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Shiny Raichu
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Raichu

Class: Rare
Type:
Electric
Catch Rate: 75
Level Gain Rate: Medium Fast
Base Reward EXP: 427
Reward EV Point: Speed: 3
Raichu in game: 1,214 Who?
AVG Level: 79
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 26

Base Stats

HP: 60
Attack: 90
Defense: 55
SpAttack: 90
SpDefense: 80
Speed: 110
Total: 485
Default Ability 1: Crippling
Default Ability 2: Electric Master
Default Ability 3: SpAttack Gainer
Concept Artist: Nintendo
Artwork Artist: Tzblacktd

Raichu's elemental sensitivity to the enemy attacks:

: 100% : 100% : 100% : 50% : 100% : 100% : 50% : 100% : 100%
: 200% : 100% : 100% : 100% : 100% : 100% : 100% : 50% : 100%

Raichu's Transformation Line

#172 Pichu
Electric (Type 1)
Level 32
Minimum happiness: 220
#25 Pikachu
Electric (Type 1)
Level 48
Use item Lightning Gem
Holding Electric Orb item
#26 Raichu
Electric (Type 1)
Level 58
Use item Mega Gem
If Pokemon current id is 26
#8026 Mega Raichu
Electric (Type 1)
#172 Pichu
Electric (Type 1)
Level 32
Minimum happiness: 220
#25 Pikachu
Electric (Type 1)
Level 48
Use item Lightning Gem
Holding Psychic Orb item
#16026 Alolan Raichu
Electric (Type 1) Psychic (Type 2)
Level 58
Use item Mega Gem
If Pokemon current id is 16026
#20026 Mega Alolan Raichu
Electric (Type 1) Psychic (Type 2)
#172 Pichu
Electric (Type 1)
Level 32
Minimum happiness: 220
#25 Pikachu
Electric (Type 1)
Level 57
Use item Giga Gem
If Pokemon current id is 25
#24025 Giga Pikachu
Electric (Type 1)

Raichu's Other Forms

#2026 Shiny Raichu
Electric (Type 1)

HM (Hidden Machine) Moves Raichu Can Learn

ID: 601 Strength HM04 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 495 Rock Smash HM06 Category: Physical Base Power: 40 PP: 15 Accuracy: 100

Raichu's Level-Up Attacks

ID: 12 Agility Level: 1 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 84 Charm Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 132 Discharge Level: 1 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 139 Double Team Level: 1 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 165 Electro Ball Level: 1 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 169 Encore Level: 1 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 182 Fake Out Level: 1 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 186 Feint Level: 1 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 248 Growl Level: 1 Category: Status Base Power: 1 PP: 40 Accuracy: 100
ID: 339 Light Screen Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 395 Nasty Plot Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 406 Nuzzle Level: 1 Category: Physical Base Power: 20 PP: 20 Accuracy: 100
ID: 426 Play Nice Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 466 Quick Attack Level: 1 Category: Physical Base Power: 40 PP: 30 Accuracy: 100
ID: 553 Slam Level: 1 Category: Physical Base Power: 80 PP: 20 Accuracy: 75
ID: 574 Spark Level: 1 Category: Physical Base Power: 65 PP: 20 Accuracy: 100
ID: 619 Sweet Kiss Level: 1 Category: Status Base Power: 1 PP: 10 Accuracy: 75
ID: 629 Tail Whip Level: 1 Category: Status Base Power: 1 PP: 30 Accuracy: 100
ID: 644 Thunder Level: 1 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 646 Thunder Punch Level: 1 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 647 Thunder Shock Level: 1 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 648 Thunder Wave Level: 1 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 649 Thunderbolt Level: 1 Category: Special Base Power: 90 PP: 15 Accuracy: 100

TM (Technical Machine) Moves Raichu Can Learn

ID: 77 Calm Mind TM004 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 507 Safeguard TM020 Category: Status Base Power: 1 PP: 25 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 649 Thunderbolt TM024 Category: Special Base Power: 90 PP: 15 Accuracy: 100
ID: 644 Thunder TM025 Category: Special Base Power: 110 PP: 10 Accuracy: 70
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 65 Brick Break TM031 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 478 Reflect TM033 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 639 Thief TM046 Category: Physical Base Power: 75 PP: 25 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 160 Echoed Voice TM049 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 214 Focus Blast TM052 Category: Special Base Power: 120 PP: 5 Accuracy: 70
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 83 Charge Beam TM057 Category: Special Base Power: 50 PP: 10 Accuracy: 90
ID: 67 Brutal Swing TM059 Category: Physical Base Power: 90 PP: 20 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 677 Volt Switch TM072 Category: Special Base Power: 70 PP: 5 Accuracy: 100
ID: 648 Thunder Wave TM073 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 243 Grass Knot TM086 Category: Special Base Power: 70 PP: 20 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 692 Wild Charge TM093 Category: Physical Base Power: 90 PP: 15 Accuracy: 100
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 548 Skull Bash TM110 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 216 Focus Punch TM113 Category: Physical Base Power: 150 PP: 20 Accuracy: 100
ID: 319 Iron Tail TM117 Category: Physical Base Power: 100 PP: 15 Accuracy: 75
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 205 Flash TM128 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 169 Encore TM132 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 325 Knock Off TM136 Category: Physical Base Power: 80 PP: 25 Accuracy: 100
ID: 646 Thunder Punch TM140 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 539 Shock Wave TM147 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 541 Signal Beam TM148 Category: Special Base Power: 75 PP: 15 Accuracy: 100
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 107 Counter TM154 Category: Physical Base Power: 1 PP: 20 Accuracy: 1000
ID: 157 Dynamic Punch TM155 Category: Physical Base Power: 100 PP: 5 Accuracy: 50
ID: 364 Mega Kick TM156 Category: Physical Base Power: 120 PP: 5 Accuracy: 75
ID: 365 Mega Punch TM157 Category: Physical Base Power: 80 PP: 20 Accuracy: 85
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 521 Seismic Toss TM160 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 116 Curse TM164 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 427 Play Rough TM171 Category: Physical Base Power: 90 PP: 10 Accuracy: 90
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 186 Feint TM183 Category: Physical Base Power: 50 PP: 10 Accuracy: 100
ID: 46 Bide TM191 Category: Physical Base Power: 130 PP: 10 Accuracy: 100
ID: 355 Magnet Rise TM201 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 170 Endeavor TM218 Category: Physical Base Power: 1 PP: 5 Accuracy: 1000
ID: 488 Reversal TM220 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
ID: 667 Uproar TM224 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 123 Defense Curl TM225 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 501 Rollout TM227 Category: Physical Base Power: 90 PP: 20 Accuracy: 90
ID: 129 Dig TM228 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 12 Agility TM230 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 108 Covet TM232 Category: Physical Base Power: 70 PP: 25 Accuracy: 100
ID: 138 Double Slap TM233 Category: Physical Base Power: 15 PP: 10 Accuracy: 85
ID: 182 Fake Out TM234 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 553 Slam TM237 Category: Physical Base Power: 80 PP: 20 Accuracy: 75
ID: 415 Pain Split TM243 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 650 Tickle TM245 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 469 Rage TM251 Category: Physical Base Power: 20 PP: 20 Accuracy: 100
ID: 132 Discharge TM255 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 82 Charge TM258 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 161 Eerie Impulse TM259 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 163 Electric Terrain TM260 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 631 Take Down TM264 Category: Physical Base Power: 90 PP: 20 Accuracy: 85
ID: 166 Electroweb TM265 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 695 Wish TM297 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 45 Bestow TM300 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 152 Draining Kiss TM301 Category: Special Base Power: 50 PP: 10 Accuracy: 100
ID: 345 Lucky Chant TM303 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 619 Sweet Kiss TM304 Category: Status Base Power: 1 PP: 10 Accuracy: 75
ID: 447 Present TM317 Category: Physical Base Power: 80 PP: 15 Accuracy: 90
ID: 84 Charm TM322 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 199 Flail TM333 Category: Physical Base Power: 1 PP: 15 Accuracy: 100
ID: 574 Spark TM335 Category: Physical Base Power: 65 PP: 20 Accuracy: 100
ID: 306 Icicle Crash TM348 Category: Physical Base Power: 85 PP: 10 Accuracy: 90
ID: 395 Nasty Plot TM352 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 466 Quick Attack TM367 Category: Physical Base Power: 40 PP: 30 Accuracy: 100
ID: 607 Submission TM425 Category: Physical Base Power: 80 PP: 25 Accuracy: 80
ID: 629 Tail Whip TM428 Category: Status Base Power: 1 PP: 30 Accuracy: 100
ID: 248 Growl TM431 Category: Status Base Power: 1 PP: 40 Accuracy: 100
ID: 371 Meteor Mash TM435 Category: Physical Base Power: 90 PP: 10 Accuracy: 90
ID: 126 Detect TM444 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 131 Disarming Voice TM459 Category: Special Base Power: 40 PP: 15 Accuracy: 1000
ID: 165 Electro Ball TM477 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 577 Speed Swap TM479 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 418 Pay Day TM508 Category: Physical Base Power: 80 PP: 20 Accuracy: 100
ID: 213 Flying Press TM522 Category: Physical Base Power: 100 PP: 10 Accuracy: 95
ID: 406 Nuzzle TM525 Category: Physical Base Power: 20 PP: 20 Accuracy: 100
ID: 426 Play Nice TM526 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 705 Zap Cannon TM527 Category: Special Base Power: 120 PP: 5 Accuracy: 50
ID: 327 Laser Focus TM573 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 678 Volt Tackle TM584 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 765 Rising Voltage TM596 Category: Special Base Power: 60 PP: 20 Accuracy: 100
Pokémon: Raichu - Level Gain Rate: Medium Fast - Class: Rare
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 48 EXP
L 3: 162 EXP
L 4: 384 EXP
L 5: 750 EXP
L 6: 1,296 EXP
L 7: 2,058 EXP
L 8: 3,072 EXP
L 9: 4,374 EXP
L 10: 6,000 EXP
L 11: 7,986 EXP
L 12: 10,368 EXP
L 13: 13,182 EXP
L 14: 16,464 EXP
L 15: 20,250 EXP
L 16: 24,576 EXP
L 17: 29,478 EXP
L 18: 34,992 EXP
L 19: 41,154 EXP
L 20: 48,000 EXP
L 21: 55,566 EXP
L 22: 63,888 EXP
L 23: 73,002 EXP
L 24: 82,944 EXP
L 25: 93,750 EXP
L 26: 105,456 EXP
L 27: 118,098 EXP
L 28: 131,712 EXP
L 29: 146,334 EXP
L 30: 162,000 EXP
L 31: 178,746 EXP
L 32: 196,608 EXP
L 33: 215,622 EXP
L 34: 235,824 EXP
L 35: 257,250 EXP
L 36: 279,936 EXP
L 37: 303,918 EXP
L 38: 329,232 EXP
L 39: 355,914 EXP
L 40: 384,000 EXP
L 41: 413,526 EXP
L 42: 444,528 EXP
L 43: 477,042 EXP
L 44: 511,104 EXP
L 45: 546,750 EXP
L 46: 584,016 EXP
L 47: 622,938 EXP
L 48: 663,552 EXP
L 49: 705,894 EXP
L 50: 750,000 EXP
L 51: 795,906 EXP
L 52: 843,648 EXP
L 53: 893,262 EXP
L 54: 944,784 EXP
L 55: 998,250 EXP
L 56: 1,053,696 EXP
L 57: 1,111,158 EXP
L 58: 1,170,672 EXP
L 59: 1,232,274 EXP
L 60: 1,296,000 EXP
L 61: 1,361,886 EXP
L 62: 1,429,968 EXP
L 63: 1,500,282 EXP
L 64: 1,572,864 EXP
L 65: 1,647,750 EXP
L 66: 1,724,976 EXP
L 67: 1,804,578 EXP
L 68: 1,886,592 EXP
L 69: 1,971,054 EXP
L 70: 2,058,000 EXP
L 71: 2,147,466 EXP
L 72: 2,239,488 EXP
L 73: 2,334,102 EXP
L 74: 2,431,344 EXP
L 75: 2,531,250 EXP
L 76: 2,633,856 EXP
L 77: 2,739,198 EXP
L 78: 2,847,312 EXP
L 79: 2,958,234 EXP
L 80: 3,072,000 EXP
L 81: 3,188,646 EXP
L 82: 3,308,208 EXP
L 83: 3,430,722 EXP
L 84: 3,556,224 EXP
L 85: 3,684,750 EXP
L 86: 3,816,336 EXP
L 87: 3,951,018 EXP
L 88: 4,088,832 EXP
L 89: 4,229,814 EXP
L 90: 4,374,000 EXP
L 91: 4,521,426 EXP
L 92: 4,672,128 EXP
L 93: 4,826,142 EXP
L 94: 4,983,504 EXP
L 95: 5,144,250 EXP
L 96: 5,308,416 EXP
L 97: 5,476,038 EXP
L 98: 5,647,152 EXP
L 99: 5,821,794 EXP
L 100: 6,000,000 EXP
L 101: 6,300,000 EXP
L 102: 6,615,000 EXP
L 103: 6,945,000 EXP
L 104: 7,292,000 EXP
L 105: 7,656,000 EXP
L 106: 8,038,000 EXP
L 107: 8,439,000 EXP
L 108: 8,860,000 EXP
L 109: 9,303,000 EXP
L 110: 9,768,000 EXP
L 111: 10,256,000 EXP
L 112: 10,768,000 EXP
L 113: 11,306,000 EXP
L 114: 11,871,000 EXP
L 115: 12,464,000 EXP
L 116: 13,087,000 EXP
L 117: 13,741,000 EXP
L 118: 14,428,000 EXP
L 119: 15,149,000 EXP
L 120: 15,906,000 EXP



Important notice! Pokemon Raichu is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Raichu (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Pikachu #025: Pikachu
Pokémon
#027: Sandshrew Sandshrew
This article is about the species. For a specific instance of this species, see Raichu (disambiguation).
Raichu
Mouse Pokémon
ライチュウ
Raichu
#026
Raichu
Raichu
Alolan Raichu
Alolan Raichu
Images on the Bulbagarden Archives
Types
Electric
Raichu
Electric Psychic
Alolan Raichu
Abilities
Static
Raichu
Surge Surfer
Alolan Raichu
Lightning Rod
Raichu Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Groups
Field and Fairy
Hatch time
2570 - 2826 steps
Height
2'07" 0.8 m
Raichu
2'04" 0.7 m
Alolan Raichu
Weight
66.1 lbs. 30.0 kg
Raichu
46.3 lbs. 21.0 kg
Alolan Raichu
Base experience yield
122
Gen. I-IV
218
V+
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
3
Speed
Shape
Body06.webp
Footprint
F026.webp
Pokédex color
 Yellow
Other forms may have other colors.
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation I
    • Generation II
    • Generation III
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Raichu (Japaneseライチュウ Raichu) is an Electric-type Pokémon introduced in Generation I.

It evolves from Pikachu when exposed to a Thunder Stone. It is the final form of Pichu.

In Alola, Raichu has a dual-type Electric/Psychic regional form. It evolves from Pikachu when exposed to a Thunder Stone. All Pikachu in Alola will evolve into this form regardless of their origin.

Biology

Raichu is a bipedal, rodent-like Pokémon. Raichu is covered in dark orange fur with a white belly. Its bifurcated ears are brown on the outside, yellow on the insides, and end in a distinctive curl. There is a circular yellow marking on each cheek where its electric sacs are, and it has a triangular, dark brown nose. Its arms and feet have patches of brown fur at the end, and the soles of its long feet are tan with a circular orange pad in the center. On its back are two horizontal brown stripes. Its long, thin tail has a lightning bolt-shaped end. This lightning bolt is chipped on females. Raichu exudes a weak electrical charge from all its body and glows slightly in the dark.

Raichu's tail is used to gather electricity from the atmosphere, or it can be planted in the ground to search for electricity. It also protects Raichu from its own high voltage power. Raichu can store over 100,000 volts of electricity. If Raichu's sacs are fully charged, its ears will stand straight up and its muscles become stimulated. However, it will become aggressive if it has stored too much electricity and stress. To keep from reaching this state, it discharges electricity through its tail into the ground. This leads to scorched patches near its nest. Being the result of evolution via Evolution stone, Raichu is rarely found in the wild, though they can be found in forests and woodlands. The main reason Raichu is rarely seen in the wild is because people prefer the look it had as Pikachu. Like its pre-evolved forms, Raichu is able to learn Volt Tackle as a signature move.

In Alola, Raichu has lighter coloring and more rounded features. Its eyes are blue with yellow half-circles along the bottom. It has large yellow ears with an inner spiral toward the base and brown on the inside. These ears are thicker and less pointed than a standard Raichu's ear. In addition to its white belly, Alolan Raichu has white markings on its paws with bright yellow lines between its digits. The stripes on its back have also turned white, and there is a small, white circular marking on each heel. The lightning bolt-shaped tip of its tail has rounded edges. By collecting its psychic power in its tail, it is able to ride it like a surfboard and float in the air. While its cheek sacs are still used to store electricity, rubbing them releases a sweet aroma while also getting a light shock. This is also thought to be connected to its Psychic abilities.

Alolan Raichu's origins were initially a mystery at the time. The people of Alola suggested it ate too many sweet and fluffy pancakes.[1] However, researchers believe the change is related to a diet resulting from Raichu eating pancakes made from a secret Alolan recipe. It is also believed the weather and climate of the Alola region played a role in the transformation. Alolan Raichu is capable of unleashing star-shaped thunderbolts. Alolan Raichu is also known by the name hodad.

It is the only known Pokémon capable of using the exclusive Z-Move Stoked Sparksurfer.

In the anime

Main series

 
Raichu in the anime
 
Alolan Raichu in the anime
 
A female Raichu in the anime

Major appearances

Lt. Surge's Raichu

In Electric Shock ShowdownLt. Surge has a Raichu that defeated Ash's Pikachu with its sheer power during Ash's Gym battle. After unsuccessfully discussing the prospect of evolution with Pikachu to match Raichu's power, Ash used a strategy relying on Pikachu's speed to defeat Raichu during a rematch the next day.

Other

In Pikachu's Vacation, a Raichu caused trouble for Pikachu and his friends at the Pokémon Theme Park, alongside a MarillSnubbull, and Cubone.

In Lights, Camera, Quack-tionKatrina decided to use her Raichu, nicknamed Raichie, in the Cleavon Schpielbunk film "Pokémon in Love".

In Stage Fight!Kay's Raichu was a part a stage show that featured "talking" Pokémon, but it had stage fright.

In Mild 'n WoolyEllen commonly uses a Raichu to round up a herd of Mareep with its Thunderbolt.

In Cooking Up a Sweet StoryAbigail's missing Pikachu was revealed to have evolved into a Raichu when it returned.

A Raichu appeared in Pika and Goliath!, under the ownership of Sho, who sought to have possession of one Pokémon each from the Pikachu evolutionary line. It battled Ash's Pikachu twice in that episode, with Raichu being victorious the first time and Pikachu triumphing during the rematch.

In Camping It Up!, the Pokémon Summer Academy lent a Raichu to Ash for training. It has a very skittish Raichu for its students.

In Flint Sparks the Fire! and The Fleeing Tower of Sunyshore!Volkner has a Raichu that is his main battling Pokémon. Raichu briefly reappeared again alongside Volkner during the ending credits of Zoroark: Master of Illusions.

A female Raichu debuted in Good Friends, Great Training!, under the ownership of Tierno. She reappeared in Valuable Experience for All!, where Tierno used her in his battle against Ash along with Wartortle, battling Pikachu and Goodra, but they were both eventually defeated. Raichu later battled Sawyer, defeating Aegislash before being recalled after fighting Slurpuff. Raichu later battled Sceptile but soon lost.

In Racing to a Big Event!Nina used an Alolan Raichu during the Pokémon Pancake Race, where it got second place. It has since made further appearances in Pokémon the Series: Sun & Moon.

In Battle Royal 151!Hau used an Alolan Raichu during the Battle Royal round of the Manalo Conference. It helped reached its Trainer the Top 16 position. In Battling Besties!, it battled Samson Oak and his Alolan Exeggutor and won.

In Destination: Coronation!Visquez used a Raichu to defeat a Trainer's Hypno. It then went up against Ash's Pikachu, but Ash withdrew Pikachu and sent out Gengar in his place; the Shadow Pokémon then managed to defeat Raichu.

In Gotta Catch a What?!, multiple Pikachu, including a female one newly caught by Goh, evolved into Raichu using the Thunder Stones they had dug up. It has since made further appearances in Pokémon Journeys: The Series.

Minor appearances

In Pokémon Fashion Flash, a Raichu was at Scissor Street.

In The Battling Eevee Brothers, a Raichu was a guest at the evolution party in Stone Town.

In Mewtwo Strikes Back, a Trainer's Raichu was defeated by Mewtwo while it was serving Giovanni.

In The Power of One, multiple Raichu sensed the disturbance caused by Lawrence III.

A Raichu appeared in Pokémon Double Trouble.

In Tricks of the Trade, a Raichu was at the Pokémon Swap Meet in Palmpona.

In Beauty and the Breeder, a Pokémon Breeder's Raichu participated in a Pokémon breeding competition.

In The Legend of Thunder!, a Raichu was one of the Electric Pokémon that were lured by the "Miracle Crystal" that Attila and Hun were using. Raichu tried to zap the crystal, but the attack ricocheted back to it.

In As Clear As Crystal, a Raichu was affected by a crystal that gave a lake the ability to heal Electric-type Pokémon.

A Raichu appeared in Brock's demonstration in A Bite to Remember, where it evolved from a Pikachu.

Coordinator's Raichu appeared in Lessons in Lilycove.

In Deceit and Assist, a Coordinator's Raichu participated in the Hoenn Grand Festival.

In Sticking With Who You Know!, a Raichu fell in love with a Squirtle due to the effect of Professor Kodama's machine.

Three Raichu appeared in Kalos, Where Dreams and Adventures Begin!

A Raichu appeared in Clemont's demonstration in To Catch a Pokémon Smuggler!, where it evolved from a Pikachu using a Thunder Stone.

In Alola, Kanto!, a Raichu appeared in a fantasy, while another was found by Sophocles at Professor Oak's Laboratory, after which Togedemaru began running circles around it.

A Trainer's Alolan Raichu appeared in A Young Royal Flame Ignites!.

In The Shape of Love to Come!, an Alolan Raichu was approached by Rapp, who found it cute.

In I Choose Paradise!, a Trainer's Alolan Raichu was at the Pokémon Paradise Resort.

In From Z to Shining Z!, a Trainer's Raichu watched the battle between Ash's Pikachu and Tapu Koko.

A Trainer's Alolan Raichu appeared in That New Old Gang of Mine!.

Pokédex entries

Episode Pokémon Source Entry
EP014 Raichu Ash's Pokédex Raichu, a Mouse Pokémon of the Electric element. Raichu is the evolved form of Pikachu. It can shock with more than 100,000 volts, enough to render a Dragonite unconscious.
Episode Pokémon Source Entry
PK01 Raichu Dexter Raichu, the evolved form of Pikachu. Pikachu and Raichu are both Mouse Pokémon of the electric variety. Combined voltage approaching shockingly dangerous levels.
Episode Pokémon Source Entry
XY065 Raichu Serena's Pokédex Raichu, the Mouse Pokémon and the evolved form of Pikachu. Raichu's tail functions as a ground and releases electricity into the surface, which keeps it from shocking itself.
Episode Pokémon Source Entry
SM013 Raichu Rotom Pokédex Raichu, Alola Form. The Mouse Pokémon. An Electric and Psychic type. Raichu manipulates electricity with its mind, and its psychic powers allow it to use its tail as transportation.
Episode Pokémon Source Entry
JN018 Raichu Goh's Rotom Phone Raichu, the Mouse Pokémon. An Electric type, and the evolved form of Pikachu. As Raichu's body fills with electricity, its demeanor becomes more aggressive.

Pokémon Origins

 
Raichu in Pokémon Origins

Lt. Surge's Raichu

Red battled Lt. Surge's Raichu in File 2: Cubone.

Other

In File 1: Red, a Raichu was one of the Pokémon seen in Professor Oak's introduction.

GOTCHA!

Lt. Surge's Raichu

A Raichu briefly appeared in GOTCHA!, under the ownership of Lt. Surge.

In the manga

 
Raichu in Pokémon Adventures

Magical Pokémon Journey

Main article: Sandy's Raichu

A Raichu appears in Raichu's Best Friend. The ghost of a Trainer named Sandy wishes to be reunited with her old friend Raichu.

Pokémon Journeys: The Series

Visquez's Raichu debuted in JNM09. It reappeared in a flashback in JNM10.

Main article: Lt. Surge's Raichu

Lt. Surge's Raichu appeared in a fantasy in JNM10.

Pocket Monsters DP

A Raichu appeared in PMDP16.

Pocket Monsters HGSS Jō's Big Adventure

Main article: Lt. Surge's Raichu

Lt. Surge's Raichu only appeared as a silhouette in JBA5 along with its Trainer and the other Kanto Gym Leaders.

Pokémon Adventures

Red, Green & Blue chapter

Main article: Lt. Surge's Raichu

Lt. Surge has a Raichu, which was first seen in Silph Co. in Go for the Golbat. However, it never participated in battles until fighting the Masked Man in his Mahogany Hideout, where it helped Surge break in and seemingly backed the mastermind into a corner, until his Houndour called upon dozens of wild Houndour to thwart Surge, instead. The former Team Rocket triad member barely escaped with his life after having many of his Electrode self-destruct.

Gold, Silver & Crystal chapter

A Raichu appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

Emerald chapter

A Raichu caught by Crystal and lent to Emerald for his Battle Pike challenge appeared in Moving Past Milotic.

The Battle Tower rented a Raichu, which was stolen by Guile Hideout in The Final Battle VII. It reappeared in The Final Battle IX.

Diamond & Pearl chapter

Volkner has a Raichu, which he used it in his battle against Platinum in Encountering Elekid.

HeartGold & SoulSilver chapter

A Raichu appeared in Out-Odding Oddish, under the ownership of a Pokéathlon participant.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PS139 When the electricity accumulated in Raichu's cheeks reach a maximum, its ears will become pointed.*
 

Pokémon Gotta Catch 'Em All

A Raichu appeared in GDZ21.

A Raichu appeared in GDZ23.

Pokémon Pocket Monsters

A Raichu appeared in Clefairy Evolves... At Last?!.

Blue has a Raichu, which he used to battle Red in The Pokémon Banana League (Part 1).

Pokémon Zensho

Satoshi had a Pikachu that chose to evolve into a Raichu to help him defeat the Elite Four in PZ10.

In the TCG

Main article: Raichu (TCG)

Other appearances

Super Smash Bros. Ultimate

 
Alolan Raichu in Super Smash Bros. Ultimate

Alolan Raichu appears as a Pokémon summoned from the Poké Ball. It attacks with Surge Surfer, surfing with its tail across the stage and damaging passersby with electricity.

In the TFG

One Raichu figure has been released.

  • Next QuestRaichu

Game data

NPC appearances

  • Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team: Raichu is part of an unnamed rescue team which gathers at Pokémon Square just before the player and partner are able to access Magma Cavern.

Pokédex entries

Generation I     Kanto
#026
Red Its long tail serves as a ground to protect itself from its own high voltage power.
Blue
Yellow When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
Stadium Its electrical attacks may reach 10,000 volts. It discharges electricity from its tail, so it is not harmed by its own power.
Generation II     Johto
#023
Gold When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
Silver If the electric pouches in its cheeks become fully charged, both ears will stand straight up.
Crystal If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.
Stadium 2 When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
Generation III   Hoenn
#157
  Kanto
#026
Ruby If the electrical sacks become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon's nest.
Sapphire This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu searches for electricity by planting its tail in the ground.
Emerald If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.
FireRed Its electric charges can reach even 100,000 volts. Careless contact can cause even an Indian elephant to faint.
LeafGreen Its long tail serves as ground to protect itself from its own high-voltage power.
Generation IV   Sinnoh
#105
  Johto
#023
Diamond It turns aggressive if it has too much electricity in its body. It discharges power through its tail.
Pearl It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.
Platinum Its tail discharges electricity into the ground, protecting it from getting shocked.
HeartGold When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
SoulSilver If the electric pouches in its cheeks become fully charged, both ears will stand straight up.
Generation V     Unova
#—
Black Its tail discharges electricity into the ground, protecting it from getting shocked.
White
Black 2 Its tail discharges electricity into the ground, protecting it from getting shocked.
White 2
Generation VI   Kalos
Central #037
  Hoenn
#164
X When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
Y It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.
Omega Ruby If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon's nest.
Alpha Sapphire This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu plants its tail in the ground to discharge electricity.
Generation VII   Alola
SM: #026
  Alola
USUM: #033
  Kanto
#026
Sun It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
Moon It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.
Ultra Sun As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.
Ultra Moon Because so many Trainers like the way Pikachu looks, you don't see this Pokémon very often.
Let's Go Pikachu When electricity builds up inside its body, it becomes feisty. It also glows in the dark.
Let's Go Eevee
Alolan Raichu
Sun It only evolves to this form in the Alola region. According to researchers, its diet is one of the causes of this change.
Moon It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it.
Ultra Sun It focuses psychic energy into its tail and rides it like it's surfing. Another name for this Pokémon is “hodad.”
Ultra Moon When you rub its cheeks, a sweet fragrance comes wafting out. However, you'll also get a light shock!
Let's Go Pikachu It loves pancakes prepared with a secret Alolan recipe. Some wonder whether that recipe holds the key to this Pokémon's evolution.
Let's Go Eevee
Generation VIII   Galar
#195
  Galar
Isle of Armor #086
Sword Its long tail serves as a ground to protect itself from its own high-voltage power.
Shield If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.
Alolan Raichu
Sword It's believed that the weather, climate, and food of the Alola region all play a part in causing Pikachu to evolve into this form of Raichu.
Shield This Pokémon rides on its tail while it uses its psychic powers to levitate. It attacks with star-shaped thunderbolts.

 

Game locations

Generation I  
Red
Cerulean Cave
Blue
Power PlantCerulean Cave
Blue (Japan)
Power PlantCerulean Cave
Yellow
Trade
Generation II  
Gold Silver
Evolve Pikachu
Crystal
Evolve Pikachu
Generation III  
Ruby Sapphire
Evolve Pikachu
Emerald
Evolve Pikachu
FireRed LeafGreen
Evolve Pikachu
Colosseum
Trade
XD
Trade
Generation IV  
Diamond Pearl
Evolve Pikachu
Platinum
Evolve Pikachu
HeartGold SoulSilver
Evolve Pikachu
Pal Park
Forest
Generation V  
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI  
X Y
Evolve Pikachu
Omega Ruby Alpha Sapphire
Evolve Pikachu
Generation VII  
Sun Moon
Trade Kantonian Form
Evolve Pikachu Alolan Form
Ultra Sun Ultra Moon
Evolve Pikachu in Ultra Space Kantonian Form
Evolve Pikachu Alolan Form
Let's Go Pikachu Let's Go Eevee
Evolve Pikachu Kantonian Form
Trade Raichu in Saffron City Alolan Form
Generation VIII  
Sword Shield
Giant's CapMotostoke Riverbank (Max Raid BattleKantonian Form
Trade Alolan Form
Expansion Pass
Forest of FocusSoothing Wetlands (WandererKantonian Form
Challenge BeachFields of HonorForest of Focus (Max Raid BattleKantonian Form
Reward for finding 40 Alolan Diglett Alolan Form
Max Lair (Dynamax AdventureBoth forms

 

In side games

Generation I  
Pinball
Evolve Pikachu
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Channel
Viridian Forest
Pinball: R&S
Evolve Pikachu
Trozei!
Secret Storage 8Mr. Who's Den
MD Red MD Blue
Evolve Pikachu
Ranger
Sekra RangeFiore Temple
Generation IV  
MD Time MD Darkness
Sky Stairway (1F-49F)
MD Sky
Sky Stairway (1F-49F)
Ranger: SoA
Ice LakeAlmia CastleVolcano Cave
Rumble
Silent Forest (Normal Mode B & S)
PokéPark Wii
Cavern ZoneHaunted Zone
Ranger: GS
Sophian RoadMt. SorbetCanal RuinsOblivia RuinsThunder Temple
Generation V  
Rumble Blast
Autumnwood: Firebreathing Mountain, Forest: World Axle - B1F
PokéPark 2
Cove Area
Conquest
Evolve Pikachu
MD GTI
Silent Tundra (Uncharted Road), Dreamy Island (Uncharted Road)
Rumble U
Conductor Room: Rumbling Magnetic Motors
Generation VI  
Battle Trozei
Renegade Meadow: Stage 6
Shuffle
Silbern Museum: Stage 103
Event: Pokémon Safari (Second release; Winking)
Event: Raichu Appears (Alola Form)
Rumble World
Gold Plateau: Tricky Factory (All Areas)
Generation VII  
Rumble Rush
Zapdos SeaCelebi SeaMewtwo SeaRowlet SeaLugia SeaButterfree SeaCharizard Sea2020Bulbasaur SeaCelebi SeaFinalMewtwo SeaFinalRowlet SeaFinal Kantonian Form
Mewtwo SeaRowlet SeaButterfree SeaMewtwo SeaFinalRowlet SeaFinal Alolan Form
Masters EX
Evolve Egg Pikachu Kantonian Form
Chapter 11: Alola's Rising Stars (Hau's) Alolan Form

 

Held items

Game Held Item(s)
Red* Blue* Gold Leaf Gold Leaf (100%)
Yellow*
Emerald* Oran Berry Oran Berry (5%)

Stats

Base stats

Raichu
Generations I-V
Stat Range
At Lv. 50 At Lv. 100
HP:
60
 
120 - 167 230 - 324
Attack:
90
 
85 - 156 166 - 306
Defense:
55
 
54 - 117 103 - 229
Sp. Atk:
90
 
85 - 156 166 - 306
Sp. Def:
80
 
76 - 145 148 - 284
Speed:
100
 
94 - 167 184 - 328
Total:
475
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 90.

 

Generation VI onward
Stat Range
At Lv. 50 At Lv. 100
HP:
60
 
120 - 167 230 - 324
Attack:
90
 
85 - 156 166 - 306
Defense:
55
 
54 - 117 103 - 229
Sp. Atk:
90
 
85 - 156 166 - 306
Sp. Def:
80
 
76 - 145 148 - 284
Speed:
110
 
103 - 178 202 - 350
Total:
485
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Alolan Raichu
Stat Range
At Lv. 50 At Lv. 100
HP:
60
 
120 - 167 230 - 324
Attack:
85
 
81 - 150 157 - 295
Defense:
50
 
49 - 112 94 - 218
Sp. Atk:
95
 
90 - 161 175 - 317
Sp. Def:
85
 
81 - 150 157 - 295
Speed:
110
 
103 - 178 202 - 350
Total:
485
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
2/3 ★★
Power
4/5 ★★★★
Skill
4/5 ★★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
16/21 ★★★

 

 

 

 

 

 

Type effectiveness

Raichu

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Fighting
Poison
Rock
Bug
Ghost
Fire
Water
Grass
Psychic
Ice
Dragon
Dark
Fairy
Weak to:
Ground
Immune to:
None
Resistant to:
Flying ½×
Steel ½×
Electric ½×
Notes:
  • If this Pokémon has Lightning Rod, the effectiveness of  Electric-type  moves is 0×.

Alolan Raichu

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Poison
Rock
Fire
Water
Grass
Ice
Dragon
Fairy
Weak to:
Ground
Bug
Ghost
Dark
Immune to:
None
Resistant to:
Fighting ½×
Flying ½×
Steel ½×
Electric ½×
Psychic ½×

Learnset

By leveling up

Raichu
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Thunder Punch Electric Physical 75 100% 15
1 Play Nice Normal Status —% 20
1 Sweet Kiss Fairy Status 75% 10
1 Nuzzle Electric Physical 20 100% 20
1 Nasty Plot Dark Status —% 20
1 Charm Fairy Status 100% 20
1 Thunder Wave Electric Status 90% 20
1 Double Team Normal Status —% 15
1 Electro Ball Electric Special 100% 10
1 Feint Normal Physical 30 100% 10
1 Spark Electric Physical 65 100% 20
1 Agility Psychic Status —% 30
1 Slam Normal Physical 80 75% 20
1 Discharge Electric Special 80 100% 15
1 Thunderbolt Electric Special 90 100% 15
1 Light Screen Psychic Status —% 30
1 Thunder Electric Special 110 70% 10
1 Thunder Shock Electric Special 40 100% 30
1 Tail Whip Normal Status 100% 30
1 Growl Normal Status 100% 40
1 Quick Attack Normal Physical 40 100% 30
Evo. Thunder Punch Electric Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see level-up moves from other generations
Alolan Raichu
Generation VIII
Other generations:
VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Psychic Psychic Special 90 100% 10
1 Play Nice Normal Status —% 20
1 Sweet Kiss Fairy Status 75% 10
1 Nuzzle Electric Physical 20 100% 20
1 Nasty Plot Dark Status —% 20
1 Charm Fairy Status 100% 20
1 Thunder Wave Electric Status 90% 20
1 Double Team Normal Status —% 15
1 Electro Ball Electric Special 100% 10
1 Feint Normal Physical 30 100% 10
1 Spark Electric Physical 65 100% 20
1 Agility Psychic Status —% 30
1 Slam Normal Physical 80 75% 20
1 Discharge Electric Special 80 100% 15
1 Thunderbolt Electric Special 90 100% 15
1 Light Screen Psychic Status —% 30
1 Thunder Electric Special 110 70% 10
1 Thunder Shock Electric Special 40 100% 30
1 Tail Whip Normal Status 100% 30
1 Growl Normal Status 100% 40
1 Quick Attack Normal Physical 40 100% 30
Evo. Psychic Psychic Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu

By TM/TR

Raichu
Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM00 Mega Punch Normal Physical 80 85% 20
Bag TM Normal VI Sprite.webp TM01 Mega Kick Normal Physical 120 75% 5
Bag TM Normal VI Sprite.webp TM02 Pay Day Normal Physical 40 100% 20
Bag TM Electric VI Sprite.webp TM05 Thunder Punch Electric Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Ground VI Sprite.webp TM15 Dig Ground Physical 80 100% 10
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM18 Reflect Psychic Status —% 20
Bag TM Normal VI Sprite.webp TM19 Safeguard Normal Status —% 25
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Fairy Sprite.webp TM29 Charm Fairy Status 100% 20
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Normal VI Sprite.webp TM41 Helping Hand Normal Status —% 20
Bag TM Fighting VI Sprite.webp TM43 Brick Break Fighting Physical 75 100% 15
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Psychic VI Sprite.webp TM62 Speed Swap Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Electric VI Sprite.webp TM80 Volt Switch Electric Special 70 100% 20
Bag TM Electric VI Sprite.webp TM82 Electroweb Electric Special 55 95% 15
Bag TM Fairy Sprite.webp TM87 Draining Kiss Fairy Special 50 100% 10
Bag TM Electric VI Sprite.webp TM90 Electric Terrain Electric Status —% 10
Bag TM Electric VI Sprite.webp TM93 Eerie Impulse Electric Status 100% 15
Bag TM Dark VI Sprite.webp TM97 Brutal Swing Dark Physical 60 100% 20
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Water Sprite.webp TR04 Surf Water Special 90 100% 15
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Psychic Sprite.webp TR12 Agility Psychic Status —% 30
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Fighting Sprite.webp TR21 Reversal Fighting Physical 100% 15
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Normal Sprite.webp TR30 Encore Normal Status 100% 5
Bag TR Steel Sprite.webp TR31 Iron Tail Steel Physical 100 75% 15
Bag TR Normal Sprite.webp TR35 Uproar Normal Special 90 100% 10
Bag TR Fighting Sprite.webp TR64 Focus Blast Fighting Special 120 70% 5
Bag TR Dark Sprite.webp TR68 Nasty Plot Dark Status —% 20
Bag TR Grass Sprite.webp TR77 Grass Knot Grass Special 100% 20
Bag TR Electric Sprite.webp TR80 Electro Ball Electric Special 100% 10
Bag TR Electric Sprite.webp TR86 Wild Charge Electric Physical 90 100% 15
Bag TR Fairy Sprite.webp TR90 Play Rough Fairy Physical 90 90% 10
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see TM moves from other generations
Alolan Raichu
Generation VIII
Other generations:
VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM00 Mega Punch Normal Physical 80 85% 20
Bag TM Normal VI Sprite.webp TM01 Mega Kick Normal Physical 120 75% 5
Bag TM Normal VI Sprite.webp TM02 Pay Day Normal Physical 40 100% 20
Bag TM Electric VI Sprite.webp TM05 Thunder Punch Electric Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Electric VI Sprite.webp TM14 Thunder Wave Electric Status 90% 20
Bag TM Ground VI Sprite.webp TM15 Dig Ground Physical 80 100% 10
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM18 Reflect Psychic Status —% 20
Bag TM Normal VI Sprite.webp TM19 Safeguard Normal Status —% 25
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Dark VI Sprite.webp TM23 Thief Dark Physical 60 100% 25
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Fairy Sprite.webp TM29 Charm Fairy Status 100% 20
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Normal VI Sprite.webp TM41 Helping Hand Normal Status —% 20
Bag TM Fighting VI Sprite.webp TM43 Brick Break Fighting Physical 75 100% 15
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Psychic VI Sprite.webp TM62 Speed Swap Psychic Status —% 10
Bag TM Psychic VI Sprite.webp TM72 Magic Room Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Electric VI Sprite.webp TM80 Volt Switch Electric Special 70 100% 20
Bag TM Electric VI Sprite.webp TM82 Electroweb Electric Special 55 95% 15
Bag TM Fairy Sprite.webp TM87 Draining Kiss Fairy Special 50 100% 10
Bag TM Electric VI Sprite.webp TM90 Electric Terrain Electric Status —% 10
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Water Sprite.webp TR04 Surf Water Special 90 100% 15
Bag TR Electric Sprite.webp TR08 Thunderbolt Electric Special 90 100% 15
Bag TR Electric Sprite.webp TR09 Thunder Electric Special 110 70% 10
Bag TR Psychic Sprite.webp TR11 Psychic Psychic Special 90 100% 10
Bag TR Psychic Sprite.webp TR12 Agility Psychic Status —% 30
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Fighting Sprite.webp TR21 Reversal Fighting Physical 100% 15
Bag TR Psychic Sprite.webp TR25 Psyshock Psychic Special 80 100% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Normal Sprite.webp TR30 Encore Normal Status 100% 5
Bag TR Steel Sprite.webp TR31 Iron Tail Steel Physical 100 75% 15
Bag TR Psychic Sprite.webp TR34 Future Sight Psychic Special 120 100% 10
Bag TR Normal Sprite.webp TR35 Uproar Normal Special 90 100% 10
Bag TR Psychic Sprite.webp TR49 Calm Mind Psychic Status —% 20
Bag TR Fighting Sprite.webp TR64 Focus Blast Fighting Special 120 70% 5
Bag TR Dark Sprite.webp TR68 Nasty Plot Dark Status —% 20
Bag TR Grass Sprite.webp TR77 Grass Knot Grass Special 100% 20
Bag TR Electric Sprite.webp TR80 Electro Ball Electric Special 100% 10
Bag TR Psychic Sprite.webp TR82 Stored Power Psychic Special 20 100% 10
Bag TR Psychic Sprite.webp TR83 Ally Switch Psychic Status —% 15
Bag TR Electric Sprite.webp TR86 Wild Charge Electric Physical 90 100% 15
Bag TR Fairy Sprite.webp TR90 Play Rough Fairy Physical 90 90% 10
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
ElectrikeManectricShinxLuxioLuxrayEmolga
DedenneTogedemaruYamperBoltund
Charge Electric Status —% 20
ClefairyClefableJigglypuffWigglytuffAudinoEspurr
MeowsticAromatisseSylveonPopplioBrionnePrimarina
Indeedee
Disarming Voice Fairy Special 40 —% 15
MeowthMeowthMeowthPersianPersianPerrserker
NuzleafShiftryPurrloinLiepardMienfooMienshao
EspurrMeowsticImpidimpMorgremGrimmsnarl
Fake Out Normal Physical 40 100% 10
DunsparceSwinubPiloswineMamoswineZigzagoonLinoone
CubchooBearticBunnelbyDiggersbySpritzeeAromatisse
StuffulBewear
Flail Normal Physical 100% 15
Delibird Present Normal Physical 90% 15
MinccinoCinccino Tickle Normal Status 100% 20
Light Ball* Volt Tackle Electric Physical 120 100% 15
TogeticTogekissSwirlixSlurpuff Wish Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Raichu in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Raichu in that game.
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Raichu
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Raichu
Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Alolan Raichu
Generation VIII
Other generations:
VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
Sw Sh EP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
025 Celebrate Normal Status —% 40
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Raichu
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Raichu
Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bestow × Normal Status —% 15
I II III IV V VI VII Bide × Normal Physical —% 10
I II III IV V VI VII Calm Mind Psychic Status —% 20
I II III IV V VI VII Captivate × Normal Status 100% 20
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Detect Fighting Status —% 5
I II III IV V VI VII Double Kick Fighting Physical 30 100% 30
I II III IV V VI VII Double Slap × Normal Physical 15 85% 10
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Extreme Speed Normal Physical 80 100% 5
I II III IV V VI VII Flash × Normal Status 100% 20
I II III IV V VI VII Fly Flying Physical 90 95% 15
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Follow Me Normal Status —% 20
I II III IV V VI VII Frustration × Normal Physical 100% 20
I II III IV V VI VII Happy Hour Normal Status —% 30
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Heart Stamp × Psychic Physical 60 100% 25
I II III IV V VI VII Hidden Power × Normal Special 60 100% 15
I II III IV V VI VII Hold Hands Normal Status —% 40
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Lucky Chant × Normal Status —% 30
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Natural Gift × Normal Physical 100% 15
I II III IV V VI VII Rage × Normal Physical 20 100% 20
I II III IV V VI VII Refresh × Normal Status —% 20
I II III IV V VI VII Return × Normal Physical 100% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Secret Power × Normal Physical 70 100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Signal Beam × Bug Special 75 100% 15
I II III IV V VI VII Sing Normal Status 55% 15
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Sweet Scent Normal Status 100% 20
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Teeter Dance Normal Status 100% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Yawn Normal Status —% 10
I II III IV V VI VII Zap Cannon Electric Special 120 50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Alolan Raichu
Generation VIII
Other generations:
I - II - IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bestow × Normal Status —% 15
I II III IV V VI VII Bide × Normal Physical —% 10
I II III IV V VI VII Captivate × Normal Status 100% 20
I II III IV V VI VII Charge Beam Electric Special 50 90% 10
I II III IV V VI VII Confide Normal Status —% 20
I II III IV V VI VII Counter Fighting Physical 100% 20
I II III IV V VI VII Covet Normal Physical 60 100% 25
I II III IV V VI VII Curse Ghost Status —% 10
I II III IV V VI VII Defense Curl Normal Status —% 40
I II III IV V VI VII Detect Fighting Status —% 5
I II III IV V VI VII Double Kick Fighting Physical 30 100% 30
I II III IV V VI VII Double Slap × Normal Physical 15 85% 10
I II III IV V VI VII Double-Edge Normal Physical 120 100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
I II III IV V VI VII Echoed Voice Normal Special 40 100% 15
I II III IV V VI VII Endeavor Normal Physical 100% 5
I II III IV V VI VII Extreme Speed Normal Physical 80 100% 5
I II III IV V VI VII Flash × Normal Status 100% 20
I II III IV V VI VII Fly Flying Physical 90 95% 15
I II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
I II III IV V VI VII Follow Me Normal Status —% 20
I II III IV V VI VII Frustration × Normal Physical 100% 20
I II III IV V VI VII Happy Hour Normal Status —% 30
I II III IV V VI VII Headbutt Normal Physical 70 100% 15
I II III IV V VI VII Heart Stamp × Psychic Physical 60 100% 25
I II III IV V VI VII Hidden Power × Normal Special 60 100% 15
I II III IV V VI VII Hold Hands Normal Status —% 40
I II III IV V VI VII Knock Off Dark Physical 65 100% 20
I II III IV V VI VII Laser Focus Normal Status —% 30
I II III IV V VI VII Last Resort Normal Physical 140 100% 5
I II III IV V VI VII Lucky Chant × Normal Status —% 30
I II III IV V VI VII Magic Coat Psychic Status —% 15
I II III IV V VI VII Magnet Rise Electric Status —% 10
I II III IV V VI VII Mimic Normal Status —% 10
I II III IV V VI VII Mud-Slap Ground Special 20 100% 10
I II III IV V VI VII Natural Gift × Normal Physical 100% 15
I II III IV V VI VII Rage × Normal Physical 20 100% 20
I II III IV V VI VII Recycle Normal Status —% 10
I II III IV V VI VII Refresh × Normal Status —% 20
I II III IV V VI VII Return × Normal Physical 100% 20
I II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
I II III IV V VI VII Rollout Rock Physical 30 90% 20
I II III IV V VI VII Secret Power × Normal Physical 70 100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 100% 20
I II III IV V VI VII Shock Wave Electric Special 60 —% 20
I II III IV V VI VII Signal Beam × Bug Special 75 100% 15
I II III IV V VI VII Sing Normal Status 55% 15
I II III IV V VI VII Skull Bash Normal Physical 130 100% 10
I II III IV V VI VII Strength Normal Physical 80 100% 15
I II III IV V VI VII Submission Fighting Physical 80 80% 20
I II III IV V VI VII Swagger Normal Status 85% 15
I II III IV V VI VII Sweet Scent Normal Status 100% 20
I II III IV V VI VII Take Down Normal Physical 90 85% 20
I II III IV V VI VII Teeter Dance Normal Status 100% 20
I II III IV V VI VII Telekinesis × Psychic Status —% 15
I II III IV V VI VII Teleport Psychic Status —% 20
I II III IV V VI VII Toxic Poison Status 90% 10
I II III IV V VI VII Yawn Normal Status —% 10
I II III IV V VI VII Zap Cannon Electric Special 120 50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Raichu

Pokémon Pinball
Pin026.webp
Acquisition: Evolve
Pokémon Pinball RS
PinRS026.webp
Acquisition: Evolve
Pokémon Trozei!
Trozeiani026.webp
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: Evolve
Friend AreaEnergetic Forest
Phrases
51%-100% HP I'll send foes flying with my Thunderbolt!
26%-50% HP Urf... My health is down to half.
1%-25% HP I'm staggering...If I don't recharge somewhere, I'll drop...
Level up Leveled up! Electric power is overflowing!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 026.webp Body size: 1
Recruit rate: -12%
IQ group: D
Pokémon Ranger
Group:
Electric
Poké Assist: Electric PA.webp
Electric
Field move: Recharge fm.webpRecharge fm.webpRecharge fm.webp
(Recharge ×3)
Loops: 3 Min. exp.: 15 Max. exp.: 15
Browser entry R-024
Raichu discharges energy to greatly recharge the Styler's energy.
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist: Recharge PA.webp
Recharge
Field move: Recharge 4 field move.webp
(Recharge ×4)
Browser entry R-003
It attacks by powerfully blasting thunderbolts from its body.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
Recharge Assist.webp
Recharge
Field move:
(present)
Recharge 4 field move.webp
(Recharge ×4)
Poké Assist:
(past)
Electric Assist.webp
Electric
Field move:
(past)
Electrify 1 field move.webp
(Electrify ×1)
Browser entry R-006/N-155
It restores the Styler Energy.
Pokémon Rumble
Attack ●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Rush
Rush026 fBody.webp Walking Speed: 1.58 seconds Base HP: 51  
Base Attack: 78 Base Defense: 52 Base Speed: 70
PokéPark Wii: Pikachu's Adventure
PPW026.webp PokéPark Pad entry:
Raichu often play in the Cavern Zone or the Haunted Zone. Their favorite Attractions are Bastiodon's Block Barrage and Tangrowth's Swing-Along.
PokéPark 2: Wonders Beyond
PP2026.webp Strong:   Weak: Pikachu icon.webp
PokéPark Pad entry:
When it comes to Electric-Type moves, he has no equal. He saw the potential in Pikachu and made him his apprentice.
Pokémon Conquest
PCP026.webp HP: ★★ Move: Volt Tackle
Attack: ★★★ Ability 1: Static
Ability 2: Instinct
Ability 3: Lightningrod
Defense: ★★
Speed: ★★★★
Evolves from Pikachu when its link is improved while its Warrior is equipped with a Thunderstone
Range: 3 Perfect Links: AkizaneHanbei, and Sōrin
Pokémon Battle Trozei
Electric
Attack Power: ★★★★★

BT026.webp

Flinch Attack
Briefly stops wild Pokémon from taking action.
Pokémon Shuffle
None.webp
Electric
None.webp Attack Power: 60 - 105 Raise Max Level.webp 5

#017
Shuffle026.webp

Paralyze
Leaves the foe paralyzed.
Skill Swapper: Lightning
Pokémon Shuffle
None.webp
Electric
None.webp Attack Power: 60 - 105 Raise Max Level.webp 5

#017