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Shiny Azumarill
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Azumarill

Class: Uncommon
Types:
Water
Fairy
Catch Rate: 75
Level Gain Rate: Fast
Base Reward EXP: 306
Reward EV Point: HP: 3
Azumarill in game: 1,301 Who?
AVG Level: 66
Gender Ratios:
50% Male / 50% Female
Pokemon Id: 184

Base Stats

HP: 100
Attack: 50
Defense: 80
SpAttack: 60
SpDefense: 80
Speed: 50
Total: 420
Default Ability 1: Slow Tough
Default Ability 2: Grass Immunity
Default Ability 3: Shield Master
Concept Artist: Nintendo
Artwork Artist: illustrationoverdose

Azumarill's elemental sensitivity to the enemy attacks:

: 50% : 50% : 0% : 200% : 50% : 50% : 100% : 100% : 200%
: 100% : 50% : 100% : 100% : 200% : 100% : 100% : 100% : 50%

Azumarill's Transformation Line

#298 Azurill
Normal (Type 1) Fairy (Type 2)
Level 25
Minimum happiness: 220
#183 Marill
Water (Type 1) Fairy (Type 2)
Level 42
#184 Azumarill
Water (Type 1) Fairy (Type 2)
Level 52
Use item Mega Gem
#8184 Mega Azumarill
Water (Type 1) Fairy (Type 2)

Azumarill's Other Forms

#2184 Shiny Azumarill
Water (Type 1) Fairy (Type 2)

HM (Hidden Machine) Moves Azumarill Can Learn

ID: 294 Hyper Surf HM03 Category: Special Base Power: 100 PP: 15 Accuracy: 100
ID: 601 Strength HM04 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 689 Whirlpool HM05 Category: Special Base Power: 35 PP: 15 Accuracy: 85
ID: 495 Rock Smash HM06 Category: Physical Base Power: 40 PP: 15 Accuracy: 100
ID: 687 Waterfall HM07 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 133 Dive HM08 Category: Physical Base Power: 80 PP: 10 Accuracy: 100

Azumarill's Level-Up Attacks

ID: 626 Tackle Level: 1 Category: Physical Base Power: 50 PP: 35 Accuracy: 100
ID: 685 Water Sport Level: 5 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 68 Bubble Level: 7 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 629 Tail Whip Level: 7 Category: Status Base Power: 1 PP: 30 Accuracy: 100
ID: 84 Charm Level: 9 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 123 Defense Curl Level: 10 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 681 Water Gun Level: 10 Category: Special Base Power: 40 PP: 25 Accuracy: 100
ID: 553 Slam Level: 12 Category: Physical Base Power: 80 PP: 20 Accuracy: 75
ID: 62 Bounce Level: 15 Category: Physical Base Power: 85 PP: 5 Accuracy: 85
ID: 501 Rollout Level: 15 Category: Physical Base Power: 90 PP: 20 Accuracy: 90
ID: 276 Helping Hand Level: 16 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 69 Bubble Beam Level: 25 Category: Special Base Power: 65 PP: 20 Accuracy: 100
ID: 21 Aqua Ring Level: 31 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge Level: 45 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 22 Aqua Tail Level: 47 Category: Physical Base Power: 90 PP: 10 Accuracy: 90
ID: 471 Rain Dance Level: 48 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 427 Play Rough Level: 50 Category: Physical Base Power: 90 PP: 10 Accuracy: 90
ID: 614 Superpower Level: 50 Category: Physical Base Power: 120 PP: 5 Accuracy: 100
ID: 290 Hydro Pump Level: 57 Category: Special Base Power: 110 PP: 5 Accuracy: 80

TM (Technical Machine) Moves Azumarill Can Learn

ID: 699 Work Up TM001 Category: Status Base Power: 1 PP: 30 Accuracy: 1000
ID: 653 Toxic TM006 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 258 Hail TM007 Category: Status Base Power: 1 PP: 10 Accuracy: 100
ID: 278 Hidden Power TM010 Category: Special Base Power: 60 PP: 15 Accuracy: 100
ID: 300 Ice Beam TM013 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 52 Blizzard TM014 Category: Special Base Power: 110 PP: 5 Accuracy: 70
ID: 292 Hyper Beam TM015 Category: Special Base Power: 150 PP: 5 Accuracy: 90
ID: 339 Light Screen TM016 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 449 Protect TM017 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 471 Rain Dance TM018 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 226 Frustration TM021 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 485 Return TM027 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 65 Brick Break TM031 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 139 Double Team TM032 Category: Status Base Power: 1 PP: 15 Accuracy: 1000
ID: 179 Facade TM042 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 482 Rest TM044 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 30 Attract TM045 Category: Status Base Power: 1 PP: 15 Accuracy: 100
ID: 504 Round TM048 Category: Special Base Power: 60 PP: 10 Accuracy: 100
ID: 214 Focus Blast TM052 Category: Special Base Power: 120 PP: 5 Accuracy: 70
ID: 512 Scald TM055 Category: Special Base Power: 80 PP: 15 Accuracy: 100
ID: 209 Fling TM056 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 67 Brutal Swing TM059 Category: Physical Base Power: 90 PP: 20 Accuracy: 100
ID: 239 Giga Impact TM068 Category: Physical Base Power: 150 PP: 5 Accuracy: 90
ID: 73 Bulldoze TM078 Category: Physical Base Power: 60 PP: 20 Accuracy: 100
ID: 243 Grass Knot TM086 Category: Special Base Power: 70 PP: 20 Accuracy: 100
ID: 617 Swagger TM087 Category: Status Base Power: 1 PP: 15 Accuracy: 90
ID: 556 Sleep Talk TM088 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 608 Substitute TM090 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 94 Confide TM100 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 140 Double-Edge TM103 Category: Physical Base Power: 120 PP: 15 Accuracy: 100
ID: 396 Natural Gift TM108 Category: Physical Base Power: 80 PP: 15 Accuracy: 100
ID: 216 Focus Punch TM113 Category: Physical Base Power: 150 PP: 20 Accuracy: 100
ID: 304 Ice Punch TM115 Category: Physical Base Power: 75 PP: 15 Accuracy: 100
ID: 308 Icy Wind TM116 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 319 Iron Tail TM117 Category: Physical Base Power: 100 PP: 15 Accuracy: 75
ID: 567 Snore TM120 Category: Special Base Power: 50 PP: 15 Accuracy: 100
ID: 683 Water Pulse TM122 Category: Special Base Power: 60 PP: 20 Accuracy: 100
ID: 79 Captivate TM124 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 265 Headbutt TM126 Category: Physical Base Power: 70 PP: 15 Accuracy: 100
ID: 392 Mud-Slap TM127 Category: Special Base Power: 20 PP: 10 Accuracy: 100
ID: 517 Secret Power TM129 Category: Physical Base Power: 70 PP: 20 Accuracy: 100
ID: 169 Encore TM132 Category: Status Base Power: 1 PP: 5 Accuracy: 100
ID: 325 Knock Off TM136 Category: Physical Base Power: 80 PP: 25 Accuracy: 100
ID: 56 Body Slam TM153 Category: Physical Base Power: 85 PP: 15 Accuracy: 100
ID: 157 Dynamic Punch TM155 Category: Physical Base Power: 100 PP: 5 Accuracy: 50
ID: 364 Mega Kick TM156 Category: Physical Base Power: 120 PP: 5 Accuracy: 75
ID: 365 Mega Punch TM157 Category: Physical Base Power: 80 PP: 20 Accuracy: 85
ID: 374 Mimic TM159 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 521 Seismic Toss TM160 Category: Physical Base Power: 1 PP: 20 Accuracy: 100
ID: 116 Curse TM164 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 421 Perish Song TM170 Category: Physical Base Power: 480 PP: 5 Accuracy: 100
ID: 427 Play Rough TM171 Category: Physical Base Power: 90 PP: 10 Accuracy: 90
ID: 62 Bounce TM174 Category: Physical Base Power: 85 PP: 5 Accuracy: 85
ID: 614 Superpower TM176 Category: Physical Base Power: 120 PP: 5 Accuracy: 100
ID: 621 Swift TM178 Category: Special Base Power: 60 PP: 20 Accuracy: 1000
ID: 171 Endure TM182 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 219 Foresight TM204 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 22 Aqua Tail TM207 Category: Physical Base Power: 90 PP: 10 Accuracy: 90
ID: 667 Uproar TM224 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 123 Defense Curl TM225 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 501 Rollout TM227 Category: Physical Base Power: 90 PP: 20 Accuracy: 90
ID: 129 Dig TM228 Category: Physical Base Power: 80 PP: 10 Accuracy: 100
ID: 445 Power-Up Punch TM229 Category: Physical Base Power: 40 PP: 10 Accuracy: 100
ID: 108 Covet TM232 Category: Physical Base Power: 70 PP: 25 Accuracy: 100
ID: 553 Slam TM237 Category: Physical Base Power: 80 PP: 20 Accuracy: 75
ID: 480 Refresh TM244 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 650 Tickle TM245 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 276 Helping Hand TM246 Category: Status Base Power: 1 PP: 5 Accuracy: 1000
ID: 295 Hyper Voice TM249 Category: Special Base Power: 90 PP: 10 Accuracy: 100
ID: 20 Aqua Jet TM266 Category: Physical Base Power: 40 PP: 20 Accuracy: 100
ID: 17 Amnesia TM299 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 152 Draining Kiss TM301 Category: Special Base Power: 50 PP: 10 Accuracy: 100
ID: 44 Belly Drum TM311 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 78 Camouflage TM312 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 101 Copycat TM313 Category: Status Base Power: 1 PP: 20 Accuracy: 1000
ID: 183 Fake Tears TM314 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 232 Future Sight TM315 Category: Special Base Power: 120 PP: 10 Accuracy: 100
ID: 391 Muddy Water TM316 Category: Special Base Power: 90 PP: 10 Accuracy: 85
ID: 447 Present TM317 Category: Physical Base Power: 80 PP: 15 Accuracy: 90
ID: 544 Sing TM318 Category: Status Base Power: 1 PP: 15 Accuracy: 55
ID: 568 Soak TM319 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 615 Supersonic TM320 Category: Status Base Power: 1 PP: 20 Accuracy: 55
ID: 685 Water Sport TM321 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 84 Charm TM322 Category: Status Base Power: 1 PP: 20 Accuracy: 100
ID: 585 Splash TM323 Category: Status Base Power: 1 PP: 40 Accuracy: 1000
ID: 290 Hydro Pump TM327 Category: Special Base Power: 110 PP: 5 Accuracy: 80
ID: 389 Mud Shot TM334 Category: Special Base Power: 55 PP: 15 Accuracy: 95
ID: 340 Liquidation TM410 Category: Physical Base Power: 85 PP: 10 Accuracy: 100
ID: 383 Misty Terrain TM433 Category: Status Base Power: 1 PP: 10 Accuracy: 1000
ID: 68 Bubble TM509 Category: Special Base Power: 40 PP: 30 Accuracy: 100
ID: 759 Steel Roller TM591 Category: Physical Base Power: 130 PP: 5 Accuracy: 100
ID: 763 Misty Explosion TM594 Category: Special Base Power: 250 PP: 5 Accuracy: 100
Pokémon: Azumarill - Level Gain Rate: Fast - Class: Uncommon
This level gain rate Pokémon required total EXP amounts for each level
L 1: 0 EXP
L 2: 36 EXP
L 3: 126 EXP
L 4: 306 EXP
L 5: 600 EXP
L 6: 1,032 EXP
L 7: 1,644 EXP
L 8: 2,454 EXP
L 9: 3,498 EXP
L 10: 4,800 EXP
L 11: 6,384 EXP
L 12: 8,292 EXP
L 13: 10,542 EXP
L 14: 13,170 EXP
L 15: 16,200 EXP
L 16: 19,656 EXP
L 17: 23,580 EXP
L 18: 27,990 EXP
L 19: 32,922 EXP
L 20: 38,400 EXP
L 21: 44,448 EXP
L 22: 51,108 EXP
L 23: 58,398 EXP
L 24: 66,354 EXP
L 25: 75,000 EXP
L 26: 84,360 EXP
L 27: 94,476 EXP
L 28: 105,366 EXP
L 29: 117,066 EXP
L 30: 129,600 EXP
L 31: 142,992 EXP
L 32: 157,284 EXP
L 33: 172,494 EXP
L 34: 188,658 EXP
L 35: 205,800 EXP
L 36: 223,944 EXP
L 37: 243,132 EXP
L 38: 263,382 EXP
L 39: 284,730 EXP
L 40: 307,200 EXP
L 41: 330,816 EXP
L 42: 355,620 EXP
L 43: 381,630 EXP
L 44: 408,882 EXP
L 45: 437,400 EXP
L 46: 467,208 EXP
L 47: 498,348 EXP
L 48: 530,838 EXP
L 49: 564,714 EXP
L 50: 600,000 EXP
L 51: 636,720 EXP
L 52: 674,916 EXP
L 53: 714,606 EXP
L 54: 755,826 EXP
L 55: 798,600 EXP
L 56: 842,952 EXP
L 57: 888,924 EXP
L 58: 936,534 EXP
L 59: 985,818 EXP
L 60: 1,036,800 EXP
L 61: 1,089,504 EXP
L 62: 1,143,972 EXP
L 63: 1,200,222 EXP
L 64: 1,258,290 EXP
L 65: 1,318,200 EXP
L 66: 1,379,976 EXP
L 67: 1,443,660 EXP
L 68: 1,509,270 EXP
L 69: 1,576,842 EXP
L 70: 1,646,400 EXP
L 71: 1,717,968 EXP
L 72: 1,791,588 EXP
L 73: 1,867,278 EXP
L 74: 1,945,074 EXP
L 75: 2,025,000 EXP
L 76: 2,107,080 EXP
L 77: 2,191,356 EXP
L 78: 2,277,846 EXP
L 79: 2,366,586 EXP
L 80: 2,457,600 EXP
L 81: 2,550,912 EXP
L 82: 2,646,564 EXP
L 83: 2,744,574 EXP
L 84: 2,844,978 EXP
L 85: 2,947,800 EXP
L 86: 3,053,064 EXP
L 87: 3,160,812 EXP
L 88: 3,271,062 EXP
L 89: 3,383,850 EXP
L 90: 3,499,200 EXP
L 91: 3,617,136 EXP
L 92: 3,737,700 EXP
L 93: 3,860,910 EXP
L 94: 3,986,802 EXP
L 95: 4,115,400 EXP
L 96: 4,246,728 EXP
L 97: 4,380,828 EXP
L 98: 4,517,718 EXP
L 99: 4,657,434 EXP
L 100: 4,800,000 EXP
L 101: 5,040,000 EXP
L 102: 5,292,000 EXP
L 103: 5,556,000 EXP
L 104: 5,833,000 EXP
L 105: 6,124,000 EXP
L 106: 6,430,000 EXP
L 107: 6,751,000 EXP
L 108: 7,088,000 EXP
L 109: 7,442,000 EXP
L 110: 7,814,000 EXP
L 111: 8,204,000 EXP
L 112: 8,614,000 EXP
L 113: 9,044,000 EXP
L 114: 9,496,000 EXP
L 115: 9,970,000 EXP
L 116: 10,468,000 EXP
L 117: 10,991,000 EXP
L 118: 11,540,000 EXP
L 119: 12,117,000 EXP
L 120: 12,722,000 EXP



Important notice! Pokemon Azumarill is a fictional character of humans.
There is only single Creator of everything and anything
All Pokemon are made up by humans based on real animals or existing objects.
The stroies of Pokemon are all fictional and in most cases illogical or nonsense.
Games are for only fun time and do never put any spiritual/religional or deity meaning into them!
Never pass your necessary jobs and duties due to gameplaying!
Moreover, there is no such thing as random evolution. However, there can be evolution programmed by Almighty Creator Allah.



Official Pokemon Info from Bulbapedia (Content is available under Attribution-NonCommercial-ShareAlike 2.5)

Azumarill (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
 
 
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For Pokémon GO information on this species, see the game's section.
Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo
Azumarill
Aqua Rabbit Pokémon
マリルリ
Marilli
#184
Azumarill
Images on the Bulbagarden Archives
Type
Water Fairy
Abilities
Thick Fat or Huge Power Sap Sipper
Hidden Ability
Gender ratio
 
 
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Groups
Water 1 and Fairy
Hatch time
2570 - 2826 steps
Height
2'07" 0.8 m
Weight
62.8 lbs. 28.5 kg
Base experience yield
153
Gen. II-IV
189
V+
Leveling rate
Fast
EV yield
Total: 3
3
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.webp
Footprint
F184.webp
Pokédex color
 Blue
Base friendship
70
External Links
  • On Smogon Pokédex:
    • Generation II
    • Generation III
    • Generation IV
    • Generation V
    • Generation VI
    • Generation VII
  • Artwork on Bulbagarden Archives

Azumarill (Japaneseマリルリ Marilli) is a dual-type Water/Fairy Pokémon introduced in Generation II. Prior to Generation VI, it was a pure Water-type Pokémon.

It evolves from Marill starting at level 18. It is the final form of Azurill.

Biology

Azumarill is a blue, bipedal Pokémon that has an ovoid body. The lower half of its body is white with a white, bubble-like pattern above it, which helps to camouflage it in water. It has elongated, rabbit-like ears with red insides and circular eyes. When in the water, it rolls up its ears to prevent the insides from becoming wet. Its arms and feet are short with rounded ends and no discernible digits. It has a black zigzagging tail with a blue, bubble-like tip. The tip of its tail tends to glow when it attacks or is excited.

Azumarill has highly developed hearing that allows it to hear distances, even when it is underwater. By keeping still and listening closely, it can identity prey even in wild, fast-moving rivers. If Azumarill spots a drowning Pokémon, it will make a balloon out of air that helps them breathe or when Azurill are playing near the rivers. It lives in rivers and lakes, and can live in the water all day long.

In the anime

 
Azumarill in the anime

Major appearances

In Love, Totodile StyleTrixie uses an Azumarill in her circus. She became the target of Team Rocket and the love interest of both Ash's Totodile and Trixie's Golduck, though it reciprocated the feelings of only the latter.

An Azumarill is a friend of the Pichu Brothers. It appeared in Trouble in Big TownOf Meowth and Pokémon (Part 1)Big Meowth, Little DreamsPichu Bros. in Party Panic, and Giratina and the Sky Warrior.

In Tie One On!Jackson's Azumarill first got into an altercation with Ash's Pokémon over possession of an apple. It then battled Ash during the Silver Conference, going up against Pikachu and being defeated by Thunder.

In PK13, an Azumarill was about to perform a song in the Summer Festival when a wild Skarmory kidnapped it.

In Shapes of Things to ComePaul used an Azumarill during his Gym battle against Roark. It went up against Roark's Geodude and lost to its Rollout despite having the type advantage. In the next episode, Azumarill was revealed to have been given to a passing Trainer.

In The Pirates of Decolore!, an Azumarill was a powerful and eager member of Croconaw's pirate gang. It had no problems with stealing food from humans. It battled Ash's Snivy and Pignite with Croconaw but was defeated. However, it assisted in the rescue of the Darumaka before joining Officer Jenny.

Minor appearances

In The Heartbreak of Brock, an Azumarill lived at Temacu's father's lab.

In The Big Balloon Blow-Up, a Trainer's Azumarill watched the Pokémon Balloon Race.

In Dueling Heroes, a Trainer's Azumarill competed in the Whirl Cup.

In The Legend of Thunder!, an Azumarill was at the Pokémon Center.

In Pokémon Heroes: Latios & Latias, a Trainer's Azumarill competed in the Tour de Alto Mare.

An Azumarill appeared in A Ruin with a View.

In Lights, Camerupt, Action!, an Azumarill was a supporting actor in the Western movie Brock reminisced about.

Coordinator's Azumarill appeared in Mean With Envy.

In On Olden Pond, an Azumarill was living in the lake.

In Off the Unbeaten Path, a Trainer's Azumarill participated in the Pokémon Orienteering competition.

A Coordinator's Azumarill appeared in What I Did for Love!.

In the beginning of Pokémon Ranger and the Temple of the Sea, an Azumarill and its pre-evolved forms put out a forest fire while under the control of Solana's Capture Styler.

In Arrival of a Rival!, a Coordinator's Azumarill competed in the Jubilife City Pokémon Contest.

An Azumarill appeared in The Rise of Darkrai.

In One Team, Two Team, Red Team, Blue Team!, a student used an Azumarill provided by the Pokémon Summer Academy for the second leg of the Pokémon Triathlon.

An Azumarill appeared in To Thine Own Pokémon Be True!.

In An Old Family Blend!, a Trainer's Azumarill competed in the Lily of the Valley Conference.

An Azumarill appeared in Zoroark: Master of Illusions.

An Azumarill appeared in Mewtwo — Prologue to Awakening.

Two Azumarill appeared in Kalos, Where Dreams and Adventures Begin!.

An Azumarill appeared in Lumiose City Pursuit!.

A Trainer's Azumarill appeared in Mega Evolution Special III.

An Azumarill appeared in A Fashionable Battle!, under the ownership of a Furisode Girl.

An Azumarill appeared in Hoopa — The Mischief Pokémon.

In Pikachu and the Pokémon Music Squad, three Azumarill were living in the forest.

A Trainer's Azumarill appeared in A Performance Pop Quiz!.

An Azumarill appeared in Volcanion and the Mechanical Marvel.

Six Trainers' Azumarill appeared in The Power of Us.

In Battling on the Wing!, a Trainer's Azumarill watched the battles of the Manalo Conference.

A Trainer's Azumarill appeared in Secrets of the Jungle.

Pokédex entries

Episode Pokémon Source Entry
EP153 Azumarill Ash's Pokédex Azumarill, the Aqua Rabbit Pokémon. The evolved form of Marill. This Pokémon uses its large, highly developed ears to hear great distances, even underwater.
Episode Pokémon Source Entry
DP015 Azumarill Dawn's Pokédex Azumarill, the Aqua Rabbit Pokémon. Azumarill lives in rivers and lakes, and while in water, its body color and pattern confuses its enemies.

In the manga

 
Azumarill in Pokémon Adventures

Magical Pokémon Journey

Main article: Madam Azumarill

Madam Azumarill is a ninja master and Apricot and Marimaru's teacher in the ninja arts. She is also Marimaru's mother.

Pokémon Adventures

Azumarill debuts in Forretress of Solitude, under the ownership of the Pokémon AssociationRed battles it in his aptitude test to be the Gym Leader of Viridian City.

An Azumarill appears in Absolutely Azumarill, where it is being chased by Crystal's mother, Mirei. In Fortunately for Feraligatr, Mirei was seen with an Azumarill in her possession, though whether it is the same individual as the one she chased after previously is unknown.

Matt uses an Azumarill in VS. Azumarill I and VS. Azumarill II in an attempt to drown both Sapphire and Flannery in the cable car of Mt. Chimney.

An Azumarill appeared in a fantasy in Pinsir Me, I Must Be Dreaming.

Trainer's Azumarill appeared in Weavile Wobbles But It Won't Fall Down as one of the Pokémon seen at the Safari Zone.

An Azumarill appeared with a Lass at the Mini-game Corner in PS553.

Pokémon Battle Frontier

An Azumarill appeared in Enta Arrives at the Battle Frontier!.

Pokémon Gold & Silver: The Golden Boys

A Trainer's Azumarill appeared in Let's Fight For The Future!!.

In the TCG

Main article: Azumarill (TCG)

Game data

NPC appearances

  • Pokémon Mystery Dungeon: Gates to InfinityAzumarill is the Pokémon in charge of the Request Counter, where job requests can be accepted and canceled.

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II     Johto
#131
Gold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Silver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Crystal The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Stadium 2 By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Generation III   Hoenn
#056
  Kanto
#—
Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Emerald It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
FireRed When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV   Sinnoh
#126
  Johto
#133
Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V     Unova
B2W2: #032
Black It can spend all day in water, since it can inhale and store a large volume of air.
White
Black 2 Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
White 2
Generation VI   Kalos
Central #043
  Hoenn
#057
X Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Y The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Omega Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Alpha Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Generation VII   Alola
#—
  Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII     Galar
Isle of Armor #141
Sword It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
Shield These Pokémon compose air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.

 

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold Silver
Evolve Marill
Crystal
Evolve Marill
Generation III  
Ruby Sapphire
Evolve Marill
Emerald
Evolve Marill
FireRed
Trade
LeafGreen
Evolve Marill
Colosseum
Trade
XD
Trade
Generation IV  
Diamond Pearl
Evolve Marill
Platinum
Victory Road
HeartGold SoulSilver
Evolve Marill
Pal Park
Pond
Generation V  
Black
Trade
White
Evolve Marill
Black 2 White 2
Routes 61120, and 22Village BridgeAbundant ShrineFloccesy RanchPinwheel ForestVictory Road*Relic Passage (Surfing in rippling water)
Routes 611, and 22Village BridgeAbundant Shrine (Rustling grass)
Generation VI  
X Y
Route 22Friend Safari (Water)
Omega Ruby Alpha Sapphire
Routes 102111114117120, and 123Petalburg City (Surfing)
Generation VII  
Sun Moon
Evolve Marill
Ultra Sun Ultra Moon
Trade
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII  
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Soothing WetlandsTraining Lowlands (Wanderer)
Fields of Honor (Max Raid Battle)
Max Lair (Dynamax Adventure)

 

In side games

This Pokémon was unavailable prior to Generation II.
Generation II  
This Pokémon is unavailable in Generation II side games.
Generation III  
Channel
Cobalt CoastMorningCamp StarlightFr
Pinball: R&S
Evolve Marill
Trozei!
Secret Storage 12Mr. Who's Den
MD Red MD Blue
Evolve Marill
Generation IV  
MD Time MD Darkness
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (1F-19F)
MD Sky
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (B1-B19)
MD Stormy
Evolve Marill
Ranger: GS
Silver Falls
Generation V  
Rumble Blast
Lake: Sun-Dappled Bank
MD GTI
Silent Tundra (Uncharted Road, Gilded Hall), Dreamy Island (Uncharted Road, Gilded Hall), Moonlit Forest (Gilded Hall)
Rumble U
Aquatic Hill: The Colorful Park
Generation VI  
Battle Trozei
Safari Jungle: Stage 3Sa
Shuffle
Sweet Strasse: Stage 76
Event: Azumarill Appears (Winking)
Rumble World
Dewdrop Bay: Lake of Tranquility (Center Boss, Back)
Super MD
Serene Village Café Connection
Generation VII  
Rumble Rush
Dragonite SeaLugia SeaCharizard Sea2020Entei SeaFinal

 

Stats

Base stats

Generations II-V
Stat Range
At Lv. 50 At Lv. 100
HP:
100
 
160 - 207 310 - 404
Attack:
50
 
49 - 112 94 - 218
Defense:
80
 
76 - 145 148 - 284
Sp. Atk:
50
 
49 - 112 94 - 218
Sp. Def:
80
 
76 - 145 148 - 284
Speed:
50
 
49 - 112 94 - 218
Total:
410
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Generation VI onward
Stat Range
At Lv. 50 At Lv. 100
HP:
100
 
160 - 207 310 - 404
Attack:
50
 
49 - 112 94 - 218
Defense:
80
 
76 - 145 148 - 284
Sp. Atk:
60
 
58 - 123 112 - 240
Sp. Def:
80
 
76 - 145 148 - 284
Speed:
50
 
49 - 112 94 - 218
Total:
420
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVsIVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVsIVs of 31, and (if applicable) a helpful nature.

 

Pokéathlon stats

Speed
2/3 ★★
Power
5/5 ★★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
2/2 ★★
Total
15/17 ★★★

 

 

 

 

 

 

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:  
Damaged
normally by:
Normal
Flying
Ground
Rock
Ghost
Steel
Psychic
Fairy
Weak to:
Poison
Grass
Electric
Immune to:
Dragon
Resistant to:
Fighting ½×
Bug ½×
Fire ½×
Water ½×
Ice ½×
Dark ½×
Notes:
  • If this Pokémon is given a Ring Target, the effectiveness of  Dragon-type  moves is 1×.
  • If this Pokémon has Thick Fat, the effectiveness of  Fire-type  moves is ¼× and the effectiveness of  Ice-type  moves is ¼×.
  • If this Pokémon has Sap Sipper, the effectiveness of  Grass-type  moves is 0×.
  • Due to the conversion to  Fairy-type , the effectiveness of  Steel-type  moves was ½×, and  Dragon-type  Dark-type  Fighting-type  Bug-type  and  Poison-type  moves were 1×. prior to Generation VI.

Learnset

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
1 Rollout Rock Physical 30 90% 20
1 Defense Curl Normal Status —% 40
1 Tackle Normal Physical 40 100% 35
1 Water Gun Water Special 40 100% 25
1 Tail Whip Normal Status 100% 30
1 Helping Hand Normal Status —% 20
6 Bubble Beam Water Special 65 100% 20
9 Charm Fairy Status 100% 20
12 Slam Normal Physical 80 75% 20
15 Bounce Flying Physical 85 85% 5
21 Aqua Tail Water Physical 90 90% 10
25 Play Rough Fairy Physical 90 90% 10
30 Aqua Ring Water Status —% 20
35 Rain Dance Water Status —% 5
40 Hydro Pump Water Special 110 80% 5
45 Double-Edge Normal Physical 120 100% 15
50 Superpower Fighting Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal VI Sprite.webp TM00 Mega Punch Normal Physical 80 85% 20
Bag TM Normal VI Sprite.webp TM01 Mega Kick Normal Physical 120 75% 5
Bag TM Ice VI Sprite.webp TM04 Ice Punch Ice Physical 75 100% 15
Bag TM Normal VI Sprite.webp TM08 Hyper Beam Normal Special 150 90% 5
Bag TM Normal VI Sprite.webp TM09 Giga Impact Normal Physical 150 90% 5
Bag TM Ground VI Sprite.webp TM15 Dig Ground Physical 80 100% 10
Bag TM Psychic VI Sprite.webp TM17 Light Screen Psychic Status —% 30
Bag TM Psychic VI Sprite.webp TM21 Rest Psychic Status —% 10
Bag TM Normal VI Sprite.webp TM24 Snore Normal Special 50 100% 15
Bag TM Normal VI Sprite.webp TM25 Protect Normal Status —% 10
Bag TM Ice VI Sprite.webp TM27 Icy Wind Ice Special 55 95% 15
Bag TM Fairy Sprite.webp TM29 Charm Fairy Status 100% 20
Bag TM Normal VI Sprite.webp TM31 Attract Normal Status 100% 15
Bag TM Water VI Sprite.webp TM33 Rain Dance Water Status —% 5
Bag TM Ice VI Sprite.webp TM35 Hail Ice Status —% 10
Bag TM Water VI Sprite.webp TM36 Whirlpool Water Special 35 85% 15
Bag TM Normal VI Sprite.webp TM39 Facade Normal Physical 70 100% 20
Bag TM Normal VI Sprite.webp TM40 Swift Normal Special 60 —% 20
Bag TM Normal VI Sprite.webp TM41 Helping Hand Normal Status —% 20
Bag TM Fighting VI Sprite.webp TM43 Brick Break Fighting Physical 75 100% 15
Bag TM Water VI Sprite.webp TM45 Dive Water Physical 80 100% 10
Bag TM Dark VI Sprite.webp TM47 Fake Tears Dark Status 100% 20
Bag TM Flying VI Sprite.webp TM52 Bounce Flying Physical 85 85% 5
Bag TM Ground VI Sprite.webp TM53 Mud Shot Ground Special 55 95% 15
Bag TM Dark VI Sprite.webp TM59 Fling Dark Physical 100% 10
Bag TM Normal VI Sprite.webp TM76 Round Normal Special 60 100% 15
Bag TM Ground VI Sprite.webp TM81 Bulldoze Ground Physical 60 100% 20
Bag TM Fairy Sprite.webp TM87 Draining Kiss Fairy Special 50 100% 10
Bag TM Fairy Sprite.webp TM89 Misty Terrain Fairy Status —% 10
Bag TM Dark VI Sprite.webp TM97 Brutal Swing Dark Physical 60 100% 20
Bag TR Normal Sprite.webp TR01 Body Slam Normal Physical 85 100% 15
Bag TR Water Sprite.webp TR03 Hydro Pump Water Special 110 80% 5
Bag TR Water Sprite.webp TR04 Surf Water Special 90 100% 15
Bag TR Ice Sprite.webp TR05 Ice Beam Ice Special 90 100% 10
Bag TR Ice Sprite.webp TR06 Blizzard Ice Special 110 70% 5
Bag TR Water Sprite.webp TR16 Waterfall Water Physical 80 100% 15
Bag TR Psychic Sprite.webp TR17 Amnesia Psychic Status —% 20
Bag TR Normal Sprite.webp TR20 Substitute Normal Status —% 10
Bag TR Normal Sprite.webp TR26 Endure Normal Status —% 10
Bag TR Normal Sprite.webp TR27 Sleep Talk Normal Status —% 10
Bag TR Normal Sprite.webp TR30 Encore Normal Status 100% 5
Bag TR Steel Sprite.webp TR31 Iron Tail Steel Physical 100 75% 15
Bag TR Psychic Sprite.webp TR34 Future Sight Psychic Special 120 100% 10
Bag TR Normal Sprite.webp TR35 Uproar Normal Special 90 100% 10
Bag TR Fighting Sprite.webp TR39 Superpower Fighting Physical 120 100% 5
Bag TR Normal Sprite.webp TR42 Hyper Voice Normal Special 90 100% 10
Bag TR Water Sprite.webp TR45 Muddy Water Water Special 90 85% 10
Bag TR Fighting Sprite.webp TR64 Focus Blast Fighting Special 120 70% 5
Bag TR Grass Sprite.webp TR77 Grass Knot Grass Special 100% 20
Bag TR Water Sprite.webp TR84 Scald Water Special 80 100% 15
Bag TR Normal Sprite.webp TR85 Work Up Normal Status —% 30
Bag TR Fairy Sprite.webp TR90 Play Rough Fairy Physical 90 90% 10
Bag TR Water Sprite.webp TR98 Liquidation Water Physical 85 100% 10
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
GolduckKabutoKabutopsTirtougaCarracostaClauncher
ClawitzerPopplioBrionnePrimarina
Aqua Jet Water Physical 40 100% 20
PoliwagPoliwhirlPoliwrathPolitoed Belly Drum Normal Status —% 10
ClefairyClefableJigglypuffWigglytuff Copycat Normal Status —% 20
LaprasPolitoedCursola Perish Song Normal Status —% 5
Delibird Present Normal Physical 90% 15
ClefairyClefableJigglypuffWigglytuffLaprasPopplio
BrionnePrimarina
Sing Normal Status 55% 15
PsyduckGolduckRemoraidOctilleryPelipperDewpider
AraquanidPyukumukuSobbleDrizzileInteleon
Soak Water Status 100% 20
MantineMudkipMarshtompSwampertWingullPelipper
TympolePalpitoadSeismitoad
Supersonic Normal Status 55% 20
PikachuRaichuLotadLombreLudicoloMawile
CherubiCherrimCottoneeWhimsicottTogedemaruMorpeko
Tickle* Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Misty Explosion Fairy Special 100 100% 5
Sw Sh EP Steel Roller Steel Physical 130 100% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
298 Splash Normal Status —% 40
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Bubble × Water Special 40 100% 30
II III IV V VI VII Camouflage × Normal Status —% 20
II III IV V VI VII Captivate × Normal Status 100% 20
II III IV V VI VII Confide Normal Status —% 20
II III IV V VI VII Covet Normal Physical 60 100% 25
II III IV V VI VII Curse Ghost Status —% 10
II III IV V VI VII Double Team Normal Status —% 15
II III IV V VI VII Dynamic Punch Fighting Physical 100 50% 5
II III IV V VI VII Focus Punch Fighting Physical 150 100% 20
II III IV V VI VII Foresight × Normal Status —% 40
II III IV V VI VII Frustration × Normal Physical 100% 20
II III IV V VI VII Headbutt Normal Physical 70 100% 15
II III IV V VI VII Hidden Power × Normal Special 60 100% 15
II III IV V VI VII Knock Off Dark Physical 65 100% 20
II III IV V VI VII Mimic Normal Status —% 10
II III IV V VI VII Mud-Slap Ground Special 20 100% 10
II III IV V VI VII Natural Gift × Normal Physical 100% 15
II III IV V VI VII Power-Up Punch Fighting Physical 40 100% 20
II III IV V VI VII Refresh × Normal Status —% 20
II III IV V VI VII Return × Normal Physical 100% 20
II III IV V VI VII Rock Smash Fighting Physical 40 100% 15
II III IV V VI VII Secret Power × Normal Physical 70 100% 20
II III IV V VI VII Seismic Toss Fighting Physical 100% 20
II III IV V VI VII Strength Normal Physical 80 100% 15
II III IV V VI VII Swagger Normal Status 85% 15
II III IV V VI VII Toxic Poison Status 90% 10
II III IV V VI VII Water Pulse Water Special 60 100% 20
II III IV V VI VII Water Sport × Water Status —% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Pinball RS
PinRS184.webp
Acquisition: Evolve
Pokémon Trozei!
Trozeiani184.webp
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: Evolve
Friend AreaTurtleshell Pond
Phrases
51%-100% HP My ears can pick up the sound of a pin dropping far away!
26%-50% HP Why is my health down to half already?
1%-25% HP I'm falling... My ears are failing me...
Level up Yep! There's my level! I'll pick up the pace!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 184.webp Body size: 1
Recruit rate: 0.5%
IQ group: D
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
Water Assist.webp
Water
Field move:
(present)
Soak 2 field move.webp
(Soak ×2)
Poké Assist:
(past)
Water Assist.webp
Water
Field move:
(past)
Soak 1 field move.webp
(Soak ×1)
Browser entry R-020/N-124
It attacks by spitting bubbles that make Pokémon Slowed.
Pokémon Rumble Blast
Attack
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
Rush184Body.webp Walking Speed: 1.58 seconds Base HP: 59  
Base Attack: 74 Base Defense: 55 Base Speed: 60
Pokémon Battle Trozei
Fairy
Attack Power: ★★★★★

BT184.webp

 
 
Pokémon Shuffle
None.webp
Fairy
None.webp Attack Power: 60 - 120 Raise Max Level.webp 10

#060
Shuffle184.webp

Opportunist
Rarely increases damage.
Skill Swapper: Risk-Taker
Pokémon Shuffle
None.webp
Fairy
None.webp Attack Power: 60 - 120 Raise Max Level.webp 10

#060
Shuffle184Winking.webp

Full Power
Rarely deals a ton of damage when you make a match of four.

 

Pokémon GO
GO184.webp Base Stamina: 225 Base Attack: 112 Base Defense: 152
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Rock SmashBubble
Charged Attacks: Play RoughHydro PumpIce Beam

Evolution

298Azurill.webp
Baby form
Azurill
 Normal  Fairy 
Sea Incense
Breed
holding Sea Incense


Soothe Bell
Friendship
183Marill.webp
First evolution
Marill
 Water  Fairy 
Rare Candy
Level 18
184Azumarill.webp
Second evolution
Azumarill
 Water  Fairy 

 

Sprites

This Pokémon was unavailable prior to Generation II.
Generation II  
Gold   Silver   Crystal
Spr 2g 184.webp Spr b 2g 184.webp   Spr 2s 184.webp Spr b 2g 184.webp   Spr 2c 184.webp Spr b 2g 184.webp
Spr 2g 184 s.webp Spr b 2g 184 s.webp   Spr 2s 184 s.webp Spr b 2g 184 s.webp   Spr 2c 184 s.webp Spr b 2g 184 s.webp
Front Back   Front Back   Front Back
Generation III  
Ruby Sapphire   Emerald   FireRed LeafGreen
Spr 3r 184.webp Spr b 3r 184.webp   Spr 3e 184.webp Spr b 3r 184.webp   Spr 3r 184.webp Spr b 3r 184.webp
Spr 3r 184 s.webp Spr b 3r 184 s.webp   Spr 3e 184 s.webp Spr b 3r 184 s.webp   Spr 3r 184 s.webp Spr b 3r 184 s.webp
Front Back   Front Back   Front Back
Generation IV  
Diamond Pearl   Platinum   HeartGold SoulSilver
Spr 4d 184.webp Spr b 4d 184.webp   Spr 4p 184.webp Spr b 4p 184.webp   Spr 4h 184.webp Spr b 4h 184.webp
Spr 4d 184 s.webp Spr b 4d 184 s.webp   Spr 4p 184 s.webp Spr b 4p 184 s.webp   Spr 4h 184 s.webp Spr b 4p 184 s.webp
Front Back   Front Back   Front Back
Generation V  
Black White   Black 2 White 2
Spr 5b 184.webp Spr b 5b 184.webp   Spr 5b 184.webp Spr b 5b 184.webp
Spr 5b 184 s.webp Spr b 5b 184 s.webp   Spr 5b 184 s.webp Spr b 5b 184 s.webp
Front Back   Front Back
Generation VI  
X Y   Omega Ruby Alpha Sapphire
Spr 6x 184.webp Spr b 6x 184.webp   Spr 6x 184.webp Spr b 6x 184.webp
Spr 6x 184 s.webp Spr b 6x 184 s.webp   Spr 6x 184 s.webp Spr b 6x 184 s.webp
Front Back   Front Back
Generation VII  
Sun Moon   Ultra Sun Ultra Moon
Spr 7s 184.webp Spr b 7s 184.webp   Spr 7s 184.webp Spr b 7s 184.webp
Spr 7s 184 s.webp Spr b 7s 184 s.webp   Spr 7s 184 s.webp Spr b 7s 184 s.webp
Front Back   Front Back
Generation VIII  
Sword Shield
400px 400px
 
HOME
HOME184.webp HOME184 s.webp
184MS8.webp For other sprites and images, please see Azumarill images on the Bulbagarden Archives.

 

Trivia

  • In Generation V, Azumarill and Marill are the only Pokémon that can have the Electric type as their sole weakness. This is because of their Hidden Ability Sap Sipper.
  • Azumarill is the only member of its evolutionary line that was not publicly revealed prior to the generation it debuted in.

Origin

Azumarill may be based on a combination of a rabbit and a beach ball or possibly a personal flotation device or lifebuoy. It could be also possibly based on the swamp rabbits, which have a strong preference for wet areas (such as cypress swampsmarshesfloodplains, and river tributaries) and that will take to the water and swim. Azumarill's water-like splash pattern may reflect from the camouflage of countershading of aquatic animals such as sharks and penguins, being that they have a dark coloration on top to match the dark water underneath and a white coloration on their under to match the sunlight from above. It may be based on Easter bunny and Easter egg.

Name origin

Azumarill is a combination of azure (a shade of blue) or azul (Spanish and Portuguese for blue), Marill, and possibly rill (a small river or brook)

Marilli may be a combination of 丸い marui (round or circular) or 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli).

In other languages

Language Title Meaning
Japan Flag.webp Japanese マリルリ Marilli From 丸い marui (round or circular), 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli)
France Flag.webp French Azumarill Same as English name
Spain Flag.webp Spanish Azumarill Same as English name
Germany Flag.webp German Azumarill Same as English name
Italy Flag.webp Italian Azumarill Same as English name
South Korea Flag.webp Korean 마릴리 Marilly Transliteration of its Japanese name
Hong Kong Flag.webp Cantonese Chinese 馬利露麗 Máhleihlouhlaih Mandarin-based transliteration of its Japanese name. Also contains 露 louh
China and Taiwan Flags.webp Mandarin Chinese 瑪力露麗 / 玛力露丽 Mǎlìlùlì Transliteration of its Japanese name. Also contains 露 
 
 

 

 

 

 

 

 

 

 

 

 

Related articles

  • Madam Azumarill
  • Azumarill (Gates to Infinity)

External links

 

Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo
Project Pokédex logo.webp This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.

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