,976 EXP
L 73: 4,668,204 EXP
L 74: 4,862,688 EXP
L 75: 5,062,500 EXP
L 76: 5,267,712 EXP
L 77: 5,478,396 EXP
L 78: 5,694,624 EXP
L 79: 5,916,468 EXP
L 80: 6,144,000 EXP
L 81: 6,377,292 EXP
L 82: 6,616,416 EXP
L 83: 6,861,444 EXP
L 84: 7,112,448 EXP
L 85: 7,369,500 EXP
L 86: 7,632,672 EXP
L 87: 7,902,036 EXP
L 88: 8,177,664 EXP
L 89: 8,459,628 EXP
L 90: 8,748,000 EXP
L 91: 9,042,852 EXP
L 92: 9,344,256 EXP
L 93: 9,652,284 EXP
L 94: 9,967,008 EXP
L 95: 10,288,500 EXP
L 96: 10,616,832 EXP
L 97: 10,952,076 EXP
L 98: 11,294,304 EXP
L 99: 11,643,588 EXP
L 100: 12,000,000 EXP
L 101: 12,600,000 EXP
L 102: 13,230,000 EXP
L 103: 13,891,000 EXP
L 104: 14,585,000 EXP
L 105: 15,314,000 EXP
L 106: 16,079,000 EXP
L 107: 16,882,000 EXP
L 108: 17,726,000 EXP
L 109: 18,612,000 EXP
L 110: 19,542,000 EXP
L 111: 20,519,000 EXP
L 112: 21,544,000 EXP
L 113: 22,621,000 EXP
L 114: 23,752,000 EXP
L 115: 24,939,000 EXP
L 116: 26,185,000 EXP
L 117: 27,494,000 EXP
L 118: 28,868,000 EXP
L 119: 30,311,000 EXP
L 120: 31,826,000 EXP



Important notice! Pokemon Shiny Horsea is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Horsea (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Kangaskhan #115: Kangaskhan
Pokémon
#117: Seadra Seadra
This article is about the species. For a specific instance of this species, see Horsea (disambiguation).
Horsea
Dragon Pokémon
タッツー
Tattu
#116
Horsea
Images on the Bulbagarden Archives
Type
Water
Abilities
Swift Swim or Sniper Damp
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
225 (39.9%)
Breeding
Egg Groups
Water 1 and Dragon
Hatch time
5140 - 5396 steps
Height
1'04" 0.4 m
Weight
17.6 lbs. 8.0 kg
Base experience yield
83
Gen. I-IV
59
V+
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.webp
Footprint
F116.webp
Pokédex color
 Blue
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation I
    • Generation II
    • Generation III
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Horsea (Japaneseタッツー Tattu) is a Water-type Pokémon introduced in Generation I.

It evolves into Seadra starting at level 32, which evolves into Kingdra when traded while holding a Dragon Scale.

Biology

Horsea is a light blue, seahorse-like Pokémon. It has red eyes, a long, tubular mouth, and three spike-like fins on either side of its head. Its ridged belly and single dorsal fin are cream-colored. Highly adept in the water, it uses its dorsal fin to swim in any direction while facing forward. It has a tightly curled tail that it can use as both a balance and an anchor when caught in a strong current. In safer environments, it uses its tail to play with other members of its species.

Horsea feeds on insects and moss gathered from rocks. If Horsea senses danger, it sprays water or dense black ink from its mouth at its attacker. It can shoot more precisely at insects flying above the surface of the water. Horsea nests in coral reefs and islands throughout oceans with gentle currents. Many Eggs are laid every year, and the young are raised by the male Horsea rather than the female. Horsea swims with dance-like motions, causing whirlpools in the process. It tends to compete with each other to see who can cause the biggest whirlpool.

In the anime

Main series

 
Horsea in the anime

Major appearances

Misty's Horsea

Horsea debuted in Tentacool & Tentacruel, where it aided in stopping a rampaging giant TentacruelMisty caught it off-screen. In The Misty Mermaid, she left it at the Cerulean Gym in the care of her sisters.

Minor appearances

A Horsea appeared in a fantasy in the banned episode EP035.

In Showdown at the Po-ké Corral, multiple Horsea were living at Professor Oak's Laboratory.

In Pikachu's Vacation, a Horsea was at the Pokémon Theme Park.

A Horsea appeared in Misty's fantasy in Bye Bye Psyduck.

In The Power of One, multiple Horsea sensed the disturbance caused by Lawrence III.

A Horsea appeared in a fantasy in The Totodile Duel.

A Horsea appeared in Snorlax Snowman.

In Mantine Overboard!, a Horsea was living in the sea near Ogi City.

In The Legend of Thunder!, a Horsea was seen at the Pokémon Center.

In Pokémon Ranger and the Temple of the Sea, a Manaphy Egg bounced on a Horsea's head while adrift in the ocean.

In Up Close and Personable!, a Horsea was living in the lake near the Pokémon Summer Academy.

Multiple Horsea appeared in Kalos, Where Dreams and Adventures Begin!.

In Going for the Gold!, two Horsea were living in the Ambrette Aquarium.

Three Horsea appeared in I Choose You!.

In Alola, Kanto!, four Horsea were seen at Professor Oak's Laboratory. A fifth was featured in Lana's fantasy about the Pokémon that she hoped to see in Kanto.

In Legend? Go! Friends? Go!, five Horsea were underwater outside Vermilion City.

In The Sinnoh Iceberg Race!, a Trainer's Horsea competed in the Pokémon Iceberg Race.

A Trainer's Horsea appeared in Caring for a Mystery!.

In JN063, a Trainer's Horsea competed in the Marine Athletics Race.

Pokédex entries

Episode Pokémon Source Entry
EP019 Horsea Ash's Pokédex Horsea, a Dragon Pokémon. In this unique Pokémon species, thousands of Eggs hatch every spring, and then the male raises them himself.

Pokémon Generations

 
Horsea in Pokémon Generations

In The Cavern, three wild Horsea were in the waters that surrounded the Mossdeep Space Center.

In the manga

 
Horsea in Pokémon Adventures

Magical Pokémon Journey

Main article: Horsea (MPJ)

Horsea is a character from Magical Pokémon Journey.

Pokémon Adventures

Green had a Horsea in Zap! Zap! Zapdos! on her team that she received from Silver in exchange for her Granbull following their escape from the Masked Man. She used her in her crafty tricks such as cloaking areas with Smokescreen or leaving ink trails. She was later transferred back to Silver, and eventually evolved into Kingdra.

A Horsea appeared in ''Breath of the Dragonair Part 1, under the ownership of a Trainer. It was used in a surfing contest, before it was interrupted by Lance controlling the winning prize, a Dragonair.

Lance's Horsea was seen in a flashback of his and Clair's childhood in The Last Battle II.

A Horsea was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt I.

A Horsea appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.

Pokémon Gold & Silver: The Golden Boys

Multiple Horsea appeared in Let's Survive This Sea Battle.

Pokémon Gotta Catch 'Em All

A Horsea appeared in GDZ45, under the ownership of a contestant.

A Horsea appeared in GDZ68.

Pokémon Pocket Monsters

A Horsea appeared in Regain the Deserted Power Plant!.

A Horsea appeared in Which One is the Real Clefairy!?.

A Horsea appeared in Curry Showdown! Which is the Most Delicious? as one of the participants of a curry cooking competition.

A Horsea appeared in Rampage at the Ruins of Alph!!.

Giovanni was revealed to own a Horsea in Pokémon Hair Salon Opens!!.

In the TCG

Main article: Horsea (TCG)

Game data

Pokédex entries

Generation I     Kanto
#116
Red Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Blue
Yellow If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Stadium Uses its tail to keep its balance while spraying ink from its mouth. The ink appears to be for shooting down bugs.
Generation II     Johto
#186
Gold If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Silver Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
Crystal When they're in a safe location, they can be seen playfully tangling their tails together.
Stadium 2 If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
Generation III   Hoenn
#184
  Kanto
#116
Ruby Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
Sapphire If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fins on its back.
Emerald By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger.
FireRed It maintains balance using its tail, which is wound up like a coil. It may spray ink from its mouth.
LeafGreen Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Generation IV   Sinnoh
#—
  Johto
#190
Diamond It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Pearl
Platinum
HeartGold If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
SoulSilver Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
Generation V     Unova
#—
Black It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
White
Black 2 It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
White 2
Generation VI   Kalos
Coastal #039
  Hoenn
#193
X Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
Y It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
Omega Ruby Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
Alpha Sapphire If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fin on its back.
Generation VII   Alola
#—
  Kanto
#116
This Pokémon has no Pokédex entries in Sun, MoonUltra Sun, and Ultra Moon.
Let's Go Pikachu If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
Let's Go Eevee
Generation VIII     Galar
Isle of Armor #198
Sword Horsea makes its home in oceans with gentle currents. If this Pokémon is under attack, it spits out pitch-black ink and escapes.
Shield They swim with dance-like motions and cause whirlpools to form. Horsea compete to see which of them can generate the biggest whirlpool.

 

Game locations

Generation I  
Red
Seafoam Islands
Routes 1920, and 21Seafoam IslandsCinnabar Island (Super Rod)
Blue
Routes 1920, and 21Seafoam IslandsCinnabar Island (Super Rod)
Blue (Japan)
Rocket Game CornerSeafoam Islands
Routes 1920, and 21Seafoam IslandsCinnabar Island (Super Rod)
Yellow
Routes 101112, and 13Vermilion City (Super Rod)
Generation II  
Gold Silver
Whirl Islands (SurfingGood Rod or Super Rod)
Crystal
Whirl Islands (SurfingGood Rod or Super Rod)
Generation III  
Ruby Sapphire
Routes 132133, and 134 (Super Rod)
Emerald
Routes 132133, and 134 (Super Rod)
Trade Bagon in Pacifidlog Town
FireRed
Vermilion CityTreasure BeachKindle RoadBond BridgeResort GorgeousWater LabyrinthWater PathGreen PathOutcast IslandTanoby RuinsFive Isle MeadowMemorial PillarOne IslandFive IslandIcefall CaveTrainer TowerPallet TownCinnabar Island (Good Rod or Super Rod)
Routes 410111213192021, and 24Cerulean CitySeafoam Islands (Super Rod)
LeafGreen
Routes 410111213192021, and 24Cerulean CitySeafoam IslandsPallet TownCinnabar Island (Good Rod)
Vermilion City (Good Rod or Super Rod)
Colosseum
Trade
XD
Trade
Generation IV  
Diamond Pearl
Route 226 (Good Rod)
Platinum
Route 226 (Good Rod)
HeartGold SoulSilver
Whirl IslandsSeafoam Islands (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
Warm BeachBeyond the Sea, and Winner's Path
Generation V  
Black White
Routes 17 and 18P2 Laboratory (Fishing)
Black 2 White 2
Routes 17 and 18P2 Laboratory (Fishing)
Dream World
Sparkling Sea
Generation VI  
X Y
Ambrette TownCyllage City (Good Rod)
Omega Ruby Alpha Sapphire
Routes 130131132133, and 134Sealed Chamber (Super Rod)
Generation VII  
Sun Moon
Kala'e Bay (Island Scan)We
Ultra Sun Ultra Moon
Kala'e Bay (Island Scan)We
Let's Go Pikachu Let's Go Eevee
Routes 1112, and 13 (Sea Skim)
Generation VIII  
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Insular Sea
Loop Lagoon (Max Raid Battle)

 

In side games

Generation I  
Pinball
Red FieldSeafoam Islands
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Channel
Secret Cove
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 2Secret Storage 18, Endless Level 6, Mr. Who's Den
MD Red MD Blue
Silver Trench (10F-20F), Grand Sea (10F-20F), Fantasy Strait (B1-B10)
Ranger
Safra Sea
Generation IV  
MD Time MD Darkness
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B49F)
MD Sky
Surrounded Sea (B1F-B19F), Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F), Bottomless Sea (B1F-B49F)
Ranger: SoA
Sea of Wailord
Rumble
Bright Beach (Normal Mode B)
Ranger: GS
Coral Sea
Generation V  
Rumble Blast
Beach: Seabreeze TrailChallenger's Ground
Rumble U
Vehicle Gallery: The Electrifying Tynamo
Generation VI  
Battle Trozei
Dragon Hill: Stage 2
Shuffle
Violeta Palace: Stage 374
Rumble World
Silver Isles: Windy Sea (All Areas)
Generation VII  
Rumble Rush
Dragonite SeaZapdos SeaJirachi SeaMewtwo SeaBulbasaur SeaJirachi SeaFinalMewtwo SeaFinal

 

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Haze Horsea English United States 5 June 8 to 21, 2002
BW Year of the Dragon Egg Horsea Japanese Japan 1 January 6 to February 5, 2012
BW Year of the Dragon Horsea Korean Wi-Fi 1 August 23 to October 4, 2012

Held items

Game Held Item(s)
Red* Blue* TM Ice TM33 (Ice Punch) (100%)
Yellow*
Gold Silver Dragon Scale Dragon Scale (2%)
Crystal
Ruby Sapphire Dragon Scale Dragon Scale (5%)
Emerald
Diamond Pearl Dragon Scale Dragon Scale (5%)
Platinum
HeartGold SoulSilver Dragon Scale Dragon Scale (5%)
Black White Dragon Scale Dragon Scale (5%)
Black 2 White 2 Dragon Scale Dragon Scale (5%)
X Y Dragon Scale Dragon Scale (5%)
Omega Ruby Alpha Sapphire Dragon Scale Dragon Scale (5%)
Sun Moon Dragon Scale Dragon Scale (5%)
Ultra Sun Ultra Moon Dragon Scale Dragon Scale (5%)
Sword Shield Dragon Scale Dragon Scale (5%)
Pokéwalker Dragon Scale Dragon Scale (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP:
30
 
90 - 137 170 - 264
Attack:
40
 
40 - 101 76 - 196
Defense:
70
 
67 - 134 130 - 262
Sp. Atk:
70
 
67 - 134 130 - 262
Sp. Def:
25
 
27 - 84 49 - 163
Speed:
60
 
58 - 123 112 - 240
Total:
295
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 70.

 

Pokéathlon stats

Speed
3/4 ★★★
Power
1/3 ☆☆
Skill
3/3 ★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
12/16 ★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Psychic
Dragon
Dark
Fairy
Weak to:
Grass
Electric
Immune to:
None
Resistant to:
Steel ½×
Fire ½×
Water ½×
Ice ½×

Learnset

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Water Gun Water Special 40 100% 25
1 Leer Normal Status 100% 30
5 Smokescreen Normal Status 100% 20
10 Twister Dragon Special 40 100% 20
15 Focus Energy Normal Status —% 30
20 Dragon Breath Dragon Special 60 100% 20
25 Bubble Beam Water Special 65 100% 20
30 Agility Psychic Status —% 30
35 Laser Focus Normal Status —% 30
40 Dragon Pulse Dragon Special 85 100% 10
45 Hydro Pump Water Special 110 80% 5
50 Dragon Dance Dragon Status —% 20
55 Rain Dance Water Status —% 5
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Ice VI Sprite.webp TM35 Hail Ice Status —% 10
Bag TM Water VI Sprite.webp TM36 Whirlpool Water Special 35 85% 15
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Water VI Sprite.webp TM45 Dive Water Physical 80 100% 10
Bag TM Flying VI Sprite.webp TM52 Bounce Flying Physical 85 85% 5
Bag TM Water VI Sprite.webp TM55 Brine Water Special 65 100% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TR Water Sprite.webp TR03 Hydro Pump Water Special 110 80% 5
Bag TR Water Sprite.webp TR04 Surf Water Special 90 100% 15
Bag TR Ice Sprite.webp TR05 Ice Beam Ice Special 90 100% 10
Bag TR Ice Sprite.webp TR06 Blizzard Ice Special 110 70% 5
Bag TR Psychic Sprite.webp TR12 Agility Psychic Status —% 30
Bag TR Normal Sprite.webp TR13 Focus Energy Normal Status —% 30
Bag TR Water Sprite.webp TR16 Waterfall Water Physical 80 100% 15
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Dragon Sprite.webp TR24 Outrage Dragon Physical 120 100% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Water Sprite.webp TR45 Muddy Water Water Special 90 85% 10
Bag TR Dragon Sprite.webp TR51 Dragon Dance Dragon Status —% 20
Bag TR Dragon Sprite.webp TR62 Dragon Pulse Dragon Special 85 100% 10
Bag TR Steel Sprite.webp TR70 Flash Cannon Steel Special 80 100% 10
Bag TR Water Sprite.webp TR84 Scald Water Special 80 100% 15
Bag TR Water Sprite.webp TR98 Liquidation Water Physical 85 100% 10
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
RemoraidOctillerySphealSealeoWalrein Aurora Beam Ice Special 65 100% 20
PsyduckGolduckShellosGastrodon Clear Smog* Poison Special 50 —% 15
PsyduckGolduckSlowpokeSlowpokeSlowbroSlowbro
SlowkingSlowkingCorsolaCursola
Disable Normal Status 100% 20
MagikarpGyaradosCorsolaLotadLombreLudicolo
FeebasMiloticRelicanthTympolePalpitoadSeismitoad
StunfiskStunfiskClauncherClawitzerGoomySliggoo
GoodraTurtonator
Flail Normal Physical 100% 15
OctilleryGrapploct Octazooka Water Special 65 85% 10
MagikarpGyaradosFeebasMiloticClauncherClawitzer Splash Normal Status —% 40
SquirtleWartortleBlastoisePsyduckGolduckSlowpoke
SlowpokeSlowbroSlowbroSlowkingSlowkingLapras
RemoraidOctilleryMantineMudkipMarshtompSwampert
WingullPelipperMiloticShellosGastrodonSkrelp
DragalgeClauncherClawitzerGoomySliggooGoodra
SobbleDrizzileInteleon
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Flip Turn Water Physical 60 100% 20
Sw Sh EP Scale Shot Dragon Physical 25 90% 20
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical —% 10
I II III IV V VI VII Bubble × Water Special 40 100% 30
I II III IV V VI VII Captivate × Normal Status 100% 20
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Double Team Normal Status —% 15
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Dragon Rage × Dragon Special 100% 10
I II III IV V VI VII Frustration × Normal Physical 100% 20
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Hidden Power × Normal Special 60 100% 15
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Natural Gift × Normal Physical 100% 15
I II III IV V VI VII Rage × Normal Physical 20 100% 20
I II III IV V VI VII Razor Wind × Normal Special 80 100% 10
I II III IV V VI VII Return × Normal Physical 100% 20
I II III IV V VI VII Secret Power × Normal Physical 70 100% 20
I II III IV V VI VII Signal Beam × Bug Special 75 100% 15
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Toxic Poison Status 90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Tackle Misty's Horsea (Gym Heroes 86)
Horsea δ (EX Dragon Frontiers 31)

Side game data

Pokémon Pinball
Pin116.webp Pinani116.webp
Acquisition: Catch
Pokémon Pinball RS
PinRS116.webp PinRSani116.webp
Acquisition: Catch
Pokémon Trozei!
Trozeiani116.webp
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: 12.4%
Friend AreaTreasure Sea
Phrases
51%-100% HP My Water Gun hits a perfect hundred out of a hundred!
26%-50% HP My HP's gone to half.
1%-25% HP It's bad... My Water Gun's falling short...
Level up Yes! I leveled up! Makes me happy!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 116.webp Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:
Water
Poké Assist: Water PA.webp
Water
Field move: None
Loops: 3 Min. exp.: N/A Max. exp.: N/A
Browser entry R-107
Don't be fooled by its cute looks--Horsea attacks with blasts of water.
Pokémon Ranger: Shadows of Almia
Group:
Water
Poké Assist: Water PA.webp
Water
Field move: Tackle 2 field move.webp
(Tackle ×2)
Browser entry R-229
It blows bubbles from its mouth to attack.
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
Water Assist.webp
Water
Field move:
(present)
Tackle 1 field move.webp
(Tackle ×1)
Not available in the past.
Browser entry R-068
It spits bubbles around itself that make Pokémon Slowed.
Pokémon Rumble
Attack ●●
Defense ●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●
Defense ●●
Speed ●●●
Pokémon Rumble Rush
Rush116Body.webp Walking Speed: 2.08 seconds Base HP: 41  
Base Attack: 68 Base Defense: 47 Base Speed: 60
Pokémon Battle Trozei
Water
Attack Power: ★★★★

BT116.webp

 
 
Pokémon Shuffle
None.webp
Water
None.webp Attack Power: 40 - 90 Raise Max Level.webp 5

#547
Shuffle116.webp

Last-Ditch Effort
Increases damage when things are looking desperate.

 

Pokémon GO
GO116.webp Base Stamina: 102 Base Attack: 129 Base Defense: 103
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: Horsea Candy 25*
Fast Attacks: Water GunBubble
Charged Attacks: Bubble BeamDragon PulseFlash Cannon

Evolution

116Horsea.webp
Unevolved
Horsea
 Water 
Rare Candy
Level 32
117Seadra.webp
First evolution
Seadra
 Water 
Link Trade icon SwSh.webp + Dragon Scale
Trade
holding Dragon Scale
230Kingdra.webp
Second evolution
Kingdra
 Water  Dragon 

 

  • Seadra cannot evolve into Kingdra in Pokémon FireRed and LeafGreen before player obtaining National Pokédex as its evolution will be interrupted.

Sprites

Generation I  
Red Blue   Yellow   Red Green
Spr 1b 116.webp Spr b g1 116.webp   Spr 1y 116.webp Spr b g1 116.webp   Spr 1g 116.webp Spr b g1 116.webp
Front Back   Front Back   Front Back
Generation II  
Gold   Silver   Crystal
Spr 2g 116.webp Spr b 2g 116.webp   Spr 2s 116.webp Spr b 2g 116.webp   Spr 2c 116.webp Spr b 2c 116.webp
Spr 2g 116 s.webp Spr b 2g 116 s.webp   Spr 2s 116 s.webp Spr b 2g 116 s.webp   Spr 2c 116 s.webp Spr b 2g 116 s.webp
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 116.webp Spr b 3r 116.webp   Spr 3e 116.webp Spr b 3r 116.webp   Spr 3f 116.webp Spr b 3f 116.webp
Spr 3r 116 s.webp Spr b 3r 116 s.webp   Spr 3e 116 s.webp Spr b 3r 116 s.webp   Spr 3f 116 s.webp Spr b 3f 116 s.webp
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 116.webp Spr b 4d 116.webp   Spr 4d 116.webp Spr b 4d 116.webp   Spr 4h 116.webp Spr b 4d 116.webp
Spr 4d 116 s.webp Spr b 4d 116 s.webp   Spr 4d 116 s.webp Spr b 4d 116 s.webp   Spr 4h 116 s.webp Spr b 4d 116 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 116.webp Spr b 5b 116.webp   Spr 5b 116.webp Spr b 5b 116.webp
Spr 5b 116 s.webp Spr b 5b 116 s.webp   Spr 5b 116 s.webp Spr b 5b 116 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 116.webp Spr b 6x 116.webp   Spr 6x 116.webp Spr b 6x 116.webp
Spr 6x 116 s.webp Spr b 6x 116 s.webp   Spr 6x 116 s.webp Spr b 6x 116 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 116.webp Spr b 7s 116.webp   Spr 7s 116.webp Spr b 7s 116.webp
Spr 7s 116 s.webp Spr b 7s 116 s.webp   Spr 7s 116 s.webp Spr b 7s 116 s.webp
Front Back   Front Back
Generation VIII  
Sword Shield
400px 400px
 
HOME
HOME116.webp HOME116 s.webp
116MS8.webp For other sprites and images, please see Horsea images on the Bulbagarden Archives.

 

Trivia

 
Horsea's Red and Blue artwork depicting it with two fins instead of one
  • Horsea and its evolved forms share their category with Dratini, its evolved forms, Salamence, and Goodra. They are all known as the Dragon Pokémon.
  • Horsea's artwork from Pokémon Red and Blue depicted it with two fins instead of one. This two finned design was referenced in Alola, Kanto!

Origin

Horsea seems to be based on a seahorse. Its category may be a reference to the Japanese word for seahorse, tatsu-no-otoshigo (dragon's child), which is derived from the myth that a seahorse that lives for a century will transform into a dragon. Its ability to shoot ink is reminiscent of a squid, and the shape of its snout and Sniper Ability are reminiscent of a water gun.

Name origin

Horsea may be derived from seahorse with reversed syllables or a corruption of the diminutive horsie.

Tattu may to be a corruption of 竜 tatsu (dragon), taken from 竜の落し子 tatsu-no-otoshigo (illegitimate child of a dragon), the common name for a seahorse in Japan.

In other languages

Language Title Meaning
Japan Flag.webp Japanese タッツー Tattu From 竜 tatsu, taken from 竜の落し子 tatsu-no-otoshigo
France Flag.webp French Hypotrempe From hippocampehypo, and tremper
Spain Flag.webp Spanish Horsea Same as English name
Germany Flag.webp German Seeper From Seepferd
Italy Flag.webp Italian Horsea Same as English name
South Korea Flag.webp Korean 쏘드라 Ssodra From 쏘다 ssoda and English word dragon
Hong Kong Flag.webp Cantonese Chinese 噴墨海馬 Pānmahkhóimáh Means "Ink-squirting seahorse"
China and Taiwan Flags.webp Mandarin Chinese 墨海馬 / 墨海马 Mòhǎimǎ Literally "Ink seahorse"
 
 

 

 

 

 

 

 

 

 

 

 

Related articles

  • Misty's Horsea
  • Horsea (MPJ)

External links

Kangaskhan #115: Kangaskhan
Pokémon
#117: Seadra Seadra

 

Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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